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    posted a message on How do you guys think the PvP in Diablo 4 will be?

    D3 was designed from the ground up with no focus on PvP. They were going to have an arena that you could brawl in but it was to be unbalanced and there was no emphasis on esports. I think they eventually added the mode but I don't know anyone that took part in it.


    I personally think PKing is stupid, but at least in D2 you can make private games and thus avoid it. I am doubtful they'd introduce a system of that nature without a toggle in an open world system.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on How do you guys think the PvP in Diablo 4 will be?

    I would expect it to have an on/off toggle but due to the limited nature of the open world as they've described, I expect some type of arena or battleground mode to be available.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on D4 is just D3 reskinned. Cmon.
    Quote from user-13216883»

    Here is the camera zooming out during the boss fight with Belial. This feature has been in the game since 2012 and people are now talking about it like it's the most unbelievable thing the gaming industry has seen. People claiming D4 has a new engine is so fucking unbelievable and appalling to me that it makes me throw up by how easy it is for Blizzard to sell their lies.


    https://www.youtube.com/watch?v=TQSd0LkzRcI&t=98

    You're entitled to your opinion, but...in the end who really gives a crap about what engine is being used? If the game is good, I could care less what software they use to make it. The graphic quality of the demo was far superior to D3 live, I don't care what engine it is, although the devs did say at the panel that it was new, if memory serves.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Reason for Disliking of Open World

    Quote from overrider»

    Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.


    Blizz said the Open world feature is “optional”? Where did they say this? I was under the impression you didn’t have a choice in sharing whatever world you’re in.

    It's optional in the sense that there is very little in the game that is built around group play; at the time of the demo, the only thing that needed more than 1 player was the world boss. And as stated in the other thread, it is not a pervasive element.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on D4 is just D3 reskinned. Cmon.

    The way it was described (and was my experience on the demo), is that the gameplay should feel bleak-you're alone with no help, no reinforcements, most of the time. You will always solo dungeons, unless you choose to be in a party. In the towns, there will be more people, and there you can chat, trade, form groups, etc. In the open world, you\ll generally only see other players near a town or a world event, this is all done via phasing.


    The grain of salt to take away from this is...it is still really early in the development, a lot can change and who knows in what direction. All we can do is keep providing feedback, and hope they listen.


    And I will echo my 1st post in this thread; the gameplay videos do not do the graphics of the demo any justice. It looked as different from D3 as D3 did to D2, in my eyes anyway.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Vampire Guy in Cinematic is Zolton Kulle

    Something to think about if it is a Triune Priest that greets her. The Triune worshipped the prime evils and were created by Lucion; the 3 would have reason to hate/fear Lilith, so I am confused as to why a Triune disciple would try to res Lilith and not Lucion, who was killed in the Sin War, by Uldyssian, iirc? (I'm actully too lazy to move 3 feet and look it up).

    Posted in: Diablo IV: Return to Darkness
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    posted a message on D4 is just D3 reskinned. Cmon.

    I'll share my thoughts here, I was lucky enough to go to Blizzcon and play the demo.


    The game is not in any way a D3 reskin; the resolution is insanely better and more detailed, and there was a tremendous cut-scene as well. Stylistically, it is similar to D3, so I can see how a low res trailer may not look that great, and feel more like D3; it was awesome playing it live though.


    As for all the negativity...well, you're entitled to how you feel, but I think it is OK for people to feel happy about how they are going about game design without telling them "it's not cool, we should have had it already!" It was fun to experience the announcement, and it is fun to watch as the game develops. This is just advice from an old person: life is better when you enjoy it for what it is, and not when you are miserable over what it isn't.


    The open world aspect is not going to work like WoW, where you see hundreds of people all the time. For the most part, you will be alone unless you choose not to be; Sanctuary is dismal and bleak, and playing in small groups reinforces that. You will start to see players when you get near certain world bosses or events and towns (at least that was happened in my game), but you don't share loot or anything like that.


    I'm concerned as well about the trading issue, but I think if we as a community keep the feedback going, it will at least force a reasonable explanation as to why certain items will only be BoP, and I think at the least, we should get them to be BoA, like they are now in D3. That said, we need to realize that duping ruined realm play on D2; if you played single player you avoided all that, but we won't have that lux in D4, and I'd rather not have the game be decided by cheaters.


    As others said, we are so early in development, and so much can change. Remember that early D3 trailer back in 2008? A lot changed between that and release, so no reason to assume that a lot of things won't change by the time the game is ready for launch. As long as we keep providing constructive feedback, we have a shot at the game being what we want.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on The Future of Diablo

    While I must admit that last weeks pump the brakes article has basically eliminated D4 being an announcement next week, I still think something big is in the works. I can't see a "What's Next' for Diablo devoted to how it plays on the Switch. I kind of think we'll get a renewed D2 and/or a D3 Expansion, with a tease about a new game. We find out in 6 days!

