- m4st0d0n
- Registered User
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Member for 12 years, 1 month, and 28 days
Last active Mon, Jun, 16 2014 12:09:27
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- 304 Total Posts
- 12 Thanks
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Feb 13, 2013m4st0d0n posted a message on Diablo III Hotfixes: February, Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!, Game Guide Updated for Patch 1.0.7No word on the RMAH gold min cap fiasco?Posted in: News
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Feb 12, 2013m4st0d0n posted a message on 1.0.7 Is Live, 1.0.7 Patch NotesI don't see any notifications in-game, and can't find the right thread on the forums... When does EU maintenance start?Posted in: News
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Jan 23, 2013m4st0d0n posted a message on Diablo 3 Expansion Will Have a Beta, Patch 1.0.7 Notes (Updated 1/22), Black Weapons Staying The Same, StarCraft II: Heart of thPosted in: NewsQuote from Hextor
Can someone enlighten me what's this black weapon 'bug' they're all rambling about? Damage calculations are broken or what?
In short: yes.
A bit of the math behind it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=394340 (click "show spoilers" to see the original thread).
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Jan 17, 2013m4st0d0n posted a message on Message from Jay WilsonWhy doesn't Wyatt Cheng take over? Why do they need to bring in a new guy?Posted in: News
Well apart from their desperate need of new ideas... -
Dec 6, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: NewsQuote from Uldyssian
I don't like that people call Jay Wilson and the dev team names, that's just being a shitty person to another human being and produces no results, but they lost all their transparency after release and the mood between fans and developer feels fractured.
I like how you complain about people calling Jay Wilson Jay Wilson in this thread. -
Dec 5, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: News
They delayed PVP... and doubled it! -
Dec 5, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: NewsQuote from overneathe
Just the blog actually. Well.. none of the two have set dates, but they might already have an aim for PvP. When the blog comes out is irrelevant.
Just sad it's not going up earlier.
I don't see PVP coming out this year, so we might as well consider it delayed since JW was quite confident about releasing PVP this year back in May. -
Nov 17, 2012m4st0d0n posted a message on Uber Bosses Speed Kill Video, Blue Posts, Bonus Blizzard Comic Contest Entry, Black Ops 2 Outsells Harry Potter and Star WarsPosted in: News
I came here to bash Bobby Kotick, but then you two showed up <3 -
Oct 31, 2012m4st0d0n posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak PeekPosted in: NewsQuote from ValaranI just wasn't aware that the news posts were actually performing such a level of calculations.
Such a level? It's just a simple division.
Quote from Valaranthe math that should be in the game, but isn't...
The math in game takes into account all stats except +damage to elites (demons, undead, etc) and +damage to skills. That gives us pretty good idea where our damage output is (except some known bugs with it). It could be better of course, for example, skill tooltips could easily show dps instead of the dps multiplicator, and tooptips could be more clear on skill mechanics. Game devs are funny people though, sometimes they want you to experiment, so in-game guides will never be totally clear.
But that's all the game can do for you. Tooltips can't predict how will you use skills with aoe or multiple hits. Azmodan has a big hitbox, so all bombs and granades will hit it. A small elite, like a skeleton will get only 1-2 hits from the same skills, thus dps on that elite will be around three times less. It makes no sense to take into account all uses of a skill... Many times devs can't even predict all uses of a skill. Discovering poverful mechanics like this is the fun part!
Quote from Valaran(ie. specific-ability DPS ala D2)
I'm not aware of any in-game dps calculator in Diablo 2. Perhaps you mistake the damage range display for dps? It's nowhere near as convenient as the dps calculation Diablo 3 does. -
Sep 19, 2012m4st0d0n posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapPurgatory Device is Infernal Machine in English. New map? Maybe. Endless dungeon? Don't get your hopes high.Posted in: News
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Sep 15, 2012m4st0d0n posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollPosted in: NewsQuote from aljung
Quote from m4st0d0n
Of course, the clever choice is to swap skills as soon as you realize you can't beat the boss with you currents skills. You'll find an efficient, universal build quicker if you forgo the unnecessary wipes and skips. NV reset currently punishes being clever by removing the loot and MF bonus when you start to experiment and fine-tune your build, and it kills a major incentive of defeating a new boss.
