Yeah, if this was real life then the print more money thing would just collapse the economy and every one would be hosed. But this is a game, a game that is supposed to be fun. And a game about loot means good loot equals fun. After 400 hours invested and literally ONE legendary item that was worth anything my bitterness has progressed to the point where whatever increases my odds I will welcome even at the 'cost' of harming the AH economy.
I think what several people on here have said is right. The uber elite gear will still be outrageous and out of reach for a player like me but at least the flood of items will make the mid-tier viable for more of us.
You are right, I am sure I have underpriced items on the AH and lost some money there. At the same time I am not completely lost and do have a good sense of what is good and what is not.
It is also very important for people to understand that we really don't know what is worth what, exactly. I'm still seeing countless listings for mediocre, even poor, Legends/Sets that are absolutely insane. Many people seem to add 20mil to any item that is orange or green.
The way things are so early on in this game, items are worth what people end up giving you for them.
I'm really curious as to why the main complaint I'm seeing is peoples gear won't be worth as much after patch because more legends and sets will drop. Why care? I mean I guess I'm strange because I play to find those items and to have cool items. I don't play to simply have expensive (in other peoples eyes) gear. I mean if your gear isn't worth as much after patch as it is now, so what? You still HAVE the gear, and it still works perfect for what you bought it for, right?
well remember this:
- Difficulty of the game is being nerfed. Same loot-table/droprate, easier content (MP0). = More supply.
- Itemlevel 58-60 will become viable.
- And now with doubled legendary rate.
Everyone will be able to farm anywhere. Everyone will have a chance to find good gear. Maybe that manticore isn't being found. But still, the frequency of good items is being increased. We're talking statistically and probability. Doesnt matter if that manticore is not found today. It might be found post-1.0.5 due to all these changes.
Just keep in mind;
With all these changes, nerfs, buffs new and revised items etc.....what we consider to be a "good" or "great" items will change. What was "great" may be relegated to "average".
I dunno......without PvP I don't give a shit because the lack of PvP is fucking gay.
The only thing I want to find is a god damn hostile button, but corporate entities determined that their key demographic is X% less likely to play for X amount of hours if they get frustrated by PKers, which leads to a blah blah blah greedy douchebags killed the free spirit of Diablo and this game is boring as shit.
I'm really curious as to why the main complaint I'm seeing is peoples gear won't be worth as much after patch because more legends and sets will drop. Why care? I mean I guess I'm strange because I play to find those items and to have cool items. I don't play to simply have expensive (in other peoples eyes) gear. I mean if your gear isn't worth as much after patch as it is now, so what? You still HAVE the gear, and it still works perfect for what you bought it for, right?
Their e-penises is getting circumcised.
Actually, people with lesser gear should be the ones worried by this type of gear inflation.
There are 2 gear classes that will be affected by the new patch. Let's say it's divided in a 90/10 percent ratio. The 90% class of gear is the gear that isn't bad... you can do Act 3 with it, but it's not "good" gear. This gear will plummet in value next patch. However, the people that actually have great gear (we'll call them the 10%ers) will hold or even increase their value.
Why does this matter? Well, when someone upgrades their gear, they sell their old gear. Your gear is basically your net worth. If the net worth for 90% of the population drops, that's a big deal to them.
Another factor that this introduces is the change in the definition of "good" gear. This is why I hate all of these changes:
1.) The game is getting a lot easier so the gear threshold of farming the best items in the game (act 3, no monster level) drops a lot. Effectively, more people will be able to farm efficiently.
2.) Gear that lets you farm the best items are cheaper so this compounds the issue.
3.) Drop rates of all items are ilvl 63
1+2+3= massive increase in supply to the market which in turn creates a vastly different definition of a "good" item. Why does this matter? Well, you'll have to go through more items before you find one that is actually worth anything. Since I was in the camp hoping that we'd get less but better drops, the game is slowly moving in the opposite direction of what I find fun.
Combined with the changes to rares this patch.... the economy is going to be crazy. There was still hope before this change that at least legendaries/sets will hold their value but now that's out the window. It's going to make things cheaper so more casual players will be happy but for people that are farming, it will devalue items even more.
