- Non_Inertial_Frame
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Member for 12 years, 8 months, and 12 days
Last active Wed, Jan, 2 2013 09:21:39
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- 482 Total Posts
- 19 Thanks
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Mar 15, 2012Non_Inertial_Frame posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENSign of beta?!?!?!Posted in: News
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Jan 30, 2012Non_Inertial_Frame posted a message on Diablo 3 Test Server Maintenance - Beta Patch 11 IncomingDoubt any of the patches will be runestone related, they've already said runestones won't be in the beta no?Posted in: News
On a side note, assuming this patch fixes the crashes and errors etc I have a feeling we could be seeing a rather large wave of beta invites coming in the next few days. Hopefully? -
Jan 27, 2012Non_Inertial_Frame posted a message on Small Maintenance - Minor Hotfixes, Friends and Achievements to be wiped.Although I'd be willing to bet once they'd resolved the login and other issues associated with the new changes from patch 10 there is probably going to be a rather large wave of invites. Maybe I'm letting my optimistic side get the best of me, but it looks like they've removed the stuff they felt would take them too long (done), now they just need to get the itemization and skills/rune finished and tested and slam their servers into a brick wall of logins a few times.Posted in: News
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Nov 3, 2011Non_Inertial_Frame posted a message on Beta Patch and Character WipesAnother update.Posted in: News
http://us.battle.net/d3/en/forum/topic/3424470536
Tomorrow afternoon again.. why do I have a feeling this may go on for a few days.
Edit: Oops, didn't realize the 'tonight' post was on the eu forums. Noticed the post I linked to was updated today thought they changed it. My bad. -
Oct 11, 2011Non_Inertial_Frame posted a message on Diablo III Beta Key SweepstakesLol.. they've invited like 500 people in 3 weeks, and now it seems they'll only be inviting people who sign up through facebook... beta test ? no; publicity ? yesPosted in: News
Anyone else kinda like 'really.. ?'
Don't get me wrong I'm going to facebook right now, lol. =D - To post a comment, please login or register a new account.
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Yes, it is in theory possible. And the way the algorithm is implemented is entirely different, but effectively the one you've stated is the simplest but most time consuming. You can do any order, but you need an algorithm to keep track of which numbers you've guessed already, and which ones to try in the future, so picking at random actually requires more of your computers resources, so just counting up is usually the way a brute force method is implemented.. at least as far as I know, but I'm not hacker, nor am I even really a programmer.
But we really need to put it in perspective here. Imagine going to the casino, sitting down to play poker 5 card stud, and drawing a royal flush in spades 10 times in a row. This scenario is highly probably, like close to 100%, compared to guessing the encryption key even within the first several billion guesses.
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You need somewhere around a billion trillion years of work to crack it. See my post earlier.
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Itemizing runes is a nightmare, for the developers and the players, and I see a lot of potential with the respect to customization with the way the system is implemented now. As well as creating slightly more incentive (as if I needed any) to fully level a character (all of them) to 60.
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Yep you're right. I accidentally multiplied by 365 instead of dividing, but I'll go ahead and blame wolfram anyway.
Now that I think about it I'm the idiot, since wolfram actually just has a seconds to year converter.
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That computer could not solve this problem.
I'll make this clear. A thousand of them could not solve this problem.
(In two months)
I blame all of you for this...
Let's say it's a 128 encryption, there are 2^128 possible keys. That's about 3 x 10^38 possibilities.
My computer runs 3.2GHz on 4 cores, say 12.8GHz of power. Mine isn't a super computer, so lets just make it one and say it can run a thousand times faster (gross exaggeration), at 13THz. That's 13 x 10^12 Hz. A hert is a cycle per second, so this unimaginably powerful computer can churn out 13 trillion operations per second.
On average this computer would go through about half the total possibilities before finding the right key, lets say. (this is a brute force attack, we could get clever with prime numbers, but it doesn't help much as you'll see..)
So at 13 trillion attempts per second, it would take 2.3 x 10^25 seconds to crack this code. That's 1 x 10^23 years. Or about one trillion trillion years. The estimated time since the big bang is 14 billion years.
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I'm not so sure about that generalization. This system is the equivalent to steam in terms of the way they can use the online requirement as a way to securely pass the encryption key at a time they choose. I've never seen a pre-download steam game cracked before the official release date, and I've definitely got a few.
Don't confuse this with some of these games being fully cracked for torrenting, that happens. That *isn't* unlocking it through steam, and since Diablo 3 does not use local files for world information, providing a 'offline crack' would require the hacker to create the game world themselves, and guess as to which monsters spawn where, which can only be done accurately after the games release.
In terms of fired employees... they were like call center people and stuff, not people who had access to sensitive information, that likely didn't even exist at the time they were laid off.
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It's really not as hard as people make it sound.
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Apparently people feel as though an encryption like this can slowly be cracked, if at all..
So I'll try to make this very clear. Short of having the encryption code, the only way to get *any* encrypted information whatsoever is to have the passkey, this key is probably 128 digits, could be more but I doubt it's necessary. Considering there are a variety of ways to actually use the encryption key, it is not a standard, we'd have to not only be brute forcing trying to guess keys, but we'd also be guessing the encryption type. One of the major advantages of quantum computation is being able to solve a problem exactly like this, and at this point we're still trying to figure out how we can even make a scalable model of quantum computers.
This problem is effectively unsolvable. I would say it is completely unsolvable, but it could be done, but the average time frame to crack a problem like this generally extends well beyond a few months, and in some cases literally is longer than the known age of the universe.
Basically it's more likely that lightning strikes the Blizzard HQ, and that somehow magically unlocks everything.
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I'm not sure of the exact numbers but I think even then you're looking to wait anywhere from a few million years to the lifetime of the universe. A bit longer than 2 months.
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Sure? But we aren't in public where children might hear you, we are on the internet, what better place than to act immature, especially if other people in the game are on board, and no one is saying 'please stop it's offending me.'
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Immature? Maybe, but stupid? Maturity is not a good indicator of intelligence.
This is exactly how my friends and I talk to one another, this is when we aren't working on our homework for modern optics, quantum information theory or electromagnetic theory.
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