True, but: Without NV-reset, people would just switch their brains off until their character dies to a monster-group and then respecc.
Switching skills while farming is not effective, it'd be a very bad and slow way of farming. NV reset simply prohibits that kind of gameplay, but even without that, most people would realize very soon that they need a constant build to farm effectively.
Quote from aljung
It isn't hard to know which skills are better against specific monster-types or amounts (single target vs. group, melee vs. ranged, burst vs. sustain dmg, ...), but it is hard to come up with a build that doesn't suck in any of these situations (now, apart from doing the completely brainless build-copying).
And that kind of experimenting is punished by the current NV reset system. People want to start with a copied cookie cutter build, instead of developing one for themselves, because with the current system they barely get any loot while experimenting. Of course not all people copy, and some people will always copy. But we're talking about what kind of gameplay is encouraged or discouraged by the game rules, and currently, experimenting is discouraged with the vastly inferior rewards. -
Sep 15, 2012m4st0d0n posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollIt looks like the hardcore gamer who's willing to give thought to his gameplay is a dying breed indeed.Posted in: News
But regarding NV stack reset, let's ask the proper question: does it matter? Sure, NV stack reset locks you in a build for a session. But then again, if you want to farm efficiently, you're locked in a build, because you don't want to make breaks to mess with your talents (assuming the 1 min cd after skill swap stays). And if you died because you couldn't handle an elite using your current skillset, you don't farm efficiently. So NV stack reset doesn't matter when the game is on farm. You want to stick to a build anyways.
Where it actually matters is progress, and with the new and hard bosses/modes we'll be wiping a lot again. And what happens when you get to a boss/elite you can't kill it with your current skillset? You either skip it before you loose your stacks, or you wipe until you've lost your stacks, and only start changing skills after that because you don't want to loose your rewards (or if you can't skip it you just quit because of the loose-loose situation). Of course, the clever choice is to swap skills as soon as you realize you can't beat the boss with you currents skills. You'll find an efficient, universal build quicker if you forgo the unnecessary wipes and skips. NV reset currently punishes being clever by removing the loot and MF bonus when you start to experiment and fine-tune your build, and it kills a major incentive of defeating a new boss.
Now, just to be clear, I want NV reset to stay. It makes getting fast loot a bit harder (during progress period), and I'm fine with that, because I'm pro, and it's a big advantage to have the endgame inaccessible(or unfeasible) for most of the players. That makes my loot more expensive and I can make more money on RMAH (my only incentive to play this game). But the arguments above are very strong against NV reset on skill swap. I think it's clear that Blizzard has to remove it one day.
Feel free to discuss, but please read carefully what I just wrote and think before you post. -
Sep 12, 2012m4st0d0n posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupPosted in: News
Oh no, I'm playing for the right reasons. Those reasons might not be the same as yours though. But I don't see the reason in your post. Think it over what you just said.Quote from phatosenSeriously man, if you want to quit the game because of a class/skill nerf, you're playing for the wrong reasons.
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I see this warning to fansites as another PR fail of Blizzard around Diablo 3. Most things are fine, 1.04 did good, people are playing, and then wham, Blizzard comes out of it's silence and breaks the calm with a "DON'T PANIC" warning. I see people panic just because of this warning, including myself, because historically, fixing the game resulted in nerfs to my class, builds, gear, etc. -
Sep 12, 2012m4st0d0n posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupI call bs. As a DH my class, my build, my playstyle or my performance was nerfed several times since May 15th. Blizzard may call it a bug fix, or sometimes outright lie and say it's a buff, what I get is a net nerf.Posted in: News
I don't expect it'll bee different this time either, whatever they say. I'll have to grind for different gear, find a different build, plan different farming routes. I'll have to climb the ladder of effectiveness again, with no apparent reason.
Sigh. No, actually I don't have to, but let me see the patch before I quit. - To post a comment, please login or register a new account.
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Well whichever, I understand why Vasadan felt hurt, even if I consider the ban unwarranted. Just to note PTR/Beta forums have more strict rules. I don't know if that's a written rule, but I've seen bans like this often in WoW betas. You either act professionally, or don't do testing.
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Oh, there are many companies that communicate often and well with their fanbase. Unknown Worlds comes to my mind now with their game Natural Selection 2. They're quite symbiotic with their community, some parts of the game were literally made by fans.
