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    posted a message on Mystic Q&A, Diablo Screenshot Art, PCGamer With a RoS Preview
    Quote from RasAlgethi24

    One question I have on enchanting that I haven't seen answered. What if you wanted to re roll an affix to the same affix but just a higher roll? Say you had an item that rolled 6 attack speed but you wanted 8 increases attack speed. Since it's already the original affix will the game randomly generated it as an option but a different value roll?

    Guessing you first have to enchant it to something else so your previous affix can start rolling. Guessing.
    Posted in: News & Announcements
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    posted a message on Mystic Q&A, Diablo Screenshot Art, PCGamer With a RoS Preview
    Mystic Q&A
    Three days ago the mystic was reintroduced to Diablo and since then players got a lot of questions about her answered. Here is a compilation of most of them.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Dont get your hopes up guys! This is basicly the same preview we had before launch of the game. They will probably take it out of RoS as well.
    GJ making us pay for something we should of already had with release of the game.
    This iteration of the Mystic is quite a far cry from the original iteration of the Mystic and her functionality. Hopefully you'll enjoy the services she offers quite a bit more. :)

    Do we get to save her from the spider queen?
    Nope! You saved Karyna from Queen Araneae already, but you'll have the opportunity to save Myriam from another threat entirely in Reaper of Souls. :)

    Ohh come on, I remember her from beta, I'm not giving you money for that
    Her face may look familiar, but she and her services are quite a bit different than her early iteration. :)

    Not sure if the question has been asked yet, and I probably know the answer but i'm asking it anyway: Most if not all players have both the jeweler and the blacksmith at level 10, so does that mean that the mystic will start at level 10, or will we have to level her up as well?
    You will have to level up she and her Artisan services as well. You can seven get a sneak peek at what her cart will look like with each upgrade near the tail-end of the blog. :)

    I have a question? If I choose 1 property to reroll, can I choose that same property to reroll the second time later?
    Correct! After you lock in to re-roll one property, you can only re-roll that property's slot going forward.

    why so colourful?
    Because: Vecin (think gypsies). :)

    Im still confused. Can we or can we not select the resulting property when we reroll one on an item? It seems like we can, but a simple yes or no would be much more helpful.
    SilverOwsla is correct. When you choose to re-roll a property, you will be able to select your final choice from a list of random options (as seen here: https://bnetcmsus-a....82458927793.jpg ), but you won't be able to cherry-pick a result from all of the possibilities.

    To put that another way:
    - Let's say (as in the example above), you wanted to replace the +Strength stat with something else. So you lock in your selection knowing that you could get a variety of different replacement properties, including Increases Attack Speed,Sockets, Increases Damage Against Elites, Life per Hit, Reduces cooldown of all skills, Reduces all resource costs, % change to inflict bleed, and Reduced Level Requirement.
    - After you've paid your gold and material cost, you will see a screen showing you what replacement properties you have the option of applying to your item. In the case above, you can choose to replace your +Strength with a socket, reduce cooldowns of all skills by 7%, OR you can choose to hang on to your +Strength.

    So there is an element of randomness to Enchanting because you can't cherry-pick a specific replacement property from the get-go, but if you're willing to re-enchant your item a few times, you're likely to see the property you want come up as a final replacement property that you can select and apply to your item.

    Is the mystic from caldeum? or are we going to find out coming ROS?
    You'll have to find out more about her particular story in Reaper of Souls, as I don't want to spoil it here. :)

    You know that we all want more of the lady in the house of curios, make it happen!
    To the subject. I still would want to be able to transmog a 2-handed weapon into looking like a 1-handed. Transmogrifying a Skorn into 2 shortswords?
    And while you are reading, please make the itemslots for set items in your inventory GREEN. Like it is on this page, why is it not like that ingame?
    As for your weapons comment: you will only be able to Transmogrify weapons that share the same animation set, so you won't be able to Transmogrify a Skorn into two shortswords.

    In Enchanting step #4, they mention that you can select your replacement property from the list on the right....
    Then in Further Enchanting details, the first sentence mentions that the resulting property you receive during enchanting is random.
    How is it random if you get to select the desired property? Or are they just referring to the range on that property can be random and you may not like the result? (ie min roll on that property you selected)
    To clarify!

    "4.) Select your replacement property from the list of available choices. "

    IE: This is the property I'm not fond of, and would like to replace with a random property.

    "You can view the possible replacement properties to the right on the advanced Enchanting window."

    The advanced Enchanting window allows you to see what possible properties might replace the property you are overwriting. :)

    I hope that helps!

