• 0

    posted a message on D3: Unfinished. Blizzard dropped the ball.
    Quote from sacridoc

    Quote from youwillneverknow

    Can we just hold on on this "we have all already beaten inferno" and "we all have maxed loot" ?!?

    Yeah, again, I think D3 is worth the $60. I think it's a good game. A lot of people criticizing it feel the same way.

    And certainly there's more hours people can play it beyond 1 week.

    But the way things look right now, the game will not last anywhere near as long as D2 did. That's the main point. if things stay the same, there's no way you'll be able to play it anywhere near as long as D2. Which again, may have been Blizzard's goal all along, but is not something that makes serious players feel good because they might've expected something different.

    It might not last as long as D2 in your eyes, but in mine it certainly looks like it's going to have more lasting appeal with the Hardcore crowd (Hardcore characters are the real meat in my eyes in D2).

    D3 is much harder than anything D2 could present once you hit Inferno. Hardcore characters are going to face plant in Inferno. I don't even consider the game beaten until you have beaten Inferno with a Hardcore character, and if anything I don't expect to do that in months, if it's even at all possible to begin with.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3: Unfinished. Blizzard dropped the ball.
    Quote from youwillneverknow

    Can we just hold on on this "we have all already beaten inferno" and "we all have maxed loot" ?!?

    Both of these statements are completely FALSE. People with no lives have beaten inferno true.... but by beaten I mean they avoided any truly HARD packs of monsters, rushed most of the level just to kill the bosses... Id hardly call that beating inferno but whatever, they can pat themselves on their back.

    Secondly I dont think ANYONE has the best loot possible, if you don't believe me go back and look at the stats on the Barbarian from that 'barb intro' video they released earlier, yeh i doubt anybody has gear like that.

    The only issue is the auction house and
    As for the auction house it is operating as expected. Everyone got gear they thought was "good" and instantly put it up for 1mil to 2mil gold... these people are rooks aint not enough people got that much gold to spend freely yet. id be willing to bet you in the next few weeks the auction house starts to settle down to something we can all enjoy: very good items selling for alot, mediocre items selling for affordable prices

    This is the one thing I want to stress too:

    Sure, it seemed like it took forever for you to hit max level in D2 when you were a kid.

    However, you aren't a child anymore. Also, I'm only level 23 right now on my first character - on a Barbarian. I haven't had the time to play and hit level 60 yet, nor even come close to beating Normal yet. However, I've already put in about 8 hours or so game time - taking my time, trying to find everything that I can, exploring and trying to hit all the little event's, exc.

    For those of you who have claimed to see everything the game has to offer - how much time have you already put into the game? You talk about "not worth $60", but I bet some of you in inferno have probably put in more than 40 hours into the game (if not more). If that's so - a 40 hour+ game is a pretty good length for a $60 game. There's no subscription fee, either, so that one time payment of $60 has given you a potentially 80-100 hour plus game if you only level 2 characters to max level and beat all the difficulties.

    This, plus no one has been able to beat Inferno on Hardcore yet. I mean, some of you complain about the challenge and claim how easy it is, but have yet to even touch a hardcore character. Challenge yourself! You don't have to buy from the AH, and no one is stopping you from playing a hardcore character.

    The reason most people are whining? I think many people out there wanted Diablo 3 to be more like WoW then they openly claim. They want more - they want more content, they claim they've "beaten the game" because they are on inferno Act 2, but have yet to actually beat it nor have they even come close to beating it with hardcore characters. They want continual updates, and complain because they've power leveled through the game and that there's nothing else to do once they get to inferno but reroll new character.

    Well guess what? Welcome to a Diablo game. I could hit max level in one night in D2, I rerolled and had at the very least one of each class, I farmed gear non stop. Diablo 3 is the PERFECT Diablo game, and is challenging. If it's not enough of a challenge? Then I have the option to make it harder on myself - by rolling a hardcore character.

    I'm going to be getting more than 200 hours+ of game time from Diablo 3, and if you think that that still doesn't warrant a mere $60 price tag, you need to get your head checked.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Maximum Fury Barb
    Quote from CherubDown

    Nice build. I would change the Revenge rune to Vengeance is Mine, to go along with the healing/hp regen combo you've got going this build.

    I was thinking the same thing - however, with a 15% increase to the chance it will proc, I think I could be potentially healing more with the Provocation rune. Sure, 8% is better than 5% healing, but with Provocation I'm doubling my chances of it become available, potentially, at the very least, doubling the healing I'm doing from 5% to 10% (In 2 Revenge).
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Maximum Fury Barb
    Quote from Theungry

    Fine points. My overall point: it's really hard to justify not including Furious charge in a build.

    Edit - You could probably use it to replace Revenge. It's a nice skill, but you have to be getting hit for it to be useful. Furious charge helps you not get hit in the first place.

    Question then - are you immune during Leap as well?
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Maximum Fury Barb
    Yeah, the weakness to this build is the fact that you have leap reliance for Mobility and CC, but Warcry is there to add the armor and HP regen for survivability (as well as another way to increase your Fury, +30 Fury is nothing to scoff at). Not to mention the 10% health will also increase the amount of HP you gain through Revenge and Overpower due to their gain a % of your maximum health mechanic.

    In specific, regarding group play: Rune "Mob Rule" to Ignore Pain to extend the benefit to your allies, or if you find the extra lifeleach not necessary through the "Ignorance is Bliss" rune, switch to "Contempt for Weakness".

    Edit: going to start referring to this as the "Berserker Build" since it's about retaining maximum fury and dealing out massive damage until the fight is over. =P

    Also, in regards to warcry - you also have to remember I took the Inspiring Presence passive. If you switch out Warcry with something else, I'd recommend switching out Inspiring to Brawler for the +30% dmg when 3 or more mobs are around.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Maximum Fury Barb
    SO, the build:

    http://us.battle.net...QVkR!cXU!ccccbb

    The focus of this build is stacking damage multiplier through Frenzy (+20% through full stacks of Maniac), Overpower and Revenge for AOE dmg and healing (With overpower being your hard hitting attack) + Warcry with Invigorate + the Inspiring Presence and , and leap with the death from above rune being used for BOTH your CC and escape needs. Ignore Pain + Ignorance is Bliss is added in for extra survivability, and Relentless passive for 50% less dmg taken while under 20% for those times when you cannot lifesteal through damage.

    Now, this whole build's real mainstay, as you may have realized, is that there is no Fury dump. At all.

    This is done purposely. The goal of this build is to maintain damage and survivability WITHOUT any need for fury. With the Berserker Rage passive, at full rage you will be doing 25% additional damage at full fury. With full Frenzy stacks + Maniac, and this passive, you will be dealing 45% extra damage. You have 3 Fury generators, and 0 spenders.

    Your opening would normally go Leap into Frenzy, Warcry once the stun is down, and use Revenge (with overpower as second priority and Frenzy as 3rd) when available. Leap as needed.

    Thoughts?

    One thing to remember - both Overpower (with the Revel rune) and Revenge heal you NOT for the damage done, but for a percentage of your maximum health for every enemy hit. This means at Overpower's 8% health per enemy hit, you hit - say, 4 mobs. You will heal for a whopping 32% of your total health. Follow that up with Revenge with the same mechanic (and the increased chance for Revenge to proc), and you will see the more enemies you take on at once, the more health you will be returning.
    Posted in: Barbarian: Bastion's Keep
  • To post a comment, please or register a new account.