Smoke Screen | Demon Hunter | Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack. |
Impale | Demon Hunter | Rapidly throw knives in a direction, continually dealing 255 damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use. |
Escape | Demon Hunter | Jab your blade forward at all enemies in front of you, dealing 672 damage and inflicting 80% reduced movement speed for 4 seconds, while tumbling backward to escape. |
Spinning Chakram | Demon Hunter | Launch a spinning Chakram that deals 783 damage to all enemies in its path, and then deals 213 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds. |
Vengeance | Demon Hunter | Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for 122 damage each. |
Strafe | Demon Hunter | Spin rapidly while moving at 70% reduced speed, shooting in all directions for 379 damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use. |
Punish | Crusader | Strike an enemy for 1115 to 1338 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds. |
Spinning Shield | Crusader | Hurl a spinning shield, inflicting 1034 damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional 689 damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. |
Sweep Attack | Crusader | Sweep a mystical flail through enemies in front of you, dealing 1411 damage. Charging longer increases range, and damage up to 1861. When fully charged, Sweep Attack will also knock enemies away. |
Draw and Quarter | Crusader | Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing 355 damage. |
Consecration | Crusader | Consecrate the ground around you, dealing 3288 damage to all nearby enemies over 6 seconds. |
Judgment | Crusader | Pass judgment on all enemies within an area, dealing 630 damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing 487 damage to all nearby enemies and Stunning them for 3 seconds. |
Shield Glare | Crusader | Light erupts from your shield, dealing 1175 damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you. |
Sacred Fire | Crusader | Ignite the air with holy flames from your weapon, dealing 632 to 1010 damage to an enemy and 25% as much to all other enemies in front of you. |
Holy Banner | Crusader | Plant a holy banner that inspires nearby allies for 10.8 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65% additional Critical Hit Damage. |
Shield Charge | Crusader | Charge forward with your shield, pushing all enemies in your path and inflicting 676 damage. Enemies colliding with terrain will be Stunned for 3 seconds. |
Sacred Chain | Crusader | Throw holy chains that bounce between enemies, striking up to 8 targets and dealing 690 damage to each. The chains Stun enemies for 12 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players. |
Condemn | Crusader | Build up a massive explosion, dealing 959 damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. |
Conjuration of Light | Crusader | Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. |
Falling Sword | Crusader | Impale your holy sword at a location where it deals 1451 damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing 1499 damage to all nearby enemies and retrieving the sword. |
Soulfire | Necromancer | Throw a ball of soulfire that explodes when it strikes an enemy, inflicting 1059 damage to the target and 25% as much to all other nearby enemies. |
Command Skeletons | Necromancer | Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds. |
Grim Scythe | Necromancer | Slash with a summoned scythe, dealing 1293 damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 2. Maximum 2 charges. |
Wraith Form | Necromancer | Transform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack. |
Skeletal Mage | Necromancer | Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing 264 damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages. |