Hopefully you're reading my post first and I can save you some time.
The TL;DR on this is just move on. This whole thread is terrible, it contains no evidence, only conjecture and about post 4-5 it starts being something that could have been copy/pasted from the bliz threads.
This will be my last response to this thread - I'll let it die in peace.
Many of you have offered vaild points - such as calling me out (thanks Catelpet) for to a certain degree, playing the "holyier than though art" pc gamer card. I hate that. I do in fact love console games (as I tried to make clear in my first post when I said I plan to buy this for consoles).
I - also acknowledge - that alot of this stuff is just MY OPINION. I PERSONALY, do not like Diablo 3. At least not 1/100th as I thought I would.
I think back to Bashiok's commet on the forums, the one that brought on a post form Jay Wilson. Bash said: "Part of my job is to make sure you don't have too haigh of expectations for this game - its just a game" I remeber thinking - wow it really didn't sound like he was joking.
As it turns out, I should have listened to Bash. Diablo 3 is, (for me and my opinion!!) just another game. It was fun, it will make a fun console game. But was it great? Was it what I drooled over for 2+ years day in and day out.. nope.. at leat for me not even close.
So again, this is my last response. You folks who write me off as a hater - count your self lucky if you truly love diablo 3 still. I wish I were with you in that feeling.. I really really do. Go back through (if you care to be bothered) my post history from 2012.. its full of me defending changes that were announces, hoping for the best.
I just really should quit coming to this site. It was such a big part of my daily shcedule for so long. I came here 10, 15, 20+ times a day. So.. even though I don't play any more, and don't like diablo 3 as it is now, I come here out of habbit.. and everyonce in a while make a post to vent about it.
Dissagree with me all you want - but I was one of you - I had never been more excited for a game than this one. Ever. Not even close. I took of 2 weeks of work to play at launch. I WENT OUT OF MY WAY to try to love this game - playing it much past all of my other firends who quit after just a few weeks.
Feel free to just delete this if you want mods - as it was mostly made out of continuing depression for how much I was let down by diablo 3. I wont reply again to the thread.
But taking what should be a complex game and simplifying it down to what diablo 3 is, isn't good design. it was targeting a larger audience.. one that I argue is console gamers first and foremost.
...
So yes, I feel i have the right, complete with my crayon colored name tag, to comment on how much I think the game failed.
Sure. But if you say "The game is bad because it targeted a wider audience", that's content-free whining. Of course they targeted a wider audience. (Almost) all sequels do... but that's completely irrelevant when discussing whether or not a game is actually good.
Why should D3 have been 'complex'? Blizzard certainly could have gone that way, but they clearly chose to make it a more streamlined action-oriented meatgrinder game. Given that, does it deliver? You can't really criticize a game for not being another kind of game. In short:
"D3 sucks because it caters to the masses" - this is an un-opinion that borders on logical fallacy, and is basically just noise.
"Blizzard made the wrong choice in what gameplay to emphasize in D3, because of reasons A, B and C" - this is personal opinion, not criticism... but it's a worthy topic for discussion.
"Blizzard tried to make a streamlined ARPG that delivered fast and fun drop-in gameplay, but failed because of reasons X, Y and Z" - this is how an actual critic would approach it.
It's hard to tell you care about this game when you post that you haven't played in forever and rant about the poe train that noone here obviously cares about. The 8,000th time I ran to an enemy instead of casting a spell at them because of the terrible targeting system in POE plus the 25 hours I spent as a barbarian where I realized that 2h weapons were just terrible and I had to start over to get all those points back made me jump back to d3. My eyes immediately thanked me and my head stopped exploding about all of the stupid item conversions, not to mention the unexplained constant balancing act between spell level and mana cost just made me angry all the time. If you want a good implementation of a very complex skill system, look at sacred 2. You should be able to find it on pc (and console, gasp!) for like $10.
6 Skills at once (Thanks Maffia for the pointer forgot they changed it from 7 to 6 - again late in development)
Square, Triangle, Circle, X, Left Shoulder, Right Shoulder, Left Trigger, Right Trigger
6 Skills, two potions. Point is, simple is better. Point is, it makes much more sense to build a game that confines you to 6 choices when you realize its build for a console gamepad.
I'll take this as an example because you seem to be looking too hard to find anything that might be interpretated as console only design. 6 skills at once is actually pretty ergonomic design if you want to go for a more actiony player experience. Humans only have 5 fingers.
I actually stopped reading this post after seeing this one. Priceless..
