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    posted a message on Demon Hunter E-DPS -- Blizzard Take Action --
    This is worrying, because DH already had the most difficult time killing Barbs in PvP. With barb passive life regen doubled, eDPS (especially ranged abilities) needs to go up an incredible amount to compensate.

    So now there's major eDPS issues in both PvE AND PvP.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [[ Inside the Developers' Heads ]]
    I feel that the loot system more or less fell apart because they give us too many affix rolls on items.

    IMO there should be multiple items considered as BiS per slot, in that items have a max of like 4 affixes on most slots. So for example:

    Dex, IAS, CritC, CritD would be considered BiS for one player, but

    Dex, CritC, CritD, AR could be considered BiS to another player.

    Vit, IAS, CritC, AR could be considered BiS to a third player.


    IMO the biggest issue with the system is we have hardly any choices to make, because we can just get items like:

    ​Dex, IAS, CritC, CritD, AR, Vit. Basically everything we want.


    In the first month+ of the game, I actually felt like we had pretty good gear diversity for a few reasons: 6 affix items were pretty rare, MF was a top priority stat, and the AH let us search 3 affixes at a time.

    This meant searching things like "MF, CritC, Dex" and TRYING to find something with 4 good affixes. It's not like now where you stick every good stat into the search box, then people wonder why there's no choices.
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter E-DPS -- Blizzard Take Action --


    DH CotA runs. Inefficient even when hitting a non-moving elite that has marked for death on it. The third clip where my monk with a 22.5k gold non-LS Skorn clears MP10 CotA faster than my DH is kind of sad and funny at the same time.

    -----

    Tried to find some various other threads on DH issues as well to link on the Blizzard forums.

    http://us.battle.net/d3/en/forum/topic/8569859805

    ^ Seems pretty clear that we've got some issues with various things aside from just eDPS. Things like DW have been broken since 1.0.4 with no attempts by Blizard to fix it. I've done tests on elites (WR/CotA), THEDONACE has done test on bosses (Ghom), and various other forum members have done tests on things like DE farming. DH is falling short in ALL of those categories.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter E-DPS -- Blizzard Take Action --

    ^ Decided to just record a quick video of my Monk in "Glass Cannon" gear.

    Spent half the time running around since 25k HP and 180 AR is a little low for MP10, and my CotA clear times are still decent compared to what DH are capable of.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter E-DPS -- Blizzard Take Action --
    Quote from Strafir

    Playing a barb or monk forces you into melee range of everything. You could literally have 1 billion DPS but without enough HP and Resistance you couldn't down anything. This is something a demon hunter never has to come to terms with especially with the passive 15% life steal buff. Granting a fast moving smoke screening ranged class the ability to pack the same punch as melees would clearly be unfair.

    I can farm MP10 CotA with less than 150k eHP on a Monk, and that's only with like 200k DPS.

    The melee classes can kite and avoid damage just fine if you wanted to put effort into doing so. People face tank because it's easier and raises eDPS due to higher DPS up-time. Not because it's required.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on PTR Patch Update - A Few Skill Updates
    Highly doubt that's the only DH buff coming :P
    Posted in: News & Announcements
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    posted a message on Is there a point in the DH class anymore?
    Thanks for linking the second video for me.

    I was actually surprised that my Monk still killed the elite at pretty much the same rate as my DH when wearing a 22,500 gold skorn with basically no gem, and having to pull back several times to avoid Arcane beams since I didn't even have LS. It was actually both funny and sad at the same time.

    It seems like Blizzard is paying a little more attention to the DH class now. We managed to get our first (since the release of the game) sticky threads on the US DH forums just a couple days ago.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Is there a point in the DH class anymore?
    Seems that at the very least Blizzard acknowledges that the forum thread I posted exists :)

    http://us.battle.net/d3/en/forum/topic/8569328143?page=2#31
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Is there a point in the DH class anymore?


    Didn't want to make a new thread just for this, though it's pretty relevant to this discussion. Basically a comparison of DH and Monk eDPS using mostly the same gear. For people that play multiple classes, you probably already know this. For players that have only played the DH class, this may hurt a little.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Is it just me or...
    Quote from Zuchi

    For survival, your Effective Hit Points (EHP) is really low, you want to get that increased to at least 450k. But hopefully if you increase your DPS, the 2.7% lifesteal on your butcher's sickle will be more useful around 100k dps mark. Your armor is good, but you need to increase your all resist a little to at least 550 or 600.

    I actually feel like stacking too much eHP is the biggest problem most players have. IMO stacking DPS pretty much always turns out more efficient than stacking eHP, because of how LS works. Plus if your DPS is high you can always farm lower MP faster, which turns out more efficient than farming higher MP slowly.

