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    posted a message on Respec solution

    It is a cop-out when they remove multiple other equally good systems(D3 has lost more then it has gained).

    No, where are you pulling this **** from, I want improved versions of D2's main systems, with the good D3 systems as well(aka the rune system, just not the latest version of it, the crating systems, random dungeon, bosses, quests, even, ext), and ofcourse bigger maps(I really hope maps get much more exapansive after act1).


    Now it makes sense.
    Now we are getting to the heart of the matter, you are all butthurt, and dont like the new systems.

    You seem to want Diablo2 the second coming, rather than Diablo 3.

    So now you want to ensure everyone is as miserable as you with the new system.
    Posted in: Diablo III General Discussion
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    posted a message on Respec solution
    Quote from Groanan

    Quote from emyln

    Eg. All equipment left behind, or loss of XP etc. I'm sorry but if that is your stance, I find that my impressions of your need to "pay a price" is completely based of your ego.


    And it is your "ego" that is saying that no matter what you do, you want to never be punished for making a mistake in a video game, ever.
    That you should just zip through without dying, and if you do die, it shouldn't really matter.
    That there should be no way for you to screw up.

    It is a very entitled mindset you have, I am not sure you really want to play a game so much as watch a movie unfold before you at the pace of your mouse-clicks.

    In games there are rules, and you can lose, you can make mistakes.

    You want invincibility mode, probably because games were too hard for you growing up and your elder brother put the cheats in for ya.
    Well I am your older brother, I am the dungeon master, and I have to tell you that you need rules and the possibility of failure to make a game interesting.

    We already have people in the beta complaining about the difficulty of some mobs because they explode when they die, and if you don't move away in time you will die as well.

    This isn't Dora the Explorer for the PC, it is Diablo 3.

    You should be fallible.

    You should read my "Diablo Item Realization" thread, because you obviously have that prevalent socially backward mindset. Although this time its dealing with specs, and skill swapping rather than items.
    Posted in: Diablo III General Discussion
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    posted a message on Respec solution
    Quote from Groanan

    Quote from jaclashflash

    What is wrong with switching your skills on the field? What is wrong with being proactive and thinking about the best way to succeed? Isnt that what any logical person would do in real combat?

    Players will still be able to switch skills in between combat, they will just have to go to town to do it. Its not really a deterrent, just a waste of time in a game that is supposed to be nonstop action

    PS: Obviously you should not be able to change skills during combat.

    2 Things:

    1. If you make it burdensome, you remove any and all requirement or expectation of good players to do it constantly for progression's sake.

    2. If you make it burdensome, player skill choice becomes at least quasi-permanent, allowing diversification of player characters, instead of letting every player of a class have access to every skill whenever they feel the need for it.

    The only reason why this second issue is an issue is because they removed talent trees, synergies, stat points, and skill points - the RPG aspect of the game, where you choose how to diversify your character from the herd, was funneled down into what six active skills you use and how you rune them, if you are not even semi-glued to that decision, then there would be absolutely no meaningful personal decisions to be made about your character beyond class, gender, and name.

    I do not understand at all....
    Is it just a case of "I want to be a special snowflake" or something? As if cookie cutter builds are special?
    There are BILLIONS of build choices....its kind of dumb to think you have to pick just one and stick with it. Especially when the system was designed to allow experimentation.
    Posted in: Diablo III General Discussion
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    posted a message on Respec solution
    What is wrong with switching your skills on the field? What is wrong with being proactive and thinking about the best way to succeed? Isnt that what any logical person would do in real combat?

    Players will still be able to switch skills in between combat, they will just have to go to town to do it. Its not really a deterrent, just a waste of time in a game that is supposed to be nonstop action

    PS: Obviously you should not be able to change skills during combat.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo item realization
    During my time playing Diablo 2 and discussing Diablo 3, I have come to a realization.

    Diablo items are like promiscuous women. Some items are rather common, while others are unique and very attractive.

    At first the attractive items are like all women, virgins, until a few lucky adventurers finally gets some. And after someone does finally get this attractive item, it sort of loses a bit of its luster, its appeal. And over time, as more and more people acquire said item, it becomes rather common place. The item becomes a whore, if you will. And people no longer feel the sense of accomplishment when acquiring it. Ohh every now and again, a new adventurer will come along and brag about acquiring said item, but he is quickly ridiculed by the veterans. The veterans will then of course advise the young adventurer to check his stats, and advise him to upgrade as soon as possible.