    Posted in: Diablo III General Discussion
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    posted a message on Next DIablo Project Leaked on Blizzard Store

    They might just be calling that gear an accumulation of the franchise, but, it's a good name :)

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 - Possibly leaked on Reddit

    It'd be a good name, if that's the case.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 - Possibly leaked on Reddit
    Quote from J1neK»

    I think d4 if is in production it will be another cartoonish sh... like "D3"/Overshit/HotShit game so I dont care about d4. D1 hd mobile like "Belzebub" mod + D2 remake with qol is all and evene more than Im expecting. For me Blizz was over long time ago; after War3 RoCh and WoW classic, every game they made after was shit, including War3:TFT and ShitCraft2.


    Sorry for my bad eng.

    Not criticizing your English per se, but 2 questions: Why post in a forum about a Blizzard game in 2018 if you think their games are bad back to 2004? And why place "shit" in the game names? It just makes the post look childish.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 - Possibly leaked on Reddit
    Quote from Pilek01x»

    Before even readin this post my biggest Diablo 4 wish was to be a Isometrick Hack&Slash MMO with some features taken stright from WoW and if what i read here is true i will be very pleased.

    What i want for D4 is a loot system like in WoW with item levels and every difficulty in game droping a different item level, So if you are a better player you might play on higher difficulty and get better rewards. Also the warforge/titanforge system would be nice to have so the not so skilled players could have a chance to get better revards than the difficulty they are playing. I want Legendary items to be rare but not as rare as in vanilla d4. I want stats to be normalized like in WoW where your character normal stat would be to have 10-30 % crit and not crazy ammount like in d3 where the damage is out of control. I want fun challenging weekly quests with chance for better loot than usual. I want raids that require a party of 5 players. And a game that gets new patches with content every few months.

    I have been playing WoW since 2006, and let me say, I want almost none of that in a new Diablo game. I like the idea of an open world game, but I don't want a WoW-clone for Diablo. Too many people to keep happy, too many balancing issues, too much gated content. I'll play it, but in a limited way, if it was like that. Part of the fun in Diablo is being really OP in certain spots. It's the loot hunt and character building that makes the game, for me anyway.

    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo
    Quote from Mob Dylan»

    I wonder about the outrage if it were a PVP expansion...


    "Isometric Battle Royal, where you fight fellow Nephalem for supremacy

    Join us 05-X-2019"


    Or a mobile game.

    Well, considering the thread of all the Diablo games is the loot hunt, I kind of think that would be a bad choice. That said, I don't think a robust PvP portion of the game would necessarily be a bad thing; I didn't mind that they removed the hostile function of D2 for D3, but I do think if people want it as a part of the game, it should be included. I also think that esports help keep games current and relevant, to an extent.


    As for a mobile game...I'd love to play Diablo on my iPad, but I can't imagine it being great to play with just tapping. It is just too limiting. I would love to see a companion app like they made for WoW, where you could craft gear, or maybe trade items. I really hope they bring back trading the right way.

    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo
    Quote from Skelos_bg»

    From D4 I want to see superb isometric engine allowing high interaction with the enemies and the environment. Besides smashing skulls in all possible directions, I want to cut tunnels in mountains with a soso beam, destroy trees near the battle with my barb swings, bring the dust and sand in the air with my monk, make holes in castles with my amazon arrows and I want all of this to have an EFFECT on how the AI adjusts to the battle. That will be D4 for me. Anything less will be milking of the old cow again.

    Those are great ideas, I'd like to see them as well!

    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo

    I'm really curious to see what the new game will look like in terms of style. I am not of the mindset that a new game will go backwards to the D2 style of game play and character structure, but one hopes that the team looks really hard at the good aspects of the previous games, the good aspects of similar games, some new fresh ideas, and mixes them together. Personally, what I'd really like to see:


    Longer character development, in the sense that I can have stuff that needs to be done on the same character and maintain it, as opposed to the more transitory style of D3 characters, who can essentially be replaced every few months. This means a longer leveling process, rarer legendary items but more reason to hunt them down, a more static skill/trait/talent set, but still having some flavor options....for example, a Whirlwind barb would find it difficult to switch to being any other barb, but can be flexible in how he/she whirlwinds.


    D3's QoL: The UI, inventory handling and in game features are excellent in D3, and that is definitely something to build on.


    Seasons: While the concept of seasons does not really mesh well with D2 style character structure, I think the competitive spirit seasons engender is really good for the game, and since that has really been the main activity for Diablo the last few years, I'd be shocked if they veered far from that style.


    Crafting & Gear; As above, less is more I think. More static items that push you to look for them, a reason to craft gear at all, and the opportunity to reroll items; we've had these as staples and I see no reason not to keep those types of options around.


    Story:...no real thoughts on this, other than please, for the love of Tyrael, please no more bosses shouting how puny we are and how invincible they are through an entire act only to drop in 35 seconds. Diablo deserves better than Power Ranger villains, is what I'm saying.

    Posted in: Diablo III General Discussion
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