Originally, the team designed inferno difficulty to be a flat difficulty on all acts with the drop rates the same in each act. The reason they decided this at first is because they didn't want people to farm the same area over and over (Meph Runs/Baal Runs). After testing it out, they felt that it wasn't very "Diablo-like" to not have the progressive difficulty. Essentially, they ended up making a fourth difficulty, Inferno, where each act gets progressively harder.
Now that the game has been around for a while, I'm beginning to think that Inferno is kind of a hoax. It was advertised to be this insanely tough difficulty with the best drops in the game. However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.
Let's face two honest facts. Hell mode is too easy (it was supposed to be as hard as hell in D2), and Inferno is not hard enough. Blizzard needs to do something to fix this. They obviously can't just scale Hell to be as hard as inferno since there's such a big jump in DPS/vit requirement in inferno compared to hell. IMO, they should make it so that you can use a difficulty slider in Inferno. The problem is that Im sick of farming Act 3 over and over since it has the best drops. They need to make an inferno option to be able to choose a difficulty level for each act before you start playing it. That way, I could actually farm Act 1 and have it be challenging/rewarding.
However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.
LOL. You do NOT remember D2 Hell accurately
Still, all of this depends on what you mean by "properly geared". If you're wearing i62s/i63s then yeah D3's Hell is a pushover, but of course that's because you outgear it. I found D3 Hell way harder than D2's Hell (which was not hard AT ALL except for total immunities which were just cheap, if your character couldn't break immunities you couldn't kill them) while leveling, using only self-found gear. And the AH allows you to bypass the entire Inferno gearing so yeah, you can buy a bunch of gear off that and call yourself "properly geared" and faceroll it... no kidding, you basically paid for the privilege of skipping the progression of the game. Try doing Inferno start to finish without the AH if you want a challenge.
The game gives you challenge if you want to, and if you don't there are ways around it. It gives you CHOICES.
I still dont like the ilvl items that drop in NM to inferno... id rather get all these crappy rolls on loot but have them be ilvl 60-63 in inferno.. not lvl 55's and down. Its hard to gear when most of the loot has zero use and needs a extremely good roll to sell well on the AH.
Inferno difficulty isn't a failure, it's just a misunderstanding on both the side of the developers and of the players.
From the developers' side, there were two blunders. One was the assumption that Diablo fans would enjoy a flat difficulty. They did not. The other was the vagueness of their statement that they wanted only "5%" of the population to pass Inferno. My question is: 5% of what? The number of people who bought the game or the number of those that even care to touch Inferno? Are they saying that 19 out of 20 people who touch that last milestone should just drop the game and rage-quit in frustration? There's no rational sense in that goal, and I think they realized that post-launch and are now moving the game to the more Diablo-esque mindset of "Anyone who starts Inferno, finishes Inferno... after they've item-grinded for a veeeeeeery long time".
From the players' side, people somehow managed to misperceive that Inferno difficulty would be some kind of elite club that less skillful players aren't even allowed to enter. Anyone with at least a bit of logical thinking understood way before launch that the existence of an auction house would render that fantasy moot, since you would be able to either use real money or farm up gold in the lower difficulties. But for some reason that is beyond me to explain, even after months after release, a number of people are still not disillusioned and expect an exclusive club in this game without having to play Hardcore mode.
So, the conclusion to my rant is as follows: Softcore Inferno isn't meant to be difficult to the point where it's an unprecedented challenge, and even Blizzard failed to realize this at first (that's why they're making amends). If you want challenge in D3, play Hardcore.
Inferno is way too easy now, at least they could up the drop rate in act 4 inferno so someone will farm it? and it's a bit harder.
As it stands now everyone is doing keep runs (making the place lag like crazy) cause it's easy and has alot of elites, they could even add an infinite dungeon where every 10th floor u get a boss and if u kill it the dificulty ramps (and drop chances) it would even bring some healthy competition back between friends "hey dude i'm already at floor 50 or smthg and you?"
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Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
As it stands now everyone is doing keep runs (making the place lag like crazy) cause it's easy and has alot of elites,
Please tell me how everyone doing this run is making the place lag like crazy? they are independent games and not a giant server with everyone in the same area at the same time.
I think it's important to understand what we mean when we say easy/hard.