    Yes it does... thank you
    So you can not directly pick what your new property will be, you can only select which one you want to replace... and you can see the list of new properties it may roll....
    Lucky wiz got a socket in the example.... very nice!
    Correct! You'll still have a choice to select your end result from a shorter (random) list, but you can't cherry pick from the full list. :)

    If a rare item doesn't have the maximum numbers of affixes (6), then will we be able to add an affix to the rare instead of re-rolling an existing affix? Then the added affix would be the only one allowed to be rerolled in the future?
    For example, a rare weapon with five great affixes, but no socket. Would we be able to add a random 6th affix to try to get a socket?
    You can't add-on an additional property, but you're able to choose an existing property and re-roll it through Enchanting. :)

    except its not a change at all, it's content they cut from the original game.
    The scope of the Mystic has changed pretty notably from her initial concept. Both enchanting and transmogrification are new for this iteration (the earlier version of the Mystic did have a service called enchanting, but it didn't function the same way). Just a friendly FYI.

    She's Fat and Bad. REPLACE HER!
    So, you want something "not fat" and "not bad." Right. We'll get right to work on that.

    @Nubtro: You asked: "Are the legendary affixes that are unable to be rerolled the specific affixes that you believe are making an item unique?"

    Correct! You cannot reroll the affixes that are special to that Legendary that make it "special." (Blue Tracker / Official Forums)

    Why can't I enchant off-stats?
    Core stats are definitely not the only enchants available from the Mystic. While I don't currently have a full list to share, you can see a few of the options from our recent blog. The stats in the fourth screenshot down are just a taste of what the Mystic can do.

    There will be plenty of variety available for you to choose for your style of play. That's the intent, after all: to give you some more freedom and flexibility with the loot you acquire.

    so can you roll more than one affix for one item? or is it reroll one affix per item only?
    The latter. Think of each affix as a "slot." Only one slot can be enchanted on an item, ever. The possible properties for that slot don't change after enchanting though, so that pool will always be available for that slot.

    I hope that makes sense. It's Friday and I think I'm out of wordsing for this week. u_u (Blue Tracker / Official Forums)


    First off, I have two questions about details:
    'Legacy items (items that drop before [the expansion/pre-expansion patch] goes live) will not unlock unique item appearance, but they can be Transmogrified. -Vaeflare'
    1) Just to clarify, does this mean even unidentified pre-2.0 items will not unlock the skins?
    2) After patch 2.0, will we unlock skins only through self-found identified legendaries/set items, or will we be able to acquire unidentified items through trade and then ID them ourselves to unlock the skins?
    Thank you
    We're still working out the details of Transmogrification and the full scope of the items it impacts.

    For your first question, right now identified Legacy Legendary items will not unlock an appearance, but we're still debating what to do with unidentified Legacy Legendary items.

    For your second question, we're also still discussing if we should put any restrictions on unlocking appearances for non-Legacy Legendaries (i.e. whether we'll require you to both loot and identify the item to unlock its appearance, or if you just need to identify it). So, we don't have firm answers to either of your questions just yet, but we'll be sure to let you know just as soon as we do. :)

    Edited to clarify that I was discussing unidentified items specifically.
    I've gone ahead an updated my original post to clarify that I was specifically discussing unidentified Legacy items. :)

    What are the new materials needed, and how are they obtained?
    Those details are still being worked out as well. Once they're more finalized, we'll let you know! :) (Blue Tracker / Official Forums)

    Hey all, I just saw the preview for the new mystic coming and had a question. What happened to the woman in Act I that you saved from the spider queen? I think she was meant to be the mystic originally, and I was expecting her to be the mystic for RoS. So another question I suppose would be why Blizz decided to go with a new Mystic character, and will there be any plans to incorporate the Act I woman into RoS?
    Karyna (the woman you saved from Queen Araneae in Act 1), was never intended to be the Mystic. In fact, in early versions of Diablo III, Karyna was supposed to know Myriam and referenced her in her dialogue, but those references were removed when Myriam was removed from the game before Diablo III was released.

    In terms of Karyna’s story: you won’t see it continued in Reaper of Souls, but you never know what the future might hold. :) (Blue Tracker / Official Forums)

    i just want to know, can i enchant an item that has no magical properties too?
    Posted by Godric
    No only rares and higher.
    Godric is correct: you will be able to Enchant items that are Rare quality and higher. (Blue Tracker / Official Forums)





    Diablo Screenshot Art
    A cool initiative was started on Diablo Wizard Log - capturing beautiful D3 moments and presenting them to the community to use as wallpapers. You should definitely look at all of the images in the original post and maybe even submit some of your own!














    PCGamer With a RoS Preview
    PCGamer had the chance to try out RoS at Gamescom and posted their preview online after it was published in their October UK issue. It sheds some light on... the darkness of D3's expansion. And much more. Check out this short quote, but make sure to read the whole preview over at PCGamer.com as well.


