Hopefully D3v, similar to how they are finally making a vanilla version of WoW. Would be interesting to see how many players truly liked the original version of D3 more than the current version. At least it would give them some more solid info on player preferences before they make D4.
- TianZi
- Registered User
-
Member for 11 years, 3 months, and 19 days
Last active Wed, Jan, 23 2019 02:28:11
- 1 Follower
- 210 Total Posts
- 18 Thanks
-
Sep 17, 2015TianZi posted a message on Rank #1 Barbarian Clear, Zero Crit Shenlong's MonkPosted in: News
I ran a somewhat similar build earlier in the season, but without BP or partheons. I preferred using unity + strongarms. Had some differences in skills as well. Overall didn't feel competitive to U6 though, so eventually just re-gered that monk into a simple gen build with sages to farm my DBs while doing Grift with the regular U6 setup.
-
Sep 3, 2015TianZi posted a message on Reddit Q&A Round-upPosted in: News
That answer on multiplayer vs single player is really kind of sad. Their perspective is placed entirely around friends, when in reality many people that enjoy single player need to join public games or screw with their real life schedule in order to play in groups.
It's not just more efficient, it's that 4 players that are terrible at the game would be more efficient than the best player in the world solo'ing.
If your friends aren't on, you shouldn't have to add random players into your party to stay semi-competitive.
The gap is just way too large. I mean why is there even a solo leader board when all the solo players are in groups to gain the gear and paragon exp that they use in solo.
-
Jun 23, 2015TianZi posted a message on Patch 2.3 Preview and PTRPosted in: News
To be completely honest, I wasn't expecting very many big changes in the near future. What makes it more interesting is that so many big changes are all being put into the same patch.
Hope they pull it off well.
-
Jun 23, 2015TianZi posted a message on D3's Biggest Problems?Posted in: News
i kinda disagree ..the leveling process, yes it feels nice, but it is something what you should only do once.. you go through whatever you want and you are done (if you like it, you DO HAVE the option to do it again).., if you were forced to lvl up every single character through story mode with no boost etc.. i guarantee that there would be much more ppl complaining..
I think leveling should be completely removed from seasons. However, if leveling is staying in the game than it should be relevant, and about finding the right gear and skill to level. The start of the season went like this:
Spend like 5-7 hours to level
Take like 3-5 hours to gear enough to farm T6
Do Grifts over and over again
The leveling right now wastes more time than gearing your character for the highest content outside of GRifts. It's clear that the whole game revolves around GRifts. So if leveling is going to be a thing, it needs to be relevant rather than just a pointless time sink. Otherwise they would be better off just starting players at 70 and just let them start GRifting.
-
Jun 23, 2015TianZi posted a message on D3's Biggest Problems?Posted in: News
Something to keep in mind is that it's pretty much impossible to keep D3 as a truly competitive game. The main reason is that it's a loot hunt game, meaning loot has to be worth farming for. Same goes with paragon exp. At the same time, anytime players stats are no longer equal, skill become less and less important, while luck and amount of time played becomes more and more important.
When you look at competitive games, the playing field is nearly even for all players. Differences go as far as cosmetics, and that's about it. D3 has too many layers of separation between player base. Looking at just armor you have:
No set
Wrong set
Right set non ancient, wrong rolls
Right set non ancient, right rolls, low rolls
Right set non ancient, right rolls, high rolls
Then on top of that you have the whole thing in ancient form. And then there's weapons, following a similar pattern. Paragon levels is one more level of character disparity between players. Realistically people can't compete out of their own gearing category, which leaves that game so better gear = gets further. Skill only really matters assuming gearing requirement is met.
Basically every time the loot hunt is improved (hellfire amulet, ancient items, etc) the competitive aspect of the game is worsened due to the larger gear disparity. Improving the loot hunt and making the game more competitive really can't go hand in hand unless there is a competitive aspect that doesn't account for player gear and paragon points. And if something like that were to happen, there likely would be no point farming gear.
-
May 3, 2015TianZi posted a message on Patch 2.2 Discussion, Blizzcon Contests, Solo Key Farming BarbPosted in: News
D3 at launch was by far my favorite version of D3. I played a DH back then.
The game now is definitely better than it was a few months back, but far from being my favorite version of D3.
