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    posted a message on Asking about Vengeance & Rapid Fire damage...

    The damage/toughness sheet is wonky as it doesn't take into account a large number of buffs for ALL classes. Vengeance is one of the skills.


    Damage multipliers are multiplicative as well, not additive. Essentially, its "Baseline damage*(2.6(Wojandi)*12(LoN)*1.4(Taeguk)*2(Ballistics)*1.3(Wolf)*1.4(Vengeance).)


    After that its *6.06(Crits), and then finally *1.2 (Marked for Death)

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Bug with Morlu Legionnaire Elites Healing.

    As previous poster said, Morlu Legionaries have a mini-cheat death effect that also makes them take 90% reduced damage, and they heal for a ton after 8 or so seconds.


    So if there was Shielding involved, its quite possible for a Morlu Legionary to heal up to full.

    Posted in: Diablo III General Discussion
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    posted a message on What about a new mode of play for the anti-paragoners

    What you just said was vanilla D3 in a nutshell. Vanilla D3 is widely renowned for its extreme suckiness, how terrible it was, ect.

    Posted in: Diablo III General Discussion
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    posted a message on Pig Sticker used by supports in groups
    Quote from Acemi»

    supps are using the pigsticker because its a dagger with an extra stat on it.

    dagger means 1.61 attacks per second (with 7% as on it) -> more globes

    He specifically mentioned Monks though, who can't spawn Health Globes through damaging attacks except with Solanium, and there are better weapons to cube/wield then Pig Sticker (Flying Dragon, for instance, grants FAR more attack speed then what Pig Sticker can)
    Posted in: Diablo III General Discussion
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    posted a message on Solo Vs Group XP balance: S4 Nothing Changed!

    The main reason behind the huge paragon differences is, and likely will continue to be, botting. Of course, there is, and will continue to be a difference between solo and MP - Not only is there the default 30% multiplier, but theres also synergy between classes, and as you can see at the higher lvl, synergy between support and damage, which further increases the gap. Blizzard, is, however, slamming down on botters recently, so its incredibly likely that we will see botters banned and the leaderboards wiped.


    Also, there is an inherent diminishing return with paragon - The more paragon you have, the less it contributes to boosting your damage. I.E going from 0-200 paragon will boost your GR clear by, say, 5 lvls, similar for 201-400, but the amount of boost you get from the stats gets less and less - I.E. The gap from 3000-4000 isn't as much as the gap from 1000-2000, and the gap between 9000-10000 wouldn't be as much as the gap between 800-1300

    Posted in: Diablo III General Discussion
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    posted a message on [Suggestion] Optimistic idea for Paragon update.
    Quote from Thalexis»

    I too would love a rework of the Paragon system. You clearly demonstrate that there is room for diversity in the paragon system and i love the idea.


    As it stands, all your alts benefit from all you paragon points from level 1, which i find removes the fun in leveling and grinding gear for a build. A change i would love to see, is to have some sort of capped paragon system per character, or a character specific tab, that you fill out prior to getting access to the "general" tabs and the points you have accumulated.


    Your first character, a Barb for exmaple, would have grind his Barb points and fill out his "barb tab", which could have stats like main stat(flat or %), LpfS, and other stats specific to a barb or STR toon. There coud be 50-100-X number of character points to grind before accessing, the other general tabs or main paragon system.


    Now with your barb, you've played enough to fill your barb tab and have grinded 600 general paragon points. You create an alt, a Wizard. once you hit 70, you'll need to grind the wizard points before getting acces to the 600 general paragon points.


    Hope it makes sense.

    Or, if you REALLY want to keep the lvling system hard, there is always the option to NOT use the paragon points. No point to taking that away from others when you already have an alternative.
    Posted in: Diablo III General Discussion
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    posted a message on Pig Sticker used by supports in groups

    Its only valid for the Monk, so Pig Sticker is not a support weapon, but a damage weapon.

    Posted in: Diablo III General Discussion
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    posted a message on Is progression too fast?

    One - Paragon 700 is VERY easy to get to, especially if you run a full group. Those people who got there that fast (beyond, of course, the "lolbot" comment) were running 4 man GR 55-60 within several hours of the start of S5, and you get a SHIT ton of lvls going up (Boosted a friend through a few GR 55s once, he went from 5 plvl to around 90 plvl in just 3 GR runs). Plvl 700 is just a number, and its a very low hanging number at that.


    Two - The season journy is not over. You were saying shit about S3, where you had to be able to do T6 to get the portrait. It took me all of 8 hours /played to get to that point. Unless you have terrible RNG, it will only take an average of 8 hours to get to T6 (Bit shorter now, yes).


    Three - If you REALLY want progression, play Hardcore. I use to knock hardcore off, saying it was only for masochists, but damn, I went ahead and made a HC this season, and its MUCH funner then softcore. Theres just something about knowing that a single mistake, or lagspike, can cause you to lose ALL of your progression that makes the game much more riveting.


    So, no. Your average player will put in ~50 /played hours in order to 90% finish up the season (Complete the FULL journey, none of that "stop at portrait/stash bullshit), and even more to completely finish the journy (a spot on the leaderboards, and all conquests both SC/HC)

    Posted in: Diablo III General Discussion
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    posted a message on Starting the Season 5 - Wizard or Demon Hunter?
    Quote from RealBizkit666»

    In my opinion, the Wizard:


    FlashFire build, and you faceroll the Tal'Rasha Set Dungeon.

