• 1

    posted a message on pickup radius
    Removing stats from gear is always something I will be VERY against in this game.

    The current itemization is already VERY limited. Everyone is after the same stats. Removing the usefulness of Pickup Radius would only make items even more stale. If you don't like how things are with your current pickup radius, then swap out a stat for some more. It's called a tradeoff.... and it's a good thing.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Life Steal on items?
    Quote from SwamySalami

    Life steal exists on weapons, off-hands and on Mighty Belts.

    False... it does not exist on off-hands.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What are your favorite changes in 1.05?
    *Ubers
    *new shrines
    *legendary drop effect
    *gem recipes are yellow
    *in game prompt that your auction has sold.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Monster Power Bonus Damage Reduced in Inferno
    Quote from Nihility89

    Quote from Nuvian

    Stupid move.

    Why?

    Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.

    All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.

    Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )

    are you kiding me? I have crap gear and I could stand in molten and jump through arcane beams like they're nothing in MP6. Please don't complain about the haves vs the have-nots.

    On the fact that it's a bug (apparently). If that's the case, why aren't they fixing it in normal as well? Reading between the lines it sounds like they're throwing out "herp derp, it's a bug" just to appease the people wanting a harder game. If it's really a bug, why don't they fix the bug instead of just nerfing damage across the board? It doesn't sound like a bug fix to me....
    Posted in: News & Announcements
  • 2

    posted a message on What would you like to see next patch?
    1.) Remove NV stack requirement for Uber organ drops. It's a stupid restriction. There's nothing LESS FUN than attempting to kill an uber by yourself or with a group and then either A) Kill it just after your stacks run out or B.) Seeing that your timer is low and then having to go back out into the world to find a rare pack to reset your timer.

    2.) Increased rewards for MP. If the rewards for attempting higher MP were actually worth the effort, there would be an actual reason to pay a premium for "best in slot" gear compared to just picking something up for pennies that is good enough to farm anything in the game. Currently, the only reason to go beyond this "good enough" gear level is for key/uber farming.

    3.) Make MF/GF from paragon levels account bound. Stat based rewards from paragons should remain per character though. Finally, we'd have a reason to play alts again.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Two questions for players who vocally dislike the AH
    Quote from Sagathiest

    Its not as if this is about being strictly optimal or not optimal . In D2 you could progress quite far before the point where trading became necessary to be optimal hit. It was basically a case of decreasing returns to time invested. The more time you invested in farming the more difficult it became to find items which would be useful on your character. In Diablo 3 so far the point where you had to start trading to be optimal hit much earlier. Specifically farming became inefficient relative to trading much faster. Thus the auction house felt 'necessary' because, It was more efficient than trading in D2 and the returns to time invested in farming were too low. So complaints about the AH are more about players wanting to be MORE optimal without the AH not Absolutely optimal without the AH.

    Increasing drop-rates will increase the efficiency of Farming and thus make players more optimal without using the auction house. However clearly to be Absolutely optimal use of the AH will still be required.

    So while i think your right that if you take demands about wanting to be optimal without the AH to the extreme they seem ridiculous you need to consider the spectrum of optimisation not just the extremes.

    Stop complaining about the AH and complain about the real issue you have with the game then.

    Your issue with the game is the loot quality. Blizzard wanted the game to last a long time so what they did was add layers upon layers of randomness which makes it so that it's REALLY hard to get a good item in this game.

    * First you must get a ilvl63 item to drop (even at the best rates it's only 18%... even less if you aren't in act 3 yet)
    * Now you must get it to roll at least as a rare
    * Now you must get it to roll that it's a 6 affix rare (10%ish chance I think?)
    * Now you must get it roll a combination of affixes that are worthwhile for your character
    * Oh yeah... and they must roll the top tier version of that affix

    Each layer of randomness builds on each other making it nearly impossible to get a perfectly rolled item. Have you even seen a perfectly rolled item even in the AH? I haven't.

    It's a fine line. If you make it too random players aren't happy because they find crap loot. However, if you give the players loot too quickly, players become bored with the game. The next patch is eliminating one layer of randomness so maybe that will be enough for people unhappy about the loot.

    The random loot + difficulty of Inferno seems to be the issue a lot of you in this thread have with the game. Instead of bringing up those issues though for some reason you go on a crusade about the AH. Does it really matter though? 1.0.5 is decreasing difficulty and increasing drops. Your issue will be fixed so turn those frowns upside down :P

    The Diablo series has always been about non bound loot so of course the most optimal way will ALWAYS be to trade. The AH doesn't change that... it's how the series is designed. If you don't like that, Diablo isn't for you.
    Posted in: Diablo III General Discussion
  • 5

    posted a message on No Unique Drops ...
    Get more MF and stop complaining.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from ballon

    Quote from Ruppgu
    The difference is that it's the 1.0.4 changes multiplied by 4 or 5. Not only does it not fix the problem with loot, it's using a 1000 ton mallet instead of a hammer.

    The problem with the loot in D3 is not that you don't get good items. The problem is that you have to wade through hundreds of crappy items before you find anything that is remotely worthwhile. It's not fun to ID a full inventory of rares and know that each one is likely worthless. I would much rather have items drop at a FAR less frequency but have a better chance at actually being worthwhile for players.