To me, hard has to be several things:
1. Skill at pushing buttons needs to be more important than gear as long as you meet minimums
2. Class knowledge should be able to make a significant difference
3. Strategy should be better rewarded than zerging
D3 is not designed in a way that lets the game be "hard" by my definitions. It's all gear check. Making Inferno "harder" then just means increasing the gear check.
I say no thanks. You are rewarding botting/exploiting/buying your way to victory more than anyone else in that environment.
Now that the game has been around for a while, I'm beginning to think that Inferno is kind of a hoax. It was advertised to be this insanely tough difficulty with the best drops in the game. However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.
I think it is.
Btw, don't worry about the whole difficulty issue, you should be getting a custom setting in the future to make the game more difficult to you (aka, increase numbers so you think it's difficult).
The idea that inferno is too easy just doesn't make sense to me. If you use the AH to outfit your character then yeah it can be easy. If you use only found/crafted items and avoid the AH or gear found on alts then it will take you a long long time to get through it. A LONG time. And you will die a LOT. The great thing about it is that you have choices.
I believe they are moving towards a difficulty setting also (besides normal-inferno).
This would be amazing because I'd love to farm different areas of the game with the same difficulty/drops as act3/4. I've been clearing act 3 since pre 1.03 and its getting kind of stale even with the new legendaries. If I could set act 1 or 2 to a higher setting this would be great for replayability.
I would also be happy with another higher difficulty setting such as what was originally in place. But I'm a sucker for competition and challenge, however I'm not sold on lag/bug/etc deaths that I have no control over quite yet (hardcore mode).
I think that ppl who consider Inferno too easy.. have too damn much free time in their lives.
I got a fulltime day job, I play 2 hours max since release 3 or 4 days of the week, and I cant farm Act 2, at all. Granted, I got 4 chars. 1 in inferno and the rest are level 30-50, but still, guys, if you consider it so easy... then do something useful with your life...
Originally, the team designed inferno difficulty to be a flat difficulty on all acts with the drop rates the same in each act. The reason they decided this at first is because they didn't want people to farm the same area over and over (Meph Runs/Baal Runs). After testing it out, they felt that it wasn't very "Diablo-like" to not have the progressive difficulty. Essentially, they ended up making a fourth difficulty, Inferno, where each act gets progressively harder.
Now that the game has been around for a while, I'm beginning to think that Inferno is kind of a hoax. It was advertised to be this insanely tough difficulty with the best drops in the game. However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.
Let's face two honest facts. Hell mode is too easy (it was supposed to be as hard as hell in D2), and Inferno is not hard enough. Blizzard needs to do something to fix this. They obviously can't just scale Hell to be as hard as inferno since there's such a big jump in DPS/vit requirement in inferno compared to hell. IMO, they should make it so that you can use a difficulty slider in Inferno. The problem is that Im sick of farming Act 3 over and over since it has the best drops. They need to make an inferno option to be able to choose a difficulty level for each act before you start playing it. That way, I could actually farm Act 1 and have it be challenging/rewarding.
So when did you quit the design team yourself because you seem to "know" things that I haven't seen anywhere on the interweb until reading your post. Saying that Inferno was supposed to be the same drop rate in each act is utterly hilarious and proves you are talking out of your buttocks. Even moreso when you say Hell difficulty in D2 was hard.... what are you smoking kiddo? D2 Hell difficulty was a complete and total fucking joke. You state that D2 hell was more difficult that D3 hell as a "fact" when it is obviously not the truth at all, good shit. Rose tinted nostalgia glasses FTL. As to stating that Act 3 has the best droprates, again, you are wrong. Act 3 and 4 have the same exact drop rates.
Why makes posts and try to state things as fact when you are obviously making it all up?
Originally, the team designed inferno difficulty to be a flat difficulty on all acts with the drop rates the same in each act. The reason they decided this at first is because they didn't want people to farm the same area over and over (Meph Runs/Baal Runs). After testing it out, they felt that it wasn't very "Diablo-like" to not have the progressive difficulty. Essentially, they ended up making a fourth difficulty, Inferno, where each act gets progressively harder.
Now that the game has been around for a while, I'm beginning to think that Inferno is kind of a hoax. It was advertised to be this insanely tough difficulty with the best drops in the game. However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.
