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Jul 7, 2014The biggest problem I've found in public games is nobody wants to open the rift. Usually takes joining 4-5 games before I get one where someone actually opens the thing.Posted in: Diablo III General Discussion
Aside from that, public is overall pretty terrible still. Many players simply don't understand certain specs and just kick players, including some very good players that can already solo the 4man T6. it's so sad that it's actually funny sometimes.
Jun 27, 2014higher T levels really aren't needed since there are greater rifts anyways.If they did make higher T levels, they should really make them unlimited like greater rifts.Posted in: Diablo III General Discussion
The moment they put in a max level, a majority of players are going to want to play at the max level. As a result the max level will get watered down to a point where it's like T6 is now. Or like how people literally played MP10 mashing 1-2 buttons.
Jun 21, 2014TianZi posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)Posted in: Demon Hunter: The Dreadlands
1) Fire Cinder / Fire MagefistQuote from BlackMamba246 Piece Marauder Discussion - No need to elaborate on your choices just rank them 1-6 (1 being the best, 6 being the worst)
- Fire Build with Sentry Damage Cindercoat
- Fire Build with TnT
- Fire build with Magefist
- Fire Build with Hexing Pants
- Physical Build with TnT
- Physical Build with Hexing Pants
2) Phys TnT
Not really convinced on the rest from that list. Not sure why 6p SoJ/Unity isn't on the list, and Augs not on the list either. Might be worth putting garwolf on the list for next patch as it may find a spot for greater rifts as well.
Jun 3, 2014Posted in: Demon Hunter: The Dreadlands
Practically all my runs, including long 6 level ones are sub-10 minutes as fire (start to killing rift guardian, not including all the stuff after). The last time i recall even getting over 10 minutes as fire was when I was testing calamity (which sucked incredibly terribly). Good (1 floor) rifts are already at around 6-7 minutes, with a few under 6 minutes.Quote from bigsquirrel1117Fire builds are honestly great for those who havnt gotten to T6 sub 10 yet.. try to get their with a fire build and you need to get lucky with the packs, density, and way to many other things to make fire > phys.. phys turrets are by far the DH end game for anything efficient in T6.
On another note, back when I played physical, with worse gear than I have now, runs were already around the 10 minute mark.
Physical, with the right taskers *might* be better than fire. I can't really test. However, 10 minutes is incredibly easy a fire.
May 3, 2014I have 640 rifts completed, most being t3-t4, and haven't managed to get 4p of any class set yet ~_~Posted in: Diablo III General Discussion
Some of the players I occasionally play with already finished 4p sets with less than half the runs. it's really just how random works.
If anything maybe set items are too random, but I don't think it's a too low issue. I think they are actually too high on average, just that some people get screwed by RNG. If there was trading, bad roll set items would be pretty much free, because there are actually a ton of them floating around.
Apr 17, 2014TianZi posted a message on Doesn't it bother you that there will be no OP legendaries?Hoping they nerf quite a few other OP (possibly bugged) items as well to be in line with other stuff.Posted in: Diablo III General Discussion
Apr 17, 2014Is that actually good damage for a monk? I know the sample size for runs is 1 video here, but 8+ minutes seems pretty slow for a rift.Posted in: Monk: The Inner Sanctuary
I just leveled my monk to 70 last night, and haven't been able to find any sort of build I really like on it yet.
Mar 2, 2014CotA has nearly always been a popular farm spot, but in 2.0 the exp seems really high relative to other zones.Posted in: Diablo III General Discussion
that's 40 million exp in a little over a minute. With no buffs and average luck, keeping 1b+ exp/hr seems pretty doable. And I'm still doing T5 since i'm not geared for T6.
In comparison, I can barely do like 700m exp/hour rates in KD2, and can only run like T4 there since mobs hit harder.
Did a bit more testing and timed a full level (154->155) which took less than 13 minutes, lol.
Jan 15, 2014TianZi posted a message on PTR 2.01. Master level, is was too easy, like hear from othersPosted in: Diablo III General Discussion
Torment 70 on a lv 60 felt "do-able" but VERY difficult when I tried it. Certain affixes need an incredible amount of space to kite, and some of the new ones were one shot deaths from pretty far away. They *can" be out-ranged, but not with a fast affix. They'd be able to get close enough for the split second needed to pull off a 1-shot.
No idea on Torment 60, but I'm hoping it's at least MP10+. Torment 70 was hard enough that it really can't even be compared to MP10.
Dec 16, 2013Posted in: Diablo III General Discussion
I found Masters 70 to be pretty fun as a lv60 DH, aside from some of the new affixes that guarantee instant damage. Those affixes were pretty much instant death for me, and the only way I could beat them without dieing was edge/offscreen attacking them - which meant those fights took a hell of a long time. I use CA as my hatred spender, so the max range is lower than the safe range of getting 1-shot by those affixes. Reflect packs were also quite ridiculous, as it was rather difficult to get the healing needed to stay alive.