After sifting through the rhetoric of the OP, I suppose the summary of the entire thing is "D3 sucks because it was designed for a Console, and Path of Exile rules!!" I personally play both, and admittedly more PoE than D3. Do I give a shit that the game was ported (or is in the process of) to a console? Not in the slightest. Are you making an argument that console games are easier than PC games? Cause, if so, I can name four off the top of my head that were virtually impossible to beat on their hardest settings and/or without using cheat codes. Also, using the "PoE is superior because of the skill system." argument. Sure, I'll give you that, the skill / Ability system is much better and much more complex than Diablo's, however you do realize that the Passive system is basically a direct copy of the "Sphere Grid" system from FFX (console game as well), right? PS, here's a link to a grid if you need to refresh your memory. http://images2.wikia.nocookie.net/__cb20100227155641/finalfantasy/images/9/94/Final_Fantasy_10_Sphere_Grid.svg
TLDR: Do I still play Diablo 3, yes though not nearly as much compared to release. Do I give a giant shit if it gets ported to a console? Nope. You should know by now that Blizzard will do whatever Blizzard wants, as long as Blizzard makes money.
Do I still play Diablo 3, yes though not nearly as much compared to release. Do I give a giant shit if it gets ported to a console? Nope. You should know by now that Blizzard will do whatever Blizzard wants, as long as Blizzard makes money.
Many of you have offered vaild points - such as calling me out (thanks Catelpet) for to a certain degree, playing the "holyier than though art" pc gamer card. I hate that. I do in fact love console games (as I tried to make clear in my first post when I said I plan to buy this for consoles).
I - also acknowledge - that alot of this stuff is just MY OPINION. I PERSONALY, do not like Diablo 3. At least not 1/100th as I thought I would.
So again, this is my last response. You folks who write me off as a hater - count your self lucky if you truly love diablo 3 still. I wish I were with you in that feeling.. I really really do. Go back through (if you care to be bothered) my post history from 2012.. its full of me defending changes that were announces, hoping for the best.
A mature answer and posture that I'm sure even those who disagree with you can respect.
I just really should quit coming to this site. It was such a big part of my daily shcedule for so long. I came here 10, 15, 20+ times a day. So.. even though I don't play any more, and don't like diablo 3 as it is now, I come here out of habbit.. and everyonce in a while make a post to vent about it.
Venting off every now and then is fine It's ok to not like the game, and tell others why.
The reason why some people overreact when they see a thread like yours is because a lot of the people who like the game and the franchise are a bit tired of seeing 10 months of threads bashing it over the same things.
If you feel like not visiting anymore, it's ok. And if you still wanna visit to check news and talk about what's happening to the game (because of patches), that's great as well. Just don't leave out of frustration, it won't feel good.
Feel free to just delete this if you want mods - as it was mostly made out of continuing depression for how much I was let down by diablo 3. I wont reply again to the thread.
There's a chance, but this isn't battle.net, so adult, well-reasoned posts without personal attacks that actually discuss the series usually stay up. Sorry.
Look, I know intellectual laziness is par for the course on the internet, but guilt-by-association just doesn't work as anything other than breathless polemic. If you've got a beef with game mechanics, evaluate them on their own merits.
This idea that simplified game controls or mechanics are inherently bad is just PC-gamer self-congratulation wearing a crayon-lettered name-tag saying "Ima gaem critic, no srsly". Being a PC gamer doesn't make you a member of some exclusive club that gets a free +10 int perk... hell, identifying as a "PC gamer" is, IMO, a red flag. You either love games, or you don't... and if you do, don't be so goddam hipster about it. "Oh ya, I was, like, into Blizzard before they sold out.", "I only game on hand-made artisan PCs with ingredients sourced directly from Cybertron."
But taking what should be a complex game and simplifying it down to what diablo 3 is, isn't good design. it was targeting a larger audience.. one that I argue is console gamers first and foremost.
...
So yes, I feel i have the right, complete with my crayon colored name tag, to comment on how much I think the game failed.
Sure. But if you say "The game is bad because it targeted a wider audience", that's content-free whining. Of course they targeted a wider audience. (Almost) all sequels do... but that's completely irrelevant when discussing whether or not a game is actually good.
Why should D3 have been 'complex'? Blizzard certainly could have gone that way, but they clearly chose to make it a more streamlined action-oriented meatgrinder game. Given that, does it deliver? You can't really criticize a game for not being another kind of game. In short:
"D3 sucks because it caters to the masses" - this is an un-opinion that borders on logical fallacy, and is basically just noise.
