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    posted a message on Reflect damage is slaying me in 1.05
    Quote from brainlessant

    i had troubles with reflect damage mobs too (MP7)....I was dealing with them by using RoT with 850 LoH (which is pretty good at negating the reflect damage, but it takes so freaking long.)

    So i decided try another tactic. (I'm mainly a bear WD)
    And i found a pretty decent way to deal with it.

    I used Spirit Barrage with Phlebotomize. That 3% life back on damage is a godsend. It usually heals me for like 1500 Non-crit, and reflect damage usually deal like 2000. So it's pretty much negated...

    However, that is not enough. You also need to be able to sustain your health pool. RoT was my old way to sustain my health pool, but it was doing poorly against single target (and freaking low damage).
    Phlebotomize spirit barrage heals spike when i crit (ranges to 3000-6000 life). It's not as good as RoT w/ LoH in groups, but it's better on single target.

    And i dont even have any gears that have life leech....I'll bet if I invest in life leech, (2 hander a waste imo, go 1h/mojo!), I will be able to do MP10 reflect damage mobs

    Just my 2-cents.

    (i wanted to post my profile...but I cant post links til I have 10 posts...=(...)
    Copy paste and remove the space right after 'http'
    (http ://us.battle.net/d3/en/profile/BrainlessAnt-1182/hero/5155284)

    ^Good advice I'd say.

    This is what I started to do as well. It takes a lot longer to kill things using spirit barrage compared to bears though... I really hate it. I hope they rebalance or remove reflects damage in the future, it's not a fun affix.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Life Steal on items?
    Quote from SwamySalami

    Life steal exists on weapons, off-hands and on Mighty Belts.

    False... it does not exist on off-hands.
    Posted in: Diablo III General Discussion
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    posted a message on Is Whimsyshire worth it?
    Quote from stranglylucid

    They have said over and over again that they DO NOT WANT short farming runs because they realize that's not fun.Expecting them to build the entire game around not letting that happen only to have a secret level where you CAN do that is just crazy.

    Most people don't like others telling them what is fun.

    When I was gearing up, I ran the warrior's rest farm for a few weeks. It was fun for me. I don't care what blizzard thinks or says about fun.

    on topic: It's not worth it. I haven't been back to the secret level ever since they completely destroyed chests in this game. Save your money.
    Posted in: Diablo III General Discussion
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    posted a message on Legen...wait for it...dary Drop Rates
    Quote from Indimix

    Quote from thundersteele

    Quote from Indimix

    As a non AH user, most of your points are true, because I don't buy my gear to increase my performance, I equip what I can, I can't choose what items I want to wear.. because If I do so, the game dies one week later, for me at least.

    Well, it's fine to play without AH. When you say that you kill at a decent speed, how fast are we actually talking? And which act, and can you clear acts with MP>0?

    Just note that most people are pretty happy with the new legendary drop rate and are not asking for a nerf.

    To me, a decent speed is more or less, 30 seconds per elite pack. I play in MP1, and I play act 1, 2 and 3.

    Just note that most people are pretty happy using the AH as almost the only way to get items.

    When I talk about kill speed I talk about full act clears. Typically, people kill whites really inefficiently (hunt down every single last mob in the room, break every single barrel, don't understand the map generation enough to avoid dead ends [with enough experience you can avoid most].

    That said though, 30 seconds to kill an elite pack is what I would consider very slow at this point in the game. At that speed, you'd get a lot more drops at MP0 (assuming you're in act 3).
    Posted in: Diablo III General Discussion
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    posted a message on What are your favorite changes in 1.05?
    Quote from Crateme

    Quote from Ethezial
    ...& getting your 5 stacks back when returning to a game you were disconnected from.
    This does not happen. Yesterday I got disconnected and had to log back in to Diablo 3. I immediately clicked 'Resume' to play again and all my NV stacks were gone. I was out for probably 2 minutes at most. The stacks need to remain on your character for the full 30 minute duration, so if you kill an elite pack and get disconnected, and you can only log back in 25 minutes later, the NV stack should still be there.

    Yep... agree.

    I was in the middle of the doing an uber (by myself) and my connection dropped. When it came back I had 0 stacks and my portal was gone :(
    Posted in: Diablo III General Discussion
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    posted a message on Legen...wait for it...dary Drop Rates
    Quote from Indimix



    Am the only one here not getting legendary drops at all?..

    I play MP1 with 210MF (after 5NV), I kill at a decent speed, and places plenty of elites/Rchests/etc.

    Nothing.

    When you say: "ROFL 8 legendaries from the same white mob lol nerf plox" can you tell me what MP/MF are you playing?.

    Thanks.

    If you link your profile I can give you an answer.

    It's most likely a combination of one of more of the following:

    * You kill slower than most
    * You move slower than most
    * You have less MF than most
    * You take less efficient paths than most
    * You play less than most
    * You are really really really unlucky

    Your low MF will have a major effect on your legendary count though. 210 after NV means that even if you did things the same as me it would take you over twice as long before you find a legendary. On top of that, I'm sure I do runs twice as quickly as you (no offence but you state you don't use the AH and are only PL 10 or so).

