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    posted a message on low level paragons joining t6 games!!!..
    The biggest problem I've found in public games is nobody wants to open the rift. Usually takes joining 4-5 games before I get one where someone actually opens the thing.

    Aside from that, public is overall pretty terrible still. Many players simply don't understand certain specs and just kick players, including some very good players that can already solo the 4man T6. it's so sad that it's actually funny sometimes.
    Posted in: Diablo III General Discussion
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    posted a message on Higher T-Levels inbound?
    higher T levels really aren't needed since there are greater rifts anyways.If they did make higher T levels, they should really make them unlimited like greater rifts.

    The moment they put in a max level, a majority of players are going to want to play at the max level. As a result the max level will get watered down to a point where it's like T6 is now. Or like how people literally played MP10 mashing 1-2 buttons.
    Posted in: Diablo III General Discussion
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    posted a message on What determines Greater Rift Keystone drop rate?
    did 5x t6 rifts to get one key. made it to lv 34 where i died a painful jailer death ~_~

    Small sample size, so i don't know, maybe just bad luck.
    Posted in: Diablo III General Discussion
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from BlackMamba24
    6 Piece Marauder Discussion - No need to elaborate on your choices just rank them 1-6 (1 being the best, 6 being the worst)

    Choices:

    • Fire Build with Sentry Damage Cindercoat
    • Fire Build with TnT
    • Fire build with Magefist
    • Fire Build with Hexing Pants
    • Physical Build with TnT
    • Physical Build with Hexing Pants
    1) Fire Cinder / Fire Magefist

    2) Phys TnT

    Not really convinced on the rest from that list. Not sure why 6p SoJ/Unity isn't on the list, and Augs not on the list either. Might be worth putting garwolf on the list for next patch as it may find a spot for greater rifts as well.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from bigsquirrel1117
    Fire builds are honestly great for those who havnt gotten to T6 sub 10 yet.. try to get their with a fire build and you need to get lucky with the packs, density, and way to many other things to make fire > phys.. phys turrets are by far the DH end game for anything efficient in T6.
    Practically all my runs, including long 6 level ones are sub-10 minutes as fire (start to killing rift guardian, not including all the stuff after). The last time i recall even getting over 10 minutes as fire was when I was testing calamity (which sucked incredibly terribly). Good (1 floor) rifts are already at around 6-7 minutes, with a few under 6 minutes.

    On another note, back when I played physical, with worse gear than I have now, runs were already around the 10 minute mark.

    Physical, with the right taskers *might* be better than fire. I can't really test. However, 10 minutes is incredibly easy a fire.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Set items drop rate To low
    I have 640 rifts completed, most being t3-t4, and haven't managed to get 4p of any class set yet ~_~

    Some of the players I occasionally play with already finished 4p sets with less than half the runs. it's really just how random works.

    If anything maybe set items are too random, but I don't think it's a too low issue. I think they are actually too high on average, just that some people get screwed by RNG. If there was trading, bad roll set items would be pretty much free, because there are actually a ton of them floating around.
    Posted in: Diablo III General Discussion
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    posted a message on Forgotten Souls
    I find that it's more like too many forgotten souls. The real issue is gold since it keeps increasing with more enchants.
    Posted in: Diablo III General Discussion
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    posted a message on Doesn't it bother you that there will be no OP legendaries?
    Hoping they nerf quite a few other OP (possibly bugged) items as well to be in line with other stuff.
    Posted in: Diablo III General Discussion
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    posted a message on How to bring the damages, Monk style!
    Is that actually good damage for a monk? I know the sample size for runs is 1 video here, but 8+ minutes seems pretty slow for a rift.

    I just leveled my monk to 70 last night, and haven't been able to find any sort of build I really like on it yet.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Legendary found per hour.
    Didn't keep track, but for whatever reason(s) I'm getting more on lower torment levels on a run for run basis, not even counting the fact that higher torment levels take more time.
    Posted in: Diablo III General Discussion
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    posted a message on 1b+ exp/hr solo. CotA exp too high?
    CotA has nearly always been a popular farm spot, but in 2.0 the exp seems really high relative to other zones.

    https://www.youtube.com/watch?v=kRr68458jfw

    that's 40 million exp in a little over a minute. With no buffs and average luck, keeping 1b+ exp/hr seems pretty doable. And I'm still doing T5 since i'm not geared for T6.

    In comparison, I can barely do like 700m exp/hour rates in KD2, and can only run like T4 there since mobs hit harder.

    -----

    Did a bit more testing and timed a full level (154->155) which took less than 13 minutes, lol.
    Posted in: Diablo III General Discussion
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    posted a message on 2.01 monk builds
    Been doing T5CotA with some EP, SW:Cyclone, Crippling wave stuff.

    Got some pretty rediculous runs, like 40 million exp in a little over a minute when everything goes right, LOL.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on PTR 2.01. Master level, is was too easy, like hear from others

    Torment 70 on a lv 60 felt "do-able" but VERY difficult when I tried it. Certain affixes need an incredible amount of space to kite, and some of the new ones were one shot deaths from pretty far away. They *can" be out-ranged, but not with a fast affix. They'd be able to get close enough for the split second needed to pull off a 1-shot.

    No idea on Torment 60, but I'm hoping it's at least MP10+. Torment 70 was hard enough that it really can't even be compared to MP10.

    Posted in: Diablo III General Discussion
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    posted a message on master 60 vs master 70

    I found Masters 70 to be pretty fun as a lv60 DH, aside from some of the new affixes that guarantee instant damage. Those affixes were pretty much instant death for me, and the only way I could beat them without dieing was edge/offscreen attacking them - which meant those fights took a hell of a long time. I use CA as my hatred spender, so the max range is lower than the safe range of getting 1-shot by those affixes. Reflect packs were also quite ridiculous, as it was rather difficult to get the healing needed to stay alive.

    The stats I have on PTR are 198.5k DPS, 322k toughness, and 2316 healing. I think it would feel better at around 250-300k dps, though higher will lessen the fun as you'll be closer to approaching the "faceroll mode'". My guess is i need quite a bit more toughness to avoid the instant 1-shot for some of those new affixes, have no idea on the actual number needed. Healing amount was pretty much all talent points, and tied with health globes it seemed like a non-issue.

    Posted in: Diablo III General Discussion
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    posted a message on Blizzard needs to make another game that you can sell items for real money.
    While selling stuff I found on the RMAH was the "most fun" thing I did in D3 for a while, I STILL have to attribute that mostly to D3's lack of challenging content rather than farming loot actually being that fun. Regardless of the thousands of dollars I got from drops, and the thousands I got from flips, I'd rather have had none of that, and have a well made properly balanced game instead.

    Basically, the RMAH is good when the end-game sucks (or doesn't really exist).

    Which also means, either RoS gets it right and the gameplay itself is good, or it's going to see even less players than in the current version of D3 a couple months after launch.
    Posted in: Diablo III General Discussion
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