    DiabloFans Quote:


    Westmarch might be the grimmest place I’ve visited in a videogame. Its grey streets are lined with the dead. Cold blue lanterns illuminate weathered cathedrals, cracked flagstones and half-collapsed statues of old heroes.

    It’s the first time that Blizzard have attempted a randomised city environment. Experiments with Diablo III’s Caldeum bazaar didn’t work out, but tech updates to Reaper of Souls let them slot detailed city streets into procedurally generated formations. I fought hordes of glowing spirits at a crossroads, and found an alleyway carpeted in mounds of corpses. In a small house I discovered a madman who’d decided to devote himself to Malthael in the hope that he might survive the cull. You can now transition between indoors and outdoors without a loading zone, giving the place a more coherent feel than many of Diablo III’s vanilla environments. More than anything, the city reminds me of the darker regions of Diablo II.
    Posted in: News & Announcements
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    posted a message on Huge! Tri-screen wallpapers
    Moving this to our Wallpapers section.
    Posted in: Diablo Wallpaper and OS Art
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    posted a message on Blizzcon in a Box Contest
    Quote from Ashadelo

    Will the winners be announced other than through PM's? I mean like posted who won?

    When all 5 answer - very likely. Otherwise there might be too much changing names as we find new people in stead of the ones that didn't answer.
    Posted in: News & Announcements
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    posted a message on Blizzcon in a Box Contest is Over, Inside the BlizzCon Goody Bag, El'Druin and Class Alignments, Design By Humans T-Shirt Design
    Blizzcon in a Box Contest is Over
    Our "Blizzcon in a Box" contest has come to an end! The lucky winners have been notified with a PM. Congratulations to them! Be aware that if you are one of the winners you have 24 hours to answer our PM before we chose another participant.





    Inside the BlizzCon 2013 Goody Bag
    The gifts inside the BlizzCon 2013 Goody Bag have been revealed!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    With BlizzCon just around the corner, it’s time to share the adorably lethal secret that waits inside this year’s Goody Bag. . . .

    As a memento for joining us at the heart of the storm, BlizzCon attendees will receive a BlizzCon 2013 Cute But Deadly Souvenir Set featuring the delightfully menacing likenesses of Arthas, Kerrigan, and Diablo. The result of a universe-crossing collaboration, this trio kicks off an exciting new line of figures—and there are even more cute but deadly surprises to come. This limited-edition set is an exclusive gift for BlizzCon attendees, and will never be reproduced for commercial sale. Now isn’t that special?!

    Check out the Cute But Deadly lineup below:








    Nevalistis on El'Druin and Class Alignments
    Nevalistis has been kind enough to share thoughts on El'Druin and opinions on what the classes' alignments are. Quite a nice read!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Why can Tyreal still wield El'Druin if he is no longer an angel?
    Tyrael's mortality has no bearing on his ability to wield El'druin. After all, it's his sword. =) This is also not the first time a mortal being has wielded El'druin. Jacob Staalek once used the sword to great effect protecting his home. This event was covered in the comic books and referenced in the Book of Tyrael.

    I still can't fathom why Malthael wouldn't try to simply kill Tyrael on the spot, though...
    Malthael is extremely in tune with souls.When he inspected Tyrael's soul, he found no evidence of demonic taint. Ergo, he did not consider Tyrael his enemy. It really is that simple, as Death tends to see things in black and white.

    I'm wondering why El'druin brought back his power though, unless it's as simple as just him forgetting who he is so he has a hidden power and El'druin helps him remember, releasing the power.
    El'druin is a unique item in that it isn't simply an angelic weapon, but a part of Tyrael. In order for Tyrael to be whole again after he cast himself from the High Heavens, El'druin needed to be restored. It's inexorably tied to his being, regardless of what state Tyrael is in. Hypothetically speaking, if Tyrael were to somehow become an actual human, El'druin would remain equally integral to his being. (Blue Tracker / Official Forums)

    I took a crack at this in another thread. Here's what I originally suggested (keeping note that this is a personal opinion):

    Monk: Lawful Good
    Barbarian, Demon Hunter: Chaotic Neutral
    Wizard, Witch Doctor: True Neutral
    Crusader (for bonus points!): Neutral Good

    Mind you, I think these choices might vary depending on the gender of each character you play. They all react a bit differently to certain conversations and events. For reference, my Nephalem are Female for the Monk, Demon Hunter, Witch Doctor, and Barbarian, and Male for the Wizard. In addition, remember that alignment is an extremely subjective mechanic, primarily because it can be interpreted very differently from person to person. Some consider it rules that you must absolutely adhere to, while others may see it more as a generalization.

    It's a system that I don't think lends itself too well to the Diablo universe. I wouldn't say there's a one "true" answer to this question, but it's definitely interesting to hear others' thoughts on why they think a character adheres to a particular alignment. As an avid tabletop nerd, I'd love to hear your reasoning. =)

    I have no idea what chaotic good or neutral good is... Is it supposed to make sense?
    So, what I'm referring to is a two-axis alignment system, commonly found in table-top pen and paper RPGs (or their video game counterparts).

