Quote from SwamySalami
Life steal exists on weapons, off-hands and on Mighty Belts.
False... it does not exist on off-hands.
Quote from Nihility89
Quote from Nuvian
Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.
All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.
Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )
Quote from Sagathiest
Its not as if this is about being strictly optimal or not optimal . In D2 you could progress quite far before the point where trading became necessary to be optimal hit. It was basically a case of decreasing returns to time invested. The more time you invested in farming the more difficult it became to find items which would be useful on your character. In Diablo 3 so far the point where you had to start trading to be optimal hit much earlier. Specifically farming became inefficient relative to trading much faster. Thus the auction house felt 'necessary' because, It was more efficient than trading in D2 and the returns to time invested in farming were too low. So complaints about the AH are more about players wanting to be MORE optimal without the AH not Absolutely optimal without the AH.
Increasing drop-rates will increase the efficiency of Farming and thus make players more optimal without using the auction house. However clearly to be Absolutely optimal use of the AH will still be required.
So while i think your right that if you take demands about wanting to be optimal without the AH to the extreme they seem ridiculous you need to consider the spectrum of optimisation not just the extremes.
Quote from ballon
The problem is: there's no ladder in D3 (yet). Thus if we "all" (Joe Average, not somebody playing 600++ hours) can manage to find decent items there's no reason to use the (RM)AH (and no $$$ for Blizzard).
The problem with the loot in D3 is not that you don't get good items. The problem is that you have to wade through hundreds of crappy items before you find anything that is remotely worthwhile. It's not fun to ID a full inventory of rares and know that each one is likely worthless. I would much rather have items drop at a FAR less frequency but have a better chance at actually being worthwhile for players.
This change is just increasing the number of crappy items we get. The net result will be more items that are usable and therefore people will get upgrades quicker but it's not fun to pick up 50 items a minute and have to wade through them every few minutes. The loot problem had a few issues but the solution they're attempting here is only making the problem worse. I don't want more drops, I want less drops with higher quality. I don't like feeling like I'm collecting trash.
Item dropchance decrease: there's a guaranteed item on every champion pack, what's about that? With your gear you should be able to kill on pack every <2 minutes. If Blizzard reduces the randomness in item generation the market will be flooded with neat 4 stat rares in no times and only the totally dedicated/"addicted" will hunt for 'perfect' 6 stat drops. Imagine every weapon rolling +elemental damage (or %enhanced damage) and every other item rolling +all resistance (or vita?). You'd need to decrease the amount of champs or no longer guarantee the rare drop on 5th stack of NV, well you'd basically have to change the whole (drop-)game.
The difference between D3 and eg Torchlight 2, you can beat TL2 with the stuff you found. That's because the developer probably assumed that you won't trade with somebody else and don't mule stuff on an alt. In D3 there's the AH from the start, they assume that you can trade with everyone.
There are several things Blizzard can (should?) to do to create a more worthwhile experience. They proceeded with some ideas in 1.0.5 and from our feedback they'll develop further changes. I'd prefer having more gold dropped after lvl 60 (or hitting a checkbox somewhere) instead of white/blue items because it's highly unlikely i'll bring those to a vendor, just walking over an additional stackpile of gold isn't that hard on the other hand. An 'idenfity all' button with the new changes will be a highly demanded change for sure. Sadly that's no D3 beta and it will take several more month (year[s]?) until D3 is at a place where it should be from our general point of view. They underestimated our dedication, the influence of the AH (as stated in a bluepost shortly after launch) and much more - but they won't/can't change the game entirely over night.
And please don't forget: if you can get excellent drops in only a couple of hours, why bother logging in every other day? This game is designed to last a decade (well, the items only until the addon hits somewhat 2014ish).
Quote from ballon
And that's different from the last 4.5 months in what way? They already helped us out greatly with ilvl 61-62 weapons (patch 1.0.4) and as the games goes on it's only naturally that only the best pieces increase in value while the rest gets cheaper and affordable for everyone and even newcomers. Actually we need more of those toprolled rares to compete with the mass of mediocre legendaries and sets floating the AH.
I think this change combined with the rest of the patch will destroy the economy. The rare market is going to crash hard.
Monster level 1 is easier than the current game, so basically this change means ANYONE in Inferno gets Act 3 droprates and ilvl 63 affixes on all items.
An example, just think back at the start of the game. Only a few people could farm A3/4 inferno and sold lots of blue high dps weapons, about a month later everyone could farm the area and blue weapons wouldn't sell for a dime. Now look at the rare market today, unless a piece got at least 100+ main attribute and a socket (or crit damage or loh or lifesteal for that matter) you probably can't even sell it for 100k even with a solid 900 dps for an onehander. Think back of D2, at the start of a ladder season you could make a solid profit of a Harle - after a week or two people will start selling it for perfect gems...
Quote from GalZohar
Forcing us to trade instead of using the AH would make Diablo 3 at least 10 times worse than it currently is, because instead of spending 1/2 our time on the AH to be optimal, we'd need to spend a lot more than 1/2 our time trading to achieve something.
I'm not sure why people do these videos. It's not like what he did in the video takes any skill. Once you get a certain amount of gear, this is what happens. Especially siegebreaker, lol... he's serious buisness.
I'm a bit split on their design of not nerfing any abilities. On one hand, it's nice that they aren't touching builds that people currently find enjoyable. However, on the other hand, if they truely want build diversity, you need to nerf things. Battle Rage is a perfect example... it's just too powerful and is something you pretty much always want in your build.
Either way, I think a few of the mentioned buffs to skills seem a bit too much. 400% damage on smash? Are you kidding me?