- Non_Inertial_Frame
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Member for 12 years, 8 months, and 6 days
Last active Wed, Jan, 2 2013 09:21:39
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- 19 Thanks
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Mar 15, 2012Non_Inertial_Frame posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENSign of beta?!?!?!Posted in: News
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Jan 30, 2012Non_Inertial_Frame posted a message on Diablo 3 Test Server Maintenance - Beta Patch 11 IncomingDoubt any of the patches will be runestone related, they've already said runestones won't be in the beta no?Posted in: News
On a side note, assuming this patch fixes the crashes and errors etc I have a feeling we could be seeing a rather large wave of beta invites coming in the next few days. Hopefully? -
Jan 27, 2012Non_Inertial_Frame posted a message on Small Maintenance - Minor Hotfixes, Friends and Achievements to be wiped.Although I'd be willing to bet once they'd resolved the login and other issues associated with the new changes from patch 10 there is probably going to be a rather large wave of invites. Maybe I'm letting my optimistic side get the best of me, but it looks like they've removed the stuff they felt would take them too long (done), now they just need to get the itemization and skills/rune finished and tested and slam their servers into a brick wall of logins a few times.Posted in: News
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Nov 3, 2011Non_Inertial_Frame posted a message on Beta Patch and Character WipesAnother update.Posted in: News
http://us.battle.net/d3/en/forum/topic/3424470536
Tomorrow afternoon again.. why do I have a feeling this may go on for a few days.
Edit: Oops, didn't realize the 'tonight' post was on the eu forums. Noticed the post I linked to was updated today thought they changed it. My bad. -
Oct 11, 2011Non_Inertial_Frame posted a message on Diablo III Beta Key SweepstakesLol.. they've invited like 500 people in 3 weeks, and now it seems they'll only be inviting people who sign up through facebook... beta test ? no; publicity ? yesPosted in: News
Anyone else kinda like 'really.. ?'
Don't get me wrong I'm going to facebook right now, lol. =D - To post a comment, please login or register a new account.
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I understand.
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That isn't to say that the opposite is true, like the rest of us I'm thinking we will see a big announcement in the near future.
Ya that is what he's talking about:
Guy: Why changing the lvl req. for skills: for testing, or for polishing, or to silence the demanding of the release date?
Jay: we change skill levels for a variety of reasons all focused on polishing based on our playtests.
Guy: thanks. Which order will be the final version? [d3] will be awesome anyway! Grats!
Jay: what is currently in the beta is what we intend for ship, but we're still tuning and things can change.
So really he's saying nothing at all other than they changed the order in which you unlock certain skills, and that change wasn't just done for no reason, it was done because they intend to keep that new order. Kind of a stupid question really.. don't see how it deserved one reply, never mind two.
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But being slightly better than that is like winning a swimming contest against someone who drowned.
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Put a skill in slot 3, and put a different skill in slot 4. Done?
Now swap them. Let us know how that goes.
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This puts announcement 20th at the soonest, and there is just no way April 17th is release date in this case. Sad face, I was really thinking release announcement this week, or next and still optimistically holding on to april 17th. =(
/sigh
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You have chosen to not respond to any of my arguments, instead you have make bold claims with no argument or evidence to support it, like 'Call of Duty and D3 have so much in common' .. what, I don't even .. ?
Fanboism? I can be a harsh critic, and am very stubborn, for several of the announcements, I was at first very dismayed (real money AH, no attributes, you name it) but once I'd gotten over the initial shock of complete change, I actually allowed myself to really listen to, and absorb the arguments given for the opposing side, and eventually realized that they were in fact quite logical, and what I was holding onto wasn't necessarily what I thought it was, but just an illusion. ie customization = skill points .. that just isn't true, this system not only offers more customization, but is more robust.
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I'm sorry but are we still talking about the same game. Doing the same shit over and over again? What does that remind me of.. baal runes, Mephisto .. Diablo .. Cows .. Diablo 2. You are literally referring to an incredibly repetitive game saying 'I don't want repetition it should be more like this extremely repetitive game.'
Trying a different build? Did you play D2? You mean getting pissed off because your build didn't work, and having to start again, likely to come to a grinding halt again at some point because you literally cannot make progress. Or copying a build from the internet.