    I farm MP10 CotA at a little over 200k DPS and around 270k eHP (with some extra phys res) and only die maybe like 2-3 times per hour.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Over 170m exp/hour (AC2)
    Scorpion runs getting nerfed in 1.0.8. Make use of it while you still can :)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Is there a point in the DH class anymore?
    Quote from JuhnuTheGod

    So much noobs here, so much crying.

    I have 300k+ unbuffed dh, having 450allres/3600armor/55k life, I tank mp10 with ease using only sp. In my opinion, demon hunters are the best tanks because of high life steal and huge damage they deal.

    Gloom + echoing blast mines + thunder bola = invincible demon hunter.

    Tanking stuff has very little to do with farming efficiently. As a matter of a fact it's quite easy for any class to survive easily at MP10.

    When people pick a class like DH, they expect to kill stuff quickly (generally at range). Very few players choose the DH class to be a tank while other classes kill elites multiple times as fast.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Should AH's be removed from Diablo 3?
    While I voted for keeping both AH, I feel the real solution at this point is to keep both AH on the current server WHILE introducing a new server that is fully self found, as well as a trade (but no AH) server.

    While that would lower the number of players per server, it will increase the total player base of the game while giving options to play the way they enjoy it.

    Simply cutting the AH would cause D3 to lose many players, just like having both AH already caused D3 to lose many players.

    -----

    Alternatively Blizzard could fix the loot system in a way that makes the AH not detract from self finding gear, though this would take a lot more time/effort on Blizzard's end compared to simply making different servers. The main reason the AH seems like such an issue in the first place is because there are too many good items on it. Without a gear sink, it's pretty obvious that the value of self-found gear will drop quickly after each item patch.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Director Jay Wilson: Auction Houses 'really hurt' game
    One of the reasons Diablo 3's AH causes so much issues compared to AH in other games is also the fact that there is no reason to NOT use it.

    In normal real-world AHs, and other game AH there is at least a listing fee of some sort. D3's system simply makes flipping really attractive, since as long as you think it will go for 17.7% more than you buy it for (or $1 on RMAH), you can basically list it for free as many times as needed to sell it.

    Had Blizzard put in a listing fee, like 5% on the Buyout (or starting) price, several things would happen:

    1) Suddenly AH does have a risk, so there's more reason to play the game rather than the AH
    2) Players would price items to actually sell since they're getting dinged a % of the price they list it for

    Basically we'd have an AH that is used more FOR trading, rather than for piling up gold just for the hell of it. People would have to put starting prices at amount where someone would realistically bid on it. The AH would also have far less clutter, and people wouldn't relist items every 2 hours just so it turns up higher on new listing search results. It'd probably help server load quite a bit as well, so the AH would actually work properly.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson: Auction Houses 'really hurt' game
    I never really understood why people feel the loot drops are that bad. I mean it's clear that there are superior items on the AH, but it's not like the stuff you find isn't viable to use for beating the game either. People have beaten the earlier version of inferno on self found gear, and there are players doing high MPs fine on all self found gear now. The AH is simply a shortcut to make it easier, or to use less skill (more face tanking). I can't speak for other servers, but on Americas the AH was down more often than not for the first couple weeks of release, yet many players still did fine even on mostly self found gear.

    Ever since D3 came out, while farming Inferno Act 3, I would regularly sell direct upgrades for my character since I prioritized keeping the money rather then trying to deck out my character. I was definitely getting good drops back then. Based on my PayPal I believe it's somewhere along the lines of $3500 from May through July of mostly self found gear. I did began flipping items pretty regularly sometime after 1.0.4 hit though, as somewhere in the process of altering loot the drop chance went up too much, while quality went down quite a bit. In terms of the "drop quality AND quantity", I actually liked where it was at release, but many people complained about all sorts of things.

    As of now, loot quality was nerfed multiple times, to the point where farming is simply inefficient compared to flipping. Even though I still play D3, I think I've only found one $10 item (lacunis) this entire month. Pretty terrible from a loot perspective, though I still have fun playing.

    -----

    At this point, I really don't think it's possible to save the softcore economy. It's simply broken, and still without a loot sink of any sort for decent items. Personally, I'd like to see a self-found ladder server, ​ preferably cross region for a larger player base (sort of like PTRs).

    I don't think the AH itself is a bad idea, as it simply simplifies trading. So if trading is allowed in the game, I feel like the AH also has a spot in the game. However, I think a no-trade and no-AH ladder that resets regularly (maybe every 1-2 months) would be both fun and exciting, simply to see how many people manage to do MP10 on SELF-found gear in that time frame.

    I'm hoping Blizzard adds in some sort of separate server with a Ladder. While I'd appreciate ANY ladder system, I do wish they put in a self-found only one.
    Posted in: News & Announcements
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