Let's face two honest facts. Hell mode is too easy (it was supposed to be as hard as hell in D2), and Inferno is not hard enough. Blizzard needs to do something to fix this. They obviously can't just scale Hell to be as hard as inferno since there's such a big jump in DPS/vit requirement in inferno compared to hell. IMO, they should make it so that you can use a difficulty slider in Inferno. The problem is that Im sick of farming Act 3 over and over since it has the best drops. They need to make an inferno option to be able to choose a difficulty level for each act before you start playing it. That way, I could actually farm Act 1 and have it be challenging/rewarding.
So when did you quit the design team yourself because you seem to "know" things that I haven't seen anywhere on the interweb until reading your post. Saying that Inferno was supposed to be the same drop rate in each act is utterly hilarious and proves you are talking out of your buttocks. Even moreso when you say Hell difficulty in D2 was hard.... what are you smoking kiddo? D2 Hell difficulty was a complete and total fucking joke. You state that D2 hell was more difficult that D3 hell as a "fact" when it is obviously not the truth at all, good shit. Rose tinted nostalgia glasses FTL. As to stating that Act 3 has the best droprates, again, you are wrong. Act 3 and 4 have the same exact drop rates.
Why makes posts and try to state things as fact when you are obviously making it all up?
When Inferno was first previewed, they told us it was the same difficulty across all acts (and therefore same droprates) and then it was changed later to the system we have now. The other stuff you're right about, though you don't have to be so mean about it.
When Inferno was first previewed, they told us it was the same difficulty across all acts (and therefore same droprates) and then it was changed later to the system we have now. The other stuff you're right about, though you don't have to be so mean about it.
I can't find this preview you are talking about anywhere, but that doesn't mean it doesn't exist so I will give you the benefit of the doubt. What I can tell you though is that through the beta information that was readily available that was not their plan for release, which is ultimately all that matters. OP may be basing his opinion off pre-beta info, which is simply dumb. Almost nothing survives unscathed through a beta, this is simple fact. As to being mean, that's all I can manage for people spouting bullshit as fact. Sorry.
Seriously? D2 Hell you can beat just running through using drops you get on the way... Easily. No farming required... You think you can pull that off in Inferno? Show me.
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Now that the game has been around for a while, I'm beginning to think that Inferno is kind of a hoax. It was advertised to be this insanely tough difficulty with the best drops in the game. However, once a character is properly geared for Inferno, it is no harder than Hell mode in D2.
Let's face two honest facts. Hell mode is too easy (it was supposed to be as hard as hell in D2), and Inferno is not hard enough. Blizzard needs to do something to fix this. They obviously can't just scale Hell to be as hard as inferno since there's such a big jump in DPS/vit requirement in inferno compared to hell. IMO, they should make it so that you can use a difficulty slider in Inferno. The problem is that Im sick of farming Act 3 over and over since it has the best drops. They need to make an inferno option to be able to choose a difficulty level for each act before you start playing it. That way, I could actually farm Act 1 and have it be challenging/rewarding.
LOL. You do NOT remember D2 Hell accurately
Still, all of this depends on what you mean by "properly geared". If you're wearing i62s/i63s then yeah D3's Hell is a pushover, but of course that's because you outgear it. I found D3 Hell way harder than D2's Hell (which was not hard AT ALL except for total immunities which were just cheap, if your character couldn't break immunities you couldn't kill them) while leveling, using only self-found gear. And the AH allows you to bypass the entire Inferno gearing so yeah, you can buy a bunch of gear off that and call yourself "properly geared" and faceroll it... no kidding, you basically paid for the privilege of skipping the progression of the game. Try doing Inferno start to finish without the AH if you want a challenge.
The game gives you challenge if you want to, and if you don't there are ways around it. It gives you CHOICES.
From the developers' side, there were two blunders. One was the assumption that Diablo fans would enjoy a flat difficulty. They did not. The other was the vagueness of their statement that they wanted only "5%" of the population to pass Inferno. My question is: 5% of what? The number of people who bought the game or the number of those that even care to touch Inferno? Are they saying that 19 out of 20 people who touch that last milestone should just drop the game and rage-quit in frustration? There's no rational sense in that goal, and I think they realized that post-launch and are now moving the game to the more Diablo-esque mindset of "Anyone who starts Inferno, finishes Inferno... after they've item-grinded for a veeeeeeery long time".
