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Last active Thu, Mar, 1 2012 16:24:51
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Feb 24, 2012Posted in: Diablo III General Discussion
Most of the players that played the D2 for more than 2 years.Quote from Gryzorz
lol @ those threads... how many % of players will get 5 lvl 60 ?
I laughed hard.
Feb 24, 2012Blah, all his comments are same and boring. Tell him that you will listen to him, and that he should join here, and try to save our damned souls if he is a true christian. So we can have some fun. Muhahahah (evil laugh)Posted in: Off-Topic
Feb 24, 2012Ragnar posted a message on What function does Diablo.Incgamers serve at this point?Some of the players that liked d2 are disappointed in diablo 3, and most of them are there.Posted in: General Discussion
Feb 23, 2012Posted in: Diablo III General Discussion
You'll have different items for different builds. It doesnt limit you, to use that build.Quote from Nuvian
What are you talking about?Quote from Ragnar
Now that runes are introduced as skills, i think there will be no free respect in inferno dificulty. On normal to hell you will experiment with skills and runes, and choose them for inferno. Because all skills are viable (depending from item that you have), you will not need to respect in inferno.I'm almost 100% sure that there will not be free respect for inferno, because having it will break the balance of the game (game will be balanced for respecting skills, so if you dont respect and use the skill most suitable for that situation, it will be much harder,or it will be balanced for not respecting, so if you respect, the game will become to easy), so there will be reasons for creating different builds for inferno of the same class.
You can jump between skills/passives as you wish hehe.
There will be items that buff specific skills as well, so people will have to pick a build or it will become quite expensive if you want to juggle from build to build and still be effective.
Someone pointed that our in another thread here.
Click here for the info it self.
Feb 23, 2012Now that runes are introduced as skills, i think there will be no free respect in inferno dificulty. On normal to hell you will experiment with skills and runes, and choose them for inferno. Because all skills are viable (depending from item that you have), you will not need to respect in inferno.I'm almost 100% sure that there will not be free respect for inferno, because having it will break the balance of the game (game will be balanced for respecting skills, so if you dont respect and use the skill most suitable for that situation, it will be much harder,or it will be balanced for not respecting, so if you respect, the game will become to easy), so there will be reasons for creating different builds for inferno of the same class.Posted in: Diablo III General Discussion
Feb 19, 2012Personally, i will not, because i'll not be buying the game on release (will wait price to drops a little and see the rewieves) but i know a group of people who are preparing for that, and will hire programmers to do bots for them, depending if it's worth it.Posted in: Diablo III General Discussion
Feb 18, 2012Ragnar posted a message on If You Could Import One Class From D2, Which Would You Save?Necro. The coolest character in game. Ohh, how much time we spent together, I can remember clearly, like it was yesterday...hmm, it was yesterday. It was the laziest class ever, i could eat and play in the same time. When i want to relax from playing bar, or other car, I would just take a necro.Posted in: Diablo III General Discussion
Feb 17, 2012Posted in: General Discussion
Quote from Ragnar
You say that big companies don't suffer more because they can aforde county piracy strateges, that has no real effect at piracy, and only harms their customers.
If counter piracy has no effect on piracy why do companies spend time, money and resources to fight it ? We're not talking about fringe market strategies here. Counter piracy is a wide spread pratice among every heavy R&D industry and those guys know what they are doing, believe me. Counter piracy would never be applied without alot of industrial research and evidence.
Il say it again, because when the game is released, the incomes are highest in that few months. The protections is to give them time, so the game is not pirated the moment it is relesed, when there is most income.
However small companies can't produce "good" products. Remember we're talking about intellectual goods and property rights. Small companies can't inovate because they don't have enough money for R&D. A small company will never be able to make a game thats 10% of Diablo's quality (I mean production quality - gameplay, graphics, sounds, plot, etc...). Indie dudes might be able to inovate, doing crazy new games, but thats only on genres that requires low production quality. You don't see a good indie RTS or FPS or Action on steam do you?
What are you saying? Did you ever play any quality indie game? They don't have good gameplay and storyline or music of AAA? Lol. That is exactly what they have, and why they are sucsesful There are games with the quality gameplay, great story and music that is better then most of AAA games. The only thing that they cant have is best 3d grafic (for shooters), but they still have great graphic and some of the best art dizayn i ever saw. This sentence is so wrong man, you must play some indy games .
Piracy is alot harder for those people because they are doomed to loose sales for it. They simply can't use counter piracy strategies.