The stats I have on PTR are 198.5k DPS, 322k toughness, and 2316 healing. I think it would feel better at around 250-300k dps, though higher will lessen the fun as you'll be closer to approaching the "faceroll mode'". My guess is i need quite a bit more toughness to avoid the instant 1-shot for some of those new affixes, have no idea on the actual number needed. Healing amount was pretty much all talent points, and tied with health globes it seemed like a non-issue.
Dec 2, 2013TianZi posted a message on Blizzard needs to make another game that you can sell items for real money.While selling stuff I found on the RMAH was the "most fun" thing I did in D3 for a while, I STILL have to attribute that mostly to D3's lack of challenging content rather than farming loot actually being that fun. Regardless of the thousands of dollars I got from drops, and the thousands I got from flips, I'd rather have had none of that, and have a well made properly balanced game instead.Posted in: Diablo III General Discussion
Basically, the RMAH is good when the end-game sucks (or doesn't really exist).
Which also means, either RoS gets it right and the gameplay itself is good, or it's going to see even less players than in the current version of D3 a couple months after launch.
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Nov 6, 2017Posted in: News
Hopefully D3v, similar to how they are finally making a vanilla version of WoW. Would be interesting to see how many players truly liked the original version of D3 more than the current version. At least it would give them some more solid info on player preferences before they make D4.
Sep 17, 2015TianZi posted a message on Rank #1 Barbarian Clear, Zero Crit Shenlong's MonkPosted in: News
I ran a somewhat similar build earlier in the season, but without BP or partheons. I preferred using unity + strongarms. Had some differences in skills as well. Overall didn't feel competitive to U6 though, so eventually just re-gered that monk into a simple gen build with sages to farm my DBs while doing Grift with the regular U6 setup.
Sep 3, 2015Posted in: News
That answer on multiplayer vs single player is really kind of sad. Their perspective is placed entirely around friends, when in reality many people that enjoy single player need to join public games or screw with their real life schedule in order to play in groups.
It's not just more efficient, it's that 4 players that are terrible at the game would be more efficient than the best player in the world solo'ing.
If your friends aren't on, you shouldn't have to add random players into your party to stay semi-competitive.
The gap is just way too large. I mean why is there even a solo leader board when all the solo players are in groups to gain the gear and paragon exp that they use in solo.
Jun 23, 2015Posted in: News
i kinda disagree ..the leveling process, yes it feels nice, but it is something what you should only do once.. you go through whatever you want and you are done (if you like it, you DO HAVE the option to do it again).., if you were forced to lvl up every single character through story mode with no boost etc.. i guarantee that there would be much more ppl complaining..
I think leveling should be completely removed from seasons. However, if leveling is staying in the game than it should be relevant, and about finding the right gear and skill to level. The start of the season went like this:
Spend like 5-7 hours to level
Take like 3-5 hours to gear enough to farm T6
Do Grifts over and over again
The leveling right now wastes more time than gearing your character for the highest content outside of GRifts. It's clear that the whole game revolves around GRifts. So if leveling is going to be a thing, it needs to be relevant rather than just a pointless time sink. Otherwise they would be better off just starting players at 70 and just let them start GRifting.
Jun 23, 2015Posted in: News
Something to keep in mind is that it's pretty much impossible to keep D3 as a truly competitive game. The main reason is that it's a loot hunt game, meaning loot has to be worth farming for. Same goes with paragon exp. At the same time, anytime players stats are no longer equal, skill become less and less important, while luck and amount of time played becomes more and more important.
When you look at competitive games, the playing field is nearly even for all players. Differences go as far as cosmetics, and that's about it. D3 has too many layers of separation between player base. Looking at just armor you have:
Right set non ancient, wrong rolls
Right set non ancient, right rolls, low rolls
Right set non ancient, right rolls, high rolls
Then on top of that you have the whole thing in ancient form. And then there's weapons, following a similar pattern. Paragon levels is one more level of character disparity between players. Realistically people can't compete out of their own gearing category, which leaves that game so better gear = gets further. Skill only really matters assuming gearing requirement is met.
Basically every time the loot hunt is improved (hellfire amulet, ancient items, etc) the competitive aspect of the game is worsened due to the larger gear disparity. Improving the loot hunt and making the game more competitive really can't go hand in hand unless there is a competitive aspect that doesn't account for player gear and paragon points. And if something like that were to happen, there likely would be no point farming gear.
May 3, 2015TianZi posted a message on Patch 2.2 Discussion, Blizzcon Contests, Solo Key Farming BarbPosted in: News
D3 at launch was by far my favorite version of D3. I played a DH back then.
The game now is definitely better than it was a few months back, but far from being my favorite version of D3.
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