"Blizzard made the wrong choice in what gameplay to emphasize in D3, because of reasons A, B and C" - this is personal opinion, not criticism... but it's a worthy topic for discussion.
"Blizzard tried to make a streamlined ARPG that deliver fast and fun drop-in gameplay, but failed because of reasons X, Y and Z" - this is how an actual critic would approach it.
What the hell are you doing? You're using basic logic and hermeneutics on a Diablo 3 forums? You don't wanna do that, sir. Don't do it!!! Trust me, quite a few of us have tried that before.
The thing is; console games does not have to be simple, anti-spreadsheet, 3 button experiences.
As such its hard to conclude that a potential console port was the reason Diablo 3 moved toward being a "simple, anti-spreadsheet, 3 button experience" (if that is what one thinks of the game).
It is undeniable that Diablo 3 is "streamlined" and simplified a great deal, but that surely doesn't has to be because there was some console port masterplan.
Mostly, in my opinion, the dev team just seemed obsessed with streamlining and keeping things simple, to the point where they lost track of how the game might be to play beyond the first 30 levels and normal mode. Where most people would have preferred some depth to make the repeated playthroughs interesting.
The developer vision of Diablo 3 failed quite a bit. It wasn't necessarily because of some "evil" outside force like consoles, RMAH or Kotick (as much of a jerk he is! :P). Maybe it really just failed because the developers thought they had a bunch of good ideas which were actually really bad ideas.
The question, which comes to my mind is...
How exactly do you play it?
You need to move around...so one analog stick is used for that
You got 6 skills...you can use the X, square, circle, triangle, R1, R2 for this for example
You have a potion...L1
(of course you can switch it around to have left/right handed support fully implemented...right analog stick+d-pad + L1, L2 for skills and R1 with potion)
Ok...but in which direction do you fire the arrow? A friend of me had the idea to have one button as an equivalent to shift...L2 is left, so lets take this
So normally you shoot your skill in the direction you are facing. But you can press L2 and aim with the analog stick you used for moving. Problem solved.
If someone could answer me, how to place a sentry gun? Cast a Heroic Leap, Wave of Light, Plague of Toads, Acid Cloud, Grasp of the Dead, Wall of Zombies, Slow Time, Teleport, Hydra, Blizzard, Meteor?
All those skills are not casted into a direction, but onto a location. How do I select this location on the screen, while running? Use the second analog stick? But how do i push the skill buttons when i have both thumbs on the analog sticks?
I don't own a PS3 and only played some games with friends, so I don't know how other games solve the problem of the missing mouse input...so please enlighten me
In my opinion the mouse is essential for playing Diablo...you can have trillions of buttons for skills, but i want to point on a location on the screen before using a skill
edit: clarified the left/right-handed part
You're also forgetting perhaps the most important action - picking up items. The reduced precision of the controller means they basically have to add a dedicated button and use the second mouse button as a cursor. Think how terrible it is to pick up items that aren't in storage in FO3 or Skyrim. Alternatly they would just auto pick up.
I, personally, am very skeptical that this game will be even remotely fun on a console, just because SO much of the skills are designed around area placement.
Anyway, as to why people are so upset about the idea that the game was designed for consoles (I don't think it was, but I won't bother with why, it's been said many times above) is because either A) They think of consoles as lesser, they think that being designed for console means it must be dumbed down, or C) they need a reason to justify they don't like the game, and they won't accept that just maybe other people wanted the game to be different from them (no, Blizzard must have been purposely gimping the game so it would work on consoles).
As a change of speed, how many skills can you use in PoE? When I tried it, I only saw the 7 (or was it 8) options, M1, 2, 3, and 1 through 4 or 5. I don't remember anyone complaining that PoE was designed for consoles.
If you paid attention to the games development cycle they said up front that they planned a console release of the game, and had even been testing the game with PS3 controllers. They said they liked how it played with the controllers, and it was likely that they would go through with the console version, however they decided to opt out of releasing both at the same time and pushed the PC version first.
They did not hide the fact that they were planning to make it into a console game...
Companies expand, they try new markets because most of the time, if they don't they die. I'm not sure how Diablo 1 fared on the PSX but you should know that the Diablo franchise tried to get into the console market way before Diablo 3 was even thought about.
Companies expand, they try new markets because most of the time, if they don't. the die. I'm not sure how Diablo 1 fared on the PSX but you should know that the Diablo franchise tried to get into the console market way before Diablo 3 was even thought about.
