Ok so lets get 1.08 before the end of the month please. It takes too long to fix D3. Even if 1.08 fixes everything wrong with itemization, we'll still be running around act 3. The only difference is now maybe we'll pick up some blue gear to salvage since there'll be less to loot overall.
What I would like to see is that monster actually drop items they "could" wear... I still cant understand how a ghost can drop an armor, or a monster that attacks me with a spear to drop a bow... let him drop a spear... I know there are a lot of monsters where nothing makes sense to drop, because we're are humans and they are monsters and we dont have much in common...
Edit:
It would also be nice if class specific items would not have other classes stats. I know they all add a little value to your sheet, but a wand with +200 str is crap.
What I would like to see is that monster actually drop items they "could" wear... I still cant understand how a ghost can drop an armor, or a monster that attacks me with a spear to drop a bow... let him drop a spear... I know there are a lot of monsters where nothing makes sense to drop, because we're are humans and they are monsters and we dont have much in common...
Edit:
It would also be nice if class specific items would not have other classes stats. I know they all add a little value to your sheet, but a wand with +200 str is crap.
+1
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"It's hard to kill a man once you've seen pictures of his kids"
We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.
I loved everything I read until this. This is the worst idea imaginable that they could possibly implement and I truly hope it never sees the light of day.
If something like this were to go live, it would be exploited to no end. People would multibox 3 brand new characters and plow through the game with their god character and have the game rain free legendary loot in a matter of hours. Guaranteed legendary items are NOT the answer 'unless' these 'guaranteed' legendary was always character bound. (not even account bound or people would still exploit it to farm legendary items for their main primary character).
Terrible idea, it would ruin the game.
Pretty sure you get more legendaries (worth while) just by playing inferno with multiboxing then.
Possibly, but I'm also certain some people will find a way to exploit it.
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Oh pitiful shadow lost in the darkness,
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps... it is time to die.
Ok so lets get 1.08 before the end of the month please. It takes too long to fix D3. Even if 1.08 fixes everything wrong with itemization, we'll still be running around act 3. The only difference is now maybe we'll pick up some blue gear to salvage since there'll be less to loot overall.
Yeah they really need to make sure that 1.0.8 includes waypoint hopping across acts.
Why not just let some monsters have a chance to drop stuff they are visibly carrying? Like those axe wielding skeletons or those skeleton archers or those oppressors. Not a certified drop but a sure chance to drop.
I dunno the repercussions, but it'll make for good hunting as far as I can see.
Eat it haters, Even more soild stuff coming to D3. Like i said at the very start. Rome wasnt built in a day, D2 sucked intill LoD came out for it, It took WoW 7 years but they finally got transmog. I dont get where people think games are going to be perfect at launch. Nice to see i was right again, but hey thats allways for me
Eat it haters, Even more soild stuff coming to D3. Like i said at the very start. Rome wasnt built in a day, D2 sucked intill LoD came out for it, It took WoW 7 years but they finally got transmog. I dont get where people think games are going to be perfect at launch. Nice to see i was right again, but hey thats allways for me
Hell, I don't know, maybe because people expect to pay for a finished product, and not have a company use its customers as beta testers, especially when they DID have a beta (which only went to lvl13 but that was THEIR choice) and supposedly had internal testing.
Yeah....people and their weird concepts of finished products.....
Let it be a lesson to all game companies: if you truly want to test your game before launching it (and not just say that you tested it), hire some hardcore gamers, give them a couple of months to play the game to the max, make them write down every single little thing wrong with it, make them sign NDA's, then fix the damn thing. And THEN release it.
What? Most of the hardcore gamers I know loved Diablo3 at launch because it was hard to get what you wanted done(time investment, difficulty, etc...). Sure, there are some terrible ideas that were implemented, but that doesn't make the game terrible or unfinished. The launch for Diablo3 was a completed project... The only thing wrong with it was that casuals didn't like it, and since the majority of gamers are casual the game suffered.
Note: Casual and hardcore have different meanings for different people... Hardcore means you play a lot, and casual means you play very little (this is my opinion of the meanings). But, casuals can like having a challenge, and hardcore players can dislike challenge. It's all about the gamer, and no one is the same.
are they f*ing serious? they're talking about MORE gold sinks when they made the new gems impossible to obtain without resorting to AH trading or rmah gold? FU too blizz
Eat it haters, Even more soild stuff coming to D3. Like i said at the very start. Rome wasnt built in a day, D2 sucked intill LoD came out for it, It took WoW 7 years but they finally got transmog. I dont get where people think games are going to be perfect at launch. Nice to see i was right again, but hey thats allways for me
Hell, I don't know, maybe because people expect to pay for a finished product, and not have a company use its customers as beta testers, especially when they DID have a beta (which only went to lvl13 but that was THEIR choice) and supposedly had internal testing.
Yeah....people and their weird concepts of finished products.....
Let it be a lesson to all game companies: if you truly want to test your game before launching it (and not just say that you tested it), hire some hardcore gamers, give them a couple of months to play the game to the max, make them write down every single little thing wrong with it, make them sign NDA's, then fix the damn thing. And THEN release it.
Sadly, this is how all products are being made now. Get the product out there as quick as possible to get some money, then have the users of the product find all the bugs and release a patch.
Lots cheaper than paying engineers.
I might be showing my age, but I remember when a product was released, it worked, right out of the box.
Pre-internet days, a manufacturer would test a product extensively prior to release as a recall was costly, in money and reputation.