    The first axis measures a character's capacity for Law or Chaos. The three denominations are Lawful, Neutral, or Chaotic. Lawful characters are generally predictable and adhere to a code of some kind, either literally (like a town's laws or a code of chivalry), or personally. Chaotic characters are generally unpredictable, and tend to take the path of least resistance for just about every situation.

    The second axis measures a character's capacity for Good or Evil. That's pretty straightforward, but it also has three denominations: Good, Neutral, or Evil. So in all, there are nine alignments.

    That's a very rudimentary explanation (there's certainly much more depth to be explored), but I hope it gets the basic point across. =)

    Personally I would have guessed Chaotic Good for the Crusader as they are pretty zealous.
    Crusaders are extremely devoted to their cause, and their methods are occasionally a bit more unconventional than others. However, that isn't to say they are vehemently against what they are told to do - their entire quest occurred because they were issued an order, and they stick to that order no matter the cost. That's what leads me to believe they fall in between law and chaos, rather than one side of the spectrum.

    Again, that's a personal interpretation. But that's the inherent nature of the alignment system, it's all a matter of interpretation, as the alignments are "guidelines" rather than rules to adhere to (kind of like the Pirate Code).

    I thought it'd be really funny to take this a step further with the Myers-Briggs Type Indicator (MBTI) personality system, but after some research I decided that would just be way too freakin hard.
    It would be difficult, but definitely interesting! These kind of psychological studies have always been intriguing to me. (Blue Tracker / Official Forums)




    Design By Humans T-Shirt Design Contest Winners
    The Design By Human T-Shirt contest is also over and the 5 winners have been chosen. Check out their marvelous creations below.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Over the last two months, artists from around the globe have put pen to parchment to create over 300 t-shirt designs worthy of the heroes of Sanctuary.

    Today, the winners of Blizzard Entertainment and Design By Humans' Diablo III t-shirt contest have been announced! And best yet? You can get in on the action by purchasing a t-shirt or phone case emblazoned with art from one of the top 26 winning entriesas well!

    Check out the five Grand Prize winners below.


    5th Place - "Lord of Hatred" by Dr.Spazmo - Full Image Here


    4th Place - "Majestic Spell" by Studio8Worx - Full Image Here


    3rd Place - "The Great Conflict" by Gloopz - Full Image Here


    2nd Place - "Ruthless" by silentOp - Full Image Here


    1st Place - "Mephisto - Lord of Hatred" by TamplierPainter - Full Image Here


    Head over to Design by Humans' blog for all the details and make sure to check out all the incredible contest submissions!
    Posted in: News & Announcements
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    posted a message on Forced
    Forced looks really nice and the reviews for it have been quite stellar. I'm afraid I'm going to have to squeeze it in my super small free time at some point. :/
    Posted in: Other Games
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    posted a message on Reaper of Souls First Look: The Mystic
    Quote from IgnatiusReilly

    Can't wait for RoS day one when I transmog/enchant the shit out of my gear.

    You mean after the first few kills.
    Posted in: News & Announcements
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    posted a message on Reaper of Souls First Look: The Mystic
    Reaper of Souls First Look: The Mystic
    The Mystic is back!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Thanks to you, hero, the Prime Evil has been vanquished and the Lords of Hell locked away within the Black Soulstone. You've saved countless lives on your adventures through the High Heavens and back, but your journey isn’t over. A terrible evil rises to threaten Sanctuary again—thankfully, another skilled Artisan has emerged to aid you.

    (Re)Introducing, The Mystic:
    In Reaper of Souls, you'll have the opportunity to join forces with a new and powerful ally: Myriam Jahzia, the Mystic.


    Myriam Jahzia is a wise woman who will offer you sage advice during the turbulent times ahead. She and her clan are nomads known as the Vecin—a spiritual people, blessed with magical visions. They hail from a matrilineal society who worship a powerful deity known as the Allmother. The Vecin believe that the Allmother is the source of their visions, and that it is because of her that all Vecin possess a sixth sense they call the Sight. While the Sight always manifests more strongly in Vecin women, it's especiallystrong in Myriam.

    Although she is quite a resourceful individual, Myriam proves no match for Malthael's forces and is trapped by their relentless advance. You will have the chance to save Myriam while adventuring in the city of Westmarch, and shortly after encountering her, she will offer her Artisan services to you, regardless of your level.

    These early concepts showcase the progression of the Mystic's Cart.