From the players' side, people somehow managed to misperceive that Inferno difficulty would be some kind of elite club that less skillful players aren't even allowed to enter. Anyone with at least a bit of logical thinking understood way before launch that the existence of an auction house would render that fantasy moot, since you would be able to either use real money or farm up gold in the lower difficulties. But for some reason that is beyond me to explain, even after months after release, a number of people are still not disillusioned and expect an exclusive club in this game without having to play Hardcore mode.
So, the conclusion to my rant is as follows: Softcore Inferno isn't meant to be difficult to the point where it's an unprecedented challenge, and even Blizzard failed to realize this at first (that's why they're making amends). If you want challenge in D3, play Hardcore.
As it stands now everyone is doing keep runs (making the place lag like crazy) cause it's easy and has alot of elites, they could even add an infinite dungeon where every 10th floor u get a boss and if u kill it the dificulty ramps (and drop chances) it would even bring some healthy competition back between friends "hey dude i'm already at floor 50 or smthg and you?"
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Please tell me how everyone doing this run is making the place lag like crazy? they are independent games and not a giant server with everyone in the same area at the same time.
Those are opinions, and not facts.
It would behoove you to learn the difference between the two.
To me, hard has to be several things:
1. Skill at pushing buttons needs to be more important than gear as long as you meet minimums
2. Class knowledge should be able to make a significant difference
3. Strategy should be better rewarded than zerging
D3 is not designed in a way that lets the game be "hard" by my definitions. It's all gear check. Making Inferno "harder" then just means increasing the gear check.
I say no thanks. You are rewarding botting/exploiting/buying your way to victory more than anyone else in that environment.
*edit* I use the term enjoyable very loosely. It can still be insanely difficult if you get the right packs.
Keep in mind, not everyone spends literally hundreds or dollars on gear.
Btw, don't worry about the whole difficulty issue, you should be getting a custom setting in the future to make the game more difficult to you (aka, increase numbers so you think it's difficult).
This would be amazing because I'd love to farm different areas of the game with the same difficulty/drops as act3/4. I've been clearing act 3 since pre 1.03 and its getting kind of stale even with the new legendaries. If I could set act 1 or 2 to a higher setting this would be great for replayability.
I would also be happy with another higher difficulty setting such as what was originally in place. But I'm a sucker for competition and challenge, however I'm not sold on lag/bug/etc deaths that I have no control over quite yet (hardcore mode).
I got a fulltime day job, I play 2 hours max since release 3 or 4 days of the week, and I cant farm Act 2, at all. Granted, I got 4 chars. 1 in inferno and the rest are level 30-50, but still, guys, if you consider it so easy... then do something useful with your life...
lol "Real gamers".
So when did you quit the design team yourself because you seem to "know" things that I haven't seen anywhere on the interweb until reading your post. Saying that Inferno was supposed to be the same drop rate in each act is utterly hilarious and proves you are talking out of your buttocks. Even moreso when you say Hell difficulty in D2 was hard.... what are you smoking kiddo? D2 Hell difficulty was a complete and total fucking joke. You state that D2 hell was more difficult that D3 hell as a "fact" when it is obviously not the truth at all, good shit. Rose tinted nostalgia glasses FTL. As to stating that Act 3 has the best droprates, again, you are wrong. Act 3 and 4 have the same exact drop rates.
Why makes posts and try to state things as fact when you are obviously making it all up?
Inferno as easy as Diablo 2 hell.
Hahahahahahahahahahahahahahahaha.
Funny guy.
Dumb thread is dumb.
When Inferno was first previewed, they told us it was the same difficulty across all acts (and therefore same droprates) and then it was changed later to the system we have now. The other stuff you're right about, though you don't have to be so mean about it.
I can't find this preview you are talking about anywhere, but that doesn't mean it doesn't exist so I will give you the benefit of the doubt. What I can tell you though is that through the beta information that was readily available that was not their plan for release, which is ultimately all that matters. OP may be basing his opinion off pre-beta info, which is simply dumb. Almost nothing survives unscathed through a beta, this is simple fact. As to being mean, that's all I can manage for people spouting bullshit as fact. Sorry.