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Name Class Effects
Arcane TorrentWizardChannel a barrage of arcane projectiles, each dealing 143 damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use.
Arcane WindWizardUnleash a blast of wind in a direction, dealing 1567 damage and knockingback enemies. Charging longer increases range, knockback distance, and damage up to 2090. Deals 50% increased damage to Burning enemies.
Black HoleWizardConjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal 582 damage over 3 seconds.
Bone ArmorNecromancerProtect yourself and nearby allies with a shield of bones that absorbs 2191 damage for 12 seconds.
Bone SpearNecromancerShoot a piercing Bone Spear forward to inflict 682 damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced.
Bone SpikesNecromancerSummon bone spikes that erupt from the ground, Stunning enemies for 2 seconds and dealing 1300 damage. Charging longer increases range, and damage up to 1639.
Bone SpiritsNecromancerUnleash a continual barrage of bone spirits, dealing 230 damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use.
Bone WallNecromancerConjure a wall of bones for 9.1 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges.
Chained SpearBarbarianHurl 3 chained spears that deal 1011 damage and then return, dragging impaled enemies back to you and dealing another 252 damage.
CleaveBarbarianUnleash a powerful attack that deals 1737 damage to all enemies in front of you, and causes them to Bleed for 585 damage over 3 seconds. Maximum 3 charges.
Command GolemNecromancerSummon a bone golem for 24 seconds. When summoned, it will deal 609 damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal 213 damage and force all nearby monsters to attack it for 6 seconds.
Command SkeletonsNecromancerActive: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds.
CondemnCrusaderBuild up a massive explosion, dealing 959 damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius.
Conjuration of LightCrusaderCall down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds.
ConsecrationCrusaderConsecrate the ground around you, dealing 3288 damage to all nearby enemies over 6 seconds.
Corpse ExplosionNecromancerDetonate all corpses in the target area, each corpse dealing 1149 damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit.
Corpse LanceNecromancerSummon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal 568 damage. Multiple hits on the same target deal 20% cumulatively reduced damage.
Crossbow ShotDemon HunterShoot an arrow for 991 to 1386 damage while moving at reduced speed.
Cyclone StrikeMonkGenerate a vortex of wind which pulls in enemies and deals 1097 damage. Charging longer increases range, and damage up to 1399.
Daring SwingDemon HunterUse a rope to swing to a nearby location, dealing 1173 damage to enemies on the way while they cannot attack you. Maximum 2 charges.
Dark CurseNecromancerCurse all enemies in the area, dealing 918 damage to them over 6 seconds and greatly reducing their vision.
Deadly ReachMonkProject lines of piercing force that deal 651 to 912 damage to the target and 306 to 429 damage to enemies behind the target.
DemoralizeBarbarianRelease a ferocious shout that forces nearby monsters to attack you, deals 511 damage to all nearby enemies, and reduces their damage done by 30% for 6 seconds.
DisintegrateWizardChannel a beam of pure energy in a direction, continually dealing 425 damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use.
Draw and QuarterCrusaderMount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing 355 damage.