- Kodachii
- Registered User
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Member for 12 years, 8 months, and 11 days
Last active Tue, Feb, 26 2013 10:27:16
- 4 Followers
- 1,019 Total Posts
- 30 Thanks
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Apr 12, 2012Kodachii posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumWell as bad as the male DH is, he's still nowhere near as bad as the male wizard.Posted in: News
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Apr 12, 2012Kodachii posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumThe last half dozen of barb tiers look absolutely menacing on his physique. Rolling a barb first now for this alone.Posted in: News
I'm a little disappointed in the demon hunter rag tag capes and scarfs. What the hell is that all about. Also the male wizard looks rediculous. Not only does he have the posture and figure of a female demon hunter, he has the face of a boy. -
Apr 1, 2012Kodachii posted a message on Diablo III is Coming to the WiiI feel stupid. It is pretty late though so that's my excuse for having bought this, while thinking I was living in March 31st.Posted in: News
Nah I failed. -
Nov 9, 2011Kodachii posted a message on Blizzcon 2011 Costume ContestJudgement was pretty good, granted that was for another game. The tyrael costume has to be the worst, and I'm male. I won't get into the ethics, but not everyone thinks solely with their member stuck in a permanent pre teen mentality, just pointing it out, a few weeks late albeit, but I've been busy.Posted in: News
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Sep 23, 2011Kodachii posted a message on Runic Revision?I don't understand it very well myself. Why would we want to randomly specialize our characters? It's comparable to going to the auction house and buying a completely random jewel, who knows what you're going to get. Except this is our character's skill build plan.... This doesn't make sense. If players should have ease of control it should be one thing, the way in which they specialize their skills through customization.Posted in: News
I don't like the system jay put forwards. The fact that the runes drop randomly to begin with is already enough randomization. If you -have- to take it a step further, I'd settle for random minor affixes for the hardcore players who have no lives and can spend every waking moment sitting in town messing with artisans. We already have completely random item drops, random item affixes, random crafting item affixes, random jewel/rune drop chance etc. If you factor in random dropping charms with random stats into all of this with an expansion it's just too much.
The more I hear about this rune system the less involved I feel I'm able going to be in the diablo universe. I have to go to school, work, maintain relationships and support family and friends. I don't have time for that crap. -
Aug 17, 2011Kodachii posted a message on It Ends with DiabloLet's be honest with ourselves. Was there any chance diablo wouldn't be an end-all boss at least during one point in d3/expansions.Posted in: News
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*drool*
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Demon hunter, in general, especially while you're gearing up, is kill them before they kill you, spam smoke screen. Is it really a surprise to anyone that having more damage makes content easier when relying on smokescreen's mechanics seeing as how 99% of demon hunters get one shot by the weakest of mobs in acts 3/4.
He won't teleport onto you if you don't touch the corners (inner and outer) of the level in any of the phases. You can see all this covered and more on an old existing topic where an *undergeared* player takes out diablo at http://www.diablofans.com/topic/46938-possibly-worst-geared-dh-inferno-diablo-kill-post-ss-nerf/
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Still good point. Life on hit also useful affix to have more and more these days, as well as life steal, though lifesteal benefits even more from aoe attacks such as NT in most case scenarios.
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The other problem with caltrops is that it depletes our all important discipline, which is almost always better spent on smoke screen, and the way demon hunters work, even if you have decent tank gear for now (I should know), is that you still kill them before they kill you, but it doesn't hurt to gain *free* damage, *free* snares, and *free* stuns, basically. Bats have a cooldown, but they cost nothing and buy time inbetween disc regen, prep cooldown etc, making them *an* ideal skill for a smoke screen build.
I mean you can drop it before a fight like redhood once you have that high damage, and turret and not die often, but it's not the road I'm walking right now. Maybe once I can actually tank everything, I'll trade bats for 10% crit chance caltrops or mortal enemy mark.
Prep and smokescreen seem too good to get rid of, even post-nerf to this day, though ultimately I bet anything people will be running bat companion, bait the trap caltrops, mortal enemy mark, with gloom shadow power to farm as quickly and efficiently as possible, but I don't think that day is here just yet, we'll have to see post 1.03.
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Nether tentacles are strong. Theyare the highest single target and aoe target damage. People use hungering arrow with nether tentacles thinking "kill them before they kill you", using hungering because it is the highest damage (spam) hatred generator.
Nether tentacles hits slow targets more times, potentially. If you don't believe me, try using NT on shire flowers, and then use NT on shire flowers under a 80% caltrops snare.
Cull of the weak is amazing paired with entangling shot. Given the two points above, these skills have amazing synergy with Nether Tentacles. If you have high attack speed, high crit, or both, you've realized how little sharpshooter does for you. You're geared now, sharpshooter was great when you had 5% crit chance using a slow 2h crossbow, but those days, thankfully, are over. So gain 15% static damage with COTW, or gain an extra smokescreen with night stalker (if you have 38 max disc). If there are two targets, entangling hits for double normal damage anyways, *always* guaranteed, also out damaging hungering, especially since it buffs it's own damage (second shot+ beyond) by 15% damage.