- To post a comment, please login or register a new account.
0
I think one of the big issues is that the legendaries, even "bad" legendaries are just too good (and drop too often) for the content available. So you end up with every player wearing some random crappy roll legendaries since said crappy roll legendary comes with better base stats than 99% of rares.
When I was playing in group games, nearly every player I saw was wearing like 80%+ legendaries. That pretty much makes the legendaries not so "legendary". To me I'd rather have it more like at launch where players were mostly wearing rares, and when you actually see someone wearing a legendary it was usually something actually good, special, and rare. I'm sure many people don't agree with this though, afterall games like WoW basically have every player wearing full epics compared to the early days in WoW where we wore instance blues and seeing a player with 1-2 epics was actually "epic".
As for NV, I actually think it should be on a time-based system rather than the reset on new game system. So we'd have NV with really high limits (like 500 or something) where you'd gain stacks on elite kills and lose stacks over time (maybe like -1 stack per 5 minutes) and also lose a certain of stacks on log-out. That way players can play however they want, such as extended runs OR just farming certain zone. However, they'd also be able to take breaks like even hours and just lose a bunch of stacks rather than fully resetting to 0. This would also help to fix the issue where many zones are simply lacking in numbers of elites.
0
I think it's possible that it favors eHP score too much, even though in reality DPS can just kill mobs before they have the time to do much damage. It also probably doesn't account for Phys Resist being better than other resists since most incoming unavoidable damage is physical.
Another things is it shows my garbage barb with a 1215 dps skorn (which it shows as orange) as mp6 when mp6 isn't efficient for it. While I *can* farm up to like mp9 on it, it's really only truly efficient at like 4-5. Also shows my pretty bad barb shoulders/belt as orange as well when they should probably be like yellow.
I like the concept of the site, but feel like it needs adjustments for better accuracy if possible.
Thinking about buying a new account to play some D3 again, just a little hesitant because I was never able to find out from Blizz why I actually got banned the first time. I'd probably use your site to decide crafting priorities since it seems to do a good job at rating those items.
0
0
Originally Posted by (Blue Tracker / Official Forums)
http://us.battle.net/d3/en/forum/topic/8796572366#15
It's funny how Blizzard posters try to act friendly, yet at the end they simply don't follow through with what they say. It's now Tuesday night here and I still haven't gotten any sort of "follow up" through email or ticket response. Not even a response saying they need more time or anything.
Why do they even say they're going to follow up if they aren't. It's ridiculous that they just randomly ban people, and constantly avoid contact with the player after that.
0
Wish I had duped, got banned for it, then just make a new account as a result of me @#$%ing up. Instead I get banned for no reason because other people though it'd be funny to dupe gold and buy gems with duped gold... So I'm down about $700-800 because of other player's mistakes. The only hint I even got was gems going from 20m -> 80-90m each, though at the same time I felt that change was a reflection of the new change in gold pricing.
0
I've bought gems and sold them on RMAH somewhat regularly over the past 3 or so months. However, it was generally more like $20 of gems at a time to reduce RMAH balance and get gold. This time I spent ALL my RMAH balance simply because I thought the change in floor price of legit gold caused gems to temporarily change in price right after the patch was released. Gems were going for around 80-100m when I sold the, they weren't the 200m or whatever people claim they eventually went up to.
Yea, it's looking like a perma ban now, as I get the error 52 message now. As far as I know of the friends on my friends list, I'm the only one that got the perma ban for only selling gems. A friend that duped gold once got perma ban, though he did say he duped once to test it out.
It's actually my second time getting suspended for selling gems as well, though the first time Blizzard un-suspended me telling me that what I was doing is fine (buying gems from RMAH to sell on gold AH). That was roughly a month ago. Maybe that has something to do with the ban this time since it was technically my second suspension in a short period of time, even if Blizzard admit the first ban was a mistake. Blizzard won't tell me any reason aside from being somehow linked to the duping incident. I had a few other friends who sold gems as well, but they didn't sell such a large quantity of gems. Some of them didn't even get a temporary suspend though, and got to keep the gold they made.