    Like your companions Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler, Myriam the Mystic is a skilled Artisan, capable of altering the very nature of even the most elaborate armor and weapons. Over the years, Myriam has learned to harness her craft, and as thanks for rescuing her from Malthael’s vicious constructs, she offers two unique services to aid you on your mission: one that strengthens and enhances your items (Enchanting), and one that allows you to further customize your appearance (Transmogrification).

    Enchanting:

    Have you ever looted an item whose stats were almost perfect, but one property just wasn't quite what you had hoped for? Or perhaps you found an item you love, but are starting to outgrow its power? With Enchanting, you will be able to reroll one property on a Rare or Legendary item simply by speaking to Myriam, opening up her Enchant menu, and then paying a material cost. It's that easy!
    While not all properties can be rerolled, most can, and you'll be able to reroll a single property over and over again, as many times as you like. This allows Enchanting to feel meaningful, while still allowing lots of room for you to hunt for even better base items (which, of course, you can then Enchant into even more powerful items, and so on).

    How Enchanting Works:
    Enchanting an item is simple:

    1.) Talk to Myriam and select her "Enchant" Menu.


    2.) From there, place an item onto the Enchanting window. A list of properties will appear under your item. You can choose to reroll any one of these properties, and you can find out what resulting properties you have the possibility to obtain by clicking on the question mark to the right of each property.


    3.) Once you've decided what property you want to reroll, simply gather the required crafting materials and the necessary gold, select the property you wish to reroll, and then hit "Replace Property" to lock in your choice.


    4.) Select your replacement property from the list of available choices. You can view the possible replacement properties to the right on the advanced Enchanting window.


    5.) After you've Enchanted an item, you will have the option of replacing its previously Enchanted property with a new property for an additional gold and crafting material cost.


    Further Enchanting Details:
    Since the resulting property you receive during Enchanting will be random, it's possible that the new properties you're provided may end up being less desirable to you than the one you are replacing. But fear not! In order to mitigate this type of buyer's remorse, Myriam will also offer the previous property in the list of options when using Enchanting. So if you don't like the new property that Enchanting offered you, you can always choose to keep the old one.
    Keep in mind that when choosing which property you wish to reroll, you will only be able to reroll that one property from then on out. After a single property has been changed via Enchanting, all other properties will become "locked in" and cannot be rerolled. Also, once you Enchant an item, it will become bound to your account and can no longer be traded to other players.

    Transmogrification:

    As you travel through Sanctuary on your quest to vanquish Malthael and his minions, you're sure to encounter a wide array of new and familiar armor and fearsome weapons. While you will still want to carefully check and compare stats on these items to make sure your hero is as powerful as can be, thanks to Myriam, you will also be able to access a new feature in Reaper of Souls called Transmogrification, which will allow you to change and customize the appearance of your hero’s items without having to sacrifice any of their power!

    How Transmogrification Works:
    All items with a visual appearance are currently planned to be eligible for Transmogrification, including Legendary and Set items. In order to use a specific visual appearance, you’ll first need to unlock it; once unlocked, however, that appearance will be available to all heroes on your account. Common, Magic, and Rare item appearances will unlock as you level up the Mystic, while Legendary and Set item appearances will unlock only after you’ve identified them.
    Transmogrifying an item is easy:

    1.) Talk to Myriam and select her "Transmogrify" Menu.


    2.) From there, place an item onto the Transmogrification window.


    3.) A list of new visual options will appear under your item. You can select any of these appearance options and check out their look on your character in the Preview panel on the right.


    4.) Once you've decided what item look you like, simply gather the necessary gold, select the new item look you crave, and then hit "Transmogrify" to lock in your choice.


    5.) Adventure on, in style!


    Additional Details:
    There are a few restrictions to keep in mind whenever Transmogrifying an item:
    • Item appearances you collect in Normal mode will be separate from the unique item appearances you collect in Hardcore mode.
    • While all items with a visual appearance are eligible for Transmogrification, the item appearance you want to use has to have the same underlying animation set as the item you want to Transmogrify. (For example: You could replace the appearance of one two-handed sword with another two-handed sword, or a one-handed sword with a one-handed axe or one-handed mace.)
    • As you acquire new items you're eager to Transmogrify, you'll need to return to the Mystic again in order to have her work her magic on your armor and weapons. This is because Transmogrification affects an individual item, not the item slot.
    • You can dye Transmogrified items; however, if you Transmogrify an equipped item that’s dyed, that dye will be overridden with the current color of the item appearance you’ve selected.
    • Legacy items (items that drop before [the expansion/pre-expansion patch] goes live) will not unlock unique item appearance, but they can be Transmogrified.
    • As with Enchanting, Transmogrifying an item will also bind it to your account, so it pays to plan ahead.
    Rolling the Cart Forward:

    Myriam the Mystic will be a powerful ally on your journey through Westmarch and beyond. Whether you’re looking to improve a property on an existing item or eager to show off a unique outfit you’ve created, her Artisan services will help you get some extra mileage out of your arsenal and exotic wardrobe.