Google is just trying to fuck over the world by making phones!
If you paid attention to the games development cycle they said up front that they planned a console release of the game, and had even been testing the game with PS3 controllers. They said they liked how it played with the controllers, and it was likely that they would go through with the console version, however they decided to opt out of releasing both at the same time and pushed the PC version first.
They did not hide the fact that they were planning to make it into a console game...
I just can't see how D3 was designed for consoles. All the "proofs" I have seen don't prove anything, including camatx' screenshot (which appears to be fake, or does 4chan delete posts like this after a while? This is just exactly the same stuff that was posted on the B.Net forums yesterday but thread got deleted). They just sum up what Blizzard announced even before the word "console" was ever used: D3 was not intended to be a game for hardcore strategy gamers (they have other games for that), but a fast-paced, simple ARPG for casuals (sentence from the very announcement of the game: "everyone who can use a mouse can play Diablo 3". That's right, they said "mouse" and not "game pad").
Now, some of the console games appear to be more casual than PC games, fair enough. And it's okay if some of you say "I don't believe in coincidence, this was planned". I'm not even gonna call tinfoil hat here, I grant you this opinion as a true belief and not a conspiracy theory.
But if Diablo 3 was really designed for consoles, or even just with having a console port in their mind, I don't get many of their design decisions:
Why do you have to move with "click on the screen" rather than "WASD" like in 1000 other games whose movement is easier to port to console?
Why did they design so many spells that need you to click on the screen (non-PBAoE effects for example, like Blizzard)? I just started playing a WD recently and I think 90% of the spells are terrible to use with a game pad. How will you easily control the direction of Zombie Bears, Corpse Spiders and stuff? How will you tell where your Acid Clouds or Toad Rains are going to pour down on the enemies? All this is so much centered around mouse input, why did they do this?
Why are they so reluctant to in introducing more auto-pickup, even though the community calls for it constantly? How are you even going to pick up items on the console without auto-pickup?
Why did they revolve the entire interface completely around mouse usage, where a more keyboard-centered interface (as supported by almost every other game out there today) is so much more difficult to port to the console? Just think about WoW, which is already playable via game pad - people have done that - and people who don't use the keyboard but mouse for certain things (like moving, skills) are being laughed at. They actually went *against* what would have made for an easily portable, almost console-ready interaction.
There might be some more, but these are really things I can't understand. And also the "linearity" thing that comes up all the time is something that I don't get, plus the notion of "everyone is on the same screen anyways". If you're running with 4 WW barbs, you might all be in one place, but most of the time I play with ranged classes and we're always separated quite a lot. We even split up so that elite packs with Molten, Plague, Mortar and so on don't kill us all together. And if I'm the CMWW wizard, my group is always a bit behind me or fetching mobs from outside the screen, kiting them into my freezing circle. In MP games I really rarely see all my friends on the same screen. And as I mentioned a couple of times already: Keep 2 or Crater 2 or many other areas are such a dead-end street mess - it's a love/hate relationship. I don't like the always same looking Rakkis Crossing, but I also don't like to waste time by finding a dead-end street all the time.
Companies expand, they try new markets because most of the time, if they don't. the die. I'm not sure how Diablo 1 fared on the PSX but you should know that the Diablo franchise tried to get into the console market way before Diablo 3 was even thought about.
Google is just trying to fuck over the world by making phones!
You're right, Blizzard would die if they didn't enter the console market. Just like Google will die if they don't enter the mobile phone market.
Hell, how Blizzard even managed to become the giant they are today without exploiting the console market to the max is something I can't even fathom!!
Interesting, thanks. When reading this I actually had a déjà vu, I think I've seen this before. But I completely forgot about this - probably blocked it from my memory because I was afraid of all the implications of a bad console -> PC game port. And as I mentioned in post #49 I didn't have this impression of D3 (being a bad console port game) when I started playing it.
IIRC, Diablo 2 was first released in PS2, then in PC. I could be wrong, I just have a vague memory of that.
However, it doesn't matter, what matters is that Diablo 3 is limited, because every single feature they add in the future, has to have a compatibility with consoles. That is if they are not making 2 different versions of the game, one dumbed down, and one for PC.
IIRC, Diablo 2 was first released in PS2, then in PC. I could be wrong, I just have a vague memory of that.
