- m4st0d0n
- Registered User
-
Member for 12 years, 1 month, and 23 days
Last active Mon, Jun, 16 2014 12:09:27
- 0 Followers
- 304 Total Posts
- 12 Thanks
-
Feb 13, 2013m4st0d0n posted a message on Diablo III Hotfixes: February, Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!, Game Guide Updated for Patch 1.0.7No word on the RMAH gold min cap fiasco?Posted in: News
-
Feb 12, 2013m4st0d0n posted a message on 1.0.7 Is Live, 1.0.7 Patch NotesI don't see any notifications in-game, and can't find the right thread on the forums... When does EU maintenance start?Posted in: News
-
Jan 23, 2013m4st0d0n posted a message on Diablo 3 Expansion Will Have a Beta, Patch 1.0.7 Notes (Updated 1/22), Black Weapons Staying The Same, StarCraft II: Heart of thPosted in: NewsQuote from Hextor
Can someone enlighten me what's this black weapon 'bug' they're all rambling about? Damage calculations are broken or what?
In short: yes.
A bit of the math behind it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=394340 (click "show spoilers" to see the original thread).
-
Jan 17, 2013m4st0d0n posted a message on Message from Jay WilsonWhy doesn't Wyatt Cheng take over? Why do they need to bring in a new guy?Posted in: News
Well apart from their desperate need of new ideas... -
Dec 6, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: NewsQuote from Uldyssian
I don't like that people call Jay Wilson and the dev team names, that's just being a shitty person to another human being and produces no results, but they lost all their transparency after release and the mood between fans and developer feels fractured.
I like how you complain about people calling Jay Wilson Jay Wilson in this thread. -
Dec 5, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: News
They delayed PVP... and doubled it! -
Dec 5, 2012m4st0d0n posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: NewsQuote from overneathe
Just the blog actually. Well.. none of the two have set dates, but they might already have an aim for PvP. When the blog comes out is irrelevant.
Just sad it's not going up earlier.
I don't see PVP coming out this year, so we might as well consider it delayed since JW was quite confident about releasing PVP this year back in May. -
Nov 17, 2012m4st0d0n posted a message on Uber Bosses Speed Kill Video, Blue Posts, Bonus Blizzard Comic Contest Entry, Black Ops 2 Outsells Harry Potter and Star WarsPosted in: News
I came here to bash Bobby Kotick, but then you two showed up <3 -
Oct 31, 2012m4st0d0n posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak PeekPosted in: NewsQuote from ValaranI just wasn't aware that the news posts were actually performing such a level of calculations.
Such a level? It's just a simple division.
Quote from Valaranthe math that should be in the game, but isn't...
The math in game takes into account all stats except +damage to elites (demons, undead, etc) and +damage to skills. That gives us pretty good idea where our damage output is (except some known bugs with it). It could be better of course, for example, skill tooltips could easily show dps instead of the dps multiplicator, and tooptips could be more clear on skill mechanics. Game devs are funny people though, sometimes they want you to experiment, so in-game guides will never be totally clear.
But that's all the game can do for you. Tooltips can't predict how will you use skills with aoe or multiple hits. Azmodan has a big hitbox, so all bombs and granades will hit it. A small elite, like a skeleton will get only 1-2 hits from the same skills, thus dps on that elite will be around three times less. It makes no sense to take into account all uses of a skill... Many times devs can't even predict all uses of a skill. Discovering poverful mechanics like this is the fun part!
Quote from Valaran(ie. specific-ability DPS ala D2)
I'm not aware of any in-game dps calculator in Diablo 2. Perhaps you mistake the damage range display for dps? It's nowhere near as convenient as the dps calculation Diablo 3 does. -
Sep 19, 2012m4st0d0n posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapPurgatory Device is Infernal Machine in English. New map? Maybe. Endless dungeon? Don't get your hopes high.Posted in: News
-
Sep 15, 2012m4st0d0n posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollPosted in: NewsQuote from aljung
Quote from m4st0d0n
Of course, the clever choice is to swap skills as soon as you realize you can't beat the boss with you currents skills. You'll find an efficient, universal build quicker if you forgo the unnecessary wipes and skips. NV reset currently punishes being clever by removing the loot and MF bonus when you start to experiment and fine-tune your build, and it kills a major incentive of defeating a new boss.