    These images showcase the progression of the Mystic's Cart in-game,
    from Artisan level 1 all the way through the esteemed Artisan level 10!

    While there is sure to be a plethora of new weapons, exquisite armor, and other trinkets to discover in Reaper of Souls, what item looks are you eager to collect for Transmogrification purposes after Reaper of Souls launches? Do you have any current items you're looking forward to Enchanting? Let us know in the comments below!
    Posted in: News & Announcements
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    posted a message on Will DarkD3 work with RoS?
    Quote from Bagstone

    Have you seen act 5 footage? This is what I imagine playing act 5 with DarkD3:



    Have fun.

    DarkD3 is more or less just a shortcut for DirectX tweaks and doesn't change anything with regard to game files - if it would, you would be banned. So yes, technically DarkD3 should work with RoS... but at least give act 5 a try without it, the devs are trying hard to make it look more gothic.

    Still not Gothic enough imo.
    Posted in: Diablo III General Discussion
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    posted a message on Every Legendary Affix So far...
    Super awesome job Ignatius!
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon in a Box Contest, Design a Legendary Part 1, More on Design a Legendary, Blue Posts
    Reminder: There's only a few hours left for you to try and win one copy of Diablo III for Xbox 360 or PlayStation 3!

    Blizzcon in a Box Contest
    Not able to grab a Blizzcon ticket before they all sold out? Fear not we have the perfect solution here for you today, "Blizzcon in a Box"! Blizzard has stuffed these boxes with everything any group of friends would need to host their own Blizzcon viewing party while watching Blizzcon using the Virtual Ticket. We have multiple ways for you to enter - so keep reading for rules, as well as what the box holds! Check out our entire announcement here.





    Design a Legendary, Part 1
    The first part of the Design a Legendary project has began! Go to the official page to cast your vote for what type of weapon you'd like the Legendary item to be!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)



    The first step in designing any Legendary is to figure out what kind of item you want to create. Do you want a weapon? An off-hand? A ring or amulet? A piece of armor?

    For this particular project, we'd like to focus on a Legendary weapon, more specifically a melee weapon. We decided to do this for a few reasons.


    The first reason is that Legendary weapons typically have a very strong visual identity. Unlike other item types—like a ring or a belt, for example—you can see the weapon you're wielding, often very prominently. This is important because, in addition to discussing the mechanical design of Legendary items (its stats and powers), we also want to talk about their visual design, and that's much easier to do when you've got something that's bigger and has a lot of visible components.

    The second reason is that Legendary weapons are iconic, and there's a much stronger fantasy behind them than, let's say, a helm or pair of pants. As a result, players tend to identify with weapons more than any other item type. That doesn't mean the other types are any less important, but Legendary weapons are certainly more recognizable and carry more street cred (so to speak).

    As for why a melee weapon instead of a ranged weapon (or both)? Pretty simple. Of the weapon types available to all classes, melee weapons are used more often.

    Okay, so we're designing a Legendary melee weapon. Done. But what class of weapon should we create? Well that's up to you! We've selected 10 different classes of melee weapons for you to choose from and have set up a poll to help collect your feedback. Pick your favorite by using the voting options below, and be sure to spread the word. Whichever weapon class gets the most votes globally wins!

    After the poll has closed, we'll tabulate player votes from all our different Diablo III communities around the world to determine the winner and share the results next week. Don't delay, though—this poll will close Wednesday, October 30.




    More on Design a Legendary
    Lylirra answered a few questions players have about Design a Legendary.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    So, wait -- what's being debated? (Sorry, I'm not totally sure why we're arguing.)

    For players who are interested in learning more about item design in Diablo III (and/or contributing to it), then this will hopefully be a fun little activity. For players who aren't interested in either item design or the structure of the activity itself, then it may not be. If you don't find it interesting or worth your time, that's fine. Skip it! No biggie. (Seriously.) You shouldn't feel obligated to participate in something lighthearted like this, especially since it's completely voluntary.

    I mean, let's use your PoE example. I don't imagine that all Path of Exile beta players opted to create a custom unique, right? Similarly, I don't imagine that all current players would necessarily choose to participate today given the chance -- because, hey, not everyone likes the same thing. That doesn't mean that particular service wasn't worth doing or keeping, though. Just look at how much you enjoyed it! I think that's awesome, and I'm glad you had the opportunity to get involved with something you found fun and engaging. In that same vein, we hope that D3 players will find the Design a Legendary project fun and engaging too (albeit for different reasons), but we certainly don't expect it to appeal to everyone.

