Arcane Torrent | Wizard | Channel a barrage of arcane projectiles, each dealing 143 damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use. |
Arcane Wind | Wizard | Unleash a blast of wind in a direction, dealing 1567 damage and knockingback enemies. Charging longer increases range, knockback distance, and damage up to 2090. Deals 50% increased damage to Burning enemies. |
Black Hole | Wizard | Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal 582 damage over 3 seconds. |
Bone Armor | Necromancer | Protect yourself and nearby allies with a shield of bones that absorbs 2191 damage for 12 seconds. |
Bone Spear | Necromancer | Shoot a piercing Bone Spear forward to inflict 682 damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced. |
Bone Spikes | Necromancer | Summon bone spikes that erupt from the ground, Stunning enemies for 2 seconds and dealing 1300 damage. Charging longer increases range, and damage up to 1639. |
Bone Spirits | Necromancer | Unleash a continual barrage of bone spirits, dealing 230 damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use. |
Bone Wall | Necromancer | Conjure a wall of bones for 9.1 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges. |
Chained Spear | Barbarian | Hurl 3 chained spears that deal 1011 damage and then return, dragging impaled enemies back to you and dealing another 252 damage. |
Cleave | Barbarian | Unleash a powerful attack that deals 1737 damage to all enemies in front of you, and causes them to Bleed for 585 damage over 3 seconds. Maximum 3 charges. |
Command Golem | Necromancer | Summon a bone golem for 24 seconds. When summoned, it will deal 609 damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal 213 damage and force all nearby monsters to attack it for 6 seconds. |
Command Skeletons | Necromancer | Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds. |
Condemn | Crusader | Build up a massive explosion, dealing 959 damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. |
Conjuration of Light | Crusader | Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. |
Consecration | Crusader | Consecrate the ground around you, dealing 3288 damage to all nearby enemies over 6 seconds. |
Corpse Explosion | Necromancer | Detonate all corpses in the target area, each corpse dealing 1149 damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit. |
Corpse Lance | Necromancer | Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal 568 damage. Multiple hits on the same target deal 20% cumulatively reduced damage. |
Crossbow Shot | Demon Hunter | Shoot an arrow for 991 to 1386 damage while moving at reduced speed. |
Cyclone Strike | Monk | Generate a vortex of wind which pulls in enemies and deals 1097 damage. Charging longer increases range, and damage up to 1399. |
Daring Swing | Demon Hunter | Use a rope to swing to a nearby location, dealing 1173 damage to enemies on the way while they cannot attack you. Maximum 2 charges. |
Dark Curse | Necromancer | Curse all enemies in the area, dealing 918 damage to them over 6 seconds and greatly reducing their vision. |
Deadly Reach | Monk | Project lines of piercing force that deal 651 to 912 damage to the target and 306 to 429 damage to enemies behind the target. |
Demoralize | Barbarian | Release a ferocious shout that forces nearby monsters to attack you, deals 511 damage to all nearby enemies, and reduces their damage done by 30% for 6 seconds. |
Disintegrate | Wizard | Channel a beam of pure energy in a direction, continually dealing 425 damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. |
Draw and Quarter | Crusader | Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing 355 damage. |