    With that said, it likely takes you 2-3 hours to kill the amount of stuff I kill for a legendary. Due to your MF, that goes up to 4-6 hours before you find a legendary. It's possibly even worse than that if your kill speed is even slower (I kill all of act 3 MP0 in about 40 minutes for reference) .

    It's all about MF, movement speed, a build designed to kill quickly and increase movement speed and knowing which items to slow down and pick up and which items to leave on the ground (gems, tomes, blues).

    Typically, when someone says they can't get legendaries to drop there's a reason.
    Posted in: Diablo III General Discussion
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    posted a message on What happened to Gem prices????
    Quote from MMAScambo

    Quote from xaimx

    My guess is from account compromises. Accounts get hacked, and the hackers sell the gems cheaply and quickly to get as much as they can out of it before the account gets locked. Then Blizzard rolls back the account to before the hack and in a round-about way, we have blizzard duping gems for us. Cycle repeats, and the market is flooded.

    That's what I'm hearing also, but this could all be rumors.

    it's the rumor that makes the most sense. I'm sure a lot of accounts get hacked each day.

    However, one thing that doesn't make sense is that the price has dropped A LOT since the newest patch. I sold my topazes before 1.0.5 hit for $10 each. Now they're 4-5M gold (about $2.5). It seems like a rather drastic drop in just over a week.
    Posted in: Diablo III General Discussion
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    posted a message on Legen...wait for it...dary Drop Rates
    heh... the above screenshot reminds me when I was playing last week and opened up a resplendent chest... I was bombarded by two legendaries (sadly they were hellrack and windforce). Needlessly to say, it's obvious resplendent chests were buffed this patch :P
    Posted in: Diablo III General Discussion
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    posted a message on What happened to Gem prices????
    Quote from ab0ve

    I said this before games release, you can probably find the post on these forums somewhere. Gems should be used to craft armor with a specific modifier, ie 1 ruby of x value gives you a guaranteed strength roll of y-z so people can craft stuff they can actually use.

    I think it's great that the prices are down, I can hardly afford a tier 7 gem.

    I remember that and I think it's a great idea!
    Posted in: Diablo III General Discussion
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    posted a message on What happened to Gem prices????
    Quote from justame

    Well for myself since the patch I have finally found my own JC plans so I can craft my own rather than buy from the AH. Maybe others have too so demand is down.

    but why would you do that when you can buy a gem that is both cheaper and doesn't waste your time sitting there combining gems for 15 minutes?
    Posted in: Diablo III General Discussion
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    posted a message on What are your favorite changes in 1.05?
    *Ubers
    *new shrines
    *legendary drop effect
    *gem recipes are yellow
    *in game prompt that your auction has sold.
    Posted in: Diablo III General Discussion
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    posted a message on Post your Leet Hellfire Ring Crafts
    Made my first one last night. It rolled so-so but I'm not sure I can see myself using it over zuni ring (lose 4 piece) or stone of jordan (27% elite damage). I guess I can still use it when I faceroll MP0 to farm items/xp :facepalm: .

    56 dex
    190 int
    29 vit
    26 phys resist
    25 crit hit dmg
    6562 health globe
    Posted in: Diablo III General Discussion
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    posted a message on Tired of dying against those fatty time bombs...
    It sounds like you have all dot abilities in your build? You won't get good advice unless you post the build you're using. If you're only using dots... well your build isn't good for maniacs so the only solutions are A.) Add a direct damage spell to your build (they melt against bears) B.) Don't run areas with maniacs or C.) Run away from them when they're about to explode.
    Posted in: Diablo III General Discussion
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    posted a message on Hotfixes - October 23, No Seasonal Events For Diablo 3, Loot Servers Are A Myth, Blue Posts
    Quote from Rhye

    I'm not one to complain about nerfs, but this is getting out of hand. I know the "nerf" isn't a nerf. Monster dmg was higher than they planned. That's fine. But nerfing the Keywarden? How was he ever slightly difficult?

    Spend more time on removing gold sellers from our game. Less on tuning content into complete faceroll.

    Nerfing him was fine but the way and severity in which it was done is just sad. It was a bit unfair with his abilities that he had both fast and illusionist but they didn't add a thing to offset the abilities they took away from him. ON TOP OF THAT they made the ability do even less damage.

    It's like they didn't understand why it was overpowered and instead just heard people complaining and thought... okay so you want it easier... let's get the nerf hammer out and go to work as much as possible! I think simply removing fast would have been enough.

    Why would you not offset the nerfs though? Add a different affix to take the place of illusionist and fast!

    It's a boring encounter now.
    Posted in: News & Announcements
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    posted a message on Monster Power Bonus Damage Reduced in Inferno
    Quote from Nihility89

    Quote from Nuvian

    Stupid move.

    Why?

    Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.

    All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.

    Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )

    are you kiding me? I have crap gear and I could stand in molten and jump through arcane beams like they're nothing in MP6. Please don't complain about the haves vs the have-nots.

    On the fact that it's a bug (apparently). If that's the case, why aren't they fixing it in normal as well? Reading between the lines it sounds like they're throwing out "herp derp, it's a bug" just to appease the people wanting a harder game. If it's really a bug, why don't they fix the bug instead of just nerfing damage across the board? It doesn't sound like a bug fix to me....
    Posted in: News & Announcements
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