I played both videos side by side, I like the original better, the modified version is more grainy and darker but I prefer the sharper graphics. what is the point of it even being 3D like that, if I wanted the grainy graphics I could just stick to D2.
I gotta knock off D2 for a few days, I was just playing it with my peripheral vision while watching a movie. I would rather D3 not look like D2.
playing the two videos side by side isnt the same. Keep in mind ,the edit is a recording of a previous recording. Its not about whether graphics should be sharper or not. I actually think most the graphics in what blizzard has now dont look very sharp due to the washes of color. This isnt about sharpness.
Quote from "permaximum" »
OK.I want to ask you something.
Do you want a fucking Diablo game or do you want a good action-rpg without looking to its title?
Every day blizz explains something they removed.I hope at the last they will explain they removed the title also.
I'd rather blizzard make this a new title, than call it D3 and compeltely change the whole style of the series.
Quote from "Murderface" »
Diablo isn't about looks, its about cool things that happen, monsters, and gear.
About gear? Blizzard is becoming very much about gear, but I never felt it was very important. Maybe thats why I dont find wow interesting, as its almsot about nothing but gear. What good are the monsters if theyre all bright and colorful in bright atmospheres. Diablo was about looks, it was about the dark and creepy look with a gothic feel.
Quote from "Murderface" »
Did anyone really give a shit what the dungeons looked like? They were a bunch of nonsensical hallways without any real meaning.
Pretty sure the catacomps created quite a mood in daiblo 1,pretty sure the butcher's room made quite an impression... The hellish cathedral at the end of D2 act 4 made quite an impression... Who doesn't remember the frozen dark and dreary temple in act 5 with the undead that suddenly rise up. I gave a shit, and they set the atmosphere and the feel, which is very important in dark creepy games.
Quote from "Zeyphon" »
It would be like leaving all of Van Gogh's beautiful art to just wallow in a dimly lit room.
Van Gogh? Diablo shouldn't be compared to van gogh... If you want to compare it to art, francis bacon would be more appropriate.
This video shows, how a real Diablo successor should look like.
I get the feeling blizz is trying to rasp, tune, improve the game too much.
In the end we will have a perfectly executed and well reasoned "construct" instead of a game, taking every lesson they ever learned into account, but lacks soul, roots and for sure isnt Diablo anymore.
The games current art direction looks like a crazy exaggerated mod i would expect from a community after release. Its a shame the current result is done by a professional dev team.
We dont want perfect, we want Diablo.
Understanding that phrase means "The End of the Art Controversy".
Thx to the author for the video.
Ah I have to agree, things like open hostility, dark dungeons, hard enemies that could 1 shot you; they all made diablo 2 what it was. Sure some might like it, and it wasnt perfect, but not everyone is gonna like the same thing, and perfect in 1 eye is shitty in another. They should be staying true to the first games which they are not.
Anyways it reminds me of a story of starwars online or ultima where adding these things that were suppose to perfect the game ended up ruining the entire thing. A true diablo fan should want the same as before, but added to, not changed.
Personally i like it,
its also good to note that "All [his] thoughts have been in the underground, dungeons",
and i agree with that, "the second half, ... it works as it is".
I mean where does a green illuminating back light come from in a tomb?
What's that, Jay Wilson? Oh, you and the rest of the team decided the art direction is final?
Nothing will shut you people the fuck up about this, will it?
The Diablo games have been my favorite games, but I can honestly say that I hope they remove all mature things in this game and replace them with cute things in spite of a lot of you.
Get over it people. The majority of the fans loves the new art direction, Blizzard too and its not about to change.
its going to be one hell of a game. The feeling it gave on the gameplay video was all Diablo. I doubt its gonna be perfect. But it will be Diablo, thats why we're all going to love it.
Damn, I wish I hadn't seen this, I was a little disappointed with the direction Blizzard went for but thought they had valid reasons for keeping it as it was. Seeing this video just makes me wish it was darker though!