Now, who is doing better? Not possible to answer. Blizzard CMs have a hard job with tens of millions of gamers, but despite that I still feel they could do much better. Many times I feel they're disconnected, even when they're answering specific questions. That should not happen. They should know that basic stuff they often miss about the games they represent. So I think Blizzard CM is overrated, and especially with Diablo 3, they make mistakes too often.
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Blizzard made way more than 3m in transaction fees just from gold sells and just in Europe.
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Why are you so desperate to derail the thread?
This thread is about qq. Tag along or troll us. Derailing is not fair from a mod!
Sooo... Blizz made at least 150-200 eur in transaction fees just off my sales. Extrapolate that to ten million customers and you get a number in the billions.
There's your number, now let us continue. 1.07 suxx, kk?
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New gem tier as moneysink is the only good news, I expect that gold will have RM value again. This was needed, because AH prices (in gold) are way too inflated.
Dueling is meh. Only in Act 1?... Without the possibility to travel freely between acts every act should have a PVP place (except maybe Act 4).
Craft recipes are a band-aid for casuals.
MP XP changes? Too late.
Monster changes are fine, I guess, but I can already handle everything. Maybe I can ease up on defense stats. No big deal for sure.
Quality of life changes are nice, but again, not a big deal.
So, no substantial changes or additions, like monster placing rebalance in Act 1-2, more map geometry randomization, new item or skill mechanics, new monsters/bosses. Just stuff to grind out the same way we are doing since release...
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I'm certain the prices will flop once the patch hits (or right after we see the details on PTR), just like with Fiery Brimstones in 1.04.
I expect that rubies will settle to be more expensive than yesterday though, after the initial rush passes.
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- Vitality/Life % is much easier to get from items than dps stats
- MP10 EHP requirement is easily attainable compared to the dps requirement
- Most MPs don't require high EHP anyways.
- Mainstat provides nice boost to passive defenses/EHP too (except maybe for Barbs, they get only a minor boost).
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Breaking news: hypothesis will win. Everybody has a few...
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Are you paid to be a fanboy, or it's natural?
I'm not trolling or anything. It's just you're so optimistic about the game that it's unreal to me.
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People were fired from Blizzard's chinese office, or whatever they have there, because of this slate. Back then, the consensus was that this is legit. Nothing surprising though. People look too much into it. Even Blizzard has internal milestones and goals, and they aren't public for a reason: Blizzard changes dates as they see it fit.
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No, I don't actually think that. But I do think that there were much more mistakes with the launch of Diablo 3 than it's visible. Scrapping PVP means the game didn't evolve as expected. That would not happen if Blizzard is more open. Team Deathmatch should have been released with launch and evolve with the game. "Laser focus" on balance could have been avoided without implementing a matchmaking system... But no, Blizzard obviously considers us too stupid to create our games. And that's what really bothers me. We have no (or very little) control of our experience. Implementing Monster Power means Blizzard recognized this. But it's just a little step. I don't expect to see a much more customize-able Diablo 3, because Blizzard thinks they can give us everything we need in the game. No, they can't, it's not possible.
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How about my sample then? I got 1100 hours, and play with 5-6 people who have similar playtime. I've got good knowledge of their important drops. My experience matches everything I know about probability (which was a one year course at the university).
RNG works equally for every one of us. Given this equality one might expect that every one should be equally rich in the long run. Well, fuck no. Some players will dedicate a lot of time learning the game, practicing skills, and be effective juggling probabilities. Others will learn all hot stat/legendary in the game and snipe good deals in the AH. These guys will get rich. There are some exceptions, like botters, exploiters, Athene's social experiments, and stuff like that, but in general, those who are more dedicated to learn will be more successful.
Playing the game for 1200 hours doesn't necessarily mean one's dedicated to learn. He's dedicated to play, for sure, but that won't bring anyone above the average. Everyone can play the game. The ones who play the game with purpose, thought and method can and will make the difference. That's how life works. That's how Diablo works. Sorry to burst bubbles.
And making conspiracy theories is not a good method.
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Nothing to see here, move along.
(the ones who get a good drop are not the ones who get rich in Diablo, but the ones who snipe the AH all day. No RNG there, just good search patterns).