    The conquest (Avarice) for getting 50m is very easy with that same FlashFire build.

    The grift 45 without set items conquest (The Thrill) is easy doable with a DMO-ish build.

    Further, you can also do the sprinter conquest the best with a wizard.

    Sprinter conquest can be done with a Crusader, Wiz, or DH. Wiz does have an advantage in that it can easy cross over barriers, but still.
    Wizard has the weakest starter set out of all of the classes (Firebirds, low damage outside of elites, no toughness), whereas DH can immediately down T6 with just two pieces (600% increased damage with a melee weapon), can down T7-8 with 4 pieces (Perma Shadow Cloak), and has extremely powerful single-target for T10 (Which allows you to quickly do ubers, and a number of T10 bounties).
    Wizard, however, has very strong late-game damage - Flashfire speed build can quickly do T10 rifts/bounty runs, and twister DMO wizard is THE best damage in GRs currently.
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestion] Optimistic idea for Paragon update.

    Very good set of changes, much better then all the people going "just nerf primary stat past X". A few points to make...


    Increased Globe/NG spawns - This greatly increases the power of globe builds, while helping out soloing at the same time.


    Follower Damage - I would remove this myself, mostly because of an Idea I had for increasing Follower power that makes it unneccesary (See http://us.battle.net/d3/en/forum/topic/19022402519?page=1)

    Shrine Duration - I, personally, would just un-nerf Gloves of Worship. When Gloves of Worship were nerfed, Rifts were the only form of end game, along with Ubers, and quickly getting 60 minutes on +25% to most things, as well as the huge bonus empowered gave, well, it was quite OP. Now, with GRs being the end-game, the value of 60 minute shrines isn't as powerful anymore, and can safely be implemented. I would instead change that to Pylon time, as it has an actual effect in the current end-game.


    Defense - Your defense slot is lacking imo. Only 4 stats, which meant that once you reached 800, you were basically done with it. I would move either the Life/Vit, or the regen stats from Resource into Defense. Also, note that ranged/melee damage reduction actually affects ALL sources of damage - Even affix damage are divided into either Melee or Ranged damage (Most ground-based effects, such as Molten, Plagued, Poison Enchanted, count as melee, whereas things like Mortar, Orbiter, and Thunderstorm count as ranged.


    Double mats - Very, VERY powerful when doing Rifts/Bounties. Basically a free Sages, that stacks with sages, yup.


    Increased pickup - why 7? Note that the default pickup radius is 5, which is basically whats directly underneath your feet. An extra pickup of 7 is basically the range that default HoTA can hit. I personally would put it at 25 (.5 per lvl).

    Posted in: Diablo III General Discussion
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    posted a message on 6pc Set vs Ancient Set rings

    For Firebirds, LoN will beat Firebirds at 6 ancient pieces pretty much, unless you are used to a playstyle where you get a shit ton of burned mobs following you for huge damage boost. So yea, 6 ancient pieces, use LoN over firebirds.


    It does not beat Delseres though at any level. As for Tel'Rasha, it entirely depends on the build you are doing.


    Generally, Arcane Orb, Energy Twister, Explosive Blast, and Wave of Force (Which nobody uses over the other 3) builds use Delseres. Archon builds use Vyrs (You need the set bonus for Archon to really work). Everything else can be divided into either LoN or Tel'Rasha.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on arcane dynamo + desintegrate

    Until you finish Disintegrate. For channeled spells, it lasts until you stop casting.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Can Invoker even handle GR70+?

    Hack is ~30% slower then Pig Sticker, and you already have 600% thorns damage per hit from 6 piece. Hack increases thorns damage dealt per hit to 700%, or a 16% increase overall in damage, which is worse then Pig Sticker's 30% faster attack speed. Finally, as mentioned, Pig Sticker rolls with an extra stat slot above other weapons - Hack has 6 stat slots. 1 of them is taken up by a secondary stat, 1 of them is taken up by a power, which only leaves you with 4 stats. Pig Sticker has 7 total stat slots - 5 of them are primary stats, with the other 2 taking the secondary slots - Unlike nearly all secondary slots though, Pig Sticker's secondaries will increase your damage done. While there aren't many Human type mobs in the game, something like 23% of all possible mob spawns in a GR are Beasts, which was likely increased with the addition of the new mob types (Which only added 3 new undead types, with everything else being qualified as a Beast). In addition, 3 Rift Guardians count as either a Human or Beast - Hamelin, Choker, Sand Shaper. I think Binder also counts as a beast, not sure.


    So, no. Hack is a decent starting weapon before you get 6 piece, but falls behind ANY dagger once you get 6 piece due to the increased attack speed from daggers over axes.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Vyrs set bugged?

    I'm going to take it that you mean toughness?


    200m toughness is actually the number where you can just barely survive GR 60-62. You still need to avoid heavy damage things, such as sentries, Grotesque explosions, ect.


    With the Swami (Which you should have as an Archon build), stacks last for a certain amount of time after leaving Archon - Archon itself only boosts damage by 20%+skills, whihc may be hard to notice.


    Also, you should realize that toughness/damage is a rough ballpark number, and not your actual damage output-TTL.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Celebrating Blizzards 25th Anniversary

    It would be nice if blizzard did a community event, but it would likely have been announced already. I bet they actually forgot bout it till the last minute when someone went "Hey, isn't today the 25th anniversary?"

    Posted in: Diablo III General Discussion
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