Ok, I say you could still like UFO Enemy Unknown more than any other similar game as you liked its mechanics (like I do (and Jagged Alliance, too)), but if somebody for example take Diablo mechanics and mix it with horrible kindergarten like graphics I wouldn't play that game. So I believe that people who never played Diablo but played TL may like TL2 even better (as they have commulated feelings towards TL and never disagree with its art style from the start) buy it should not be true for any Diablo fan who like Diablo because of its art and mood.
Man, not to play a awesome game because of graphic is wrong. And am telling you that a lot of diablo players, even that they don't like the art style (including me) will play the game because of mechanic, and most important BECAUSE IT'S FUN. How many players did play WoW that played also diablo games? A lot, and it had really cartony and childish graphic. You are trying to say that diablo players won't play anything else if it has cartony grafic and is not the same as in diablo. Funny thing is that diablo 3 has different art style then original (you said it yourself), and looks cartony compered to old diablo, and people will still play it. Becose its fun.
If your theory is true, no one from older players of diablo would ever play diablo 3.
The thing is that because I was very bored some time ago I gave TL a go. But it didn't seem very fun. Not even comapring to D2 which was very old. So if its mechanics are any good I believe it was not enough to be fun. Maybe if they had D2 art style I would stick to it for much longer. If many people who will play TL2 say it is fun (without Diablo kind of art) I am sure I will give it a try. But it will have to be superbly fun to keep me playing with TL graphics/mood.
Torchlight's "cartoony" style does not bother me, nor does Deathspank for example. The difference is that those games are new games that have established themselves with that look. Torchlight 2 doesn't change the visual style from the 1st game, it enhances it. The second and third Deathspanks do the same thing. When playing Baldur's Gate 1 and 2, visually they are similar in style. God of War 1, 2, and 3 and the handhelds? Similar. Mass Effect 1 and 2? similar (and it looks as though 3 is going to be as well)
Diablo III however is setting out to be more similar in style to other games, not it's own series. This is where I have an issue. It may have the same style of mechanics, but it is not the same thing, much like Team Fortress compared with Counterstrike.
Consistency is key here, and Diablo III is not consistent with other games in its own lineup, visually. Diablo 1 and 2 were hugely different in mechanics (much like 2 and 3 are), and the games played similarly, but the reason people accepted D2 when it came out wasn't because of the mechanics. It was because visually they remained similar in character design, world design and overall thematic style. With Diablo III departing from that, it makes me worry that they are trying to cater more towards another market, and not those that followed the series in the first place. In my mind, if they wanted to create a new game with a new style and similar mechanics, they should have called it something completely different, like "Sanctuary" or something, rather than banking on the Diablo name.
I don't see that graphic is any worse. Characters are more badass and they look much better. I would probably remove some excessive orangy colors of the lanterns and other lights and let people reduce amount/strength of visual effects, but you can achieve similar results with filters which are currently available. I don't know what other things are really that different. Try to produce some table of differences, one column D2, another D3 and check if things actually changed so much in graphic area (especially for worse). Oh, and do it after you apply that darken and if you'd like sharpen filter some people use which makes D3 more similar to D2.
Oh for gods sakes. Do some of you bitching even have access to the beta? This IS a diablo game. it feels like a diablo game, it plays like a diablo game. It's as damn addictive as the previous 2 if not more.
Get over yourselves
It plays like diablo game , but does not fully feels like a diablo game. There is no fun in some aspect of game that i had in d2.
The thing is that because I was very bored some time ago I gave TL a go. But it didn't seem very fun. Not even comapring to D2 which was very old. So if its mechanics are any good I believe it was not enough to be fun. Maybe if they had D2 art style I would stick to it for much longer. If many people who will play TL2 say it is fun (without Diablo kind of art) I am sure I will give it a try. But it will have to be superbly fun to keep me playing with TL graphics/mood.
I never said torchlight was a good game. Torchlight 2 can be, but only time will tell. But I'm glad that you would play a good game, even if it had bad grafic.
It plays like diablo game , but does not fully feels like a diablo game. There is no fun in some aspect of game that i had in d2.
