Quote from GladHeHasBeta
yay people can stop QQing about build devotion/hot swapping on the go and boss loot. hooo-fucking-ra. praise the diablo gods
It's a good thing we did because I don't think we'd have this change without people upset about it on the forums. Complaining is often a good thing if it's kept constructive.
Besides the skill UI, D3 is shaping up to be a pretty awesome game though.
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This will still be the best farming spec imo but if you want to turn up the monster level, this spec won't be as good. That said, no matter what spec you're using, if you turn up the monster level you're also losing efficiency. I wouldn't use this spec for the infernal machine either.
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Even your dry streak is averaging 1 legendary every 3.4 runs. I think 1 legendary every 2 runs is a good estimate if you are capped at MF (400+). Streaks happen. I've found 4 legendaries in a single game and then I'd go 5 runs without a legendary. That's how things work.
I'd agree that people saying they average 1 per run is off though.
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I only found 3-4 pieces of it myself, the rest was from the gold AH from gold made from drops. Most pieces were under a million each (currently, they're under 500k each and next patch they will be near worthless). In fact, the most I paid for a single item was 10M for a 40% MF weapon (I ended up finding 2 after the fact, thanks MF!). I've yet to use the RMAH but continue to think that it's the only possible way someone could possibly have a MF set in this game....
The point of the post (which you completely missed) was that it's stupid to complain about drops when you aren't stacking the stat in the game that increases drops.....
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404 MF after stacks. I would say on average, I get 1 legendary every other Act 3 run.
I'm not saying it's easy, but I'm saying you shouldn't complain about drops and ask for changes when your MF is so low.
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Well I'm leaving the game and trying to sell all my gems.... sooo.. there's a bit of truth to it.
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1.) You can't do damage to the target while it's swallowed
2.) I don't think it works on elites?
3.) Hex has runes that make it even better
So really... it needs something that sets it apart from hex and makes up for the massive negatives. I would say it needs a massive damage overhaul. Maybe 2000% dmg over 4 seconds (I know it sounds like a lot but this is a single target spell that you can't even control). I think it should pretty much kill anything it swallows. That would make it more fun (I still wouldn't use it though).
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Actually, people with lesser gear should be the ones worried by this type of gear inflation.
There are 2 gear classes that will be affected by the new patch. Let's say it's divided in a 90/10 percent ratio. The 90% class of gear is the gear that isn't bad... you can do Act 3 with it, but it's not "good" gear. This gear will plummet in value next patch. However, the people that actually have great gear (we'll call them the 10%ers) will hold or even increase their value.
Why does this matter? Well, when someone upgrades their gear, they sell their old gear. Your gear is basically your net worth. If the net worth for 90% of the population drops, that's a big deal to them.
Another factor that this introduces is the change in the definition of "good" gear. This is why I hate all of these changes:
1.) The game is getting a lot easier so the gear threshold of farming the best items in the game (act 3, no monster level) drops a lot. Effectively, more people will be able to farm efficiently.
2.) Gear that lets you farm the best items are cheaper so this compounds the issue.
3.) Drop rates of all items are ilvl 63
1+2+3= massive increase in supply to the market which in turn creates a vastly different definition of a "good" item. Why does this matter? Well, you'll have to go through more items before you find one that is actually worth anything. Since I was in the camp hoping that we'd get less but better drops, the game is slowly moving in the opposite direction of what I find fun.
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Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
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Will do, thanks for the suggestion. I'll probably play for a week or so just so I can try all the ubers once. I'm not looking forward to farming them though so once I've done them once I'm pretty much done.
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Probably good advice. Lately I've been thinking hard about why I still play the game and if it's actually still fun. I've decided to slowly sell all my gear and quit. Too much efficiency will burn you out!
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Act 3 will still be the best place to farm. The monster density is much higher.
//edit: Assuming you have the gear to handle it of course.
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ooo forgot about that sucker...
add angel hair belt x3 (or maybe 4?) to my post
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Level 0 is so easy it might be possible to create a crazy build where you just run into a pack and everything instantly dies without having to stop to cast anything.