- m4st0d0n
- Registered User
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Member for 12 years, 1 month, and 28 days
Last active Mon, Jun, 16 2014 12:09:27
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- 304 Total Posts
- 12 Thanks
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Feb 13, 2013m4st0d0n posted a message on Diablo III Hotfixes: February, Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!, Game Guide Updated for Patch 1.0.7No word on the RMAH gold min cap fiasco?Posted in: News
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Feb 12, 2013m4st0d0n posted a message on 1.0.7 Is Live, 1.0.7 Patch NotesI don't see any notifications in-game, and can't find the right thread on the forums... When does EU maintenance start?Posted in: News
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Jan 23, 2013m4st0d0n posted a message on Diablo 3 Expansion Will Have a Beta, Patch 1.0.7 Notes (Updated 1/22), Black Weapons Staying The Same, StarCraft II: Heart of thPosted in: NewsQuote from Hextor
Can someone enlighten me what's this black weapon 'bug' they're all rambling about? Damage calculations are broken or what?
In short: yes.
A bit of the math behind it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=394340 (click "show spoilers" to see the original thread).
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Jan 17, 2013m4st0d0n posted a message on Message from Jay WilsonWhy doesn't Wyatt Cheng take over? Why do they need to bring in a new guy?Posted in: News
Well apart from their desperate need of new ideas... -
Dec 6, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: NewsQuote from Uldyssian
I don't like that people call Jay Wilson and the dev team names, that's just being a shitty person to another human being and produces no results, but they lost all their transparency after release and the mood between fans and developer feels fractured.
I like how you complain about people calling Jay Wilson Jay Wilson in this thread. -
Dec 5, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: News
They delayed PVP... and doubled it! -
Dec 5, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: NewsQuote from overneathe
Just the blog actually. Well.. none of the two have set dates, but they might already have an aim for PvP. When the blog comes out is irrelevant.
Just sad it's not going up earlier.
I don't see PVP coming out this year, so we might as well consider it delayed since JW was quite confident about releasing PVP this year back in May. -
Nov 17, 2012m4st0d0n posted a message on Uber Bosses Speed Kill Video, Blue Posts, Bonus Blizzard Comic Contest Entry, Black Ops 2 Outsells Harry Potter and Star WarsPosted in: News
I came here to bash Bobby Kotick, but then you two showed up <3 -
Oct 31, 2012m4st0d0n posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak PeekPosted in: NewsQuote from ValaranI just wasn't aware that the news posts were actually performing such a level of calculations.
Such a level? It's just a simple division.
Quote from Valaranthe math that should be in the game, but isn't...
The math in game takes into account all stats except +damage to elites (demons, undead, etc) and +damage to skills. That gives us pretty good idea where our damage output is (except some known bugs with it). It could be better of course, for example, skill tooltips could easily show dps instead of the dps multiplicator, and tooptips could be more clear on skill mechanics. Game devs are funny people though, sometimes they want you to experiment, so in-game guides will never be totally clear.
But that's all the game can do for you. Tooltips can't predict how will you use skills with aoe or multiple hits. Azmodan has a big hitbox, so all bombs and granades will hit it. A small elite, like a skeleton will get only 1-2 hits from the same skills, thus dps on that elite will be around three times less. It makes no sense to take into account all uses of a skill... Many times devs can't even predict all uses of a skill. Discovering poverful mechanics like this is the fun part!
Quote from Valaran(ie. specific-ability DPS ala D2)
I'm not aware of any in-game dps calculator in Diablo 2. Perhaps you mistake the damage range display for dps? It's nowhere near as convenient as the dps calculation Diablo 3 does. -
Sep 19, 2012m4st0d0n posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapPurgatory Device is Infernal Machine in English. New map? Maybe. Endless dungeon? Don't get your hopes high.Posted in: News
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Sep 15, 2012m4st0d0n posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollPosted in: NewsQuote from aljung
Quote from m4st0d0n
Of course, the clever choice is to swap skills as soon as you realize you can't beat the boss with you currents skills. You'll find an efficient, universal build quicker if you forgo the unnecessary wipes and skips. NV reset currently punishes being clever by removing the loot and MF bonus when you start to experiment and fine-tune your build, and it kills a major incentive of defeating a new boss.
True, but: Without NV-reset, people would just switch their brains off until their character dies to a monster-group and then respecc.
Switching skills while farming is not effective, it'd be a very bad and slow way of farming. NV reset simply prohibits that kind of gameplay, but even without that, most people would realize very soon that they need a constant build to farm effectively.
