How do you know it won't?
- OathofChaos
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Member for 15 years, 8 months, and 10 days
Last active Wed, Apr, 26 2017 18:11:14
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Jun 15, 2012OathofChaos posted a message on Patch 1.0.3 Unofficial ChangesPosted in: News
How do you know it won't? -
Jun 6, 2012OathofChaos posted a message on Patch 1.0.3 PreviewI'm okay with these changes.Posted in: News
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Nov 12, 2010OathofChaos posted a message on More Leeway with Set Items?I disagree Scyber, I'm a big fan of the set pieces (and the bonuses within). Sets were inherently lesser in value to uniques (due to the fact that uniques were intrinsically more powerful as they didn't need other items to boost themselves up). How many of you took Buriza or Windforce (1.09d and <=) over Mavina's? What about an Occulus over Tal Rasha's Lidless Eye? The immediate effects were better, and the stats were modifiable (You wouldn't have to calculate stats including a set bonus loss).Posted in: News
That being said, that's why I like Sets. They cause the player to think. Item A is more powerful than Item B, but with this set bonus it's better... but I have to equip these crappy boots that don't help me much
That, and I also would like to maintain the diversity of types of items. Normal (White), Magic (Blue), Rare (Yellow), Set (Green), Unique (Gold). Maybe throw in a designation to the vendor fodder items (Grey) and go that way.
Speaking of colors....
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OathofChaos@diablofans:~# service flameshield start
Starting Service Flameshield: flsd
OathofChaos@diablofans:~# wall Bring it Bitches!
Broadcast Message from OathofChaos (pts/1) (Fri Nov 12 15:40:37 2010):
Bring it Bitches!
OathofChaos@diablofans:~#
I don't know how I feel about the Diablo color scheme. Didn't they say something about the colors reflecting that similar to WoW's? Epics being Purple (or at least Uniques being called Epics). I.... don't know how I really feel about it. I like the naming convention from WoW's item database (Worthless, Normal, Uncommon, Rare, Epic, Legendary), but I enjoy the color scheme from Diablo (being that there's a true differentiation in colors because Yellow and Gold are too damned close, and that there is a seperate color for Sets). I don't think this'll solve itself overnight in my head. -
Aug 18, 2010OathofChaos posted a message on Crafting Through ArtisansWell, it's a double-dip on gold sink.Posted in: News
1) Less selling, which is less gold gained,
2) Spending on crafting, which pulls more gold out of the economy.
It's a clever answer! I'm diggin' it. -
Aug 18, 2010OathofChaos posted a message on Crafting Through ArtisansI am quite excited by this. Sure, it looks like a more polished form of what Guild Wars tried to offer, but with a very Diablo-esque finish. This intrigues me. I did enjoy the salvaging aspect of Guild Wars, and had wished that they did something a bit more with it.Posted in: News
Thankfully, Blizzard picked up the slack here. I can't wait to see what's in store for us in the upcoming weeks. -
Jul 11, 2010OathofChaos posted a message on Favorite Class ResultsAwww.... and I really like the monk. Oh well. Maybe next time.Posted in: News
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May 18, 2010OathofChaos posted a message on Sleeker Item Design in the WikiPosted in: NewsQuote from Magistrate
Quote from OathofChaos
Yeah, it seems it would be "simple" javascript... and when I say simple, I mean the basic code for it is rather simple, the only issue is building the database for the script to pull from. I don't know what script the Wiki is run in... and I'll admit that web-based programming isn't my forte.
Well, there is no need to dynamically fetch the data from the server. You could just set the table to display: none and then show it on hover. Of course, a few more things would need to be done to make it a little nicer, but that's basically it. Could use jQuery to make it follow the mouse a bit like on that site. If it really needed to be dynamic, there's always AJAX.