Gain damage, gain a snare, why aren't we doing this? No further explanation needed.
"Nearly" every rune for entangling is viable:
Chain Gang: aoe intense areas (less viable)
Shock Collar: Recently buffed (stealth buff? pretty sure) to 58% weapon damage per second, for two seconds. If you pop one every two seconds it does optimal damage and keeps COTW buffed for NT. It's not really for spamming, but still great damage.
Heavy Burden: Once you have huge damage, this is potentially the best option because you can kill things before running out of hatred is an issue, meaning more time spamming nether tentacle and fewer applications of entangling shot.
Justice is Served: Benefits you more the faster you attack. It's very viable for me, since I use a bow and have a ton of attack speed.
Bounty hunter: Not yet viable. Would need more gear, but I don't think it's even close to worth it vs the other options right now.
Anyone else noticed this? Any problems with what I'm saying? Let me know whatcha think.
I am currently rolling with listed stats:
92k dps
23.5% crit
96% crit damage
45k hp
400-600 resist all
2500 armor
I am still sporting a beckon sail and boj anglers, and have far from perfect gear in other slots, though most of my gear is still pretty sick, to be honest. Ultimately I plan to replace my dinky, full out attack speed+dex items with high armor, high resist all, high dex, etc, and obviously everything can still improve beyond that.
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Yes. I did, immediately. Also the monk looks exactly like the airbenders in the series, especially the newer ongoing series.
Also I noticed (or believe) that the nearby vendor in act 1 is the voice actor of Jiriaya from Naruto,
the voice actor for the male wizard is the voice actor of the closet perv jounin specialist trainer in naruto.
Covetous Shen in act 2 is the voice actor of the father goose in Kung Fu Panda, and if I'm not mistaken, shen is the name of the peacock actually.
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You don't find good weapons to sell in act 1. you basically identify them to vendor them.
Act 3 and act 4 you probably die enough, in the process of gearing up, that your gold stays neutral, and once every few days you get lucky. I'm a rough patch where I've done 20 siegebreaker runs, maybe 4-5 valor stacked act 4+diablo runs and 10 shire runs and have found dozens of teir 3 rare armors and weapons but haven't rolled the right affixes on any one item, many potential riches but no such luck as of late. My second playthrough act 4 farming up to and through diablo, I found a 1300 1h sword that sold for like 50 million gold and since then my main has been made in the shade, it can farm anything though I have to wonder why I bother do it now that I can.... I hope they do a good job on pvp but I'm not holding onto any high hopes for it.
Either farm easy content like act 1 and make small consistent gains, or farm act 3/4 and make no gains until you make a killing every once and a while. Get lucky. There's nothing more to it. They're nerfing all the gimmick farming spots. Resplendent spawn chances etc getting nerfed, chance of pots dropping gold getting nerfed, and some of the changes I either imagine are hotfixed and aren't, or were hotfixed and they didn't bother to bring us up to date.
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The gear is way too expensive for me right now, but very cool nonetheless.
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The difference really isn't all that big. Personally I've tried stuttering bows with ~just 2.7 attacks per second and it's very tiresome while I can normally do it or something close to it, and it's pretty fun to just shoot really fast, but I'm not even in full attack speed gear yet nor is the bow I use for funzies even have core increased attack speed on it, so even what I have is already too much, makes me want to lean towards a 2h crossbow for that reason alone.... I mean I'm going to be attacking about that fast in the end if I use the slowest possible weapon there is, and it is more than fast enough lemme tell ya. Stutter stepping with left click+shift attacks is really, really annoying beyond a certain threshold.
It may look and feel cool, like you're a super hero with super speed, but I'm more of an old mannish type player. Plus I like the consistency of crossbow damage. Bows have a 800ish damage difference between minimum and max damage so as someone above mentioned you could crit for less than you hit...
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Weapons have Min-Max damage.
They have a base attack speed, a bow's is 1.4 attacks per second.
Above the weapon lists the DPS.
My question is how the IAS% on weapon works with the ASI% on your gear. For instance, say you have two bows.
Bow A)
20%ias= 1.68 attacks per second
Bow b )
0%ias= 1.40 attacks per second
Would 20% ASI% on your gear increase them both by "0.28' attacks per second further beyond that, or would it influence them differently, would it influence:
Bow A by)
0.34% increased attack speed
Bow B by)
0.28% increased attack speed
Edit:
Sorry bought a cheap bow (200 gold) with 10% IAS and tested, it is the later. Your weapon's total damage output is what's important in the end, the amount listed on top, because the attack speed is increased further the faster the weapon itself is (including IAS% on the weapon itself) by outside sources. 10% IAS on the bow (1.54 attacks per second on the weapon itself) added an entire .27 attacks per second with my outside ASI% from gear.
This doesn't take into account gem slots or other misc stats on the item, however. Would delete topic but can't. Derp.
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