Quote from aljung
It isn't hard to know which skills are better against specific monster-types or amounts (single target vs. group, melee vs. ranged, burst vs. sustain dmg, ...), but it is hard to come up with a build that doesn't suck in any of these situations (now, apart from doing the completely brainless build-copying).
And that kind of experimenting is punished by the current NV reset system. People want to start with a copied cookie cutter build, instead of developing one for themselves, because with the current system they barely get any loot while experimenting. Of course not all people copy, and some people will always copy. But we're talking about what kind of gameplay is encouraged or discouraged by the game rules, and currently, experimenting is discouraged with the vastly inferior rewards. -
Sep 15, 2012m4st0d0n posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollIt looks like the hardcore gamer who's willing to give thought to his gameplay is a dying breed indeed.Posted in: News
But regarding NV stack reset, let's ask the proper question: does it matter? Sure, NV stack reset locks you in a build for a session. But then again, if you want to farm efficiently, you're locked in a build, because you don't want to make breaks to mess with your talents (assuming the 1 min cd after skill swap stays). And if you died because you couldn't handle an elite using your current skillset, you don't farm efficiently. So NV stack reset doesn't matter when the game is on farm. You want to stick to a build anyways.
Where it actually matters is progress, and with the new and hard bosses/modes we'll be wiping a lot again. And what happens when you get to a boss/elite you can't kill it with your current skillset? You either skip it before you loose your stacks, or you wipe until you've lost your stacks, and only start changing skills after that because you don't want to loose your rewards (or if you can't skip it you just quit because of the loose-loose situation). Of course, the clever choice is to swap skills as soon as you realize you can't beat the boss with you currents skills. You'll find an efficient, universal build quicker if you forgo the unnecessary wipes and skips. NV reset currently punishes being clever by removing the loot and MF bonus when you start to experiment and fine-tune your build, and it kills a major incentive of defeating a new boss.
Now, just to be clear, I want NV reset to stay. It makes getting fast loot a bit harder (during progress period), and I'm fine with that, because I'm pro, and it's a big advantage to have the endgame inaccessible(or unfeasible) for most of the players. That makes my loot more expensive and I can make more money on RMAH (my only incentive to play this game). But the arguments above are very strong against NV reset on skill swap. I think it's clear that Blizzard has to remove it one day.
Feel free to discuss, but please read carefully what I just wrote and think before you post. -
Sep 12, 2012m4st0d0n posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupPosted in: News
Oh no, I'm playing for the right reasons. Those reasons might not be the same as yours though. But I don't see the reason in your post. Think it over what you just said.Quote from phatosenSeriously man, if you want to quit the game because of a class/skill nerf, you're playing for the wrong reasons.
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I see this warning to fansites as another PR fail of Blizzard around Diablo 3. Most things are fine, 1.04 did good, people are playing, and then wham, Blizzard comes out of it's silence and breaks the calm with a "DON'T PANIC" warning. I see people panic just because of this warning, including myself, because historically, fixing the game resulted in nerfs to my class, builds, gear, etc. -
Sep 12, 2012m4st0d0n posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupI call bs. As a DH my class, my build, my playstyle or my performance was nerfed several times since May 15th. Blizzard may call it a bug fix, or sometimes outright lie and say it's a buff, what I get is a net nerf.Posted in: News
I don't expect it'll bee different this time either, whatever they say. I'll have to grind for different gear, find a different build, plan different farming routes. I'll have to climb the ladder of effectiveness again, with no apparent reason.
Sigh. No, actually I don't have to, but let me see the patch before I quit. - To post a comment, please login or register a new account.
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Obviously it depends on gear. Elemental Arrow and Hungering Arrow scale extremely well with crit rating and attack speed. Boosted with a healthy amount of crit damage, I maw down most elites in nine seconds (three Shadow Powers) while facetanking them. After 1.04 elite damage is so low, that I can do that in glasscannon gear with crappy defenses.
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So Impale is nice and good, but not nice and good enough because it's not as generally usable as other skills. I used to rely on Impale+SS but then took an elemental arrow to the knee.... err, I mean it was a pain in the ass compared to my current build (Elemental Arrow, Hungering Arrow, Smoke Screen, Shadow Power, Preparation, Bat).
All puns intended >.<
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There are many bad design choices in Diablo III, but most of the things you complain about can be fixed with giving just little thought to your gameplay, without using external resources or the AH. Stop denying your fault in the grand equation, and accept that you could have done better.
