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    posted a message on The Ultimate Sacrifice
    Quote from ThumTrick

    Sorry, let me rephrase - I think this would add meaning where meaning is lacking. In D2 there were multiple reasons to level new characters. In D3, no matter how you slice it, there aren't. You might level a new character so that you can keep a different build ready to go, or you want to have both a male and female character, but that's about it. And there's nothing wrong with the way it is. This would just give one more reason to reroll and could be considered an advanced crafting mechanic.

    What exactly were the multiple reasons to level new characters in D2 that are lacking in D3? I can really only think of two: 1) You screwed up your build, although this was eventually removed as a reason to reroll with the respecs, and 2) You play on ladder, and the ladder was just reset. Well, I don't know if you realize this, but the majority of D2 players did not play on ladder, and if they did, they switched over to non-ladder once the ladder was reset so they could keep playing with the characters they had already leveled. I suspect that most of the people knowledgeable enough about the game to be posting here played on ladder, and leveled new characters after each reset (which, by the way, didn't happen until several YEARS after the game was launched), but places like this forum are not exactly representative of the entire playerbase.
    Posted in: Diablo III General Discussion
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    posted a message on The Ultimate Sacrifice
    Quote from Mienta

    Quote from ThumTrick

    With all of this talk about ladders and mechanics to incent replayability… it got me thinking about what might make me personally roll a new character. Ladders are cool and all, but it’s not really for me.

    I think they should implemented some sort of “sacrifice” mechanic in which you could more or less salvage your character for extremely rare crafting materials or gems.

    Something about a crafting recipe with the ingredient “the heart of a barbarian” seems really cool to me. “the eye of a demon hunter”? “the mind of a wizard”?

    Come on, tell me that doesn’t sound cool…

    That really doesn't sound cool.

    I guess what you're suggesting is that the character had to be levelled to some specific level, before this option became available?
    This wouldn't accomplish anything, but forcing people to create characters which they knew would be destroyed as soon as they hit lvl x.
    To lvl a character you know wont be used for anything but an ingredient wont be fun, it will be a totally meaningless timesink for the sake of... yeah, just a timesink.

    Doesn't at all sound like a thing Blizzard would implement.

    I was going to say something similar, but couldn't really state it any better than Mienta. I agree completely.
    Posted in: Diablo III General Discussion
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    posted a message on skipping cutscenes
    Quote from Yerond

    I doubt it. I'd advise to play through normal solo, as I will, to get the full story experience, and then join others

    This.


    Quote from keranov

    Yeah, I got frustrated when ppl in my game started canceling my dialogue and cutscenes. I decided to go solo through normal so I can enjoy the story to the fullest.

    And this.
    Posted in: Diablo III General Discussion
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    posted a message on So i heard that Inferno was gona be hard...
    I love it! If all goes well this game should be around for many years, so it's a very good thing if it takes a lot of time and work in order to beat the highest difficulty. I'm not actually that curious to see what fraction of players eventually beat Inferno, I'm more curious to see what fraction MAKE IT to Inferno. To me that will be the more interesting measure of the difficulty of this game.

    EDIT: Wasn't there also some quote from Jay Wilson about how the difficulty was set by tuning Inferno so that only the best in-house gamers thought the difficulty was correct, and then doubling it? A quick google search turned up other references to the quote but not the quote itself, which is making me wonder if it was ever a real quote to begin with.
    Posted in: Diablo III General Discussion
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    posted a message on New Character Tips
    Take the small amount of extra time necessary to pick up all the gold stacks that drop, even if you have to spend 3 extra seconds walking across the screen to get them. From my limited beta experience plus everything Blizzard has been saying, gold will be in high demand. One of the Blizzard videos even has developers mentioning that the single biggest drop they wanted when trying to play Inferno was gold for repair costs.
    Posted in: Diablo III General Discussion
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    posted a message on Playing from 00:01 or... just taking it easy?
    I'll be going to bed the night of May 14th at a normal time, getting up on the morning of the 15th, and starting to play, since I don't need to work that day. My reasoning for this rather than staying up all night is as follows:

    I am located on the east coast of the US, I can't even decrypt and install the game until 3 am. Let's assume those steps plus downloading the day 1 patch takes 1 hour. Now it's 4 am. Now let's assume the servers have their usual glitches in the first few hours due to the huge numbers of people trying to connect all at once. Assuming it takes another hour to get all those glitches sorted out (actually it could be longer), it's 5 AM before I can really start playing. 6 AM at least before I beat the Skeleton King and start to see new content (and probably more like 7 AM). So I've stayed up all night, I'm starting to fight to stay awake, and I'm only just beginning to see new content? No thanks.

    I'll get up sometime in the morning, install the game and download the patch, and play all day. That way I have most of a full day where I am not at all tired to explore new content. I've waited more than a decade for this game, I can wait one more night and get a decent amount of sleep. For me there is no rush anyway, since the first time through normal I will be playing solo and taking my time in order to immerse myself in the story as much as possible.
    Posted in: Diablo III General Discussion
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    posted a message on Yet another lurker steps into the light
    Quote from Nivius

    welcome to the forums RMrulz!

    what will be your first class?
    what build?

    :)

    I'm about 90% certain that my first class will be a wizard, since I tend to enjoy casters more than melee attackers. I didn't have a beta key, though, so my only hands-on experimentation was in the open beta, so I didn't really have enough time to get a good feel for each class. I will probably play each class at least through Act 1 before deciding for certain which to take the rest of the way first. So for now 90% certain wizard.

    As for the build, I really have no idea. I keep playing around with the skill calculator but haven't even come close to one build I'm happy with. I really need to experiment in the game before I know which skills will best fit my style of play, which is a tendency to turtle and take things slowly and carefully rather than focus on maximizing damage at the expense of survivability.
    Posted in: Introduction
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    posted a message on Yet another lurker steps into the light
    Hello - just a short post to introduce myself. I've lurked here for awhile, but with release only a few weeks away I might try to take a more active part in these forums. I played D2 in college long before there were such things as ladder resets, to give an idea on my age, and I've reinstalled and played a few times in the past 5-7 years. I have been waiting for D3 for such a long time I can't really believe it's actually going to be out in only two more weeks!
    Posted in: Introduction
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