As far as Wikipedia goes, D2 was just PC+Mac, as all other games following after that. After StarCraft for N64 and Diablo 1 for PlayStation, which both were not that much of a success and didn't even see their x-pacs as console releases, they only made one other attempt for a console game (StarCraft: Ghost). Besides SC:G there was no console development at Blizzard in the last ~12 years (and it seems that this team was never really part of Blizzard anyways, it was some kind of outsourced company; more about that on Wikipedia).
This will be my last response to this thread - I'll let it die in peace.
Many of you have offered vaild points - such as calling me out (thanks Catelpet) for to a certain degree, playing the "holyier than though art" pc gamer card. I hate that. I do in fact love console games (as I tried to make clear in my first post when I said I plan to buy this for consoles).
I - also acknowledge - that alot of this stuff is just MY OPINION. I PERSONALY, do not like Diablo 3. At least not 1/100th as I thought I would.
I think back to Bashiok's commet on the forums, the one that brought on a post form Jay Wilson. Bash said: "Part of my job is to make sure you don't have too haigh of expectations for this game - its just a game" I remeber thinking - wow it really didn't sound like he was joking.
As it turns out, I should have listened to Bash. Diablo 3 is, (for me and my opinion!!) just another game. It was fun, it will make a fun console game. But was it great? Was it what I drooled over for 2+ years day in and day out.. nope.. at leat for me not even close.
So again, this is my last response. You folks who write me off as a hater - count your self lucky if you truly love diablo 3 still. I wish I were with you in that feeling.. I really really do. Go back through (if you care to be bothered) my post history from 2012.. its full of me defending changes that were announces, hoping for the best.
I just really should quit coming to this site. It was such a big part of my daily shcedule for so long. I came here 10, 15, 20+ times a day. So.. even though I don't play any more, and don't like diablo 3 as it is now, I come here out of habbit.. and everyonce in a while make a post to vent about it.
Dissagree with me all you want - but I was one of you - I had never been more excited for a game than this one. Ever. Not even close. I took of 2 weeks of work to play at launch. I WENT OUT OF MY WAY to try to love this game - playing it much past all of my other firends who quit after just a few weeks.
Feel free to just delete this if you want mods - as it was mostly made out of continuing depression for how much I was let down by diablo 3. I wont reply again to the thread.
Sure. But if you say "The game is bad because it targeted a wider audience", that's content-free whining. Of course they targeted a wider audience. (Almost) all sequels do... but that's completely irrelevant when discussing whether or not a game is actually good.
Why should D3 have been 'complex'? Blizzard certainly could have gone that way, but they clearly chose to make it a more streamlined action-oriented meatgrinder game. Given that, does it deliver? You can't really criticize a game for not being another kind of game. In short:
"D3 sucks because it caters to the masses" - this is an un-opinion that borders on logical fallacy, and is basically just noise.
"Blizzard made the wrong choice in what gameplay to emphasize in D3, because of reasons A, B and C" - this is personal opinion, not criticism... but it's a worthy topic for discussion.
"Blizzard tried to make a streamlined ARPG that delivered fast and fun drop-in gameplay, but failed because of reasons X, Y and Z" - this is how an actual critic would approach it.
I actually stopped reading this post after seeing this one. Priceless..
After sifting through the rhetoric of the OP, I suppose the summary of the entire thing is "D3 sucks because it was designed for a Console, and Path of Exile rules!!" I personally play both, and admittedly more PoE than D3. Do I give a shit that the game was ported (or is in the process of) to a console? Not in the slightest. Are you making an argument that console games are easier than PC games? Cause, if so, I can name four off the top of my head that were virtually impossible to beat on their hardest settings and/or without using cheat codes. Also, using the "PoE is superior because of the skill system." argument. Sure, I'll give you that, the skill / Ability system is much better and much more complex than Diablo's, however you do realize that the Passive system is basically a direct copy of the "Sphere Grid" system from FFX (console game as well), right? PS, here's a link to a grid if you need to refresh your memory. http://images2.wikia.nocookie.net/__cb20100227155641/finalfantasy/images/9/94/Final_Fantasy_10_Sphere_Grid.svg
TLDR: Do I still play Diablo 3, yes though not nearly as much compared to release. Do I give a giant shit if it gets ported to a console? Nope. You should know by now that Blizzard will do whatever Blizzard wants, as long as Blizzard makes money.
+1
Venting off every now and then is fine It's ok to not like the game, and tell others why.
The reason why some people overreact when they see a thread like yours is because a lot of the people who like the game and the franchise are a bit tired of seeing 10 months of threads bashing it over the same things.