I don't have beta but from what I remember my experience from the Den of Evil to Blood Raven wasn't very spectacular and I feel it didn't give an OVERALL D2 feel. I found by rescuing Cain and onwards the D2 experience really took off... kind of hard to state what a game feels like when you have 5-8% of content to work with.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
There is no lvl progression, because you don't improve skills nor do you improve stats, it's all done automatically, that's why leveling is not fun anymore.
some skills increase in power/duration each level, you learn new abilities all the way up to lvl 30 and for the entire game you find different kinds and levels of runes to put in your skills to test out and to increase in power.
the ONLY thing thats changed is there are no attributes, which everyone agrees was a FAIL system. and the skill tree system was equally fail. your just blind and not thinking logically about it, you just think "oh nos no attribute allocation = auto leveling?!".
You should really stop putting words in people's mouths. The attribute system is not a failed system in my book, nor is the skill tree system. They may have been poorly implemented, but considering they *are* using an attribute based system, it means that they find it fine. They are just changing how they operate, from being controlled by the player, to being controlled automatically. The same with the skills themselves. In my mind this is a step backwards, and I don't agree with their current implementation as I do not have as much customization with the characters. I believe they need to give players something to do upon level-ups, and hope to hear some news to that effect with their rebalancing of skills and such.
It looks like some people think that Diablo 3 may feel like arcade as they cannot make as many irreversible mistakes when they level. But would you rather have respec ala WoW, because I can tell you now that currently not many people would agree that creating new character every time they make a mistake is what they want to do. Now if finding all runes is made too easy then D3 will become arcade game which requires fast reflexes/thinking only (which is not so bad as you can level till lvl 60 anyway and what then?). But if they make better/all runes difficult to find it will stay a good RPG game (though I'm not sure if first Diablo wasn't intended to be mostly just hack and slash and RPG elements were just nice to have elements) as you will have to think about skill you want to put it on as you may not be able find same rune for a long while and it will be both irreversible and reversible change as you cannot assign that rune to different skill anymore but you still may find another one later on. So you don't loose anything. You still kind of keep irreversible elements of the game but they are not permanent so you don't have to create new character which is incredibly annoying for whomever already put more than 100h in creating they character which they now have to delete! But if you never gone through nightmare/hell in D2 before, then I can understand that killing your character may not be a big deal for you.
Torchlight's "cartoony" style does not bother me, nor does Deathspank for example. The difference is that those games are new games that have established themselves with that look. Torchlight 2 doesn't change the visual style from the 1st game, it enhances it. The second and third Deathspanks do the same thing. When playing Baldur's Gate 1 and 2, visually they are similar in style. God of War 1, 2, and 3 and the handhelds? Similar. Mass Effect 1 and 2? similar (and it looks as though 3 is going to be as well)
Diablo III however is setting out to be more similar in style to other games, not it's own series. This is where I have an issue. It may have the same style of mechanics, but it is not the same thing, much like Team Fortress compared with Counterstrike.
Consistency is key here, and Diablo III is not consistent with other games in its own lineup, visually. Diablo 1 and 2 were hugely different in mechanics (much like 2 and 3 are), and the games played similarly, but the reason people accepted D2 when it came out wasn't because of the mechanics. It was because visually they remained similar in character design, world design and overall thematic style. With Diablo III departing from that, it makes me worry that they are trying to cater more towards another market, and not those that followed the series in the first place. In my mind, if they wanted to create a new game with a new style and similar mechanics, they should have called it something completely different, like "Sanctuary" or something, rather than banking on the Diablo name.
This is because D3 is a WHOLE new game. All those games you listed were just sequels. Sequels using (most of them) the same engines, the very same style. D3 might as well be named New Diablo 1, because it's MEANT to be completely different.
Also either you weren't around, or you're just forgetting, but people threw SHIT fits over D2! It was actually more whining then D3 is getting. People saw this strange outside style, and yelled they aren't being faithful to D1. People saw trailers where the hero was outside, in the sun! Omg lighting! The list goes on, on how vastly different D2 was to D1, and how people freaked out because they were afraid of change. D1 was an awesome game, how can you make an almost completely different game Blizzard?! Well, considering the majority of whiners on Dfans site D2 as their prime example of what a game should be, I would say D2 did very well.
And just like they did with D2, after D3 hits it will be our standard for how the next Diablo game / anything close to it should be.
