It sound more like a possible system reddit came up than something blizzard would do. I really doubt they would remove runes and take them out of the economy especially their previous idea with attuned rune was to make it even more sought after. since diablo 3 does not require a sub blizzard want to juice as much cash from it as possible via the rmah so by taking a thought after item from the economy would be stupid.
If true, this was a good decision. It gives players something to look forward to after level 30. I also never liked the idea of hunting for runes in order to make my build work. Good stuff.
This sounds too much like one of my ideas earlier today as to what would have to happen if runestones were taken out of the game..... It also sounds like call of duty, activision blizzard.
However seeing as how I came up with a similar idea in a few seconds I am kind of rolling my eyes at this until I see an official statement.
Sounds interesting. I do like the idea of making levels 30-60 more meaningful. I don't think this really reduces customizability does it? You still have to choose which runes to use for each skill. The levels of runes didn't add anything in that respect since you would always use the highest you could. It does result in one less thing to farm for in end game I guess. Will be interesting to see how this plays out if true. Wish I had beta access.
It sound more like a possible system reddit came up than something blizzard would do. I really doubt they would remove runes and take them out of the economy especially their previous idea with attuned rune was to make it even more sought after. since diablo 3 does not require a sub blizzard want to juice as much cash from it as possible via the rmah so by taking a thought after item from the economy would be stupid.
I don't think Blizzard wants to squeeze money from the RMAH at the cost of having 3500 different runes (quickmath for the win!) and the dumbificating inventory consequences associated with them. Now THAT would be stutid.
Rollback Post to RevisionRollBack
Once upon a time… the end. Moral: Next time, try twice upon a time.
Runes being item-dependent is something almost all of us would agree on, and this way, you can be GUARANTEED to have whatever Rune effect you NEED for your build, while still finding items to get the most optimised version possible.
It's better than the previous version where you could hypothetically get screwed if you don't find the right rune for your skill in a long time.
The chance of you not finding one out of 5 different runetypes for a long time would seem quite low (and easily adjustable if not).
In any case, you don't really change this with the proposed system. If you don't find gear with +alabaster or whatever on, that would be equal to not finding a higher lvl rune upgrade in the current system.
You cant be guaranteed anything. Rather it seems like you will have a lot harder time to find the rune upgrade ou need than before.
In this concept you need not only to find the right rune upgrade, you need to find the right rune upgrade COMBINED with up to 5 other good stats for your character on a single item.
Sounds like you will have even less control over which skills your character uses, while it will instead be more dependent on the luck of drops.
And of course you will have even less control when Blizzard decides that your alabaster rune doesn't unlock until lvl 58 either
Runes possibly being changed I'm not crazy about, but could live with.
Skills being locked to certain buttons at the start of the game may be a deal breaker for me if it's true. I'm not a child...so don't treat me like one. The skills that generate resource and use up resource really aren't that complicated. You'd literally have to have an IQ of 50 to not figure it out (with a little in-game explanation to help some people).
This doesn't sound as terrible as some people think.
Runes being item-dependent is something almost all of us would agree on, and this way, you can be GUARANTEED to have whatever Rune effect you NEED for your build, while still finding items to get the most optimised version possible.
It's better than the previous version where you could hypothetically get screwed if you don't find the right rune for your skill in a long time.
Actually, It is bad. Now you are being forced into where you're skills are placed, and therefore how many skills you can have of a specific type at any given time, at least for normal, and you are forced into what rune you can currently use at any given time, until all runes are unlocked for each skill. And the other version was FAR better. It never said you couldn't have the type of rune you want at all. In fact you could have any as soon as runes dropped. Rank 1 and 2 runes "dropped like candy" because they were so integral to the game. Now I have to wait to unlock that specific type of rune. If anything this way screws you by not allowing you to have that type of rune you need instantly.
So much rage *sigh*, its not like they were any good as items, GO GO JAY
They actually were good as items. There was a solid item sink, they were useful, and they mattered. Plus they allowed you to have any type of rune at the same level.
This doesn't sound as terrible as some people think.
Runes being item-dependent is something almost all of us would agree on, and this way, you can be GUARANTEED to have whatever Rune effect you NEED for your build, while still finding items to get the most optimised version possible.
It's better than the previous version where you could hypothetically get screwed if you don't find the right rune for your skill in a long time.
Ding ding ding.
People just hate change in general though, and their immediate kneejerk reaction is to oppose it without thinking. I think someone earlier laughably made some comment equivalent to 'this further hurts customization!'
...you're still getting the same amount of variations on all your skills.