True, but: Without NV-reset, people would just switch their brains off until their character dies to a monster-group and then respecc.
Switching skills while farming is not effective, it'd be a very bad and slow way of farming. NV reset simply prohibits that kind of gameplay, but even without that, most people would realize very soon that they need a constant build to farm effectively.
Quote from aljung
It isn't hard to know which skills are better against specific monster-types or amounts (single target vs. group, melee vs. ranged, burst vs. sustain dmg, ...), but it is hard to come up with a build that doesn't suck in any of these situations (now, apart from doing the completely brainless build-copying).
And that kind of experimenting is punished by the current NV reset system. People want to start with a copied cookie cutter build, instead of developing one for themselves, because with the current system they barely get any loot while experimenting. Of course not all people copy, and some people will always copy. But we're talking about what kind of gameplay is encouraged or discouraged by the game rules, and currently, experimenting is discouraged with the vastly inferior rewards. -
Sep 15, 2012m4st0d0n posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollIt looks like the hardcore gamer who's willing to give thought to his gameplay is a dying breed indeed.Posted in: News
But regarding NV stack reset, let's ask the proper question: does it matter? Sure, NV stack reset locks you in a build for a session. But then again, if you want to farm efficiently, you're locked in a build, because you don't want to make breaks to mess with your talents (assuming the 1 min cd after skill swap stays). And if you died because you couldn't handle an elite using your current skillset, you don't farm efficiently. So NV stack reset doesn't matter when the game is on farm. You want to stick to a build anyways.
Where it actually matters is progress, and with the new and hard bosses/modes we'll be wiping a lot again. And what happens when you get to a boss/elite you can't kill it with your current skillset? You either skip it before you loose your stacks, or you wipe until you've lost your stacks, and only start changing skills after that because you don't want to loose your rewards (or if you can't skip it you just quit because of the loose-loose situation). Of course, the clever choice is to swap skills as soon as you realize you can't beat the boss with you currents skills. You'll find an efficient, universal build quicker if you forgo the unnecessary wipes and skips. NV reset currently punishes being clever by removing the loot and MF bonus when you start to experiment and fine-tune your build, and it kills a major incentive of defeating a new boss.
Now, just to be clear, I want NV reset to stay. It makes getting fast loot a bit harder (during progress period), and I'm fine with that, because I'm pro, and it's a big advantage to have the endgame inaccessible(or unfeasible) for most of the players. That makes my loot more expensive and I can make more money on RMAH (my only incentive to play this game). But the arguments above are very strong against NV reset on skill swap. I think it's clear that Blizzard has to remove it one day.
Feel free to discuss, but please read carefully what I just wrote and think before you post. -
Sep 12, 2012m4st0d0n posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupPosted in: News
Oh no, I'm playing for the right reasons. Those reasons might not be the same as yours though. But I don't see the reason in your post. Think it over what you just said.Quote from phatosenSeriously man, if you want to quit the game because of a class/skill nerf, you're playing for the wrong reasons.
-----
I see this warning to fansites as another PR fail of Blizzard around Diablo 3. Most things are fine, 1.04 did good, people are playing, and then wham, Blizzard comes out of it's silence and breaks the calm with a "DON'T PANIC" warning. I see people panic just because of this warning, including myself, because historically, fixing the game resulted in nerfs to my class, builds, gear, etc. -
Sep 12, 2012m4st0d0n posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupI call bs. As a DH my class, my build, my playstyle or my performance was nerfed several times since May 15th. Blizzard may call it a bug fix, or sometimes outright lie and say it's a buff, what I get is a net nerf.Posted in: News
I don't expect it'll bee different this time either, whatever they say. I'll have to grind for different gear, find a different build, plan different farming routes. I'll have to climb the ladder of effectiveness again, with no apparent reason.
Sigh. No, actually I don't have to, but let me see the patch before I quit. - To post a comment, please login or register a new account.