    Such is the life of a Daiblo item.


    PS:
    This is just a joke, I only thought it up while trying to rationalize the perspective of the hardcore Diablo fans regarding items. It is a rather shocking how similar these two things are, and just how prevalent this socially backwards mentality is.

    The biggest misconception in Diablo is that my gear hurts you in some way.
    As if somehow, if I have and item it somehow cheapens it for everyone else.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok post on runes/skills


    Official Blizzard Quote:




    We have no idea how the unattuned system is going to work.


    That fills me with confidence. I know well enough not to take Bashioks posts at face value but that really makes me think Q2 of 2012 is optimistic. Their progress seems slow, even by Bliz standards...or maybe that is just the outward appearance. Ah well, I'll just have to stop following this game save for the brief blizzcon info that we may get. July 2012 anyone?

    Q2 2012?!? That is way too late.
    Coming up with a rune system idea and implementing it should be rather easy.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok post on runes/skills
    Quote from Ardikus

    Quote from jaclashflash


    Wizards can go a long time without being hit, while say a monk or barb who are always in melee will always get hit. So a wizard, and maybe demon hunter could still swap out during combat, which is exactly what they do not want.

    Its an interesting idea, but it seems to favor certain classes.


    I have an alternative idea though, and its quite simple.
    Just put a 5-10-15 second cast on switching skills, maybe just outside of town, or maybe anywhere.

    You didn't read very carefully. I suggested changing from "As long as you have not taken damage" to "As long as you have not dealt damage"

    I thought the bold text would have been clear enough but apparently not =/

    Ohh that is totally my fault, I read the skill and my brain must of just substituted in what I thought you would say, rather than what you said.
    I + your idea,


    Anyways, here is mine,

    I have an alternative idea though, and its quite simple.
    Just put a 5-10-15 second cast on switching skills, maybe just outside of town, or maybe anywhere.

    You cant move, so switching during combat would be very difficult at best.
    And if someone really wants to take that risk, I do not see a problem with it.

    Another idea, that could go in conjunction with this idea is to not allow runes in unused skills. And maybe, also adding a cast time to place runes into skills.

    So, at higher levels, even if you could switch a skill during combat, it would be a much weaker version of the skill. Of course, you would have to do something about the unattuned rune #'s, as this would just make it worse.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok post on runes/skills
    Quote from kostyash

    We need some sort of penalty for swapping skills.How about putting this debuff on character
    that swaps his skills out of town:

    All damage is decreased by 50% percent for 30 sec,stacks up to 5 times.

    And in addition we can make each skill swap cost 50% of character resource.
    (for example 50% mana for witch doctor)

    A huge dmg nerf would make your character unplayable for 30 seconds.
    All they want to do is stop people from doing it during combat.

    And the resource idea would only penalize the WD, maybe.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok post on runes/skills
    I got trolled and flamed for 10 pages to get that blue post,
    You are welcome.

    PS: The town thing would suck, but random colors is far far worse. I would gladly port to town if my runes were nor random color generated, and I was not forced to stash multiple alts with spare runes.
    Posted in: Diablo III General Discussion
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    posted a message on Should Diablo be made into a MMO
    I know I would buy and play World of Sanctuary.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3: Rank14 Gem Time Frames
    ahhh I did not realize it.
    Posted in: Diablo III General Discussion
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    posted a message on Unattuned Runes
    Quote from FoxBatD2

    Quote from jaclashflash

    Can you imagine looking through all those runes on the AH?

    No, only the miniscule most valuable percentage.

    Without filters it would be impossible to sort through them all in a timely manner.

    This is what AH is for... intelligent search, not spamming through trade games trying to find your rare item.
    Did you really think you were finding anything on a global AH without a filter? Or have you just never used an AH before?

    #2) Not enough inventory space.

    That's rather part of the point. Runes are the new "build." It's a soft inhibition on your ability to swap to any skill combo you want at any time. The "respec cost" is trading runes on the AH.

    Yah I have used several AHs, but never have I seen one with numerous filters.