This is also not correct, I will tell you way. First they don't have any protection against piracy (or very small one, that is broken in 15 min), so there would never be any games by your standards that would sell, and indy industry would never exist (everyone would get it for free). But there's one thing why this doesn't happen. Low cost of the game, makes it much more accessible to people that pyret the game, and second they are great games, so people want to suport them,much more than big companies, and want to see new product from them. Most of pirates are not selfish idiots, but are just people that can't afford it.
Dude that such an evil thing to say. You've no idea how hard life is for people who are trying to enter the industry. Just because a company can't afford genius level programmers doesn't mean they are bad and should be wiped out of the market. In the end they can produce something new, maybe not great, but new. They could gain earn some money cause people still buy a bad games just to pass time and they would be doing a honest work.Piracy does not lower the competition, it removes bad competition.
Evil? People will not pay for bad products, if they know it's a bad product, you must know that. They would pay because of marketing, and not because of bad product. Can a bad company produce somthing good? Maybe, but It's much bigger chance that a bad company will not produce a good product. Also i'm not talking about programmers, but their end products.
And "bad competition" has nothing to do with bad companies existing. A bad company competes and contributes to eveyrone's wellfare by offering more options and pushing prices down (they reduce market power of bigger companies). Companies leaving the market because of institutional issues reduces competition ALLWAYS.
This is also not corect. Competition is NEVER EVER made with bad companies against good ones, AND PRICES ARE NEVER LOWER BECAUSE OF BAD PRODUCTS. NEVER. Competition is made because of competition with good products. You can have a ton of bad products, it will never lower the price of a good one. I'm talking here of a product that is bad and has similer cost to a good one.
Because of piracy Runic's can't make a lot of money. The company will grow really slow and won't be able to compete with Blizzard at any time soon. Theres less competition in the hack and slash arpg market, which is allways bad.
It's not because of piracy. You must understand that the income if there was no pirecy would not increase dramatically, if not at all. Pirecy exists because most of them DON'T HAVE MONEY TO PAY.
It will compete with blizzard because it offers somthing different from d3.
All the DRM and other securities for games are not to stop pirates, but to give them time to sell their games, if the game is bad, it will not be sailed at all because of feedback of pirates, if the game is good, it will be sailed a lot, no metter of pirating. Same is for small companies, if thy sell good product,they will have profit no matter of pirating.
This only have any sense if feedback allways detracts sales. This is completlety untrue, specially for bigger companies (the ones who apply counter piracy reletlesly). You're impling that people will just be nice and buy instead of steal just because they like that thing. The more people like something, more they want it. They accept a higher price but allways prefer to pay nothing and will do it if they can.
Country piracy are not effective at all. There is no game on this world that is not craced or pirated. Tell me a game that was not pirated? There are non, and never will be. Does industry exist.? Yes. Why, when they can wait 1 month after release and get the pirated version for free? Tell me?
People will buy product because they want more of it, and not becose its nice. If you like torchligt, and have money, you will pirate the game, and then you will buy it becose you want to see torchlight 2.
Companies think that every downloaded illegal software is a loss for them, but that is not true at all. They lose potential customers, but a lot of them, were never there potential customers, and never will be.
Companies don't think that. They think a % of downloaded software is a loss for them. While many people only consume something because it's free, many others would pay for it only if it was needed. Without counter piracy strategies sales of softwares would be ridicolous, the industry would not even exist to this day.
People consume somthing for free because they don't have money for it. There are always a minority that even if they can afford to buy, never will.
Without counter piracy? Il repeat, what game was not cracked? Counter piracy doesn't stop from pirating games. And thats for more then 20 years . I still see industry growing, and is still here.
If the things you said would be true, we would not have today that industrybecause counter piracy methods are not effective in any way.
The entertaiment industry survive piracy not because piracy is irrelevant - but because they reacted. This reaction was far from good if you ask me. Sorry but I would love to live in a world were I could play D3 offline and maybe some mods, were small developers like the guys doing Path of Exile and Grim Dawn would not bankrupt because people are stealing for then.
They cant react.
From your answer I see that you're not that much informed in all this. I know all this stuf becose I am a active pirate.
If you want to stop piracy in big numbers (there will always be a minorty that will never pay), there are only 2 things you can do:
1.llower the cost of games
2.Increase the economy standard of all people that pirate
Pirating was active a long time ago, when there was no internet. If ACTA and thing that would one day forbid downloading ilegal sofvet from internet in entire world. piracy will not die, not even be lowered. The biggest benefits from it will get pirates sellers, and will start again selling like it was 15 years ago.
Also, most of people will always support and buy a product if they like it and have money for it. If this was not true, today software industry would not exsist, because you can get anything for free.
Also read this, it's really interesting to see why some are pirating.
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