- bruteMax
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Member for 11 years and 6 months
Last active Mon, May, 1 2017 21:45:38
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- 108 Total Posts
- 12 Thanks
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Aug 6, 2014bruteMax posted a message on DiabloFans Introduces Diablo Builds!Good presentation - nice job. Is there a filter for HC vs. SC?Posted in: News
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Oct 1, 2013bruteMax posted a message on BlizzCon Talent Contest - "Community's Choice" Poll, Blizzard's Console Launch Party, Community Commentary: And I'm Free, Free FLooks like they hand out a bottle of champagne per attendee... love to see some after-party pics.Posted in: News
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Jul 30, 2013bruteMax posted a message on Hotfix: Gold Stack Size Increased on RMAH, Tips on Trading Safely, D2's Official Forums Still ActiveHC is the only refuge, or self found I guess.Posted in: News
It's funny that we all know there's no patch to improve this game till sometime after Blizzcon. What we probably didn't anticipate is Blizzard's capacity to make this game worse leading up to Blizzcon. -
Jul 16, 2013bruteMax posted a message on The Devs on the Past and Future of Diablo: Full Interview"But then when Jay decided to step down and pursue different and awesome projects..."Posted in: News
lol no. -
Jul 3, 2013bruteMax posted a message on Exclusive Fansite Console Info From Blizzard HQIs there any news other than the console version that diablofans can report on from the fansite dev get-together?Posted in: News
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Jun 24, 2013bruteMax posted a message on Archon on Demon Hunters and Powerful Builds, The Art of TeknoKyo Customs, Curse Weekly RoundupThe AH is viewed as a problem because itemization was revealed to be painfully lacking in depth. With only a handful of desireable affixes, farming gold to use on the GAH is a far more efficient, and far less fun, means of progressing your character.Posted in: News
As for WotB, simply make the CC immunity last for only the base duration of WotB, that is 15s. Make the rest of the WotB bonuses ramp up over 15s. That way at the end of 15s you have the full WotB bonuses except you don't have CC immunity any longer.
Since every barb uses Battle Rage:Into the Fray, making its proc coefficient slightly lower would also make it more challenging to keep WotB active. And without the CC immunity after 15s barbs, would have to consider when is an optimal time to refresh WotB, since they would lose their speed and damage buffs, but regain the CC immunity. -
Jun 17, 2013bruteMax posted a message on Scheduled Realm Maintenance, Console Version Was Almost a Twin-Stick Shooter, Official Support for Self-Found, Archon's 50 MilliI agree with the OP.Posted in: News
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May 8, 2013bruteMax posted a message on Auction Houses Temporarily Offline -- UpdateSigh... this patch took far too long to go live. And then when it did it made the game worse. Lol, Blizzard is trying their best to imitate Maxis.Posted in: News
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May 7, 2013bruteMax posted a message on Patch 1.0.8 Datamined Info - Blizzcon, Scheduled Game Maintenance - 05/07/2013, Full PTR Patch Notes RoundupPosted in: NewsQuote from ForbiddenAngel
Quote from Kageromero
Damn...anyone else dissapointed the patch is releasing like this? Theres still so much tuning that needs to be done...
But at the same time, there are a lot of ppl complaining about the the time needed on the PTR. I think the patch is okay, the monster density can be hotfix anyways, but the rest of the changes are made and done. But, I doubt it's tomorrow.
Yeah, which is precisely why 1.08 should have gone live weeks ago. Blizzard is stuck in one. -
Apr 16, 2013bruteMax posted a message on PTR: Patch 1.0.8 Notes UpdatesPosted in: NewsQuote from Nuvian
Minor changes? "real content" you will get in an expansion, not in these patches, this isn't a subscription based game like WoW where you get content updates every few months.Quote from FuriousBalls
Makes me feel sad knowing that we are waiting for patch with minor changes for 2 months. Makes me feel wonder how long will we wait for some real content patches...