    This change is just increasing the number of crappy items we get. The net result will be more items that are usable and therefore people will get upgrades quicker but it's not fun to pick up 50 items a minute and have to wade through them every few minutes. The loot problem had a few issues but the solution they're attempting here is only making the problem worse. I don't want more drops, I want less drops with higher quality. I don't like feeling like I'm collecting trash.
    The problem is: there's no ladder in D3 (yet). Thus if we "all" (Joe Average, not somebody playing 600++ hours) can manage to find decent items there's no reason to use the (RM)AH (and no $$$ for Blizzard).

    Item dropchance decrease: there's a guaranteed item on every champion pack, what's about that? With your gear you should be able to kill on pack every <2 minutes. If Blizzard reduces the randomness in item generation the market will be flooded with neat 4 stat rares in no times and only the totally dedicated/"addicted" will hunt for 'perfect' 6 stat drops. Imagine every weapon rolling +elemental damage (or %enhanced damage) and every other item rolling +all resistance (or vita?). You'd need to decrease the amount of champs or no longer guarantee the rare drop on 5th stack of NV, well you'd basically have to change the whole (drop-)game.

    The difference between D3 and eg Torchlight 2, you can beat TL2 with the stuff you found. That's because the developer probably assumed that you won't trade with somebody else and don't mule stuff on an alt. In D3 there's the AH from the start, they assume that you can trade with everyone.

    There are several things Blizzard can (should?) to do to create a more worthwhile experience. They proceeded with some ideas in 1.0.5 and from our feedback they'll develop further changes. I'd prefer having more gold dropped after lvl 60 (or hitting a checkbox somewhere) instead of white/blue items because it's highly unlikely i'll bring those to a vendor, just walking over an additional stackpile of gold isn't that hard on the other hand. An 'idenfity all' button with the new changes will be a highly demanded change for sure. Sadly that's no D3 beta and it will take several more month (year[s]?) until D3 is at a place where it should be from our general point of view. They underestimated our dedication, the influence of the AH (as stated in a bluepost shortly after launch) and much more - but they won't/can't change the game entirely over night.

    And please don't forget: if you can get excellent drops in only a couple of hours, why bother logging in every other day? This game is designed to last a decade (well, the items only until the addon hits somewhat 2014ish).

    You completely missed my point.

    I wasn't asking for quicker drops, I was asking for less drops but a higher percentage of drops that are worthwhile.

    For example, currently you could farm for an hour and get 100 rares.. 1 of them is worthwhile. I think a better system would be you farm for an hour, you get 50 rares and 1 is worthwhile. What would this system do? You'll have more hope that a rare is actually worthwhile and you'll be more happy when they drop.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from ballon

    Quote from Ruppgu

    I think this change combined with the rest of the patch will destroy the economy. The rare market is going to crash hard.

    Monster level 1 is easier than the current game, so basically this change means ANYONE in Inferno gets Act 3 droprates and ilvl 63 affixes on all items.
    And that's different from the last 4.5 months in what way? They already helped us out greatly with ilvl 61-62 weapons (patch 1.0.4) and as the games goes on it's only naturally that only the best pieces increase in value while the rest gets cheaper and affordable for everyone and even newcomers. Actually we need more of those toprolled rares to compete with the mass of mediocre legendaries and sets floating the AH.

    An example, just think back at the start of the game. Only a few people could farm A3/4 inferno and sold lots of blue high dps weapons, about a month later everyone could farm the area and blue weapons wouldn't sell for a dime. Now look at the rare market today, unless a piece got at least 100+ main attribute and a socket (or crit damage or loh or lifesteal for that matter) you probably can't even sell it for 100k even with a solid 900 dps for an onehander. Think back of D2, at the start of a ladder season you could make a solid profit of a Harle - after a week or two people will start selling it for perfect gems...

    The difference is that it's the 1.0.4 changes multiplied by 4 or 5. Not only does it not fix the problem with loot, it's using a 1000 ton mallet instead of a hammer.

    The problem with the loot in D3 is not that you don't get good items. The problem is that you have to wade through hundreds of crappy items before you find anything that is remotely worthwhile. It's not fun to ID a full inventory of rares and know that each one is likely worthless. I would much rather have items drop at a FAR less frequency but have a better chance at actually being worthwhile for players.

    This change is just increasing the number of crappy items we get. The net result will be more items that are usable and therefore people will get upgrades quicker but it's not fun to pick up 50 items a minute and have to wade through them every few minutes. The loot problem had a few issues but the solution they're attempting here is only making the problem worse. I don't want more drops, I want less drops with higher quality. I don't like feeling like I'm collecting trash.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Developer Journal: Crowd Control Changes
    Quote from overneathe

    Quote from Ruppgu

    I think it's up to 4 things now... I think Blizzard is monitoring my thoughts.
    Elaborate.

    I went through and read my older posts (pretty funny to do btw, I highly suggest it). Here we go..

    1a) Inferno is going to hit too hard and ranged will be 1 shot and it will be lame (http://www.diablofan...post__p__851129)
    1b) Pets will be worthless with those damage numbers (http://www.diablofan...post__p__853446)
    2) CCs will be too weak->Should do diminishing returns instead (http://www.diablofan...post__p__827179)
    3) No one will group because of the scaling damage of monsters in inferno (http://www.diablofan...post__p__864300)
    4) No one will group because of the insane monster health scaling in inferno (http://www.diablofan...post__p__864943)
    5) People won't want to group due to MF sharing (http://www.diablofan...047#entry785047)

    Hire me blizzard :Thumbs Up:
    Posted in: News & Announcements
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