Sigh. People just open their mouth to complain any time something changes, regardless of whether or not they even understand the change or understand the consequences of it.
It's not about change, It's about a poor design choice that forces player to play a certain way. They've consistently stated skill runes were going to be better than regular skills. For arguments sake, in the new version i'm forced to take a golden seven sided strike rune until the next level where i only unlock obsidian, and then am forced to choose between those two. But hey I WANT A CRIMSON, well shucks that's too bad you gotta wait three more levels for that bad boy. In the old version it went like this. As soon as you hit act two i found a crimson rune like cake and put it into seven sided strike therefore automatically getting the correct rune that I want. simple easy and to the point. much more efficient too.
And don't get me started on forcing players to use a certain amount of skill types throughout normal. if that goes through I've lost faith in the diablo team because that is an absolutely horrendous design choice.
Rollback Post to RevisionRollBack
Not even Death will save you from Diablo Bunny's Cuteness!
Not liking that blizzard is locking abilities to keys they picked for you. Blizzard seems have this mentality of "because the players would have done that anyways" so they get rid of everything and lock their game in tight control thinking they're doing us a favor but it also makes it feel like blizzard is just keeping things a little TOO simple of a mechanic.
While it's nice that we get something now from 30-60 rather than nothing, that removes another set of stuff to farm for reducing the time spent replaying the game.
"This is completely undocumented anywhere so please read this with that in mind. I do not have any proof to show so please don't demand it. If you don't believe me, sorry then; just wait for the Official Notes.
So here are the main changes:
Runes are no longer a physical object that drops. They will be unlocked as you level for your skills over time (all the way through 60). You will unlock a skill and then at some point, each of the available runes for that skill will unlock. There are no more rune drops or rune levels. This leaves for the ability to have +rune attributes in gear and so the runes will be able to take advantage of better gear in addition to your skills. The first runes begin to unlock as early as level 6. This way, you will get something each level, all the way to Max.
In normal, skill slots will be sort of 'locked' by type of skill (mainly for newbs who have no clue how resource generators/spenders work). This will be completely unlocked by Nightmare for everyone (possibly even before then, you may be able to opt-out but that is not confirmed). It acts as sort of an introduction. For example, for Barb, L Click may be locked to a generator and R Click may be locked to a spender. Slot 3 may be utility, etc. Again, the full details of how the skill system will be locked may have been changes recently as to whether you are forced to go through with these 'locks' throughout Normal but that's how they will present it.
I do not have any other specific changes (like DH skills changes, Chat Room details, etc.). Feel free to discuss or ask questions and I will try to answer them based on what I was told. Please don't ask who provided me this or how. Again, if you don't believe me, feel free to just move on and wait for the post (I have no idea when it will occur)."
Look at it logically it would make more sense this way because all skills with their runes would be available, just the more you specialize the more you unlock. I for one am happy about this because i don't have to hustle and try to find or trade for runes.Just so i can have the skill i want. I would like to use that skill in particular for it to get better. Plus i'm sure they are thinking down the line in inferno mode, if you are a noob and not good with runes, you will get trashed, but if they are more easily accessible people have a better chance.
Look at it logically it would make more sense this way because all skills with their runes would be available, just the more you specialize the more you unlock. I for one am happy about this because i don't have to hustle and try to find or trade for runes.Just so i can have the skill i want. I would like to use that skill in particular for it to get better. Plus i'm sure they are thinking down the line in inferno mode, if you are a noob and not good with runes, you will get trashed, but if they are more easily accessible people have a better chance.
Wow with the current rage levels, if this is true, can you imagine what the rage will be when Jay's post is live?
Maybe its all strategy. Blizzard leaks some ridiculous stuff, so when the actual changes are presented people accept them and are just happy it wasn't the alternative.
I don't think it would be the first time they did that
Even though the info is probably just made up with no source in the first place.
Sorry OP, but this goes against how Blizzard has been tailoring the game from the start. Blizzards knows that almost everyone who will actually play D3 won't make it through nightmare, or even start nightmare (look at D2 numbers). This is why they opted to have every skill and passive unlocked by 30 (when you should finish normal), and by the end of normal you should have found almost every rune you were looking for (at least in the old model) albeit low level runes.
This is to ensure that the majority of players will get the full experience of the story and classes. Nightmare / hell / inferno are for the more hardcore, yet the minority of players.
I could be completely off and they could have a pulled a 180 (like when bash adamantly shot down a 4th difficulty saying it would be sloppy), and considering we have no info on the changes there's always a chance. I'm just saying even me, the 100% Blizzard fanboy, will generate some rage if this is true =D
I'm just fed up of there being so many changes. Changes aren't a bad thing of course. I don't want to play diablo 2.5. However, so many changes so late in the development. Come on guys... have some confidence in what you're doing. Oh well, it's just a video game. If they screw diablo 3 up, it won't be the end of the world.
