- Aranoch
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Member for 12 years, 2 months, and 2 days
Last active Wed, Aug, 16 2017 14:52:51
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Mar 4, 2014Aranoch posted a message on [Updated] Patch 2.0.2 Now LiveI don't know if all quests have been nerfed but Shattered Crown (Killing Mira) has had the XP award reduced.Posted in: News
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Jul 3, 2012Aranoch posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included InitiallyI simply disagree with every option listed and hopefully, not one person thinks any of these are viable.Posted in: News
Leave it as is or make a new tab with a full set of new armor so it's 1 hot key away from your mf gear. Maybe a 5 second CD between switching sets to avoid exploiting it with resource regen gear or anything similar. -
Mar 21, 2012Aranoch posted a message on Nephalem Valor BuffPosted in: NewsQuote from Ruppgu
For the most, this sounds great.
However, some of their indecision is very worrying. I can see a few things that could really mess it up if they decide to go in that direction.
* As other people have said, if it doesn't stack it's going to turn into boss farming again. If you only need to kill 1 champion pack you'll just go straight for the boss and kill a pack on the way.
* I really think it needs to reset when you kill a boss (or change acts). Otherwise you'll hit the cap and then kill all the bosses in the game for awesome loot.
I'm excited but at the same time a bit letdown with the announcement. They didn't really tell us much to know if it'll be a good change or not.
yeah, this is what I'm saying up there ^^^^ a ways. -
Mar 21, 2012Aranoch posted a message on Nephalem Valor BuffPosted in: NewsQuote from lorien1973
If it didn't stack then that means killing one pack of champions would be all you would have to do to increase your MF is very quickly (teleport, run though whatever) finding 1 champion, killing it then on to the boss making it still be a very short run defeating the purpose quoted here.
And since they is always 1 champion mob somewhere on a level near the boss, you'd just back up 1 waypoint. It'd almost have to stack.
My point exactly. Either there'd have to be a cap or it would have to reset using waypoints or traveling to the next act. -
Mar 21, 2012Aranoch posted a message on Nephalem Valor BuffFrom the Nephalem Valor blue articlePosted in: News
..We’re also playing around with whether or not the buff stacks..
If it didn't stack then that means killing one pack of champions would be all you would have to do to increase your MF is very quickly (teleport, run though whatever) finding 1 champion, killing it then on to the boss making it still be a very short run defeating the purpose quoted here.
While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
So by what the article says it almost would have to stack to make it worth it but if it stacks my idea would be it would have to reset if you go to town or change acts? If not you could go kill every champion between all acts, have it stacked to like 50 and go kill a boss getting some ridiculous drops.
And for group gameplay, would this buff average out like MF does? Or would it only affect your drops? -
Feb 22, 2012Aranoch posted a message on Beta Contests, Portrait of a Champion Art Contest, Blue Posts, Wiki Tooltips, Curse Weekly UpdateI just can't wait until the game comes out because most of these contests aren't my style.Posted in: News
I'm going to try for the drawing contest and I'm keeping up with the Facebook questions, i managed to get 12th on one of them but thats the closest I've been. It's teasing me lol.
I've played every game there is trying to hold me over and nothing else sticks. - To post a comment, please login or register a new account.
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I'm glad items aren't bound to monsters or bosses but man do I miss Diablo 2. Blizzard could take all my money if they remastered it, took out stamina so we don't have to walk early game and zoomed that camera out some. I would beg.
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I feel that you're overthinking it, there wouldn't be more problems than "benefits" as the "benefits" aren't huge, aren't game changing and yes using the item more will result in it being slightly better. It could easily be a mat or gold sink but the idea is to add a different element into the boring +% rolls on existing items. Say it takes 50 hours before you find your first good primal. 50 hours to find a really well rolled good ancient isn't very likely so I'm being generous with that assumption. Also assuming you don't have mats stocked up and you're grinding with a fresh char. Now one of your points is it will feel like wasted time. Most people don't even put 100 hours into the season. Say you find 3 primals. The odds of all 3 being usable aren't likely. Then the odds of them being the same exact item with a better roll are even less likely. On top of that if the first one is good enough to use it more than likely has to have 3/4 desirable stats and that 4th one has to be effective otherwise using it wouldn't be as good as the ancient you had prior. Giving up CDR or crit chance along with other stats is just something that is not worth 200 of a primary stat especially as all stats see diminishing returns. Also leveling the item would be the difference of 100 main stat and 100 vitality. Which would be a bonus to level, using until you find that perfectly rolled one. You'll never turn down an extra %5 dps bonus or CDR because you used the item for the last 25 Greater Rifts and then it also gives you incentive to run 25 more to level up your brand new, better rolled primal ancient where most people wouldn't even be playing at this point.
