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    posted a message on Rubies Buffed
    Quote from Vanish1727
    The DH class as a whole has always felt like it was designed to favor attack speed more than crit but alas the game was incredibly incomplete on release as far as class design goes.

    Right now I'm going without generators (Ball Lighning and Beastly Bombs for dmg), high-end black crossbow build, 1.5 attacks/sec. Below that I don't feel comfortable, but otherwise every attack speed upgrade works against my build. Yes, technically my dps would go up if I'd equip more IAS, but every upgrade that doesn't reduce other stats is in the billions. I don't feel this gimmicky at all, one-shotting most enemies up to MP4, viable to farm up to MP7. Actually the build is very convenient to farm mid MPs very fast, as I can expect every ball hitting for 300k on every target on it's way (technically only about 90% for at least one crit from the two hits/ball, but that's high enough :) ).

    I don't think DH was designed to favor AS. Three weapons, with the mandatory Archery passive define the DH design. Bow builds were useless before 1.07, but now with the new rubies sentry builds may see some love.
    It'll be interesting to see to where ruby builds go. My build wasn't good on PTR, but my IAS gear wasn't ideal yet. I sniped some more since, so I'll try my sentry build on live once more, but I don't see them used in the practice, maybe against ubers.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.7 is Tomorrow
    Quote from trocadero_fuerte
    I keep seeing this attitude, but nobody explains exactly what's wrong w/ the core game.
    We're eight months past the launch, there's no need to repeat all the reasoning.

    Here's a good thread that explains well enough why so many people are disappointed:
    http://us.battle.net/d3/en/forum/topic/5592453985

    And here are some slides about flaws in itemisation. These are a bit flashy, and do comparison to Diablo 2 (which we know is a different game and yada yada), but has many good points nevertheless:
    http://i.imgur.com/h6OUS.jpg


    Posted in: News & Announcements
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    posted a message on 1.0.7 is Tomorrow
    Apart from the few interesting development insights, the answers didn't really answer anything, just reiterated already known information. I was getting warmed up for the juicy bits when the text suddenly ended :o

    Edit: @Zeyk23 extremely rare stuff will stay extremely expensive on AH, as crafting isn't an option for every high-end player. People who don't have time to farm elites will still have to buy stuff from AH. Near-perfect rolls are so rare that I don't expect supply meeting demand anytime soon.
    Posted in: News & Announcements
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    posted a message on LootAlert and Blizzards Stance
    It is bannable, as it reads the game's memory, which is big no-no.
    Posted in: Diablo III General Discussion
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    posted a message on Please create a new subforum "Videos/Streams"!
    I agree. Most vids posted are utterly boring :) I don't watch anything anymore, not even stuff on main page.

    To streamers/youtubers: make sure you write a summary in your post if you want your message heard. If there's no abstract I'll just assume you're here to grab some clicks and to waste my time.
    Posted in: Site Feedback
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    posted a message on Is It Too Soon For An Expansion?, Blue Posts, Fastest Demonic Essence Farming Route
    These blueposts are missing from the blue tracker :(
    Posted in: News & Announcements
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    posted a message on Expansion Key Notes
    Actually, these are well thought out, great job! Paragon perks have some "not gonna happen, ever" stuff, but otherwise, I can some some of this implemented.

    For MMO complains: Diablo 3 is already an MMO...
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else go against the grain?
    You can use Impale, Spike Trap, Fan of Knives and Chakram too if you want to experiment with melee weapons. You can reduce the cost of Chakram to 0 with cloak, Jordan or Mara's, so you don't even need Grenades to generate hatred.

    I've done some experimenting/fun with these skills, but to be honest, it sucks to loose the stats on the quiver, and Shadow Power-Gloom makes the shield obsolete :)

    As to your question about default builds, well, this game is about efficiency. Everything that reduces it is unpopular. High MPs put build optimization in laser sharp focus, as there is no build widely available for MP10 farming. That doesn't mean that there is no creativity in character building. In fact, everyone without infinite budget will have to be creative to build from whatever items they can snipe cheap.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.7 and AH Economy
    As you said: "Mods, cheats, character editors, savegames - stuff that makes dupes look like a joke."

