- Feril
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Member for 12 years, 1 month, and 2 days
Last active Wed, Jan, 3 2018 17:25:43
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Oct 31, 2013Feril posted a message on Last Chance Contest: Win 2 BlizzCon Tickets!Class changes are my weakness. I love them, spicing things up D:Posted in: News
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Dec 19, 2012Feril posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta KeTsk, I'd just like for acts to have more random layouts. Maybe add additional optional subzones not tied to the story after the first time you've completed it.Posted in: News
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I remember when I first saw that damned date. It took a bit before I realized it was in MM/DD/YY format... my mind was blocking that 2013 with all the excitement D:
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They're probably required by law to put the local rating in each video.
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http://us.battle.net/d3/en/calculator/demon-hunter#XcViRQ!bfh!bYbYcZ
It's got some free, fun and passive aoe in almost every skill:
- Evasive Fire shoots three targets at once with Covering Fire.
- Rapid Fire pierces targets with High Velocity.
- Vault shoots some targets upon use with Action Shot.
- Multishot is already an aoe, but with Arsenal there is some free damage around.
And then, I've got my Aid Station Sentry for support and healing and my Bat Companion grants me a higher uptime for Rapid Fire and Multishot.
Maybe it's not the best optimized or the best thought out, but… it's the one I *think* I'll like
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I don't think Blizzard wants to squeeze money from the RMAH at the cost of having 3500 different runes (quickmath for the win!) and the dumbificating inventory consequences associated with them. Now THAT would be stutid.
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Hmmmm, what if Diablo 1's warrior returned? I know we've got the barbarian, but maybe he could have more… finesse.
ANYWAY I guess we'll have a lot of time to wonder about these matters once we get the regular game
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I think it's a very reasonable approach. Having runes with levels AND bound to skills was -- I mean, is, since this is not confirmed -- messy, very messy. And with this system, players have something to look forward to beyond level 30.
One of the ideas I considered some time ago was having a color (skill-bound) rune and a power rune (using the unbound grey one). But that system would also clutter inventories with five runes for each skill… still a lot.
I just hope we get sometime again in the future runes as a socketable item or whatever (that is, if this is info is true, of course :P).
Post it already, mr. Wilson!
/shakes fist
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