I'm hoping that some areas in the game will be like this video, it doesn't have to be the whole game as I agree it would get monotonous, but they should have the deepest and scariest dungeons something like this. Bright, colourful cartoonish graphics just aren't scary and don't add the right atmosphere.
Ah well, if all else fails (and lets face they aren't going to be able to recreate the atmosphere of Diablo 1 as no game has) at least the gameplay looks awesome.
Diablo isn't about looks, its about cool things that happen, monsters, and gear. Did anyone really give a shit what the dungeons looked like? They were a bunch of nonsensical hallways without any real meaning. Look at durance. There is nothing that really shows any purpose for the building except being a haven for evil, no meeting halls, no mess halls, no dorms, nothing. Just a bunch of spikes, skulls, and pits. Now, what I've seen from the trailer shows that the building actually has meaning, theres a bunch of stuff laying about showing that the place actually had a purpose. I played Diablo because of the monsters and the moments where I was on the verge of death, all the while hoping for an epic drop. As far as I can see, I will get the same stuff from Diablo 3. Diverse dungeons just add to the replayability.
I couldn't disagree more with this post!
It was all about the look and atmosphere for me, if all I was thinking about was gear then I'd become bored very quickly.
Exactly, I'm trying to show you that the atmosphere in D3 will be better. The instances will be more believable, and less copy/paste, there will be more variety in dungeon design, you wont have to see the same tile set a billion times.
About gear? Blizzard is becoming very much about gear, but I never felt it was very important. Maybe thats why I dont find wow interesting, as its almsot about nothing but gear. What good are the monsters if theyre all bright and colorful in bright atmospheres. Diablo was about looks, it was about the dark and creepy look with a gothic feel.
Pretty sure the catacomps created quite a mood in daiblo 1,pretty sure the butcher's room made quite an impression... The hellish cathedral at the end of D2 act 4 made quite an impression... Who doesn't remember the frozen dark and dreary temple in act 5 with the undead that suddenly rise up. I gave a shit, and they set the atmosphere and the feel, which is very important in dark creepy games.
Diablo invented gear... It's like you automatically assume there wont be dark and macabre places in the game. If you actually look at the monster design in the previous games you will see that the D3 monsters are darker. Seriously, D2 was a rainbow fest compared to what we have seen from D3.
Exactly, I'm trying to show you that the atmosphere in D3 will be better. The instances will be more believable, and less copy/paste, there will be more variety in dungeon design, you wont have to see the same tile set a billion times.
Doesn't look like the atmosphere will be even close to matching that of Diablo 1 from what I've seen, but I'll reserve judgement until I've played the game.
It obvious that they don't want to make a ''horror'' game, where you feel fear for beign in a creepy enviorament and are sundelly attacked all the time (like in Resident Evil 4 and Diablo 1).
-Limited Vision, slow movement speed, low health - those are things that makes the game scary.
They want a action game, more like God of War, where you face hordes of monster or just one huge monster(or even both!) and cut off those things head like a bloody and overpowered super hero.
High movementation skills like leaps and charges, perfect vision of all the enviorament, explosive sparky skills - all those things make you feel a ''one-man army'', like in a action game.
Forget about the shiver's you got in D1. I think D3 is not about it.
About D2, ppl keep being very seletive. Theres no dark mod in the deserts, cannibal child with giant heads or icy caverns.
Exactly, I'm trying to show you that the atmosphere in D3 will be better. The instances will be more believable, and less copy/paste, there will be more variety in dungeon design, you wont have to see the same tile set a billion times.
Diablo invented gear... It's like you automatically assume there wont be dark and macabre places in the game. If you actually look at the monster design in the previous games you will see that the D3 monsters are darker. Seriously, D2 was a rainbow fest compared to what we have seen from D3.
Better? Depends on your opinion. If you mean more like warcraft, then yes. If you mean more like the diablo series, then no.
Diablo didnt invent gear, diablo made popular the randomized prefix and suffix system. Party of Diablo was about randomization, and it carried through in the gear. Diablo was not about gear. The conceptual designs of diablo 3 are a bit more sinister and gruesome, but their execution isnt. The bright and colorful colors and style makes the 'darker' concept design a moot point. People playing the game arent going to be staring at the concept art, there going to be staring at the oversaturated wow-style graphics and color scheme.
