Quote from GladHeHasBeta
yay people can stop QQing about build devotion/hot swapping on the go and boss loot. hooo-fucking-ra. praise the diablo gods
It's a good thing we did because I don't think we'd have this change without people upset about it on the forums. Complaining is often a good thing if it's kept constructive.
Besides the skill UI, D3 is shaping up to be a pretty awesome game though.
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I can't wait to see the real numbers, it's too hard to say one way or the other until then.
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My MF still shows 403 with 5 stacks of NV. I don't think it's fixed yet.
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I wonder if the magic find will allow us to stack over the MF cap. Otherwise it will be a bit contradicting to the system they're going after. Once you acquire good enough gear to do the higher difficulty levels you'll naturally have a higher paragon level (and probably some MF on your gear) so the reward won't be so great.
However, if it lets us break the cap (and possibly more item drops)... that should be a decent reward.
I wonder what is being done to the monsters to increase difficulty though. If it's just increased HP, that won't make the game harder. I hope it's at least increased damage and hp. If they increase the damage though, they're going to run into the same problems they originally ran into with Inferno. Ranged classes getting 1 shot and melee classes complaining that they're forced to take all their defensive skills. It will be pretty funny if this new system brings all those issues back.
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You must have some wicked gear for that to actually work out for you. For me, it was an expensive and frustrating experience.
1.) I don't know how you function with only having zbears for an attack. Anything that runs away is an extreme pain (even worse if it's molten). You need a ranged skill.
2.) I couldn't survive without having zdogs out to distract. It wasn't an issue for early Act 3 but the later stuff in Act 3 was killing me (both trash and elites).
3.) I liked having the speed glyph for horrify but it made reflects damage and certain trash packs a huge headache. I must not have the gear yet to pull this off. Possibly once I get rid of my magic find....
4.) I can't stand Mass Confusion. The very first pack I used it against was knockback.... it took 2-3 times longer to kill because the stupid mobs would punt each other to different parts of the map. I know this was an odd situation but I was not a fan. I did not experience a noticeable increase in kill time either so.... not worth it.
Thanks for the input. My gear cannot handle it though or I simply don't like the playstyle. Maybe it will work better for others.
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Thanks for the good advice. The only thing I disagree with is your advice about using Tyrael's might. I think the 4 piece zuni set is HUGE and you need the chest if you're going to use Thing of the Deep. Also, lifesteal is very important for making reflects damage packs easier... sometimes the health globes don't drop at 50% health and that's when you can have trouble (not dying but you'll have to wait for spirit walk to come back). Lifesteal isn't needed (I don't have it on my MF weapon) but it does help out a lot if you have it.
Personally, I run out of mana on extra health massive units (like tremors) so some of your advice is a bit based on your current gear (you seem to have a ton of +mana regen/max mana/zbear reduction pieces).
I'll try the movespeed boost on horrify and see if I really need the armor boost at my gear level. I've had that rune on my mental checklist to try once I start removing some of my MF gear so we'll see how it goes. Mass confusion seems like an interesting skill to have. I may have to try it instead of dogs but I think I might start dying on trash without my dogs... I don't think my gear is at your level yet in terms of survivability.
How do you stand breaking down doors/objects with zbears? It's so slow and cumbersome. Even if I never used darts for damage it still saves a lot of time in the keeps breaking down doors. My keep clears are much slower when I only have zbears on my bar. I don't think BBV really adds much when you're killing elites in 2-3 seconds anyway. Also, there are times where I can't be close enough to use zombie bears due to molten/arcane if it's an enemy that runs away.
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Well... the fact that incoming monster will be reduced will have a big effect on wither or not you even need a defensive ability in the first place which is kind of the worry. Currently, I only barely need a single defensive ability (horrify) and I only use it for the + armor boost. With the new patch, I'm pretty sure I won't even need that... I can use big bad voodoo instead and still never have a chance at dying? That doesn't sound more fun... it sounds more mind numbing.
By nerfing monster damage, you're making it more likely that you'll hit a point of gear where you no longer even need a defensive skill. That's why some people aren't thrilled with the idea of even lower monster damage.
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I was thinking the same thing going through the first page. I think the surprise of the uber modes distracted people (which is really awesome news).
I think reducing the damage again (it's already at a good point, imo) will make the game a bit lame. After the last series of nerfs... damage isn't very high as is.
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You didn't take my advice.
No one?? Really? I guess I don't count when I was picking out my ring then. It's cheap because not everyone wants it. It's not a good stat at normal gear levels.
You are taking your personal characters and your personal gear and saying, "It's worthless for me so therefore it's worthless for everyone".
Take me for example, I'm a WD (a class you haven't even played) and my gear lacks regen + LoH + Lifesteal (unless I'm not using my MF weapon at the time). I only have 1 skill that gives me back a bit of health (and it's a very low amount). For ME, the stat is very useful. LoH does not scale well with the skills I use so I would actually prefer life on kill compared to LoH on a ring. 500 is enough to satisfy all of my health needs. Since I kill 5-10 mobs with 1 cast of zombie bears, I get healed up to full just by having 500 Life on Kill when I cast it.
Why is it cheap? Because most people don't destroy mobs in 1 hit so LoH is much better for them. It's not useful for most people, I'll agree with you there.
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Never noticed that, thanks. Yeah... the floor on those combo stats need improved then.
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Stop talking in absolutes.
How is it worthless if I find it useful?
I can play more recklessly with having a bit of life on kill so it speeds up my runs. That itself is worthwhile right there. I don't care if you think whites are worthless. The only thing I care about is time spent during a run and that makes killing whites the most important thing for me. Elites die in under 5 seconds and the majority of time is spent inbetween packs and killing trash.
You really need to stop talking like everyone is at your gear level. Elites die quickly for me so no... I don't need healing on elites like you claim as a 100% absolute fact. Think outside your bubble please.
//edit: 2 lines got combined not making any since.