AJAX I hear is clean, but load times can be a pain, and that it's more difficult to integrate. Unfortunately web-based programming is not my strong suit, so I'll leave it to you guys on that one. -
May 17, 2010OathofChaos posted a message on Sleeker Item Design in the WikiYeah, it seems it would be "simple" javascript... and when I say simple, I mean the basic code for it is rather simple, the only issue is building the database for the script to pull from. I don't know what script the Wiki is run in... and I'll admit that web-based programming isn't my forte. Now, we start talking about C, C++, and Python... I can definitely help there.Posted in: News
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May 17, 2010OathofChaos posted a message on Sleeker Item Design in the WikiFirst!Posted in: News
That looks nice! Might I recommend an integration of the D2 Wiki (and eventually D3 items) into a mouse-over similar to the way WoWHead does it? I know it's not necessarily necessary (pardon the redundantly redundant statement), but it would be a very nifty thing to add, especially with the new layout. -
Feb 27, 2010OathofChaos posted a message on A DiabloFans Editorial: 1000 Places to Visit Before the Trilogy Ends.A Sin War game..... Sin War MMO..... *man-gasms* uh oh... I need new pance.Posted in: News
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Feb 27, 2010OathofChaos posted a message on A DiabloFans Editorial: 1000 Places to Visit Before the Trilogy Ends.As long as Knaak and Metzen are doing the story lines and story arcs in Sanctuary, I could care less how many Diablo-themed games from Blizzard there will be. I will play every one avidly.Posted in: News
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Feb 27, 2010OathofChaos posted a message on A DiabloFans Editorial: 1000 Places to Visit Before the Trilogy Ends.Great editorial Don!Posted in: News
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Feb 26, 2010OathofChaos posted a message on DiabloFans' Questions Make Blizzcast 13!Posted in: NewsBashiok: Thank you for interjecting some real community questions in there... uh, so we're not ruining the game. Different resources for every class.
I love this offhanded remark. With so many people on the official forums that freak out whenever anything is changing from DII, I love Bashiok's recognition of how he truly feels about those forums.
Hopefully he thinks different about these forums... these more mature forums. -
Feb 17, 2010OathofChaos posted a message on The Female Manbeast [Barb]Capn.... I <3 you.Posted in: News
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Feb 17, 2010OathofChaos posted a message on The Female Manbeast [Barb]Not to sound like I'm copping out here, but remember, this is Sanctuary. There is Magic, there are demons, and there are a whole lot of things that aren't reflective of real life. In Sanctuary, female barbarians are obviously as powerful as their male counterparts, and those images reflect that. Their physical structure allows for that. In the real world, it's similar.Posted in: News
Understand that it's a difference of viewpoints here. I'm looking at it from within Sanctuary, whereas you're looking at it from Earth. There's a huge difference.
If I were looking at it from the Earthly point, I'd be arguing as to why magic exists in this game... or how the Witch Doctor can control the zombie dogs. It's a matter of perspective. - To post a comment, please login or register a new account.
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How do you know it won't?
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https://twitter.com/#!/Angryrobotics/status/200285489830440960
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Here is my entry into the fold, a monk build dubbed:
"Divine Retribution of Celestial Anarchy"
http://us.battle.net/d3/en/calculator/monk#iRjYkU!ZcY!aZYaba
The overall purpose of this build is based around the AoE abilities Sweeping Wind and Cyclone Strike. Survivability a must, many abilities provide a counter-balance to the offensive and melee-range-requirement of this build with healing and dodge focuses, being able to drag a fight out neigh indefinitely while maintaining AoE dominance. Not one to fool around with single demons, this Monk charges headlong into the battle, uprooting even the most formidable foe from their fortified position and decimates all opponents with Divine Retribution.
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What has Anonymous done?
Anonymous and the collective provided a voice when Egypt was silenced by making dial-up anonymous servers available for communication.
Anonymous and the collective provided a voice when Libya, Tunisia, Bahrain, and Iran faced censorship from their oppressive governments by providing several key routes of information through the people.
Anonymous and the collective provided detailed information to INTERPOL along with Amnesty International to catch over 300 people working in a human trafficking ring.
What have you done?
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<3/<3
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Yes, those are epic, and that is exactly how I enjoy questing to be.
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The music from Diablo II and Torchlight were done by the same person, Matt Uelmen. His music makes happy!
As far as Torchlight is concerned; it was a great game to play in between Diablo 3 announcements. I got it for $5, and I really did enjoy playing it. I will probably play Torchlight 2 because it looks fun (with the online co-op), and I love isometric hack'n slash games... but it's no Diablo 3.
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They will build on that. The extra "flair" will be added towards the late game to spruce things up a bit. I'm sure they want to get the basics down first before they add the spiffy.
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That really does solidify the amount of players in a game, doesn't it? This implies that the arenas will have to be scheduled outside of the normal PvE world (I'm assuming with "queues" you can create, or PvP-specific rooms).
I'm rather okay with this, strangely enough. While I enjoy gaming with my friends (the amount accrued over the various games I've played being quite high), this cap seems moderately reasonable based on the amount of action on-screen. It seems to allow for players to not get lost in the action, while still being able to play with friends.
Thoughts?
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The only thing I liked (which I think I understand after watching it three times now) was the Final Fantasy X-based skill grid system. It looked interesting... but I really can't say one way or the other when talking about the skill trees versus the skill grid. If that grid is what I think it is, then every character has the potential to be exactly the same as every other character (different "archetypes included"). If I wanted to take my warrior into the archer field, and vice versa, then the only difference between the two characters is the way they look. I don't like that.