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    posted a message on PVP on DIABLO 3???
    Not that I care for PVP, but Blizzard failed to deliver it in a timely manner. Add that to the ever growing, great, stinking pile of Diablo 3 failures, and what we have is probably the biggest gaming disappointment of 2012. Relatively speaking, of course. The game isn't all bad, it's just that the expectations were enormous.

    Posted in: PvP Discussion
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    posted a message on Building a DH from Scratch
    DW is nice if you have a bazillion gold. A generic rare physical dmg xbow with chd and socket, deadmans, Inna's legs and belt should be much more accessible. You can get that xbow much cheaper than a Manticore with same dps, and works nice with the belt's bonus.

    And whats with that crazy build? Oh yes, some people play this game for fun. Always forget that. Well anyways, if you want easymode DH, just take Ball Lightning, Spray of Teeth or Devouring Arrow, Gloom, Bat, Preparation, and the dps passives.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak Peek
    Quote from Valaran
    I just wasn't aware that the news posts were actually performing such a level of calculations.

    Such a level? It's just a simple division.

    Quote from Valaran
    the math that should be in the game, but isn't...

    The math in game takes into account all stats except +damage to elites (demons, undead, etc) and +damage to skills. That gives us pretty good idea where our damage output is (except some known bugs with it). It could be better of course, for example, skill tooltips could easily show dps instead of the dps multiplicator, and tooptips could be more clear on skill mechanics. Game devs are funny people though, sometimes they want you to experiment, so in-game guides will never be totally clear.

    But that's all the game can do for you. Tooltips can't predict how will you use skills with aoe or multiple hits. Azmodan has a big hitbox, so all bombs and granades will hit it. A small elite, like a skeleton will get only 1-2 hits from the same skills, thus dps on that elite will be around three times less. It makes no sense to take into account all uses of a skill... Many times devs can't even predict all uses of a skill. Discovering poverful mechanics like this is the fun part!

    Quote from Valaran
    (ie. specific-ability DPS ala D2)

    I'm not aware of any in-game dps calculator in Diablo 2. Perhaps you mistake the damage range display for dps? It's nowhere near as convenient as the dps calculation Diablo 3 does.
    Posted in: News & Announcements
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    posted a message on PSA: Won Khim Lau is AMAZING
    Quote from Sealteam

    If what I've read is true, the latest patch fixed % Elemental Damage affixes to work on weapons which already deal elemental damage, and is correctly displayed on your paper dps. So, basically it's just a 6% weapon damage buff.

    I'd rather hear official confirmation on that. No such thing in patch notes, just checked.

    Quote from RenescoD3

    Yeah i scrapped 3 of those int brimstones.. that would been nice to know a few weeks back...

    No worries, w/o socket and/or high dps WKL prices won't get much higher. And good monks knew this always, I've sold a few nicely rolled, socketed WKLs on rmah right after 1.04.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on We are the Squishy
    Quote from Dracaryse

    Never used gloom as i always relied on SS/Prep for getting out of trouble. Would someone who has used both care to comment on the effectiveness of gloom vs SS/Prep?

    In my high MP build I use both with old Nat's. It allows a very convenient, careless gameplay. Gloom is up 100% and no stray damage will kill me (180 AR, 4k armor, 33k hp, 45% dodge). Some monsters (phase beasts eek) and affix combos can still kill me so SS is needed to drop aggro, break jails and other cc. I have geared my templar to be nigh invincible so aggro pingpong is a viable strategy (and allows high uptime on Steady Aim :) ).

    In my low MP extrafast farm/xp build SS and old Nat's is not needed. I can handle everything with Gloom and Nightstalker.

    I'd say Gloom is much more general skill than SS. I was a jumpy-vaulty glasscannon "don't touch meee" DH when the game started, I reached act 4 Inferno without ever using SS or Gloom. I took SS to defeat Diablo, and later I started using Gloom when I found active defense (Vault/SS) too stressful for continuous farming. All-in-all, Gloom allows much higher damage dealing uptime, and using it results in much lower defensive movement, so playing with Gloom is not only relaxed, but also more effective.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Post your Leet Hellfire Ring Crafts
    Quote from xaimx

    I crafted this one last night, and then blizz screwed me with rolling restarts and my account got rolled back to before I had crafted it. So I lost it. I have the screenshot because I was begging on the forums to get it restored, but apparently blizzard doesn't give a shit about supporting this game, only WoW.

    Woo, nice rolls, dude. The forum is NOT the right place to beg for reimbursement though. You'll have to open a ticket through battle.net, and have it escalated. Don't let this ring go. I know I wouldn't. Just don't be an asshole with the support, they're people after all.
    Posted in: Diablo III General Discussion
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    posted a message on WTB a PRO tip
    I've got another question. How do other +x% damage bonuses come in to play, additive or multiplicative?

    For example Steady Aim talent (20%), Elemental Arrow gear bonus (SoJ+Quiver=25%) and Bonus Damage Against Elites gear bonus (SoJ=30%)?

    My limited experiments made me believe that these bonuses add up additive and not multiplicative, so my total damage multiplier against elites is 1.75 instead of 1.95.
    Posted in: Theorycrafting and Analysis
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    posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll Recap
    Purgatory Device is Infernal Machine in English. New map? Maybe. Endless dungeon? Don't get your hopes high.
    Posted in: News & Announcements
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    posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. Poll
    Quote from aljung

    Quote from m4st0d0n

    Of course, the clever choice is to swap skills as soon as you realize you can't beat the boss with you currents skills. You'll find an efficient, universal build quicker if you forgo the unnecessary wipes and skips. NV reset currently punishes being clever by removing the loot and MF bonus when you start to experiment and fine-tune your build, and it kills a major incentive of defeating a new boss.