The thing you don't realize is, you can still still try another build, while doing a new playthrough of the game, exactly as you said, you'll just be level 60 trying to do inferno (or hell) again, instead of normal. You're still playing the game of diablo over again, whether it be a new character, or an existing one with a new skillset, this game is all about repeating the same four acts over and over, getting gear.
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Sign of beta?
Note that it is 11:40AM PST and the servers are still up. Although they've said 10:30AM the past few times, despite the fact that it went down at like 2PM PST .. lol. Blizzard time.
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http://us.battle.net/d3/en/calculator/demon-hunter#WRckVQ!bde!aYYcYc
The idea is it's supposed to be a versatile build, capable of handling anything thrown at it.
Entangling Shot: With chain gang I can ensnare enemies that are coming at me, allowing me to keep distance.
Multishot: Kill.
Rapid Fire: This is my high damage single target ability. It also fulfills the role of dealing with physically resistant mobs. Undecided on the rune, either lower the hatred cost and do fire damage or hatred allowing go with piercing poison arrows instead.
Rain of Vengeance: Runed for a mortar style AoE stun, perfect for dealing with nasty 'glass cannons' hiding behind their minions, stun them, ensnare the minions and find a way to kill the casters in the back.
Vault: Escape mechanic. Nuf' said.
Companion: Not sure on this one yet, but likely, I'm liking the wolf to take some heat of me, and with vault as the only other discipline spender I'll hopefully have enough to cast the wolf often.
Passives: Damage and hatred generation, makes sense. Brooding may or may not be swapped out for more damage depending on how things are going.
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Ultimately the end point was you didn't gain much of an advantage over me, under the 3second assumption. Wasting 30s to change skills around just isn't worth it in my opinion.
However aside from all this, I can understand the frustration of feeling like you have to switch skills around in order to "min/max" your character for every situation, but it is my opinion that the slight edge you gain simply won't end up being worth the time and effort to switch around your skills (30 seconds). I'm willing to guarantee that there will be individuals rolling with "7 skill builds" where two are interchanged depending on the situation. Personally I don't really like the idea and just won't do it because it's annoying, but I'd be lying if I said part of me wasn't slightly bothered by this option. But the more logical part of my brain is telling me that realistically 6 skills is enough to have a versatile build, capable of dealing with anything you throw at it. Maybe not the most effective for individual scenarios, but I feel as though I could still run a dungeon as fast as someone changing their skills around for each unique situation, by not spending time fiddling with my skills, and being 100% comfortable and effective with the skills I use.
And this is the key for me, I believe that at the end of the day, it just simply isn't going to be about which skills you use (as long as it's diverse) it's about *how* you use them. Sure you may swap and down Diablo 10% faster than me, but I don't stop when I go around a corner and come against the nastiest single target rare spawn around, I jump right in and introduce him to his maker, without skipping a beat, none of this swapping nonsense. My character is ready for -anything-.
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Yep generally agree with the shadow power, entangling thing, makes sense and is reasonable. Plus you get a lot of utility out of entangling, whereas shadow power just gets your out of a fairly nasty situation.
Yea don't get me wrong bosses will live a lot longer than that, but you'll also never have the opportunity to stand still for 15 consecutive seconds. It was more a mathematical example illustrating why I feel as though rapid fire is not the low dps single target skill you claim it is, although comparing it to your massive rapid fire, yea it's *relatively* low, although you'd be totally out of luck against a physically resistance single target. So here you've got me, and our argument turns into how much time in any given fight can you afford to stand still and rapid fire, if its low than my low hatred runed rapid fire will allow me to stop and start rapid fire more freely, allowing maneuvering while maintaining enough hatred to actually cast it in bursts - I'll support this point with some math later.
But I'm not an idiot, on paper this gives you more than a 5% single target damage bonus over me, but at what cost, and what about bosses who can summon minions? Like you've said you've sacrificed almost all your mobility, if that boss can move quickly, then you're damage is completely irrelevant, you can't stand still for long without dying, and you don't have the mobility to buy yourself some time to stand still and rapid fire, but that argument isn't very important because I could easily change, say shadow power, for smoke screen, or vault and you've got your escape mechanic and can now buy some precious rapid fire time.