    Right, so I explained my point. PoE did it first, are still doing it, and doing it better.
    Keep in mind that the goals of this activity and Path of Exile's custom unique service aren't in competition with one another (nor are they even really the same), so directly comparing them is a bit short-sighted. At the end of the day, if the Design a Legendary project can help interested players get a better idea of how Legendary items are made in Diablo III and make them feel like they had a hand in shaping something in the game, then we'll consider that a success. And who knows? Maybe it'll lead to other bigger, even funner projects in the future. :)

    With Blizzcon only about 2 1/2 weeks away is this something that will be explained further in detail or that will be show cased? It seems like Blizzcon would be a great plat form to go over this.
    Hm. While hopefully a fun/insightful activity, the Design a Legendary project isn't something that's core to our development process or Reaper of Souls, so it's not going to be a topic covered at BlizzCon. I imagine the development team will likely discuss Loot 2.0 (and Legendary items) in greater detail, though!

    I'm not interested in anything other than seeing why it takes several months to create a single legendary item.
    Of, pft. It doesn't actually take months to create a single Legendary item. That time frame is tied directly to the fact that we want to get the community involved. Specifically, we want to make sure that interested players have time to participate.

    If we create a poll, for example, we'll want to give that at least a week -- enough time for people to find out about it and then vote. Then we need another week to tabulate the global results, inform the community, implement whatever you all chose, and then prep for the next stage. Similarly, if we hold a contest, that's going to need a few weeks as well. Podcasts also require time to set up, promote, and then recap. (Logistics, man. Always a party!)

    Now, before anyone starts to panic: this isn't going to impact development for ROS. While we may take things a bit slower for this one single Legendary item, the developers will continue to design, iterate, and implement as usual for everything else at their previously-scheduled pace.

    Let that sink in.
    Shall I do so with a bang or a whimper.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Goblin Death Penalty
    That's an interesting idea! If I'm understanding this correctly, you're suggesting that a Treasure Goblin should spawn whenever you die that will grab any of the local gold and items that you were unable to gather prior to your death. This way you would never lose any of the stuff you've already got, but risk losing uncollected rewards if you die in the middle of a fight.

    How many of you would like it if this was put into the game? Would you change the way it works, and why?

    Great thread, Zyron! (Blue Tracker / Official Forums)

    Preparing for the Expansion
    There's nothing wrong with trying to maneuver yourself into a more advantageous position for Reaper of Souls, but I feel like I should point out that it's not necessary to enjoy it. However, I like the conservative approach when it comes to preparing for the expansion, and feel like it's a relaxing way to get ready.

    I'd like to hear more about how other people are getting ready for RoS. Are you preparing for the expansion? How are you gathering your resources? Do you feel like your method is working well for you?

    Thanks for posting this thread, papadanko! (Blue Tracker / Official Forums)
    Posted in: News & Announcements
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    posted a message on Don't Remove Corpses? Like PoE
    There already is a clutter density option. But sure, they could boost it to make what you ask happen. The issue because of which they haven't done this is the slowing of the computer as more stuff is on the screen.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon in a Box Contest, The Gothic Feeling in RoS, Paladins and Crusaders, Blue Posts
    Reminder: In case you've missed the last few days we're giving away one copy each of Diablo III for Xbox 360 and PlayStation 3! Don't forget to also check out our latest datamining post which features a lot of awesome stuff like massive class changes, a world map and much more!

    Blizzcon in a Box Contest
    Not able to grab a Blizzcon ticket before they all sold out? Fear not we have the perfect solution here for you today, "Blizzcon in a Box"! Blizzard has stuffed these boxes with everything any group of friends would need to host their own Blizzcon viewing party while watching Blizzcon using the Virtual Ticket. We have multiple ways for you to enter - so keep reading for rules, as well as what the box holds! Check out our entire announcement here.





    The Gothic Feeling in RoS
    The Gothic feeling seems to be back in Reaper of Souls according from the art, screenshots and videos we've seen. Lylirra talks about bringing it into the game.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I wouldn't say our approach has really changed fundamentally with Reaper of Souls, but it’s certainly been adapted. We're still very proud of the environments and level design of Diablo III and feel that the overall look and feel of the original game was very appropriate for that particular narrative. In Reaper of Souls, though, the narrative has changed—it's darker, more moody, and deals with the concept of death very directly—so the environments and storyline have also evolved to reflect that new direction.

    Philosophically speaking (both in terms of Diablo III and our art style as a whole), we always want to try to provide players with a variety of settings whenever possible, so that you aren't constantly having to play through the same landscapes (or type of landscapes) over and over. We also love that Diablo III—and even each Act within the game—has a very clear, very distinct visual identity. While this means that some areas may be more colorful or vibrant than in the past, it was something new (a nice contrast) and made sense within the context of the story. The same applies for our direction with Reaper of Souls.

    Even so, we've definitely paid attention to the feedback shared by the community since launch and have made some decisions in terms of the visual design for the expansion which we hope everyone will enjoy.