    This is what it would look like,


    Class 1
    Class 2
    Class 3
    Class 4
    Class 5 -> Skill 1
    ------------- Skill 2
    ------------- Skill 3
    ------------- Skill 4
    ------------- Skill 5
    ------------- Skill 6
    ------------- Skill 7
    ------------- Skill 8
    ------------- Skill 9
    ------------- Skill 10
    ------------- Skill 11
    ------------- Skill 12
    ------------- Skill 13
    ------------- Skill 14
    ------------- Skill 15
    ------------- Skill 16
    ------------- Skill 17
    ------------- Skill 18
    ------------- Skill 19
    ------------- Skill 20
    ------------- Skill 21 -> Rank 1
    -------------------------- Rank 2
    -------------------------- Rank 3
    -------------------------- Rank 4
    -------------------------- Rank 5
    -------------------------- Rank 6
    -------------------------- Rank 7 -> Color 1
    --------------------------------------- Color 2
    --------------------------------------- Color 3
    --------------------------------------- Color 4
    --------------------------------------- Color 5 -> Stats 1
    ---------------------------------------------------- Stats 2
    ---------------------------------------------------- Stats 3
    ---------------------------------------------------- Stats 4
    ---------------------------------------------------- Stats 5 -> Item 1
    ------------------------------------------------------------------ Item 2
    ------------------------------------------------------------------ Item 3
    ------------------------------------------------------------------ Item 4
    ------------------------------------------------------------------ Item 5
    ------------------------------------------------------------------ Item ...

    That is just way too much crap to sort too.
    And what about new people to the game?



    That's rather part of the point. Runes are the new "build." It's a soft inhibition on your ability to swap to any skill combo you want at any time. The "respec cost" is trading runes on the AH.

    No its not....they said they didnt mind switching skills.
    They just didnt want you to sit around with your skill tab open the whole time, and if they had to(They dont want to) they would force players to goto town to switch.

    Unless you can find a blue post where they indicate they want to limit your options by inventory space, there is just no way to defend this one.
    Posted in: Diablo III General Discussion
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    posted a message on Unattuned Runes
    Quote from Dolaiim

    ARRRGGGHH!!! 50 MILLION ROONES!?!? TOO MANY RUNES!!!! WHAT SO EVER WILL I DO!!?!?!?

    1. sell them on the AH
    2. sell them to a vendor for gold
    3. dis-enchant them for mats
    4. trade them
    5. drop them on the ground
    6. drop them on the ground and taunt them
    7. drop them on the ground, then taunt them, then eat them, then taunt them a second time
    8. eat them with some fava beans and a nice chianti
    9. build a potato launcher like your nerd friend built in college and launch them at deckard cain

    The possibilities are literally endless. Use your imagination.

    troll much?
    Posted in: Diablo III General Discussion
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    posted a message on Maybe someone can answer my question
    Quote from Scorcher

    Quote from Shoji

    This is a question you can easily google. it is the same answer for any online game.

    No, it is against the Terms of Use. Only you can use your account. If Blizzard finds out that you did this, they will ban your account... permanently.

    What happens if you visit your friend and use your own account there?

    They aint gonna know who is playing....as long as you two dont live 500 miles away or something.
    And login within 10 mins of one another.

    I played my friends SC2 beta more than him, nothing happened.
    Posted in: Diablo III General Discussion
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    posted a message on Unattuned Runes
    The Unattuned Runestone System is not Feasible as we currently understand the system.

    #1) Just too many possible runes.

    5 classes * 20 skills per class *5 runes per skill = 500 runes
    Now lets say there are 5 Random stats, each with 5 different # of stats.

    500*5*5 = 12,500 possible Rank X runes
    7 ranks of runes => 87,500 possible runes in total.

    Can you imagine looking through all those runes on the AH?
    Without filters it would be impossible to sort through them all in a timely manner.
    Even if you filter out Ranks, and classes, you still have a possible 2,500 Runes, and this does not include duplicate.

    #2) Not enough inventory space.

    A wizard has 25 skills, and 125 possible runes. This is of course very problematic if you wish to try different builds.

    Even, If you assume that you can leave runes into unused skills, then you would still need 100 inventory spaces for the other runes. With 5 classes that is an astounding ~500 runes needing stashed in your inventory.

    The base Inventory and Stash is only ~102 slots. There simply is not enough space for you to carry all the runes without creating mules. And with 5 mules, I believe the max is 10 characters, that only ~300 stash slots. Where do the other ~200 go?

    And of course this is not even considering the thousands upon thousands of unattuned runes needed to get all these possible runes.


    Add those things together, and the system as we understand it currently is simply not feasible.
    Either the information we have is wrong, or incomplete.
    Posted in: Diablo III General Discussion
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