True enough, but D3 was fundamentally broken upon release. Blizzard has (finally) acknowledged that and new content needs to be added to shore up what has proven approximately a month after release to be a rather shallow game in certain aspects.
They also promised team deathmatch and then took it away, so I do think Blizzard owes us "real content" prior to the next expansion. I imagine they will introduce some form of an endless dungeon in 1.10. One thing you can say about Blizzard is that they do stand behind their games, and D3 is no exception despite several shaky months of denial last year. -
Apr 16, 2013bruteMax posted a message on PTR: Patch 1.0.8 Notes UpdatesPosted in: News
Well, you could try a HOTA build, or a REND/WW build. They also gave you 4 other classes. -
Apr 3, 2013bruteMax posted a message on Developer Journal: Multiplayer ImprovementsNo one quests, so I don't understand that tag. However full act clears may make sense given how they will be buffing monster density in the other acts.Posted in: News
They should also add an Uber tag. -
Apr 2, 2013bruteMax posted a message on Dyes for Legendaries Not in Patch 1.0.8, Coop Updates Coming, Blue Posts, News for Korean players, The Warhound is Back in StarCPosted in: NewsQuote from bokkkie
so what is actually coming in the next patch, just monster density ??
... so much win
No, there's so much more than just monster density. It's just that Blizzard is still discussing, planning and working on these other things that they don't know what to tell us yet. They have to iterate these things to a fine point y'know.
/sarcasm
So perhaps in another week we'll get round 2 of the answers to their dog-and-pony show, then a week after that the PTR notes for 1.08 will come out. Then a week after that the PTR for 1.08 will be released. Then, after a couple of weeks, 1.08 will come out.
Soooo.... basically 5 more weeks before 1.08.
And that doesn't include any fixes for the $@#&^ itemization that's afflicted this game since day 1. -
Mar 5, 2013bruteMax posted a message on Developer Journal: Itemization UpdateOk so lets get 1.08 before the end of the month please. It takes too long to fix D3. Even if 1.08 fixes everything wrong with itemization, we'll still be running around act 3. The only difference is now maybe we'll pick up some blue gear to salvage since there'll be less to loot overall.Posted in: News
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Jan 18, 2013bruteMax posted a message on Message from Jay WilsonI'm pleasantly surprised. Jay has himself to blame for over-promising and under-delivering on D3. His personal behaviour since release didn't help him any either.Posted in: News
I hope he was put on a pet project within Blizzard so that he won't do any further harm to existing projects in the pipe. If it's Warcraft 4 with him in charge I'm sure it'll release with the campaign but lacking multiplayer. - To post a comment, please login or register a new account.
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It's funny that we all know there's no patch to improve this game till sometime after Blizzcon. What we probably didn't anticipate is Blizzard's capacity to make this game worse leading up to Blizzcon.
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As for WotB, simply make the CC immunity last for only the base duration of WotB, that is 15s. Make the rest of the WotB bonuses ramp up over 15s. That way at the end of 15s you have the full WotB bonuses except you don't have CC immunity any longer.
Since every barb uses Battle Rage:Into the Fray, making its proc coefficient slightly lower would also make it more challenging to keep WotB active. And without the CC immunity after 15s barbs, would have to consider when is an optimal time to refresh WotB, since they would lose their speed and damage buffs, but regain the CC immunity.
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Lol sorry if I hurt your feelings. Way to focus on one thing and fail to grasp the point - that itemization had known issues since nearly a year ago, and now we're told it'll be 1.5+ years from then before this grand fail in design is (hopefully) corrected.
Oh, and the reason why pants often don't have main stat is because all classes wear Inna's. Lol. If your diabloprogress heroes have other gear that lack main stat it's probably because they rolled trifecta. Dammit that infographic didn't neatly encapsulate this fail aspect of itemization either!
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Well that depends entirely on what you feel constitutes "ready", doesn't it? To me, D3 wasn't ready because it suffered from crippling design flaws that should have been apparent to experienced designers and developers. When patches come out for a game that reverse the initial design intent, that should tell you the game wasn't ready. Oh, and patch 1.08 showed that Blizzard is perfectly willing to throw in changes whether they're ready or not.