Torchlight's "cartoony" style does not bother me, nor does Deathspank for example. The difference is that those games are new games that have established themselves with that look. Torchlight 2 doesn't change the visual style from the 1st game, it enhances it. The second and third Deathspanks do the same thing. When playing Baldur's Gate 1 and 2, visually they are similar in style. God of War 1, 2, and 3 and the handhelds? Similar. Mass Effect 1 and 2? similar (and it looks as though 3 is going to be as well)
Diablo III however is setting out to be more similar in style to other games, not it's own series. This is where I have an issue. It may have the same style of mechanics, but it is not the same thing, much like Team Fortress compared with Counterstrike.
Consistency is key here, and Diablo III is not consistent with other games in its own lineup, visually. Diablo 1 and 2 were hugely different in mechanics (much like 2 and 3 are), and the games played similarly, but the reason people accepted D2 when it came out wasn't because of the mechanics. It was because visually they remained similar in character design, world design and overall thematic style. With Diablo III departing from that, it makes me worry that they are trying to cater more towards another market, and not those that followed the series in the first place. In my mind, if they wanted to create a new game with a new style and similar mechanics, they should have called it something completely different, like "Sanctuary" or something, rather than banking on the Diablo name.
This is because D3 is a WHOLE new game. All those games you listed were just sequels. Sequels using (most of them) the same engines, the very same style. D3 might as well be named New Diablo 1, because it's MEANT to be completely different.
Also either you weren't around, or you're just forgetting, but people threw SHIT fits over D2! It was actually more whining then D3 is getting. People saw this strange outside style, and yelled they aren't being faithful to D1. People saw trailers where the hero was outside, in the sun! Omg lighting! The list goes on, on how vastly different D2 was to D1, and how people freaked out because they were afraid of change. D1 was an awesome game, how can you make an almost completely different game Blizzard?! Well, considering the majority of whiners on Dfans site D2 as their prime example of what a game should be, I would say D2 did very well.
And just like they did with D2, after D3 hits it will be our standard for how the next Diablo game / anything close to it should be.
As someone else said, just agree ot disagree already. None of this matters anyway. Blizzard will make the game they want to make and those of us that like the new will enjoy it, and those of us that don't will go back to the old.
Look at Smash Bros as a similar argument. Brawl recieved mixed reviews and many people (including myself) still play Melee instead; because we prefer the mechanics of it.
If you like the mechanics of the old game more, the old game is still there for you to play. Not like D2 is going anywhere.
I don't even love every change myself, but most changes at least make sense; but like I said, Blizz will release the game they want to release and none of this will matter as you will all buy the game anyway, and if you don't, well go enjoy whatever other games you prefer to play as there are no shortage of awesome games to play at the moment.
Man, please don't tell them to go anywhere. I'm dying from waiting for Diablo 3 already. If they disappear too I will have nothing to do and nobody to talk to. Let me enjoy this topic even if it is ridiculous as it is
Blizzard should give all of us from this thread a copy of Beta so we shut the f..k up and open our mouths again when it's too late and game is already released
There is no lvl progression, because you don't improve skills nor do you improve stats, it's all done automatically, that's why leveling is not fun anymore.
some skills increase in power/duration each level, you learn new abilities all the way up to lvl 30 and for the entire game you find different kinds and levels of runes to put in your skills to test out and to increase in power.
the ONLY thing thats changed is there are no attributes, which everyone agrees was a FAIL system. and the skill tree system was equally fail. your just blind and not thinking logically about it, you just think "oh nos no attribute allocation = auto leveling?!".
You should really stop putting words in people's mouths. The attribute system is not a failed system in my book, nor is the skill tree system. They may have been poorly implemented, but considering they *are* using an attribute based system, it means that they find it fine. They are just changing how they operate, from being controlled by the player, to being controlled automatically. The same with the skills themselves. In my mind this is a step backwards, and I don't agree with their current implementation as I do not have as much customization with the characters. I believe they need to give players something to do upon level-ups, and hope to hear some news to that effect with their rebalancing of skills and such.
It looks like some people think that Diablo 3 may feel like arcade as they cannot make as many irreversible mistakes when they level. But would you rather have respec ala WoW, because I can tell you now that currently not many people would agree that creating new character every time they make a mistake is what they want to do. Now if finding all runes is made too easy then D3 will become arcade game which requires fast reflexes/thinking only (which is not so bad as you can level till lvl 60 anyway and what then?). But if they make better/all runes difficult to find it will stay a good RPG game (though I'm not sure if first Diablo wasn't intended to be mostly just hack and slash and RPG elements were just nice to have elements) as you will have to think about skill you want to put it on as you may not be able find same rune for a long while and it will be both irreversible and reversible change as you cannot assign that rune to different skill anymore but you still may find another one later on. So you don't loose anything. You still kind of keep irreversible elements of the game but they are not permanent so you don't have to create new character which is incredibly annoying for whomever already put more than 100h in creating they character which they now have to delete! But if you never gone through nightmare/hell in D2 before, then I can understand that killing your character may not be a big deal for you.