Quote from "italofoca" »
It obvious that they don't want to make a ''horror'' game, where you feel fear for beign in a creepy enviorament and are sundelly attacked all the time (like in Resident Evil 4 and Diablo 1).
-Limited Vision, slow movement speed, low health - those are things that makes the game scary.
They want a action game, more like God of War, where you face hordes of monster or just one huge monster(or even both!) and cut off those things head like a bloody and overpowered super hero.
High movementation skills like leaps and charges, perfect vision of all the enviorament, explosive sparky skills - all those things make you feel a ''one-man army'', like in a action game.
Forget about the shiver's you got in D1. I think D3 is not about it.
About D2, ppl keep being very seletive. Theres no dark mod in the deserts, cannibal child with giant heads or icy caverns.
Dont compare D3's wowish direction to gear of war. I like gears of war, thank you.
The temples in D2's desert were dark, thank you.
If blizzard wants to make a new style of game, fine. But id rather them not defecate on the diablo universe I had so enjoyed.
Dont compare D3's wowish direction to gear of war. I like gears of war, thank you.
The temples in D2's desert were dark, thank you.
If blizzard wants to make a new style of game, fine. But id rather them not defecate on the diablo universe I had so enjoyed.
I didn't say Gears of War.. i said God of War.
I didn't talk about the temples, i talk about the desert outdoor.
If you want dungeon exemple - well you can have Arcane Sancturay or World Stone Keep both sparyk and no-dark places. The only thing D2 have and D3 don't is the light radius system witch was pretty shity in D2 (not in D1).
About D2, ppl keep being very seletive. Theres no dark mod in the deserts, cannibal child with giant heads or icy caverns.
That's the most closed-minded thing I've read in months.
You've never been to a desert, have you? You've never felt the sweltering heat beating down on you. Have you ever smelled a decaying body's pungent scent wafting in 105 degree weather? Have you watched as insects crawl in to it and through the gore and flesh, as animals pick at the carrion, as it wastes away to mere bones? Have you see bones bleached white by the relentless sun, dry and desolate like the hope of survival in such a lifeless place?
That's actually from a book I've been reading, but I think it applies. There are different kinds of "darkness".
There's the emo darkness of the Cathedral dungeons, shadow covering the corners and hiding misshapen objects in the gloom, screams echoing from the distance and reverberating off the rock and flagstone. Nothing wrong with this, it has its time and place. But you can't apply it to a whole game. Diablo isn't about a dungeon, anymore- it's about a living, breathing world on the brink of chaos.
There's the darkness of the deep jungles. Vines and trees as far as the eye can see, your path lost in an instant. Animal and human carrion strewn on the river bed, eyes watching you silently from the depths of the eaves, waiting for your most vulnerable moment. Insects buzzing maddeningly as you struggle to find your way through the foot-deep mud and thick underbrush. And, in Diablo II's case, cannibal tribal men warped by evil, their cauldrons filled to the brim with blood and gore, their dungeons dark and rank, filled with bones and bodies- all tortured to the brink of madness.
The silence of the northern caverns. Darkness everywhere. What little light there is reflecting and refracting through the crystals, showing mirages of walls and ways of escape where there are none. Your body ligaments completely numb from frostbite, probably never to be used again. Lost in a maze of ice, the remains of Barbarian would-be heroes nailed to wooden stakes and crosses, male and female, bodies laying across the icy floor, stiff and frozen in pools of their own blood. Beasts roaring and ramming through the tunnels, your hero running for his or her life. (That is how it was supposed to be, but because of character imbalance, the game was too easy.)
Don't you ever say it wasn't dark enough. It was a different kind of darkness- darkness reflected in horror, despair, hopelessness...