    True, but: Without NV-reset, people would just switch their brains off until their character dies to a monster-group and then respecc.

    Switching skills while farming is not effective, it'd be a very bad and slow way of farming. NV reset simply prohibits that kind of gameplay, but even without that, most people would realize very soon that they need a constant build to farm effectively.

    Quote from aljung

    It isn't hard to know which skills are better against specific monster-types or amounts (single target vs. group, melee vs. ranged, burst vs. sustain dmg, ...), but it is hard to come up with a build that doesn't suck in any of these situations (now, apart from doing the completely brainless build-copying).

    And that kind of experimenting is punished by the current NV reset system. People want to start with a copied cookie cutter build, instead of developing one for themselves, because with the current system they barely get any loot while experimenting. Of course not all people copy, and some people will always copy. But we're talking about what kind of gameplay is encouraged or discouraged by the game rules, and currently, experimenting is discouraged with the vastly inferior rewards.
    Posted in: News & Announcements
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    posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. Poll
    It looks like the hardcore gamer who's willing to give thought to his gameplay is a dying breed indeed.

    But regarding NV stack reset, let's ask the proper question: does it matter? Sure, NV stack reset locks you in a build for a session. But then again, if you want to farm efficiently, you're locked in a build, because you don't want to make breaks to mess with your talents (assuming the 1 min cd after skill swap stays). And if you died because you couldn't handle an elite using your current skillset, you don't farm efficiently. So NV stack reset doesn't matter when the game is on farm. You want to stick to a build anyways.

    Where it actually matters is progress, and with the new and hard bosses/modes we'll be wiping a lot again. And what happens when you get to a boss/elite you can't kill it with your current skillset? You either skip it before you loose your stacks, or you wipe until you've lost your stacks, and only start changing skills after that because you don't want to loose your rewards (or if you can't skip it you just quit because of the loose-loose situation). Of course, the clever choice is to swap skills as soon as you realize you can't beat the boss with you currents skills. You'll find an efficient, universal build quicker if you forgo the unnecessary wipes and skips. NV reset currently punishes being clever by removing the loot and MF bonus when you start to experiment and fine-tune your build, and it kills a major incentive of defeating a new boss.

    Now, just to be clear, I want NV reset to stay. It makes getting fast loot a bit harder (during progress period), and I'm fine with that, because I'm pro, and it's a big advantage to have the endgame inaccessible(or unfeasible) for most of the players. That makes my loot more expensive and I can make more money on RMAH (my only incentive to play this game). But the arguments above are very strong against NV reset on skill swap. I think it's clear that Blizzard has to remove it one day.

    Feel free to discuss, but please read carefully what I just wrote and think before you post.
    Posted in: News & Announcements
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    posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly Roundup
    Quote from phatosen
    Seriously man, if you want to quit the game because of a class/skill nerf, you're playing for the wrong reasons.
    Oh no, I'm playing for the right reasons. Those reasons might not be the same as yours though. But I don't see the reason in your post. Think it over what you just said.

    -----

    I see this warning to fansites as another PR fail of Blizzard around Diablo 3. Most things are fine, 1.04 did good, people are playing, and then wham, Blizzard comes out of it's silence and breaks the calm with a "DON'T PANIC" warning. I see people panic just because of this warning, including myself, because historically, fixing the game resulted in nerfs to my class, builds, gear, etc.
    Posted in: News & Announcements
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    posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly Roundup
    I call bs. As a DH my class, my build, my playstyle or my performance was nerfed several times since May 15th. Blizzard may call it a bug fix, or sometimes outright lie and say it's a buff, what I get is a net nerf.

    I don't expect it'll bee different this time either, whatever they say. I'll have to grind for different gear, find a different build, plan different farming routes. I'll have to climb the ladder of effectiveness again, with no apparent reason.

    Sigh. No, actually I don't have to, but let me see the patch before I quit.
    Posted in: News & Announcements
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    posted a message on Add x% To something. Adding to damage, or not?
    It's a raw damage increase on your weapon's physical damage part. So to get the best out it you need a weapon with physical damage bonus, and not elemental.

    For example:
    Echoing Fury with physical damage bonus gets the full +x%: http://eu.battle.net/d3/en/item/echoing-fury
    Sky Splitter with holy damage bonus gets about half of the +x%: http://eu.battle.net/d3/en/item/sky-splitter

    (of course you can use any rare weapon with physical bonus, legendaries are just an example)
    Posted in: DiabloWiki
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    posted a message on Real money AH=Overpriced Gold AH
    RMAH is pushing prices in gold down after the changes in 1.04.

    The reason is simple: the minimum price of gold is low enough now to 1) push people away from the black market; 2) to invite new players to buy gold. That gold is spent in GAH, and the increased traffic removed a lot of gold from the system (with the GAH 15% fee).

    Also, high rolled uber powered items will be expensive, as those are extra rare. Deal with it. New legendaries/sets are powerful enough on their own without high rolls, and their prices are dropping constantly. Good rares are super cheap because of the new powerful legendaries, so all-in-all you can kit up without spending a lot.

    I bought a new xbow form my character a month before the patch: 1150 dps, 100 dex, socket, 23mil gold. I bought a new xbow last week: 1300 dps, 140 dex, socket, 15mil gold. Sold my old xbow for 2mil. That's a good example for how much cheaper power is after the patch.
    Posted in: Diablo III General Discussion
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    posted a message on Most Profitable Legendary to Craft? [Poll]
    Why even list non-endgame items?
    Posted in: Diablo III General Discussion
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