The problem is not respect, but free respect. It will break the game in hell and inferno, because you'll always respect the skills for every boss, or every hard situations. Respect should be there only for reparing bad builds, but it should not be there for having all skills available to you for free.
By removing skill points, you can only customize by items .The problem is, that I need to find that runs, so i can play the way I want. I would like much more if runes where skills, and not items. Because if I don't get runes, i can't create the build I want. .Personally I don't like that diablo 3 is much more dipending on items, for customizing your build then it was in d2. But i see, that a lot of people like it, so different people different tastes.
The problem is not respect, but free respect. It will break the game in hell and inferno, because you'll always respect the skills for every boss, or every hard situations. Respect should be there only for reparing bad builds, but it should not be there for having all skills available to you for free.
By removing skill points, you can only customize by items .The problem is, that I need to find that runs, so i can play the way I want. I would like much more if runes where skills, and not items. Because if I don't get runes, i can't create the build I want. .Personally I don't like that diablo 3 is much more dipending on items, for customizing your build then it was in d2. But i see, that a lot of people like it, so different people different tastes.
I would argue to you, are you going to be switching with every new challenge that comes up? Probably not, so why would you assume every other player will too? When we get to the inferno farming stage, it's going to cost us a lot in time to be constantly switching, and I actually haven't read one player so far that plans on switching all the time. In fact ALL I read are players planning on picking one build and sticking to it. *if* people are so hell bent on switching (which they aren't) then they will just go to town to switch, or pay whatever fine you want slapped on them. It's not going to break the game, in fact it makes the game that much better =D
The problem is not respect, but free respect. It will break the game in hell and inferno, because you'll always respect the skills for every boss, or every hard situations. Respect should be there only for reparing bad builds, but it should not be there for having all skills available to you for free.
By removing skill points, you can only customize by items .The problem is, that I need to find that runs, so i can play the way I want. I would like much more if runes where skills, and not items. Because if I don't get runes, i can't create the build I want. .Personally I don't like that diablo 3 is much more dipending on items, for customizing your build then it was in d2. But i see, that a lot of people like it, so different people different tastes.
I would argue to you, are you going to be switching with every new challenge that comes up? Probably not, so why would you assume every other player will too? When we get to the inferno farming stage, it's going to cost us a lot in time to be constantly switching, and I actually haven't read one player so far that plans on switching all the time. In fact ALL I read are players planning on picking one build and sticking to it. *if* people are so hell bent on switching (which they aren't) then they will just go to town to switch, or pay whatever fine you want slapped on them. It's not going to break the game, in fact it makes the game that much better =D
You will, trust me, if you cant win some boss, or area you will. I'm not saying for every little monster to switch, but for evry hard one.
And just like they did with D2, after D3 hits it will be our standard for how the next Diablo game / anything close to it should be.
AHAHAHAHAHAHAHA
D3 cut more features then added, so revolutionary i can`t wait.
Do you ever quit with this nonsense?
It's much more fun to rage. See the thread 'does anyone else feel this way'. Another example of why I'll be betting Blizzard wont' be showing us in depth looks anymore.
The problem is not respect, but free respect. It will break the game in hell and inferno, because you'll always respect the skills for every boss, or every hard situations. Respect should be there only for reparing bad builds, but it should not be there for having all skills available to you for free.
By removing skill points, you can only customize by items .The problem is, that I need to find that runs, so i can play the way I want. I would like much more if runes where skills, and not items. Because if I don't get runes, i can't create the build I want. .Personally I don't like that diablo 3 is much more dipending on items, for customizing your build then it was in d2. But i see, that a lot of people like it, so different people different tastes.