If you feel like not visiting anymore, it's ok. And if you still wanna visit to check news and talk about what's happening to the game (because of patches), that's great as well. Just don't leave out of frustration, it won't feel good.
Read the quote below
_______________________________________________________________________
What the hell are you doing? You're using basic logic and hermeneutics on a Diablo 3 forums? You don't wanna do that, sir. Don't do it!!! Trust me, quite a few of us have tried that before.
As such its hard to conclude that a potential console port was the reason Diablo 3 moved toward being a "simple, anti-spreadsheet, 3 button experience" (if that is what one thinks of the game).
It is undeniable that Diablo 3 is "streamlined" and simplified a great deal, but that surely doesn't has to be because there was some console port masterplan.
Mostly, in my opinion, the dev team just seemed obsessed with streamlining and keeping things simple, to the point where they lost track of how the game might be to play beyond the first 30 levels and normal mode. Where most people would have preferred some depth to make the repeated playthroughs interesting.
The developer vision of Diablo 3 failed quite a bit. It wasn't necessarily because of some "evil" outside force like consoles, RMAH or Kotick (as much of a jerk he is! :P). Maybe it really just failed because the developers thought they had a bunch of good ideas which were actually really bad ideas.
You're also forgetting perhaps the most important action - picking up items. The reduced precision of the controller means they basically have to add a dedicated button and use the second mouse button as a cursor. Think how terrible it is to pick up items that aren't in storage in FO3 or Skyrim. Alternatly they would just auto pick up.
I, personally, am very skeptical that this game will be even remotely fun on a console, just because SO much of the skills are designed around area placement.
Anyway, as to why people are so upset about the idea that the game was designed for consoles (I don't think it was, but I won't bother with why, it's been said many times above) is because either A) They think of consoles as lesser, they think that being designed for console means it must be dumbed down, or C) they need a reason to justify they don't like the game, and they won't accept that just maybe other people wanted the game to be different from them (no, Blizzard must have been purposely gimping the game so it would work on consoles).
As a change of speed, how many skills can you use in PoE? When I tried it, I only saw the 7 (or was it 8) options, M1, 2, 3, and 1 through 4 or 5. I don't remember anyone complaining that PoE was designed for consoles.
If you paid attention to the games development cycle they said up front that they planned a console release of the game, and had even been testing the game with PS3 controllers. They said they liked how it played with the controllers, and it was likely that they would go through with the console version, however they decided to opt out of releasing both at the same time and pushed the PC version first.
They did not hide the fact that they were planning to make it into a console game...
They can go back to freecell, farmville and minesweeper now. Thanks!
Google is just trying to fuck over the world by making phones!
Where did they say this? Never heard of that.
Basically sums it up, this game is an embarassment. It's a slap in the face to every fan, blizzard how far you have fallen.
Now, some of the console games appear to be more casual than PC games, fair enough. And it's okay if some of you say "I don't believe in coincidence, this was planned". I'm not even gonna call tinfoil hat here, I grant you this opinion as a true belief and not a conspiracy theory.
But if Diablo 3 was really designed for consoles, or even just with having a console port in their mind, I don't get many of their design decisions:
.....Blizzard started on consoles.....
http://www.shacknews.com/article/55256/blizzard-discusses-diablo-3-console 2008 they mentioned wanting a console version (though they wanted something other than a port)
http://www.pcgamer.com/2011/09/21/blizzards-diablo-3-experiments-“oh-this-feels-even-better-with-direct-control”/ Gamer interview with Jay Wilson from 2011. I Stand corrected it was an XBOX controller they tested it with.
Interesting, thanks. When reading this I actually had a déjà vu, I think I've seen this before. But I completely forgot about this - probably blocked it from my memory because I was afraid of all the implications of a bad console -> PC game port. And as I mentioned in post #49 I didn't have this impression of D3 (being a bad console port game) when I started playing it.
However, it doesn't matter, what matters is that Diablo 3 is limited, because every single feature they add in the future, has to have a compatibility with consoles. That is if they are not making 2 different versions of the game, one dumbed down, and one for PC.
As far as Wikipedia goes, D2 was just PC+Mac, as all other games following after that. After StarCraft for N64 and Diablo 1 for PlayStation, which both were not that much of a success and didn't even see their x-pacs as console releases, they only made one other attempt for a console game (StarCraft: Ghost). Besides SC:G there was no console development at Blizzard in the last ~12 years (and it seems that this team was never really part of Blizzard anyways, it was some kind of outsourced company; more about that on Wikipedia).
Edit: Goriki - how about calming down a bit?