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"It's hard to kill a man once you've seen pictures of his kids"
Eat it haters, Even more soild stuff coming to D3. Like i said at the very start. Rome wasnt built in a day, D2 sucked intill LoD came out for it, It took WoW 7 years but they finally got transmog. I dont get where people think games are going to be perfect at launch. Nice to see i was right again, but hey thats allways for me
Diablo 2 was better than Diablo 1. LoD was better than D2. D3 is worse than all 3. You aren't even remotely correct. Blizzard had all the right things from LoD to learn from, they crapped on all of it and gave us garbage. It makes zero sense to go BACKWARDS on the quality of your next game but you're too damn stupid to understand that.
Also WoW is WORSE than it was back in the BC days. Blizzard hasn't made anything good since their merge with Activision.
Let it be a lesson to all game companies: if you truly want to test your game before launching it (and not just say that you tested it), hire some hardcore gamers, give them a couple of months to play the game to the max, make them write down every single little thing wrong with it, make them sign NDA's, then fix the damn thing. And THEN release it.
Right? I laughed when they had that testimony video from some of their GRAPHIC DESIGNERS about how hard Inferno was.
Eat it haters, Even more soild stuff coming to D3. Like i said at the very start. Rome wasnt built in a day, D2 sucked intill LoD came out for it, It took WoW 7 years but they finally got transmog. I dont get where people think games are going to be perfect at launch. Nice to see i was right again, but hey thats allways for me
Hell, I don't know, maybe because people expect to pay for a finished product, and not have a company use its customers as beta testers, especially when they DID have a beta (which only went to lvl13 but that was THEIR choice) and supposedly had internal testing.
Yeah....people and their weird concepts of finished products.....
Let it be a lesson to all game companies: if you truly want to test your game before launching it (and not just say that you tested it), hire some hardcore gamers, give them a couple of months to play the game to the max, make them write down every single little thing wrong with it, make them sign NDA's, then fix the damn thing. And THEN release it.
Sadly, this is how all products are being made now. Get the product out there as quick as possible to get some money, then have the users of the product find all the bugs and release a patch.
Lots cheaper than paying engineers.
I might be showing my age, but I remember when a product was released, it worked, right out of the box.
Pre-internet days, a manufacturer would test a product extensively prior to release as a recall was costly, in money and reputation.
You should check out Path of Exile. It's very refreshing and is successfully going strong against the grain.
This is the first time I've checked out anything Diablo 3 in several months, as I've been enjoying PoE far too much to care about Blizzard shenanigans anymore. After checking out this new blog out of boredom, I can't believe a solution for D3 still hasn't been found yet. At this rate, it'll take 5 years for Diablo 3 to get up to par, and PoE will have already experienced a full release and 5 expansions (all free and already planned/promised).
I never thought Blizzard would be the thing that killed my interest in the Diablo franchise.
How about making items purchased on the AH Bind-To-Account? That way you can stop people from buying items for 50,000 gold and within minutes re-selling them for 50,000,000 or more?
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Peter Alexander DzomlijaDo you hear, huh? The Alpha and The Omega? Death and Rebirth? And as you die, so shall I be Reborn...
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Edit:
It would also be nice if class specific items would not have other classes stats. I know they all add a little value to your sheet, but a wand with +200 str is crap.
+1
Possibly, but I'm also certain some people will find a way to exploit it.
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps...
it is time to die.
Is good to see that the one who is talking about it use terms are "trifecta" and other terms that mostly players use.
It makes you feel like the guy actually played the game.
Yeah they really need to make sure that 1.0.8 includes waypoint hopping across acts.
I dunno the repercussions, but it'll make for good hunting as far as I can see.
What? Most of the hardcore gamers I know loved Diablo3 at launch because it was hard to get what you wanted done(time investment, difficulty, etc...). Sure, there are some terrible ideas that were implemented, but that doesn't make the game terrible or unfinished. The launch for Diablo3 was a completed project... The only thing wrong with it was that casuals didn't like it, and since the majority of gamers are casual the game suffered.
Note: Casual and hardcore have different meanings for different people... Hardcore means you play a lot, and casual means you play very little (this is my opinion of the meanings). But, casuals can like having a challenge, and hardcore players can dislike challenge. It's all about the gamer, and no one is the same.
Sadly, this is how all products are being made now. Get the product out there as quick as possible to get some money, then have the users of the product find all the bugs and release a patch.
Lots cheaper than paying engineers.
I might be showing my age, but I remember when a product was released, it worked, right out of the box.
Pre-internet days, a manufacturer would test a product extensively prior to release as a recall was costly, in money and reputation.
Diablo 2 was better than Diablo 1. LoD was better than D2. D3 is worse than all 3. You aren't even remotely correct. Blizzard had all the right things from LoD to learn from, they crapped on all of it and gave us garbage. It makes zero sense to go BACKWARDS on the quality of your next game but you're too damn stupid to understand that.
Also WoW is WORSE than it was back in the BC days. Blizzard hasn't made anything good since their merge with Activision.
Right? I laughed when they had that testimony video from some of their GRAPHIC DESIGNERS about how hard Inferno was.
Stop trollin', yo. Other than Kara, BC was pretty crap. Ulduar was the best thing WoW ever did, ever.
You should check out Path of Exile. It's very refreshing and is successfully going strong against the grain.
This is the first time I've checked out anything Diablo 3 in several months, as I've been enjoying PoE far too much to care about Blizzard shenanigans anymore. After checking out this new blog out of boredom, I can't believe a solution for D3 still hasn't been found yet. At this rate, it'll take 5 years for Diablo 3 to get up to par, and PoE will have already experienced a full release and 5 expansions (all free and already planned/promised).
I never thought Blizzard would be the thing that killed my interest in the Diablo franchise.