I would argue to you, are you going to be switching with every new challenge that comes up? Probably not, so why would you assume every other player will too? When we get to the inferno farming stage, it's going to cost us a lot in time to be constantly switching, and I actually haven't read one player so far that plans on switching all the time. In fact ALL I read are players planning on picking one build and sticking to it. *if* people are so hell bent on switching (which they aren't) then they will just go to town to switch, or pay whatever fine you want slapped on them. It's not going to break the game, in fact it makes the game that much better =D
Also like one guy said somewhere, if you can't respect for some mob and can't kill him any other way, you will have to restart the game till that mob won't appear anymore (some immune one). If it happens with boss you may throw away 100+ hours of pampering for this character and delete it (in case of D2 for example). In D3 you can avoid frustration and change skills/runes best suited for that boss/mob and still it does not mean he will be easy to kill. Also if you don't have some good runes you may have to grind for them before you kill that boss. If you for example look at WoW you will see that skills you choose won't help you much with end game content as only good gear will let you progress (and your personal skill). In D3 skills may actually help you a lot and not just armor/weapon as high level runes may be as important as new weapon in disposing of mobs. So from my point of view it is an improvement which will work well for all the players who are going to play this game up to lvl 60 and beyond.
As far as D3 gives me lots of adrenaline rush on higher difficulty levels I will be very happy and you all should, too. Now if it delivers we will see when we play higher level content when game is released.
Btw, personally I hope that when I'm close to hell I can see naked bloody bodies on sticks, stacks of dead beheaded bodies (preferably naked) and other similar things I've seen in other Diablo games. It's game for 18+ yos so I hope they didn't forget it and will show all those hellish things. Oh, oh and human maces, too
Btw, do any of you know if monsters on higher difficulty levels (above normal) has better AI (single and group). I'm talking about new tricks/routines and not just them being faster and harder. Will they get some new skills? This would be rally cool to see some slow lame brain eater to get aggressive, fast and really unpredictable oh higher levels.
As far as D3 gives me lots of adrenaline rush on higher difficulty levels I will be very happy and you all should, too. Now if it delivers we will see when we play higher level content when game is released.
Btw, personally I hope that when I'm close to hell I can see naked bloody bodies on sticks, stacks of dead beheaded bodies (preferably naked) and other similar things I've seen in other Diablo games. It's game for 18+ yos so I hope they didn't forget it and will show all those hellish things. Oh, oh and human maces, too
Btw, do any of you know if monsters on higher difficulty levels (above normal) has better AI (single and group). I'm talking about new tricks/routines and not just them being faster and harder. Will they get some new skills? This would be rally cool to see some slow lame brain eater to get aggressive, fast and really unpredictable oh higher levels.
I think there may be minor tweaks in AI but nothing drastic, just faster and more aggressive. I could be wrong, been so many posts and topics covered on D3 I can't keep track anymore. In any case I don't think there will be much unpredictability you'll likely get schooled a few times till you figure out, it’s still a defined system that people will eventually farm.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I think there may be minor tweaks in AI but nothing drastic, just faster and more aggressive. I could be wrong, been so many posts and topics covered on D3 I can't keep track anymore. In any case I don't think there will be much unpredictability you'll likely get schooled a few times till you figure out, it’s still a defined system that people will eventually farm.
Well, maybe in D4 then as in the next ten years computers may actually think on such level. I can just hope and still have lots of fun playing D3 and then Titan eventually maybe
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The thing is that because I was very bored some time ago I gave TL a go. But it didn't seem very fun. Not even comapring to D2 which was very old. So if its mechanics are any good I believe it was not enough to be fun. Maybe if they had D2 art style I would stick to it for much longer. If many people who will play TL2 say it is fun (without Diablo kind of art) I am sure I will give it a try. But it will have to be superbly fun to keep me playing with TL graphics/mood.
I don't see that graphic is any worse. Characters are more badass and they look much better. I would probably remove some excessive orangy colors of the lanterns and other lights and let people reduce amount/strength of visual effects, but you can achieve similar results with filters which are currently available. I don't know what other things are really that different. Try to produce some table of differences, one column D2, another D3 and check if things actually changed so much in graphic area (especially for worse). Oh, and do it after you apply that darken and if you'd like sharpen filter some people use which makes D3 more similar to D2.
I never said torchlight was a good game. Torchlight 2 can be, but only time will tell. But I'm glad that you would play a good game, even if it had bad grafic.
I don't have beta but from what I remember my experience from the Den of Evil to Blood Raven wasn't very spectacular and I feel it didn't give an OVERALL D2 feel. I found by rescuing Cain and onwards the D2 experience really took off... kind of hard to state what a game feels like when you have 5-8% of content to work with.