    Now, since the "proof is in the pudding" (as some say), I'm just going to leave you with these two screenshots from the first zone in Act V:

    - Cathedral entrance in Westmarch

    - Alley way leading to a central courtyard, also in Westmarch (which we lovingly refer to as "the corpse blanket")

    More screenshots are available here, and you can check out more of Westmarch in this gameplay teaser:


    Hey Lylirra, I wonder if adding an enemy affix that does "Horror" would make the game feel a bit more "Gothic". In short, it drastically reduces your vision (much like Light Radius in Diablo 2 when you were in a dark cave). You wouldn't know what's coming at you. It would be a nice touch.
    Interesting thought! Happy to pass it on. :)

    Nothing revolutionary. It's Tristram Cathedral with shades of Blue, Gray, Black. With more ghostly aspects and skeletons.
    It's still the world of Sanctuary (and the same game engine, too), which means things aren't going to change dramatically. We may not be able to achieve "revolutionary" given those contextual and technical limitations, but one of the goals of Reaper of Souls is definitely to harken back to Diablo's darker, more gothic roots. Not copy it exactly, mind you, since this is a different game with its own identity, but we've certainly made an effort to draw upon notable themes from those earlier chapters.

    Hey Lylirra!
    So have you guys made some changes in the previous acts art style/story tellin wise?
    Hm. We've completely integrated the Crusader's storyline into Acts I-IV, but no other significant changes have been made to those zones as of current design (at least in terms of lore or visual design).

    Edit: typo :(




    Paladins and Crusaders
    What if a Paladin and a Crusader run into each other? Apparently not much will happen.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    So what if a Paladin and Crusader runs into each other?
    Hm, a curious question. I think it would be a rather one-sided encounter in terms of interest. The Crusaders are a relatively secret sect, and not much is known about them. I think a Paladin would show less interest in a Crusader, viewing him only as a fellow devout worshiper of the Zakarum. The Crusader might have a more distrustful perspective, viewing any Paladin as "tainted" given that their quest is to purge all darkness from the Zakarum.

    They've also been fairly disassociated from current events in the church since the era of Rakkis over two hundred years ago, when they were formed.

    We'll see how they will interact but it can be assumed that probably the leader of Paladins is the boss of Crusaders aswell.
    Remember that Crusaders are loosely organized, and they follow a calling rather than a commander. Crusaders were quite deliberately formed as a separate entity from Paladins, for fear of carrying over corruption into their new sacred duty, so what they share does not stretch much further than their faith.

    Here's a post where I speak of the various incarnations and existing factions of holy warriors (note, the monks aren't included for the moment).
    http://us.battle.net...pic/10262657166
    This is a very insightful thread! You hit on a few key points I think are being overlooked. I definitely recommend this to anyone who may be confused on the historical order of these events.

    Now they're trying to suggest that all paladins are corrupt and that crusaders would have little to nothing to do with them.
    I can see where you may have interpreted this from my statement, but I did not mean all paladins being corrupt as a fact. Rather, I meant that it may be what a Crusader erroneously believes when encountering a Paladin. Just as little is known about the Crusaders, their focus on their task at hand hasn't lent itself well to keeping up on current events in the rest of the world, and they may be unaware of the splintering of the church that's occurred since they originally set out.

    Many Paladins were corrupted (The Hand of Zakarum). Shortly after the Zakarum Inquistion, a small group broke off and traveled to Westmarch (The Order of Paladins). They were later absorbed into the Knights of Westmarch (which is where the D2 Paladin was from). This all happened separately from the Crusaders traveling East, which happened much earlier, when Rakkis first set out to conquer the West.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Banning Bots
    As always, we're staunchly against the use of botting programs, and we regularly issue account bans to those players found to be using bots while playing Diablo III.

    These account bans are issued on a weekly and sometimes daily basis, and it's important to keep in mind that while we don't make announcements every time we action players for cheating, our teams are always hard at work to ensure that your online experience is as free of cheats, hacks, bots, and other exploitative activities as possible.

    To learn more about our exploitation policy for Diablo III, please visit our official support site. (Blue Tracker / Official Forums)

    Game Cursor and Color Blindness
    This isn't currently planned, but we may look into something like this in the future. If we were to add this kind of customization, what support would you like to see? We'd love to hear more from players who are color-blind, especially if you are experiencing challenges with particular UI aspects. (Blue Tracker / Official Forums)
    Posted in: News & Announcements
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    posted a message on Why so many slows?
    I didn't see much slow being _added_. I saw a lot being adjusted. Thing is, we already have slow on a ton of skills. We just don't use them.
    Posted in: Diablo III General Discussion
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    posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class Changes
    No like, that's what it is. It's its name. LootRunsKeystone.
    Posted in: News & Announcements
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