Thsi is an apologist's take on Blizzard's handling of D3. Yeah, D3 loads just fine on my computer. I guess that means it's fully functional and I shouldn't gripe about anything. And what is your point regarding how long it takes for patches to come out?
Again, more rose-coloured specs. PvP, as in Team Deathmatch, was ready. Or at least that's what Blizzard told us. But in their arrogance they said it wasn't enough fun, so they withheld it from us and gave us Brawling. Which also isn't very much fun...
It's not gameplay that they're working on either. The actual mechanics of D3 are one of it's few shining points.
The D3 community has yelled at Blizzard since the summer of 2012. This infographic was released in August 2012 - http://i.imgur.com/zkPUu.jpg.
And it's not like all the patches have been glorious bursts of innovation either. The 1.03 legendary patch un-sucked some legendaries, but left the vast bulk largely in the same sorry-ass state they were in at release. It also did nothing for itemization in general, only reversing the view that Bashiok had infamously espoused - "randomly rolled rares are intended to be BIS gear". Lol.
The Uber patch and the most recent density patch have been warmly received, if only because the former gave us something other than paragon farming to do, and the latter because it gave us other places in which to paragon farm. So... yeah we're pretty much doing the same thing we have been doing since the paragon system was introduced.
Itemization still sucks, the endgame is lacking, the UI is lacking, Brawling isn't PvP, skills still need a rework. All this well over a year after release.
It would have been nice had Blizzard held to the standards you claim they do in the spring of 2012. We'd have much less to bitch about had D3 come out near the end of 2012.
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Let's assume everyone bought a boxed version, I wonder how far all the boxes would stretch end-to-end?
If demon teeth each weighed 0.1lbs, and demons had an average of 50 teeth, how many tonnes of teeth could we collect from slain demons?
If the average loot item weighs 5lbs, how many tonnes of loot have been collected and how many times does this exceed the estimated weight of the Earth?
If the world of Sanctuary is actually to scale, and assuming a Barbarian is 6' tall, how many kilometres have all the adventurers run in their demon-slaying exploits?
Assuming every potion is 0.5litres, how many oceans of potions have Sanctuary's adventurers quaffed?
I find this inforgraphic far more entertaining and informative: http://img21.imageshack.us/img21/9989/infographiclarge.png
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Yeah, which is precisely why 1.08 should have gone live weeks ago. Blizzard is stuck in one.
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I think comparing speculation on Blizzard sw development cycles to existential questions diminishes your argument. Deepthought detailed a pretty common development environment for the IT industry in an earlier reply, and I doubt Blizzard's strays much from that.
It's pretty clear D3 missed the mark from a design standpoint; itemization was a huge miss, inferno was a miss that they've backtracked on over a number of patches, the lack of PvP and the meagre mea culpa in the form of Brawling was a huge miss, and Act 3 amounting to the 'end game' is also a miss.
So while I'm not saying Blizzard should react to every post-du-jour on the forums, it's pretty clear that bigger issues than a future WotB nerf have beset D3 since release. Blizzard released a flawed game from a design standpoint, and this was made clear to them by their customers within a month or two of D3's release. That they are only responding to them now, let alone on the verge of releasing anything, is a testament to how lethargic they are as a development house.
And that is my point, that Blizzard should have recognized and reacted much more quickly to the piss-poor itemization and lack of an endgame. I'm willing to bet that Jay Wilson got in the way of a lot of clear thinking in the weeks following D3's release.
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The frustration lies in Blizzard's intransigence at recognizing D3's massive design defficiencies despite the howls of protest from their own community. Patch 1.08 only addresses what Blizzard's customers have been demanding for months. Blizzard should have been working on these changes a long time ago, so that any patch that contains an "id-all" and mob density can be rolled out a lot faster.
And lets not speak about Blizzard having high standards. If they did have such standards, D3 would have been delayed well beyond its May/12 release date.