I do still think your build is viable though, you've got some solid hatred regen, and a massive AoE skill. Used correctly you'd be just fine, although you'd have to kite a lot more than I would, and ya, very low mobility, thinking about it more it isn't that great, you'd probably get overwhelmed pretty easily. Hard to say without seeing how cluster arrows works in terms of hatred cost vs. regen.
So I'll give it to you here that you're single target build will very likely kill bosses faster than me, I don't think it'll give you enough to warrant constantly swapping around skills, and actually ends up hindering you a great deal if you misread the boss and it turns into an AoE fight, or if he's got the mobility to render your rapid fire nearly useless, with a big overhead cost and the need to be on the move.
Let's do a bit more math, let's say for a given boss fight, the mechanics of the fight only realistically allow you to stand still for 3s. At 20+10/s, you're spending 50 hatred for about 1300% damage, or 26% dmg/hatred. With the hatred cost reduction rune, I'd be looking at 35hatred for about 700%, or 20% damage per/hatred. That's around a 25% difference in damage (not even close to 75%-100%), and can easily be negated by choosing, say, Steady Aim as a passive, with my increased mobility I can keep up that 20% extra damage, and our builds are now almost equal, despite the heavy AoE damage flavour of mine. And this is my point; you've sacrificed almost all of your AoE usefulness, and mobility, to gain a marginal increase in damage on me, I don't think it'll be enough damage to kill bosses 30s faster than me (the time to respec twice) and actually make you a more effective adventurer than I.
So the real question, do you get a worthwhile damage increase swapping builds before bosses? Short answer, yes. But is it worth it? Well that's subjective, and my opinion is no.
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Also I do not have 4 AoE skills, when I refer to an AoE skill, I mean an AoE damage skill, the only spell like this is full broadside multishot, I'll explain why. Rapid Fire is meant to be my high single target dps skill, and it's a big one, coming in at 220+% per second to a single target. It's likely that instead of poison arrows, I'll go with fire arrows and diminished hatred cost, this is a feel of the game thing so I can't possibly make decisions now. This will also rely on which passives I take.
Also I assume you haven't played beta, rapid fire is a very low cost spell relatively speaking. I can spam it during skeleton king. Let me make this very clear, I start rapid fire, and I hold down the button, until the SK is dead. I don't stop casting, I don't need to move, and this is without vengeance. You can actually just cast rapid fire for like 10 seconds + consecutively (20 hatred, plus 10/sec after 10 seconds = 120 hatred). That's without regen, throw in that nasty rune and suddenly its 5+10/s hatred, making 14s uninterrupted rapid fire without regen. At 228% damage per second, you're looking at 3192% weapon damage over 14s. Hello.
Rain of Vengeance, again not an AoE damage skill the way I've got it runed, it's an AoE stun/cc with a mortar style attack. Very effective at dealing with pesky, glass cannon casters behind a wall of meat. AoE stun the casters, snare the meat, vault around and take down the glass cannons asap. This abilities sole purpose is an AoE utility stun, too high hatred cost for backbone AoE damage.
Entangle with chain gang, not for dps, not for AoE. This is to snare enemies at the front line, to buy me time to get away, kite, or avoid being surrounded, as I have no escape mechanism for being surrounded (aside from my own skill.. which I'll be relying on for the being surrounded issue.)
I disagree that single target damage is low, the only ability that can stand toe to toe with rapid fire, for single target dps, is impale, but with it's massive hatred cost, it isn't a viable one in my opinion, rapid fire fills two much needed roles, an alternate to physical damage, and a solid single target dps skill. It's very likely that my 6th skill will be the hatred bat, but the Templar companion also has a passive hatred regen, so going with the Wolf instead gives me another solid utility mechanic, absorbing some damage and getting 'aggro' instead of me, these will be game time decisions though.
And ya didn't pick passives because.. who cares. Probably two for damage and one for utility. Dunno. Vengeance and Archery, then maybe brooding for life regen, really depends on things are going. Passives are another game time decision for me.
Notice how we're having a discussion of two perfectly viable, and in my opinion, awesome looking builds, that are theoretically capable of dealing with any situation, and are literally *completely* different, but I don't see how yours does more single target dps than me. Yes the obvious 15% from marked for death, but that isn't a build deal breaker, and I doubt you'd gain more than 15 seconds out of it, thereby rendering the 'I need to swap to this slightly better single target build' argument moot.