0
Right now I'm going without generators (Ball Lighning and Beastly Bombs for dmg), high-end black crossbow build, 1.5 attacks/sec. Below that I don't feel comfortable, but otherwise every attack speed upgrade works against my build. Yes, technically my dps would go up if I'd equip more IAS, but every upgrade that doesn't reduce other stats is in the billions. I don't feel this gimmicky at all, one-shotting most enemies up to MP4, viable to farm up to MP7. Actually the build is very convenient to farm mid MPs very fast, as I can expect every ball hitting for 300k on every target on it's way (technically only about 90% for at least one crit from the two hits/ball, but that's high enough ).
I don't think DH was designed to favor AS. Three weapons, with the mandatory Archery passive define the DH design. Bow builds were useless before 1.07, but now with the new rubies sentry builds may see some love.
It'll be interesting to see to where ruby builds go. My build wasn't good on PTR, but my IAS gear wasn't ideal yet. I sniped some more since, so I'll try my sentry build on live once more, but I don't see them used in the practice, maybe against ubers.
1
Here's a good thread that explains well enough why so many people are disappointed:
http://us.battle.net/d3/en/forum/topic/5592453985
And here are some slides about flaws in itemisation. These are a bit flashy, and do comparison to Diablo 2 (which we know is a different game and yada yada), but has many good points nevertheless:
http://i.imgur.com/h6OUS.jpg
1
Edit: @Zeyk23 extremely rare stuff will stay extremely expensive on AH, as crafting isn't an option for every high-end player. People who don't have time to farm elites will still have to buy stuff from AH. Near-perfect rolls are so rare that I don't expect supply meeting demand anytime soon.
0
0
To streamers/youtubers: make sure you write a summary in your post if you want your message heard. If there's no abstract I'll just assume you're here to grab some clicks and to waste my time.
0
0
For MMO complains: Diablo 3 is already an MMO...
0
I've done some experimenting/fun with these skills, but to be honest, it sucks to loose the stats on the quiver, and Shadow Power-Gloom makes the shield obsolete
As to your question about default builds, well, this game is about efficiency. Everything that reduces it is unpopular. High MPs put build optimization in laser sharp focus, as there is no build widely available for MP10 farming. That doesn't mean that there is no creativity in character building. In fact, everyone without infinite budget will have to be creative to build from whatever items they can snipe cheap.
0
This is good stuff if used for customization, and not to cheat other players.
0
So why is D3 so narrowed down if they knew the many different ways people played D2?
0
And I think that Jay Wilson, and whole Blizzard as a matter of fact, is in grave mistake if they think they know in full detail how people played Diablo 2, because they don't know a bit about people playing offline or a pirated version. That is the pitfall of data-driven game development. Data simply did not exist for the majority of players, as they were not playing connected to battle.net. Diablo 2 was played worldwide, it was played on lan, and it was played on unofficial bnets. All those Diablo 2 players simply did not exist for Blizzard, and that's okay, because they never payed for the game. But Blizzard failed to realize that all those people will want to play Diablo 3 too, and their experience of Diablo 2 differs greatly from those played on legit bnet.
TL;DR: When you, or Jay Wilson, or anyone at Blizzard say you're fighting people's memories you are actually trying to force your reality on other people's very different realities.
0
0
0
That post is overly dramatic. He calculates with 4 well rolled stats when actually 2 well rolled stats (in combination with the chosen high mainstat) are enough for most builds. He also states that quintfecta, or even quartfecta gloves are below 350 million on AH. That might be true in US for gloves, but it's certainly not true in Europe for amulets. Even high rolled mainstat+chc+chd amulets cost a few hundred million, and everything with 4 good stats is over 500 million. The real problem is that these amulets are very rare. As in: there is no supply. For the general player, they don't exist, only for the very few on the top.
Craftable amulets will most certainly be a hit, but I'm not sure how will that affect prices. My prediction is that Brimstones will flop. People and sharks already stocked up insane amounts of it, after the patch they'll release all their stocks, but there won't be enough demand. Casuals will be limited by Demonic Essence drops and hardcores already stocked up, that's my take on it. On the other hand, gem prices may flourish, especially emerald and ruby because marquise crafts, but they are plagued with duping, and again, no one knows exactly how big the stock is.
I'd say trading with commodities is a real gamble and not for the small fish. I, at least, do well enough with immediate gear flipping, I don't stock up anything.
0