0
I made an attempt at it, getting back the most generic response possible from Customer Service Rep Whimso:
The details from my email don't tell me anything, or even why I was banned:
I made some pretty good friends from both the Blizzard forums, my YouTube channel, and friends from previous Blizzard games which already offered helping me re-gear to as good gear as what I wore in my videos, so simply getting back into the game really is no issues aside from paying $60 on a new account. However, I'm still really undecided what I want to do from here, as I simply can not understand why Blizzard handled things the way they did. The thing is their "careful review" is absolute bullshit. I mean they can look at my RMAH sale, Gold AH sales, and see exactly what I did, which didn't involve duping gold.
Meanwhile, we have people that pull off things like this, and somehow manage to remain un-banned. Nothing against they guy, but he really deserves a rollback, LOL. I'm almost certain that their "careful review" involved a script coded more poorly than black weapon damage and +%elemental damage, which results in the wrong people getting bans/rollbacks.
http://tinypic.com/view.php?pic=30ll1zo&s=5
^ Has 444 BILLION gold after the bans/rollback, and streaming it. How careful could the review possibly be?
0
So now I'm down $182.30 from buying gems, with my accounts banned with like $600-700 of items on it, and unable to even get a ticket response to answer what they think I did wrong that deserves a ban.
Figured they'ed ban dupers, but banned for selling gems is pretty ridiculous.
0
I never played D2, but by 2012 standards, D3 is already quite successful. Back 10+ years ago there were very limited choices of games, so when something good for it's time (such as D2) comes out, it makes sense that people will play it for a long time.
Now there are many more games that come out every month, and for D3 to even retain the number of players it has now, I'd say it's already a success. I'm not even talking about the original sales numbers, but just the number of people that still play it nearly a year after release.
0
During the first 3-4 or so months of Diablo 3, farming WAS worth it. Content was a little more challenging, so not everyone could do it. That meant:
1) Not everyone can do it
2) AH wasn't flooded with items
For me, the problem now is that everyone can farm items, which means: relative to other players, the drops I find aren't nearly as good anymore. And since there's a flood of items on the AH, a lot of them are regularly posted at ridiculously low easily flip-able prices.
So those 2 factors combined basically means that flipping is just more effective than farming. The only situation where farming would be a faster way for me to make gold again is when content is difficult enough that not everyone can do it at super speeds. As long as there is such a large amount of loot being found, there will be a constant supply of underpriced items on the AH.
-----
With that being said, I'm actually sure that I've found more than enough self-found items to have done MP10 on Barb, Monk, or DH had I kept all the items I've found. To me, I'd have to say the drops really aren't that bad. It's just that flipping is that much better. Also since I didn't keep and use my self found gear, I'd have to say the items I found and sold last month are worth like TWICE the total of the gear that I'm wearing. Which says a lot about how I don't even care about getting better gear because the content doesn't require better gear.
Farming in this game is just simply too easy and requires too little gear. Using a bit a strategy and ~85m worth of gear including gems, I've already gotten farming rates higher than many people that are wearing Billions of gold worth of gear. Which of course brings us to the point where it's pretty obvious that better gear doesn't do much in this game aside from showing off to friends.
0
I'm not sure about prices on EU, but here on America AH you would be able to get some pretty cheap/easy stat points by getting a high dex/vit chest and a AR belt instead of getting AR on the chest.
0
0
Video done from a Monk perspective. However, the playstyle of constantly moving can be applied to all classes.
One of the most important and most overlooked things about games in general is playstyle. Often people talk about builds and gear, while not talking much about playstyle. In many cases it's not even about where you farm, or what you farm, but rather HOW you farm.
After quite a bit of testing, I'm able to get near 4k kills/hour on MP10 CotA while still killing the elite pack. I'm actually maintaining quite a bit higher kills/hour than players in better gear, simply because of how I'm playing. The other benefit is I can do it, quite well at that, while wearing relatively low eHP gear.
It seems that many players seem to think the game revolves solely around gear, when strategy and play style can make an even bigger impact on farming efficiency. There's obviously some level of gear required, but I was able to do some MP10 CotA at a fairly good kill rate using this playstyle with a fairly low budget gear set (under 100m for gear+gems, no BoA):
0
Not even a bad trifecta ~_~
0
However, the rest of the ideas in the post are fairly solid ideas. Some of them have actually been discussed before, like upgrading items while making them account bound.