• 0

    posted a message on 2H swords.
    Quote from Yukata92»

    You lose one LoN multiplier if you wear a 2hand instead of Mh+Oh


    Which is made up for by the extra damage on the 2 hand. Going from 1200-1300% damage boost is a ~8% gain, whereas a 2 hand weapon has ~70% more damage on the weapon, and counting in attack speed, is generally ~18% damage gain. The question of dw vs 2 hand for LoN is not about the multiplier, but about the effects/damage boosts of the legendaries. There are FAR more combos that dw and give huge skill damage boosts then 2 handers giving boosts.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on what happened to the loot hunting?
    Quote from omfgkittens»

    what happened to the loot hunting? am i the only one missing the rush of hype when a leg dropped back in the day? is it all about paragon grind today?

    The loot hunting has been replaced by Ancient leg hunting. With the introduction of infinite GRs (And the ability to go high on the clearing spree), legendaries drop like candy, and only very rare legendaries (Wand of Woh, for instance) are "hunted".
    Posted in: Diablo III General Discussion
  • 0

    posted a message on LoN or Sets - what is your favorite?
    Quote from Booker64»

    LoN 100%! There is just so much diversity to these builds. I am just thinking if the damage was left at 800% per ancient compared to 100%' to where it was nerfed. Nobody would be playing with sets.

    Nobody would be playing with sets because sets would only have half the preformance. 800% per ancient= 104000% damage bonus to all skills. The highest damage multiplier provided by a set is currently Marauders, at a ~6000% damage boost (5 sentries that deal 600% skill damage per skill use, and provide a 600% multiplier per sentry to DH's skill). 1300% is around the amount provided by the majority of sets (With Wiz'DH being the exceptions, most damage multipliers grant anywhere from 900%->1500%)
    With the buffs to almost all sets next patch though, I do agree that it would be good to boost LoN to 1500% total damage boost.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on LoN or Sets - what is your favorite?
    Quote from aztec91x»

    Sets are stronger, making LoN good for niche builds, I guess. Unfortunately Wizard has Tal, which is just stronger, Monk gets better bonuses with Inna's and the problem with Crusaders will probably be addressed with a buff to sets. The damage has got a bit unreal, and personally I think this game needs a mass rebalancing. Ah, the good ol` days when I hit 10k dps and that was an achievement

    This isn't WoW, we have an infinite progression system, numbers are fine. I want to see them quadrillion numbers, yup yup.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 30 million units sold and nothing new?
    Quote from Shapookya»

    I agree, something new is overdue and I'm sure there is a reason why there is nothing, which is not "there is nothing". They're working on something big and it's simply not far enough to be revealed.


    Personally, I think there will not be a second expansion for D3. This game is 4 years old and at least 5 more years in development. It's old. It's old for us players but it's even older for the devs. A new game with a new engine and fresh ideas from scratch is what this franchise needs.

    And in the meantime, there will be patch support with balancing to sets and legendaries (buffing legendaries to enable more LoN builds), balancing of difficulties and maybe some small new stuff for adventure mode, like those little story events they made in 2.4.

    They learned so much from D3. Just look at how it started and how it is now. The D3 vision was fighting against a handful of enemies at a time, mostly. It was designed in a way where the player should feel vulnerable and weak. And they completely changed that. Now, the player feels like a god amongst men, like a powerhouse threshing through hordes of monsters. Exactly how a Hack&Slay should feel like. But the engine is made for that weak character who fights against three zombies, not for the god who wrecks a hundred enemies at once and you can feel that.

    I'm sure, with a new game and a new engine they would focus more on the "coolness factor" of characters and the gameplay.


    But maybe that's wishful thinking.


    edit: @omfgkittens:

    different dev teams working on different projects. You're basically saying the next Assassin's Creed comes a year later because of The Division..

    Its funny when you say "Fresh ideas from scratch", considering that Diablo 3 is currently unfinished in terms of plot. We have super Diablo, and we have the various Nephalem. Going into D4 with the SAME characters is NOT fresh idea.
    Also, these days, 5 years isn't much at all. There isn't much advancement in game engines beyond VR becoming a thing.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on LoN or Sets - what is your favorite?

    LoN is nice once you get the gear up, as its a "play your way" sorta thing.


    Sets are good for the gearing process. In addition, they help to provide a template.


    Personally, I would like LoN to be within 5% of sets. It's not a good feeling when a prefered playstyle thats reliant on a set is outpreformed by LoN. (Akkhans, Nats, ect)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Looking to complete last tier for xtra storage tab
    Quote from Bagstone»

    The TX rift in 4 minutes: Just do public T10 games. I did a few public T10 games yesterday - the first ever in years - and while they weren't too great, every now and then a high-level player joins that will have no issues in clearing it in less than 4 minutes. I strongly recommend to have Homing Pads ready and teleport out as quickly as possible when you have the feeling it was a fast rift, and you *will* get this quite fast.


    As for your solo rift, just keep upgrading gear and gems (especially your thorns gem) and you should be fine. Your thorns gem is only 42 but you're clearing 58 - so you should be able to get it to 55+ at least, which should allow you to clear GR60. You need those gems anyways for the season journey.


