- Emberos
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Member for 12 years
Last active Mon, Nov, 24 2014 09:18:15
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Sep 6, 2012Emberos posted a message on Making Legendary Drops More Noticeable, Magic Find and Death, Sword of Justice - Issue #5, Curse Weekly RoundupWhatever the effect, it needs to be very visual -- similar to the near-death red or attaining a paragon level or somesuch. On any given night, music blaring, at who know what level of sobriety, that legendary has a high chance of being missed unless the alert is completely in my face - especially if it drops from trash -- which have been a surprising source of many of my legendary drops.Posted in: News
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when trying to advance to the next level GR:
1) run ~10 trials or so and get that level of key -- if you can't get that level of key in the trial, you probably have other issues.
2) once you have a good number of GR xx keys (whatever level you are trying to progress through next), then run those successively until you get a rift that is workable. It doesn't have to be a zombie/conduit rift, just one that isn't pure evil or filled with imp packs all 100 yds apart from one another.
3) enjoy success or, if you get a good rift and still can't progress - it's an indication you still have some gear work to do. Go speed run more T6 rifts which you should be able to quite easily if you can clear GR 30+
All of that said, I do agree that Blizz still has some work to do for Season 2 and beyond to address possible rift composition as well further balancing on progression credit you get for each type of creature. Right now, they are just balanced around xp you get for the creature natively and that has not translated well to GRs (i.e. credit for zombie vs corrupted angel and the like is way out of whack). But Season 1 is pretty much a live pilot for those things and I expect it will get iteratively better with each patch and season.
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Only bad part is you get used to being invulnerable and then the stack drops off while you dance on top of lasers or something but yeah it's fun. Separately, really regretting all those Avarice Bands I sharded. I have ferrets and the Raven from the bow running around picking up gold but lately I think they've stopped trying. They just keep giving me this "dude, you can't be serious . . ." look.
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My crusader:http://us.battle.net/d3/en/profile/Emberos-1608/hero/43780789
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Separately, glad you are enjoying the build, Ruskor. I'm still having a blast with it as well - scaling well as the gear goes up and also managed to fit in some items that amp Condemn, Falling Sword, Justice, and Fist of Heavens damage. Haven't been able to get items that have allowed me to work in +Lightning and/or +Holy but aiming for them.
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See thread with description and video:
http://www.diablofans.com/forums/diablo-iii-class-forums/crusader-the-church-of-zakarum/83661-ride-the-lightning-solo-torment-spec
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http://www.youtube.com/watch?v=QbvLXdm9wj4
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http://us.battle.net/d3/en/profile/Emberos-1608/hero/43780789
Just sharing the build as I've been having a blast in T1 with it and it's not really dependent on any specific legendary. Main gist of it is playing with Condemn (Vacuum), Fist of the Heavens (Tempest), and Heaven's Fury (Ascendancy) to pull mobs into a pit of stacked AoE damage. The primary Wrath builder is Justice (Burst) for more AoE as well as stun and the ability to range hit while avoiding ground effects or just deal with elites that like to scatter to range. Also have Falling Sword (Part the Clouds) for more burst, more stun, and a get of jail free card if surrounded or otherwise stuck in a spot I don't want to be.
The last skill to fill out the spec is Akarat's Champion (Rally) which I pop on champ packs or other things that merit it (Rift bosses, etc.) Rally can reset Condemn, Heaven's Fury, and Falling Sword very quickly for some quick repeat burst on tougher packs.
All-in-all, it makes for a build very flexible on positioning - while I burst and cluster mobs with Condemn - I can easily stay at range when necessary and still do very nice output. My only gripe is Heavenly Strength restricting max movement speed to 10% but the damage range of Blackguard is simply too good to pass up.
Although the spec isn't reliant on any one legendary, I will say that between my sword and shield, I have really enjoyed the combined 53% reduction in control impairing effects. Very nice if you do get frosted, stunned or the like - you are out quickly. Also, the high 31% block percentage on shield makes a passive like Divine Fortress pay very large dividends. Overall stats aren't showing right in profile for whatever reason - some of the enchants where I flipped attack speed to crit aren't showing, etc. but in-game damage is ~615k and Toughness ~12.1m. I also have another yellow crit shield that is less defensive but can push me to ~670k damage or so and only drops toughness to ~10.9m or so which is still very survivable. Honestly, I can and have jumped up Torment levels without feeling survivability be an issue - T1 feels better for pace of killing right now and is working very well to farm legendaries/set pieces so I can get my damage up and raise torment levels.
I may throw up a vid at some point but right now I've been enjoying playing too much to stop and edit
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Add to this that it is essentially mindless 1-button spamming . . . I'm quite certain if whirlwind barbs or homing, double-exploding toads aren't within the game design Blizzard is looking to promote, this 1-button 50 yd damage/heal spam won't be either.