    This is good stuff if used for customization, and not to cheat other players.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.7 and AH Economy
    With your answers both of you actually proved my point. D2 had the possibility to be customized. D3 had none of that. Why not? The only gameplay customization option that was patched in so far is Monster Power, and that's nice, but it's nowhere enough to keep the game varied.

    So why is D3 so narrowed down if they knew the many different ways people played D2?
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.7 and AH Economy
    Quote from Zero(pS)
    In D2, duping and character editors were abundant. Sometimes I understand what Jay Wilson meant about fighting people's memories. Try playing D2 again, no help from anything, and let me know how many hours it takes to get the runes for an Enigma (I'm pretty sure it's somewhere around 1k). That's how you supposedly "stay away from the economy". People remember D2 differently because it was a much easier game, and because they could have anything with dupes.

    And I think that Jay Wilson, and whole Blizzard as a matter of fact, is in grave mistake if they think they know in full detail how people played Diablo 2, because they don't know a bit about people playing offline or a pirated version. That is the pitfall of data-driven game development. Data simply did not exist for the majority of players, as they were not playing connected to battle.net. Diablo 2 was played worldwide, it was played on lan, and it was played on unofficial bnets. All those Diablo 2 players simply did not exist for Blizzard, and that's okay, because they never payed for the game. But Blizzard failed to realize that all those people will want to play Diablo 3 too, and their experience of Diablo 2 differs greatly from those played on legit bnet.

    TL;DR: When you, or Jay Wilson, or anyone at Blizzard say you're fighting people's memories you are actually trying to force your reality on other people's very different realities.
    Posted in: Diablo III General Discussion
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    posted a message on BrimStone Prices Up :) or Down :( ??
    You seemed quite desperate in your other thread though. Whatever your intentions, polling this here, on this relatively unfrequented forum won't give you any useful or accurate information about the game or even people's opinion.
    Posted in: Diablo III General Discussion
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    posted a message on BrimStone Prices Up :) or Down :( ??
    I understand that you're out of ideas, but posting polls is not how you become rich in Diablo :)
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.7 and AH Economy
    Quote from Shinna1989

    Quote from johnnyraro

    Now the only thing we need are statitics on how many crafts till trifecta or godly items...
    Good luck getting your "godlike" amulet or gloves. :P
    http://us.battle.net/d3/en/forum/topic/7709581148

    That post is overly dramatic. He calculates with 4 well rolled stats when actually 2 well rolled stats (in combination with the chosen high mainstat) are enough for most builds. He also states that quintfecta, or even quartfecta gloves are below 350 million on AH. That might be true in US for gloves, but it's certainly not true in Europe for amulets. Even high rolled mainstat+chc+chd amulets cost a few hundred million, and everything with 4 good stats is over 500 million. The real problem is that these amulets are very rare. As in: there is no supply. For the general player, they don't exist, only for the very few on the top.

    Craftable amulets will most certainly be a hit, but I'm not sure how will that affect prices. My prediction is that Brimstones will flop. People and sharks already stocked up insane amounts of it, after the patch they'll release all their stocks, but there won't be enough demand. Casuals will be limited by Demonic Essence drops and hardcores already stocked up, that's my take on it. On the other hand, gem prices may flourish, especially emerald and ruby because marquise crafts, but they are plagued with duping, and again, no one knows exactly how big the stock is.

    I'd say trading with commodities is a real gamble and not for the small fish. I, at least, do well enough with immediate gear flipping, I don't stock up anything.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.7 and AH Economy
    High stats combined with other high stats are selling :P
    Posted in: Diablo III General Discussion
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