    If you have problems with the 90 second Diablo kill you could join a bounty group in a public game. Is Diablo still part of bounties? I think so, though I'm not sure. Anyways - I've never liked public games, but public TX bounty groups are actually relatively fast sometimes. Just keep an eye on the act 4 bounties and if Diablo is the bounty, wait until someone goes there and then just join in on the fight.


    And yes, the GR45 without sets items is certainly the easiest (and I'd argue the most fun) conquest. With your paragon and gems you should be able to get that relatively quick; just look at your collection of random legendary items and create some build that you think is fun and works with what you got in stash. Especially on crusader, with all those legendaries, this is a really fun conquest as you get to play some non-standard stuff.


    If you struggle with any of those there are plenty of communities and people willing to help out. I'm on EU and not NA so can't tell you what they're called, but maybe someone of our forum members will add you and help you or let you know what those communities are called. You could search for communities called "boost" or "powerleveling" or so or maybe even ask in any of the "rifting" communities if someone is willing to help you with a particular goal. Many players are so bored these days that doing stuff like this is a nice change of pace.

    Something to note is that the 50 mil gold conquest is literally the easiest of the three. I did mine on T7, just stacked a bit of gold find (Emerald+Leorics Crown, lvl 50 Hoarder, 50% in Paragon, and a 90% GF neck). Main thing is to go to either Ruins of Corvus/Pathway to Corvus, run through WITHOUT killing a single mob, make sure you spawn all the scarabs/open all the doors, and then tele out, go back in, plot your most efficient patch (Ruins of Corvus is pretty good with paths, it tends to have a nice loop you can go through), and then just start killing your way through it (On the T7 Corvus run, I got ~90 mil gold at the end of it, T7, so you can do it on T6 as well, given its only slightly below T7 for gold find). HC is just as easy.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on LF list with all new cosmetic rewards in 2.4.1

    So far only the Wings have been removed, pets are still in. You get everything from a wide variety of sources, uber bosses, bosses bosses, rift bosses, unique mobs, ect.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [PTR] Season 5 ended - Season 6 conquests info - Season 6 started on PTR!
    Quote from TheGaige»

    I guess they hate us solo players cause the'res only 2 conquests that are solo!

    Theres currently, what, 8 builds that can regulary do TX rifts with just ok density in 2 minutes? This will be a significantly easiser piece of cake then ever before.
    Guess ima have to roll DH, AGAIN. Although looks like I can do monk as well.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Should I stay on Expert difficulty for now?
    Quote from DrCox»

    idk this does not seem like fun to me at all. if you guys wish to be carried to in Torment X rifts i am more then willing to help you guys get geared out

    You can't carry non-70s in TX rifts, only T6
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Should I stay on Expert difficulty for now?

    Also, for best lvling, craft both a set of Cain's/Borns lvling gear, get a helmet with a socket, and put a ruby in it. All 3 of those combined will more or less double your lvling speed.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Should I stay on Expert difficulty for now?

    Going from Hard-Expert only grants a ~30% increase in xp gained, but a 60% increase in mob health gain (45% increase in mob damage gain). It is NEVER worth it to go to Expert. You go from Hard->Master (~120% increase in xp, ~130% increase in health/damage)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on I need help with my school project

    I completely did not know that the pocket calculator was a Japanese invention. Huh.

    Posted in: Off-Topic
  • 0

    posted a message on Greater Rift Guardians need to be redesigned or removed
    Quote from Ealyssa»

    Quote from chadwx»

    The risk reward for bosses isnt there in d3, in poe the harder the enemy the better the loot (and more loot). Guardians drop the same crap as a lvl 1 skel (aside from bloods). Its a really bad design


    That's, like, 100% wrong.
    Harder rifts means more loot, which means more chance to have something good (aka increasing your power). It also means without any randomness higher legendary gems which also directly increase your power. And last but not least, it means more XP thus more Paragon. And again, more power.
    So in fact harder the boss is, faster your character will progress. Period.
    Thats actually GR-lvl based, not boss difficulty based. Blizzard moved all the loot to the guardian, not the rift. Technically, at an equivalent lvl, Rifts rewards more overall legendaries/mats, ect. In addition, some guardians are easy as shit, whereas others are basically a wipe if you get them while pushing.
    A few of the outliers (Perdition, Perendi, few others) need to be toned down to be at the same difficulty lvl as, well, all the classes. Perdition, for instance, wrecks squishy ranged, whereas Perendi is a pain for melee to deal with. Theres only so many defensive abilities you can stack/utilize, eventually you reach your upper limits of toughness and no matter how well you can clear the rest of the GR, the guardians are an unscalable wall.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What would everyone like to see in 2.5?

    What I would like to see? Moving gems to Kunai's Cube. Further division of Kunai's Cube slots (Mainly armor split into 4 seperate categories. Belt/Bracers, Gloves/Shoulders, Chest/Legs, and Boots/Helm). New sets that utilize unused skills, such as Revenge/Overpower for barbs, Sacrifice/Mass Confusion for WDs, ect.


    A few minor things would be buffs to followers to make them more then unity bots, buff rifts to be competitive with GRs of the same equivalent lvl, ect.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.