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As for the rest of your reply, I think something along those lines would be cool as well. Threads like this can spark ideas, thoughts, opinions and who knows, this could be the very thread to inspire somebody at blizzard to take a concept, spin it, build it from the ground up and implement it somewhere as something new and revolutionary. The thoughts are always what counts.
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I wouldn't have suggested it if I didn't think I'd enjoy it. I know blizzard has a lot of ideas from the community and that's what made and makes Path Of Exile such a great game. Diablo is a simplified version, Path is difficult to get into after being away for a while or being new to it all together. I wouldn't want blizzard to go as far as them because of the amount of content and googling that game requires. I've played path since alpha and every time I go back to new leagues it takes some time to get the grasp again lol. Blizzard is awesome and by far my favorite company when it comes to games, maybe I'm bias but I think they'll do it right as long as we support their decisions with constructive criticism.
Yes. More stats.
When you ask?
Soon. TM
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There is a lot of discussion, arguments and suggestions relating to Primal Ancients and Blizzard has Ideas on making them more interesting as do I. As a 5 year member of Diablo Fans and lurking prior to that I've seen some awesome threads and some incredible photoshop skills come into play when a few people with a few good ideas come together and that's where the basis of my suggestions come from.
I personally like primal ancients, the idea of another step up, adding grinding on top of grinding and in my opinion that is Diablo but I also believe that they should be more than a % increases in number ranges and a few way to simply tweak them, add some flavor or spice to the items are listed below.
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* Work In Progress *
I'm going to start off with an example. Say you want a certain set item, we will use Tals gloves.
Hypothetically there are 30 different legendary/set gloves you could get by upgrading a rare item.
30 boots
30 helmets
etc
and say 5 potential belts.
It would be faster to up rare belts to get a tals belt then roll the set item into other pieces until you get the gloves rather than risking a 1/30 chance to get the tals gloves from rare gloves.
I want to come up with a thread for each class to go about the best way to go about getting each set
i.e. Tals Armor (using the hypothetical numbers above)
shard for belts > up rare belts > roll tals belt into other pieces
We would have to take in account for smart loot applying to sharding + cubing rares and not include the crafted sets/legendaries.
I'm throwing this idea out here tonight, if somebody else beats me to it then that's awesome, if not I will slowly start compiling info and anyones help here, giving credit where due.
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To start off I'm Umbaru on Xbox One. I founded clan Onslaught a very long time ago starting with call of duty games and I've led it through every game I could since. Most recently Diablo 3. Before I start to ramble my goals with this clan are to have a friendly, helpful and competitive group of players who are going to play Destiny on Xbox One. No particular game modes. We can use the clan to meet up with fellow players to go on strikes, gather a team for PvP or try to overcome the most difficult bosses or raids in PvE. I love the grind of trying to get the best gear, leveling up, over coming the most difficult scenarios and killing people in player vs player. If any of you are interested in any of that and want to be part of a community with similar interests (playing a ton of destiny) then this is where you want to be.
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- New witching hour for sure
- Ele dmg ammy
- Nice rolled SOJ
As for all of those they're going to be very difficult to aquire compared to everything else. I think I'm pretty much to that point though. Re-rolling the set pieces I have on for better stats maybe. As for tals, I would be losing so much ele dmg for the bonuses. The only thing I could think is if there is a better set bonus I can swap out cains pants and boots for, replacing the %8 attack speed.
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My armorydon't pay attention to the skills, I run my lesser geared friends through lower torment levels and play around with them
Constructive criticism only, please and thank you.
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I'd greatly appreciate it in advance.
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Paragon points stacked into cooldown and you could roll it on gear + maybe a set bonus that'll give it too to be able to spam meteor faster. I had about the same Idea but lack the gear to do so.
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A few that would be possible:
Level 70 witching hour - %5-6 attack speed, 26-28 CD
Hellcat waistguard - 5-6 attack speed, elite dmg
Fleeting strap - 5-7 attack speed
Thundergods Vigor - 10-15% lightning dmg, blocking dodging or being hit procs charged bolts for 100-130% weapon dmg
Harrington Waistguard - Opening a chest gives you 100-135% increased dmg for 10 seconds (very powerful as stones on the ground, dead bodies, chests etc all count for this ability)