So you forgot possibility e:
"e. You don't suck at the game as I do."
Sorry OP, but as long as game designers feel forced to balance for everyone, you're one of the reasons why we can't have nice things.
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I guess his 50 is just a rough estimate. But his point stands, if instead of rushing paragon he farmed with full MF he'd get 3x more legendaries (and that's not a rough estimate, that's how MF works).
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U sure bro? 'Cuz I sure ain't! I still get increased bonuses even over 100 kills. Not anything gamebreaking, 10-20k bonus xp on top of the hundreds of thousands xp from kills. And it's not just the bonus anyways. Going on a timer like massacre timer motivates you to go faster. The calculations on reddit that projected 1000++ hours to level 100 estimated 20 kills/minute. The double of that is easily possible. So, we'll see the first level 100 earlier than estimated. Big deal, for the 99% of us level 100 is far, far away.
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Hero link: http://eu.battle.net/d3/en/profile/zombieman-2342/hero/1624648
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Only well rolled Natalyas are expected to become more expensive, like helm with ~150 dex plus chc and/or socket, ring with ~130 dex plus chc and/or chd, boots with ~150 dex, chest with 150 dex. There are enough trash Natalyas out in the wild to keep the market flooded for a while.
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Well they might call it bug, just like they called the nerfing of Nether Tentacles a bugfix. But when something has tooltip and description and that something works just as in said tooltip and description, then I won't call it a bug. Devs toyed with the idea, implemented it, and forgot to remove it before the patch went live. That's more likely.
Natalyas Wrath x4 setbonus allows a special gameplay, where you almost don't care for your discipline usage. Endless Shadow Power - Gloom for very strong tanking, zapping around with Vault and Tactial Advantage for careless trash skipping, surviving against impossible odds with Smoke Screen spam. But unless wearing a near perfectly rolled set (~250 eur for the four currently) dps suffers A LOT, and with 1.04, that dps loss will be much more noticeable.
So yeah, Wrath will always have it's niche, but utlimately, I don't think it will be effective for too long.
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Initially, you stated that Diablo 3 was rushed because of the pressure from the community. Then you described Blizzard as a company which usually delivers perfectly balanced, bug-free games (or at least games much more polished than Diablo 3).
But I think neither statements are true, and with your last post, you kind of agree with me
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Iterative development is a fact, Blizzard employees regularly use the term. It's even listed on their job application page. Before Diablo 3 launch Jay even said that they already scheduled bugfix patches, even though they don't know all bugs that will be fixed in them. They simply know something will come up. That's inherent with complex online systems.
WoW launch bugs are factual too. Check up the patchnotes of first bugfix patches (4.0.3 was the launch patch for Cataclysm, 4.0.6 was the balance and bugfix patch after release).
And it's not an opinion when neither our 25-men nor our 10-men raid couldn't raid two weeks after patch 4.0 because of silly invite, instance lockout, login and whatever bugs. As I said it was two months, meaning way before Cataclysm launch events and eventual launch, but still, a very annoying and unpolished patch was released on the live game.
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No, not the first. Burning Crusade got delayed officially too.
Ouch. Very naive to think that the game got rushed because of the fans (us).
Look, that's how Blizzard develops games for more than seven years now. "Iterative development" they call it. Ever since WoW, they don't release finished products, but only a basic playable product, that gets patched up with content and mechanics over time. Every single wow expansion was full of bugs on release. After patch 4.0, and two months before Cataclysm the game was barely playable. Core features, like raids didn't work for two weeks. They literally finished beta testing on the live game.
Rushing out Diablo 3 is nothing special and nothing new. It's how Blizzard works. But the actual date was a financial decision, and a simple one: it couldn't overlap with MoP or HotS.
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Unless....
The patch can't go live this week, and they needed a backup plan. Something that would keep people interested. Something that people can gnaw on. Something viral.
Perfect fit. Or...
...it's just me having fun thought-experiments We'll see soon.
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They can't, this got bigger than that quickly. I hope that this gets even more big, like, big enough to force out a comment of Blizzard on whatever channel. That way we would know for sure if it was fake or not.
If popular blogs and newssites pick this up, but Blizzard remains silent, that'd confirm the reality of Jay Wilson's post.
Edit:
Aaaaand zing!
http://kotaku.com/5936142/diablo-iii-interview-leads-to-unexpected-facebook-bitching
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