Nothing will devalue well rolled Legends with solid RMP's. Standard, mid-range Legends will devalue, as they would anyways over time as the market was burdened with more and more finds. But nothing, nothing will devalue high-end finds. With a single drop, you can still get rich or you could still get disappointed. the only change is that this will occur twice as often as it has.
ACtually you're wrong.
High-rolled items will go down in price.. Alot? Nah... but down they go. Why? Because the sheer amount of new legen and sets found, means that the chance that one of them rolls a higher stats are also increased, which means that theres generally gonna be alot more highly rolled items on the ah, which again means that the price does down why?
Because the ah will get saturated with new high rolled items, and theres competition to sell it.. so the price will.. go.. down
economics 1on1
this isn't really predictable, the demand for the high end items will go up while the prices go down, so although the value may decrease a minute amount they will probably float at around the values we will see a few weeks into 1.0.5 if they double the drop rates
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Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
If I never had to go to AH again, this game would improve 100-fold. When it was originally described, AH was supposed to just be a way to facilitate trading in a known-safe environment. Instead, somehow AH has become the raison d'etre of the whole game. Instead of being happy we can find more drops as we farm, we have people wringing their hands over what effect that will have on AH . . . how broken is that?
I fought AH when the game first came out -- worked my way all the way through the end of Act I Inferno without 1 AH buy til I hit a brick wall at the beginning of Act II. I quickly realized the game required AH and went with it -- have even been very successful with it but it still just feels like something I live with, not something I'm happy about. Quite honestly, if AH economics take it in the pants due to this change, I could give a rats ass. The more the game moves toward us farming our own gear in a self-sufficient manner, the better as far as I'm concerned.
If I never had to go to AH again, this game would improve 100-fold. When it was originally described, AH was supposed to just be a way to facilitate trading in a known-safe environment. Instead, somehow AH has become the raison d'etre of the whole game. Instead of being happy we can find more drops as we farm, we have people wringing their hands over what effect that will have on AH . . . how broken is that?
I fought AH when the game first came out -- worked my way all the way through the end of Act I Inferno without 1 AH buy til I hit a brick wall at the beginning of Act II. I quickly realized the game required AH and went with it -- have even been very successful with it but it still just feels like something I live with, not something I'm happy about. Quite honestly, if AH economics take it in the pants due to this change, I could give a rats ass. The more the game moves toward us farming our own gear in a self-sufficient manner, the better as far as I'm concerned.
Nobody is saying this makes the AH worse, they're saying it makes it better, i.e. easier to get great loot with it making it still the best choice for gearing up. I really think they should do BoE gear at this point to control the item economy while they buff the actual droprates.
not feeling good about this. IT will drive prices down, and soon everyone will have legends. I understand its still a low drop rate, however, double is still double. there are lots of legends now, there will be 'double'. UGGGGGGG Legends are HARD TO GET, period.
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Sometimes you don't always know where you stand... until you know that you won't run away.
not feeling good about this. IT will drive prices down, and soon everyone will have legends. I understand its still a low drop rate, however, double is still double. there are lots of legends now, there will be 'double'. UGGGGGGG Legends are HARD TO GET, period.
People really don't seem to understand RMP's and how truly flux they are, nor how thy will influence prices. True top-tier rolled Legends with supremely desired RMP's will NOT go down in price.
IT will drive prices down
That makes no sense but it did make me giggle. Try emphasizing the right word.....as in...."It WILL drive prices down."
If I never had to go to AH again, this game would improve 100-fold. When it was originally described, AH was supposed to just be a way to facilitate trading in a known-safe environment. Instead, somehow AH has become the raison d'etre of the whole game. Instead of being happy we can find more drops as we farm, we have people wringing their hands over what effect that will have on AH . . . how broken is that?
I fought AH when the game first came out -- worked my way all the way through the end of Act I Inferno without 1 AH buy til I hit a brick wall at the beginning of Act II. I quickly realized the game required AH and went with it -- have even been very successful with it but it still just feels like something I live with, not something I'm happy about. Quite honestly, if AH economics take it in the pants due to this change, I could give a rats ass. The more the game moves toward us farming our own gear in a self-sufficient manner, the better as far as I'm concerned.