It looks like some people think that Diablo 3 may feel like arcade as they cannot make as many irreversible mistakes when they level. But would you rather have respec ala WoW, because I can tell you now that currently not many people would agree that creating new character every time they make a mistake is what they want to do. Now if finding all runes is made too easy then D3 will become arcade game which requires fast reflexes/thinking only (which is not so bad as you can level till lvl 60 anyway and what then?). But if they make better/all runes difficult to find it will stay a good RPG game (though I'm not sure if first Diablo wasn't intended to be mostly just hack and slash and RPG elements were just nice to have elements) as you will have to think about skill you want to put it on as you may not be able find same rune for a long while and it will be both irreversible and reversible change as you cannot assign that rune to different skill anymore but you still may find another one later on. So you don't loose anything. You still kind of keep irreversible elements of the game but they are not permanent so you don't have to create new character which is incredibly annoying for whomever already put more than 100h in creating they character which they now have to delete! But if you never gone through nightmare/hell in D2 before, then I can understand that killing your character may not be a big deal for you.
You are my hero man Well said!
ty sir =D
Agreed, well put.
Man, please don't tell them to go anywhere. I'm dying from waiting for Diablo 3 already. If they disappear too I will have nothing to do and nobody to talk to. Let me enjoy this topic even if it is ridiculous as it is
Blizzard should give all of us from this thread a copy of Beta so we shut the f..k up and open our mouths again when it's too late and game is already released
The problem is not respect, but free respect. It will break the game in hell and inferno, because you'll always respect the skills for every boss, or every hard situations. Respect should be there only for reparing bad builds, but it should not be there for having all skills available to you for free.
By removing skill points, you can only customize by items .The problem is, that I need to find that runs, so i can play the way I want. I would like much more if runes where skills, and not items. Because if I don't get runes, i can't create the build I want. .Personally I don't like that diablo 3 is much more dipending on items, for customizing your build then it was in d2. But i see, that a lot of people like it, so different people different tastes.
I would argue to you, are you going to be switching with every new challenge that comes up? Probably not, so why would you assume every other player will too? When we get to the inferno farming stage, it's going to cost us a lot in time to be constantly switching, and I actually haven't read one player so far that plans on switching all the time. In fact ALL I read are players planning on picking one build and sticking to it. *if* people are so hell bent on switching (which they aren't) then they will just go to town to switch, or pay whatever fine you want slapped on them. It's not going to break the game, in fact it makes the game that much better =D
Do you ever quit with this nonsense?
It's much more fun to rage. See the thread 'does anyone else feel this way'. Another example of why I'll be betting Blizzard wont' be showing us in depth looks anymore.
Also like one guy said somewhere, if you can't respect for some mob and can't kill him any other way, you will have to restart the game till that mob won't appear anymore (some immune one). If it happens with boss you may throw away 100+ hours of pampering for this character and delete it (in case of D2 for example). In D3 you can avoid frustration and change skills/runes best suited for that boss/mob and still it does not mean he will be easy to kill. Also if you don't have some good runes you may have to grind for them before you kill that boss. If you for example look at WoW you will see that skills you choose won't help you much with end game content as only good gear will let you progress (and your personal skill). In D3 skills may actually help you a lot and not just armor/weapon as high level runes may be as important as new weapon in disposing of mobs. So from my point of view it is an improvement which will work well for all the players who are going to play this game up to lvl 60 and beyond.
Btw, personally I hope that when I'm close to hell I can see naked bloody bodies on sticks, stacks of dead beheaded bodies (preferably naked) and other similar things I've seen in other Diablo games. It's game for 18+ yos so I hope they didn't forget it and will show all those hellish things. Oh, oh and human maces, too
Btw, do any of you know if monsters on higher difficulty levels (above normal) has better AI (single and group). I'm talking about new tricks/routines and not just them being faster and harder. Will they get some new skills? This would be rally cool to see some slow lame brain eater to get aggressive, fast and really unpredictable oh higher levels.
I think there may be minor tweaks in AI but nothing drastic, just faster and more aggressive. I could be wrong, been so many posts and topics covered on D3 I can't keep track anymore. In any case I don't think there will be much unpredictability you'll likely get schooled a few times till you figure out, it’s still a defined system that people will eventually farm.
Well, maybe in D4 then as in the next ten years computers may actually think on such level. I can just hope and still have lots of fun playing D3 and then Titan eventually maybe