Bottom line, you can't apply the same thing you do to a defiled dungeon some hundred feet in to the earth that you can to a world that has lived in peace for twenty years and is just on the brink of being invaded by the forces of Hell. The colors you saw in the living world were allegorical to the relative prosperity of the world in the wake of the death of the Three and their conjured evils- if you know anything about artwork, you should know about symbolism. The only way this argument of yours holds any value is in the green dungeon in the beginning of the demonstration, which I barely agree with.
Magistrate, that has to be one of the best arguments I've heard yet. Thank you for finally presenting the points I've been trying to for the past month in a way that seems logical. I tried to.... and lets hope you don't just get ignored to prove a point like I've always been.
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I'd rather blizzard make this a new title, than call it D3 and compeltely change the whole style of the series.
About gear? Blizzard is becoming very much about gear, but I never felt it was very important. Maybe thats why I dont find wow interesting, as its almsot about nothing but gear. What good are the monsters if theyre all bright and colorful in bright atmospheres. Diablo was about looks, it was about the dark and creepy look with a gothic feel.
Pretty sure the catacomps created quite a mood in daiblo 1,pretty sure the butcher's room made quite an impression... The hellish cathedral at the end of D2 act 4 made quite an impression... Who doesn't remember the frozen dark and dreary temple in act 5 with the undead that suddenly rise up. I gave a shit, and they set the atmosphere and the feel, which is very important in dark creepy games.
Van Gogh? Diablo shouldn't be compared to van gogh... If you want to compare it to art, francis bacon would be more appropriate.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
Yeah, living in the 100 acre woods was filled with fun for Whinney the Pooh and friends.
Ah I have to agree, things like open hostility, dark dungeons, hard enemies that could 1 shot you; they all made diablo 2 what it was. Sure some might like it, and it wasnt perfect, but not everyone is gonna like the same thing, and perfect in 1 eye is shitty in another. They should be staying true to the first games which they are not.
Anyways it reminds me of a story of starwars online or ultima where adding these things that were suppose to perfect the game ended up ruining the entire thing. A true diablo fan should want the same as before, but added to, not changed.
its also good to note that "All [his] thoughts have been in the underground, dungeons",
and i agree with that, "the second half, ... it works as it is".
I mean where does a green illuminating back light come from in a tomb?
I WANT FUCKIN DIABLO NOT WoW
guess that sort of says something about why they are changing it, seems WoW 2 is a better sequel to diablo 2.
What's that, Jay Wilson? Oh, you and the rest of the team decided the art direction is final?
Nothing will shut you people the fuck up about this, will it?
The Diablo games have been my favorite games, but I can honestly say that I hope they remove all mature things in this game and replace them with cute things in spite of a lot of you.
Good God.
Will you please put it to rest?
Please?
Pretty fuckin' please?
LET IT GO.
its going to be one hell of a game. The feeling it gave on the gameplay video was all Diablo. I doubt its gonna be perfect. But it will be Diablo, thats why we're all going to love it.
I'm hoping that some areas in the game will be like this video, it doesn't have to be the whole game as I agree it would get monotonous, but they should have the deepest and scariest dungeons something like this. Bright, colourful cartoonish graphics just aren't scary and don't add the right atmosphere.
Ah well, if all else fails (and lets face they aren't going to be able to recreate the atmosphere of Diablo 1 as no game has) at least the gameplay looks awesome.
It was all about the look and atmosphere for me, if all I was thinking about was gear then I'd become bored very quickly.
Each to their own though.
Diablo invented gear... It's like you automatically assume there wont be dark and macabre places in the game. If you actually look at the monster design in the previous games you will see that the D3 monsters are darker. Seriously, D2 was a rainbow fest compared to what we have seen from D3.
Fuck you, I'm a dragon.
-Limited Vision, slow movement speed, low health - those are things that makes the game scary.
They want a action game, more like God of War, where you face hordes of monster or just one huge monster(or even both!) and cut off those things head like a bloody and overpowered super hero.
High movementation skills like leaps and charges, perfect vision of all the enviorament, explosive sparky skills - all those things make you feel a ''one-man army'', like in a action game.
Forget about the shiver's you got in D1. I think D3 is not about it.
About D2, ppl keep being very seletive. Theres no dark mod in the deserts, cannibal child with giant heads or icy caverns.