Look, a non-elitist player that doesn't mind that we will be able to find our own gear and be happy about it, instead of complaining about how everyone will be able to farm them and they won't be able to make 150 mil gold from the legendary only they have time/mf to farm for.
+1 to you sir. Very well said, specially the bolded part there. The more we move away from it the better, and the majority of the playerbase probably agrees with that.
With that said, it's too bad that even if the drop rates were multiplied by 4 or 5, it wouldn't matter a lot. Finding a whole set of item sor all the legendaries you want without resorting to the AH is a utopia.
^ they only double drop rate of legendary and set item. I personally don't see why not-worth-picking state twice as fast as before. It'legendary item, it seldom drop so pick up 1 or 2 more per 10 runs isn't a problem
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It is also very important for people to understand that we really don't know what is worth what, exactly. I'm still seeing countless listings for mediocre, even poor, Legends/Sets that are absolutely insane. Many people seem to add 20mil to any item that is orange or green.
The way things are so early on in this game, items are worth what people end up giving you for them.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Just keep in mind;
With all these changes, nerfs, buffs new and revised items etc.....what we consider to be a "good" or "great" items will change. What was "great" may be relegated to "average".
I dunno......without PvP I don't give a shit because the lack of PvP is fucking gay.
The only thing I want to find is a god damn hostile button, but corporate entities determined that their key demographic is X% less likely to play for X amount of hours if they get frustrated by PKers, which leads to a blah blah blah greedy douchebags killed the free spirit of Diablo and this game is boring as shit.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Actually, people with lesser gear should be the ones worried by this type of gear inflation.
There are 2 gear classes that will be affected by the new patch. Let's say it's divided in a 90/10 percent ratio. The 90% class of gear is the gear that isn't bad... you can do Act 3 with it, but it's not "good" gear. This gear will plummet in value next patch. However, the people that actually have great gear (we'll call them the 10%ers) will hold or even increase their value.
Why does this matter? Well, when someone upgrades their gear, they sell their old gear. Your gear is basically your net worth. If the net worth for 90% of the population drops, that's a big deal to them.
Another factor that this introduces is the change in the definition of "good" gear. This is why I hate all of these changes:
1.) The game is getting a lot easier so the gear threshold of farming the best items in the game (act 3, no monster level) drops a lot. Effectively, more people will be able to farm efficiently.
2.) Gear that lets you farm the best items are cheaper so this compounds the issue.
3.) Drop rates of all items are ilvl 63
1+2+3= massive increase in supply to the market which in turn creates a vastly different definition of a "good" item. Why does this matter? Well, you'll have to go through more items before you find one that is actually worth anything. Since I was in the camp hoping that we'd get less but better drops, the game is slowly moving in the opposite direction of what I find fun.
this isn't really predictable, the demand for the high end items will go up while the prices go down, so although the value may decrease a minute amount they will probably float at around the values we will see a few weeks into 1.0.5 if they double the drop rates
Which Final Fantasy Character Are You?
Final Fantasy 7
I feel I should be able to ask DJ Request to play my favroite song.
I fought AH when the game first came out -- worked my way all the way through the end of Act I Inferno without 1 AH buy til I hit a brick wall at the beginning of Act II. I quickly realized the game required AH and went with it -- have even been very successful with it but it still just feels like something I live with, not something I'm happy about. Quite honestly, if AH economics take it in the pants due to this change, I could give a rats ass. The more the game moves toward us farming our own gear in a self-sufficient manner, the better as far as I'm concerned.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
Nobody is saying this makes the AH worse, they're saying it makes it better, i.e. easier to get great loot with it making it still the best choice for gearing up. I really think they should do BoE gear at this point to control the item economy while they buff the actual droprates.
People really don't seem to understand RMP's and how truly flux they are, nor how thy will influence prices. True top-tier rolled Legends with supremely desired RMP's will NOT go down in price.
That makes no sense but it did make me giggle. Try emphasizing the right word.....as in...."It WILL drive prices down."
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
+1 to you sir. Very well said, specially the bolded part there. The more we move away from it the better, and the majority of the playerbase probably agrees with that.
With that said, it's too bad that even if the drop rates were multiplied by 4 or 5, it wouldn't matter a lot. Finding a whole set of item sor all the legendaries you want without resorting to the AH is a utopia.