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Name Class Effects
GrabBarbarianSeize a nearby enemy and wield it as a weapon. Activate again to throw the enemy, dealing 761 damage to enemies in a direction. Monsters are grabbed for 4 seconds and players for 2 seconds.
Wrath of the BerserkerBarbarianEnter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 5.6 seconds.
WhirlwindBarbarianBecome a whirlwind of steel, continually striking all nearby enemies for 408 damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use.
Fists of ThunderMonkTeleport to a nearby enemy and unleash a rapid succession of punches that each deal 1239 to 1980 damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every 3 seconds.
Flying KickMonkKick forward dealing 1567 damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional 1567 damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick.
Seven-Sided StrikeMonkDash rapidly between nearby enemies, striking 7 times for 1567 damage per hit. Additional hits on the same target deal 50% as much damage.
Mystic StrikeMonkDash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing 993 damage. A player can only be pulled once every 3 seconds. Maximum 3 charges.
Exploding PalmMonkAttack enemies in a direction for 518 damage and inflict Bleed on them for 5 seconds. Enemies that die while Bleeding will explode for 957 damage to all nearby enemies. Maximum 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage.
Shield of ZenMonkProtect yourself or an ally with a shield that absorbs 1668 damage for 5 seconds. This shield also prevents all effects which cause loss of control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield.
Cyclone StrikeMonkGenerate a vortex of wind which pulls in enemies and deals 1097 damage. Charging longer increases range, and damage up to 1399.
Deadly ReachMonkProject lines of piercing force that deal 651 to 912 damage to the target and 306 to 429 damage to enemies behind the target.
Inner SanctuaryMonkPlace a runic circle of protection for 8.8 seconds that reduces all damage taken by you and your allies within the circle by 50%.
Wave Of LightMonkCrush enemies in an area with a focused wave of light for 944 damage. Maximum 2 charges.
Imprisoned FistMonkAttack enemies in a direction for 681 damage and Immobilize them for 5 seconds.
Flying DragonMonkSoar into the sky, pulling along all nearby enemies, dealing 584 damage to and stunning all nearby enemies for 2 seconds at your landing destination.
Mystic AlliesMonkSummon two spirit allies to fight by your side for 10 seconds. They deal 304 damage with each attack and have Life equal to yours.
Wave StrikeMonkUnleash a wave of energy, carrying enemies hit within it and exploding for 1393 damage to all nearby enemies at its maximum range. Charging longer increases range, and damage up to 1672. When fully charged, the wave will also knock enemies away.
Knockback ShotDemon HunterFire a bolt of shadowy energy that deals 1469 damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 3 seconds.
Multishot Demon HunterFire a salvo of arrows, dealing 1175 damage to all enemies in a direction. Maximum 3 charges.
Crossbow ShotDemon HunterShoot an arrow for 991 to 1386 damage while moving at reduced speed.
Daring SwingDemon HunterUse a rope to swing to a nearby location, dealing 1173 damage to enemies on the way while they cannot attack you. Maximum 2 charges.
Knife TrapDemon HunterPlace a Knife Trap that explodes when an enemy approaches, shooting knives that deal 1679 damage to all nearby enemies. Maximum 3 charges. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Placed traps take 1.4 seconds to arm and turn invisible.
SentryDemon HunterSummon a turret for 30 seconds that fires at nearby enemies for 162 damage per shot . You may have up to 2 sentries at one time. Maximum 2 charges.
Rain of VengeanceDemon HunterFire a massive volley of arrows into the air that rain down for several seconds, dealing 3272 damage to all enemies in the area over 4 seconds.
Explosive ArrowDemon HunterShoot an arrow that explodes on impact for 691 damage to the target and 172.75 to all nearby enemies.