Diablo didnt invent gear, diablo made popular the randomized prefix and suffix system. Party of Diablo was about randomization, and it carried through in the gear. Diablo was not about gear. The conceptual designs of diablo 3 are a bit more sinister and gruesome, but their execution isnt. The bright and colorful colors and style makes the 'darker' concept design a moot point. People playing the game arent going to be staring at the concept art, there going to be staring at the oversaturated wow-style graphics and color scheme.
Dont compare D3's wowish direction to gear of war. I like gears of war, thank you.
The temples in D2's desert were dark, thank you.
If blizzard wants to make a new style of game, fine. But id rather them not defecate on the diablo universe I had so enjoyed.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
IN ACTUAL GAMEPLAY THE DARKNESS LIKE THAT WOULD BE SO BORING AND EMO YOU WOULD GET BORED OF IT IN 5 MINUTES
SO IN PICTURES YES I AGREE, LOOK LIKE THIS, LOOK LIKE THAT, I' DPIC THAT, BUT IN GAMEPLAY VIDEO I'D GO WITH WHAT THEY HAVE SO STOP BITCHING
HOLY SHIT IT"S BEEN LIKE 3 MONTHS SINCE BEEN RELEASED AND PEOPLE ARE STILL TALKING ABOUT IT HOLY CRAP THEY SAID THEY WILL DO IT THEIR WAY WAYYYYY
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We've already heard blizzards crap excuses. Thanks for reiterating them though. The HQ video shows it can work.
YOU need to understand what a caps lock key is, and that its better left off.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
I didn't say Gears of War.. i said God of War.
I didn't talk about the temples, i talk about the desert outdoor.
If you want dungeon exemple - well you can have Arcane Sancturay or World Stone Keep both sparyk and no-dark places. The only thing D2 have and D3 don't is the light radius system witch was pretty shity in D2 (not in D1).
That's the most closed-minded thing I've read in months.
That's actually from a book I've been reading, but I think it applies. There are different kinds of "darkness".
There's the emo darkness of the Cathedral dungeons, shadow covering the corners and hiding misshapen objects in the gloom, screams echoing from the distance and reverberating off the rock and flagstone. Nothing wrong with this, it has its time and place. But you can't apply it to a whole game. Diablo isn't about a dungeon, anymore- it's about a living, breathing world on the brink of chaos.
There's the darkness of the deep jungles. Vines and trees as far as the eye can see, your path lost in an instant. Animal and human carrion strewn on the river bed, eyes watching you silently from the depths of the eaves, waiting for your most vulnerable moment. Insects buzzing maddeningly as you struggle to find your way through the foot-deep mud and thick underbrush. And, in Diablo II's case, cannibal tribal men warped by evil, their cauldrons filled to the brim with blood and gore, their dungeons dark and rank, filled with bones and bodies- all tortured to the brink of madness.
The silence of the northern caverns. Darkness everywhere. What little light there is reflecting and refracting through the crystals, showing mirages of walls and ways of escape where there are none. Your body ligaments completely numb from frostbite, probably never to be used again. Lost in a maze of ice, the remains of Barbarian would-be heroes nailed to wooden stakes and crosses, male and female, bodies laying across the icy floor, stiff and frozen in pools of their own blood. Beasts roaring and ramming through the tunnels, your hero running for his or her life. (That is how it was supposed to be, but because of character imbalance, the game was too easy.)
Don't you ever say it wasn't dark enough. It was a different kind of darkness- darkness reflected in horror, despair, hopelessness...
Bottom line, you can't apply the same thing you do to a defiled dungeon some hundred feet in to the earth that you can to a world that has lived in peace for twenty years and is just on the brink of being invaded by the forces of Hell. The colors you saw in the living world were allegorical to the relative prosperity of the world in the wake of the death of the Three and their conjured evils- if you know anything about artwork, you should know about symbolism. The only way this argument of yours holds any value is in the green dungeon in the beginning of the demonstration, which I barely agree with.
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Those who stand for nothing will fall for anything.
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