Thats such a brutal change to the skill system, if thats what they are doing... if anything blizz needs to bring back more customization to skills... i know they are out with the skill tree idea. but they gotta come up with something. this rout everyones gona be drones with build limits.
They had to pull off with runes drop one way or another so far i saw in Jay interviews, he was never happy with the drop rate and how people kept them in inventory even the one they didnt use not to mention inventory space and bla bla bla..
Would be pretty easy to make runes not take up inventory space though - while keeping the system intact. Or make them consumable when found or whatever.
Woof. I hope that is just a rumor. The more things that drop, the better. Having things just unlock takes away from the big game time. Im still not thrilled with auto stats, and this would really suck. A lot of the fun of this game is the hunt.
However seeing as how I came up with a similar idea in a few seconds I am kind of rolling my eyes at this until I see an official statement.
I don't think Blizzard wants to squeeze money from the RMAH at the cost of having 3500 different runes (quickmath for the win!) and the dumbificating inventory consequences associated with them. Now THAT would be stutid.
Moral: Next time, try twice upon a time.
In any case, you don't really change this with the proposed system. If you don't find gear with +alabaster or whatever on, that would be equal to not finding a higher lvl rune upgrade in the current system.
You cant be guaranteed anything. Rather it seems like you will have a lot harder time to find the rune upgrade ou need than before.
In this concept you need not only to find the right rune upgrade, you need to find the right rune upgrade COMBINED with up to 5 other good stats for your character on a single item.
Sounds like you will have even less control over which skills your character uses, while it will instead be more dependent on the luck of drops.
And of course you will have even less control when Blizzard decides that your alabaster rune doesn't unlock until lvl 58 either
Skills being locked to certain buttons at the start of the game may be a deal breaker for me if it's true. I'm not a child...so don't treat me like one. The skills that generate resource and use up resource really aren't that complicated. You'd literally have to have an IQ of 50 to not figure it out (with a little in-game explanation to help some people).
Actually, It is bad. Now you are being forced into where you're skills are placed, and therefore how many skills you can have of a specific type at any given time, at least for normal, and you are forced into what rune you can currently use at any given time, until all runes are unlocked for each skill. And the other version was FAR better. It never said you couldn't have the type of rune you want at all. In fact you could have any as soon as runes dropped. Rank 1 and 2 runes "dropped like candy" because they were so integral to the game. Now I have to wait to unlock that specific type of rune. If anything this way screws you by not allowing you to have that type of rune you need instantly.
They actually were good as items. There was a solid item sink, they were useful, and they mattered. Plus they allowed you to have any type of rune at the same level.
It's not about change, It's about a poor design choice that forces player to play a certain way. They've consistently stated skill runes were going to be better than regular skills. For arguments sake, in the new version i'm forced to take a golden seven sided strike rune until the next level where i only unlock obsidian, and then am forced to choose between those two. But hey I WANT A CRIMSON, well shucks that's too bad you gotta wait three more levels for that bad boy. In the old version it went like this. As soon as you hit act two i found a crimson rune like cake and put it into seven sided strike therefore automatically getting the correct rune that I want. simple easy and to the point. much more efficient too.
And don't get me started on forcing players to use a certain amount of skill types throughout normal. if that goes through I've lost faith in the diablo team because that is an absolutely horrendous design choice.
Not liking that blizzard is locking abilities to keys they picked for you. Blizzard seems have this mentality of "because the players would have done that anyways" so they get rid of everything and lock their game in tight control thinking they're doing us a favor but it also makes it feel like blizzard is just keeping things a little TOO simple of a mechanic.
While it's nice that we get something now from 30-60 rather than nothing, that removes another set of stuff to farm for reducing the time spent replaying the game.
Honestly the rage is the best part. Jay's post will just be icing on the cake.
That's not how it's going to work...
I don't think it would be the first time they did that
Even though the info is probably just made up with no source in the first place.
This is to ensure that the majority of players will get the full experience of the story and classes. Nightmare / hell / inferno are for the more hardcore, yet the minority of players.
I could be completely off and they could have a pulled a 180 (like when bash adamantly shot down a 4th difficulty saying it would be sloppy), and considering we have no info on the changes there's always a chance. I'm just saying even me, the 100% Blizzard fanboy, will generate some rage if this is true =D
I'm thinking this is a load of codswallop