- bidmal
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Member for 12 years, 8 months, and 5 days
Last active Tue, May, 13 2014 10:07:40
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Mar 15, 2012bidmal posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENYay, release date finally! 2 months seems good.... I'll try my best to finish all study by that time.Posted in: News
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Aug 13, 2011bidmal posted a message on More Beta BuildupPosted in: NewsQuote from TheDerpalator
""Official Blizzard Quote:
We're testing client and server stability. We want to make sure the game is running, and running well, on a wide range of systems..."
Bull S#!t. the beta will not be able to run on my mac OSX 10.4. As far as i know, the wide range they refer to is confined to windows 7, and 3 versions of mac OSX (10.5, .6 and .7)
By "system" they didn't mean just OS. As Mac user u may not know, but there are tons of differnet hardware. - To post a comment, please login or register a new account.
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Onthe topic, this:
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His gear was pretty mediocre, FAR FAR away from being perfect.
They said they gonna make Normal easy for those casuals who can't make decent progress coz of lack of time or skill. Inferno Diablo was killed in a wekk on SC, in 5 weeks on HC - that's when they claimed before release it would take ~2months.
Long story short - end-game content is supposed to be hard and long-term, and there's absolutely no need to make it easier now for the sake of all the casuals with self-esteem problems to make Inferno beatable by everyone.
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127/(5*45+127) = 0,36079... ~ 36,08%
The actual number is different by 0,04%.
Though formula for armor works great:
5101/(50*60+5101) = 0,62967... ~ 62,97%
So all those eHP calculators you guys make, what formula do you use? Anyone knows the correct one?
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1) No replayability turned out to be a bad idea... Leveling new characters to try-out new builds was way more fun than what we have now.
2) The amount of viable skills is even lower atm than it was in D2. Those small differents on 1-2 skill and ~1 passive on builds most people use just look the same as Lightning Ama with Valkyre vs Lightning Ama w/o Valk. Not major at all.
And overall skills/classes are way too imbalanced.
And there's coming 3rd fail with nerfing Inferno. They said it's gonna take around 2 months to beat Inferno, now 3 weeks passed and people on HC already in act3 (that means w/o bug/death exploits which let softcore people kill Inferno Diablo in 1 week or smth). I mean the pace is kinda ok now. May be it should be even harder, though it would've been - w/o shitty Treasure Goblins and Azmodan/ZK/etc powerleveling. Now you really have to farm some rare gear to progress through acts 2-4 and give some thought on build and stats on gear. But after nerf there probably won't be any "end-game" at all.
PS On a side note all complainers should try HC if they haven't yet. Lots of problems you guys complain about simly don't exist on HC so far. For example - GAH. There are no hundreds of Stormshields,etc. It's still hard to find decent gear, and much harder for decent prices. And you still can make some good gold with finding mediocre rare/legendary.
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Elemental damage reduction = Resistance / (5 × Monster Level + Resistance),
but it seems inaccurate, since numbers ingame are different for about 0.02% or smth.
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About difficulty - you are probably too skilled. I played HC from day 1 in pretty fast pace, so i couldn't find any item upgrades for my lvl on AH. And it wasn't easy on Hell. Normal is pretty easy, NM lets you taste some challenge, Hell is painfull, and now i'm stuck on 2nd act Inferno. That's exactly what they said before release...
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He isn't talking about drop i assume. This and magic find overall has been discussed a lot before release, nothing new.
What feels wrong is the lack of difficulty in bossfights compared to elite/champ packs. I agree that the main bosses of acts should bring more challenge.
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https://plus.google.com/u/0/photos/117357727008576505889/albums/5744590870794186081
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I didn't take screenshot with timestamp on achievement, so will post it later when servers are up.
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