Just the blog actually. Well.. none of the two have set dates, but they might already have an aim for PvP. When the blog comes out is irrelevant.
Just sad it's not going up earlier.
- overneathe
- Wise Elder
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Member for 12 years, 8 months, and 26 days
Last active Wed, Sep, 30 2020 02:06:45
- 21 Followers
- 4,908 Total Posts
- 386 Thanks
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Dec 4, 2012overneathe posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comPosted in: News
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Nov 27, 2012overneathe posted a message on PvP Blog Soon, Diablo III Hotfixes -- November, Save 50% on Mists of Pandaria, Hell Cook Fan ArtWhat I rather think is that we win PvP tokens and we exchange them for PvP _items_. Like potions and such that we have linked in one of the articles above the Tweet (or here).Posted in: News
But who knows? Looks more like testing stuff... -
Nov 27, 2012overneathe posted a message on PvP Blog Soon, Diablo III Hotfixes -- November, Save 50% on Mists of Pandaria, Hell Cook Fan ArtPosted in: NewsQuote from Benegesserit
"a few weeks ago"...nice spin on 8+ weeks...plus Blizzard's version of "soon" is meaningless...Jay is trolling
Changed it just for you. Because you're special to me like that. -
Nov 23, 2012overneathe posted a message on Diablo 3 Not Aiming For E-Sports, More on Bots, Blue Posts, Happy Thanksgiving from BlizzardPosted in: News
Originally Blizzard North discussed it internally, then they decided against it and made an almost final product. Then it was scraped by Blizzard and remade almost entirely.
It was never "definitely" going to be an MMO. This wasn't even known information until a few months ago (or weeks?). Wherever else people have heard of it has been speculation, journalistic or otherwise. -
Nov 22, 2012overneathe posted a message on Diablo 3 Not Aiming For E-Sports, More on Bots, Blue Posts, Happy Thanksgiving from BlizzardPosted in: News
- PvP is not balanced.
- But we haven't even...
- NOT BALANCED! -
Nov 22, 2012overneathe posted a message on Diablo 3 Not Aiming For E-Sports, More on Bots, Blue Posts, Happy Thanksgiving from BlizzardPosted in: NewsQuote from Reelix
How to combat bots (And account sharers) with a simple check (Modified for readability)
1.)
UPDATE ACCOUNTS
SET Banned = 1
WHERE
LoggedInGame = "Diablo 3"
AND LoggedInGame = "World Of Warcraft"
AND Diablo3.TimeFromLastAction < Seconds(5)
AND WorldOfWarcraft.TimeFromLastAction < Seconds(5)
2.)
UPDATE ACCOUNTS
SET Banned = 1
WHERE Diablo3.LoggedInSessionDuration > Hours(500)
AND LongestIdleTimeSinceSessionStart < Seconds(5)
To Paraphrase Kripparian:
"I know people who are so pro, they can grind A3 Inferno whilst raiding in WoW!"
No, but they can camp rare spawns in WoW and be looking at replays in SC2, while mindlessly flailing away at MP0. Yes, I do know such people.
And yeah, your last action check can combat these things, but then I'm not entirely sure Blizz takes these things under account. -
Nov 15, 2012overneathe posted a message on Future Updates, What Would You Like to See in an Expansion?, Top 10 Wanted Features, Community Commentary: Gearing up Your FolloPosted in: News
So tell us your ten. -
Nov 14, 2012overneathe posted a message on StarCraft 2: Heart of the Swarm Release Date Announced, Poll: Who's the Greatest "Great Evil"?, Fowl Lair (Wheel of Misfortune)Posted in: NewsQuote from holdenn
Okay, thanks for the quick reply. Is it going to be a limited time offer?
Well, the Mists of Pandaria Digital Deluxe still seems to be up, so it would make sense for this one to be up "forever" as well. Collectors Editions are of course available until they go out of stock. So you can get it whenever you feel like it. -
Nov 14, 2012overneathe posted a message on StarCraft 2: Heart of the Swarm Release Date Announced, Poll: Who's the Greatest "Great Evil"?, Fowl Lair (Wheel of Misfortune)Posted in: News
Nope. -
Nov 14, 2012overneathe posted a message on StarCraft 2: Heart of the Swarm Release Date Announced, Poll: Who's the Greatest "Great Evil"?, Fowl Lair (Wheel of Misfortune)Posted in: News
I actually just noticed that when you pointed it out.Quote from Irghen
Man, I really want the collector's, but the mousepad feels a bit underwhelming after the beautiful custom metal USB from WoL. Guess I should reserve judgement until I have it but, ugh :/
I am a sad Monk. :<
At least there's digital deluxe. -
Nov 9, 2012overneathe posted a message on Ban Wave For Hackers, Treasure Goblin Hit Points, Community Commentary, Does Anyone Still Farm Whimshire?, Blue PostsPosted in: NewsQuote from SolHellyon
he has ~1k h played .. seriously - made like 400 pounds on RMAH - guess why hes not getting banned - cos friqin Activision is getting % out of him
yeah and its activision not blizzard cos since they merged Blizz is not longer in charge no matter what they were saying and only profit matters now - so i have no idea who they banned but probably some long time unused accounts or just said and did nothing
I can't argue against your bot observations but I can tell you that Activions has indeed no say in Blizzard's business. The companies do share revenue but the only institution that has a word in it is Vivendi. So if you want to blame someone blame them. But remember that Vivendi has been Blizzard's owner for well over a decade now. -
Nov 8, 2012overneathe posted a message on Activision Blizzard Earnings Call Q3 2012, 3.8 Million DPS Monk, Blue Posts, Anúna Perform Music From Diablo 3Posted in: News
Very much so indeed.Quote from Medea
Quote from overneathe »Irish choir Anúna has gotten in touch with Diablo 3 composer Russel Bowder and performed this incredible concert.
The composer's name is Russell Brower.
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Nov 8, 2012overneathe posted a message on Activision Blizzard Earnings Call Q3 2012, 3.8 Million DPS Monk, Blue Posts, Anúna Perform Music From Diablo 3Posted in: NewsQuote from venom1stas
"While there are certainly some faster kills out there this seems to be one of the fastest Monk kills."
Umm no thats the fastest mp10 azmodan kill out of all classes, its world record.
If you look around our forums I'm sure you'll notice some faster kills. -
Nov 6, 2012overneathe posted a message on Using Banners As Town Portals, Diablo II Ladder Reset, Blue Posts, Diablo CollectiblesPosted in: News
"I followed up with our designers, and they asked me to clarify that the "5 seconds" accounts for 2 seconds for the "You have been killed!" window appears and then the standard 3-second wait to resurrect."
The timer is 3 seconds. -
Oct 31, 2012overneathe posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak PeekPosted in: News
And that is exactly what's showing right now!Quote from n0c0
Congratz to nugi indeed, but thats not the build he was using
In the video its obviously 1) Mark of death, 2) sentry, 3)gloom, 4) preparation, left click: grenades, right click: Cluster bomb.
Thanks! - To post a comment, please login or register a new account.
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A few days ago Lead Designer Kevin Martens and Lead Writer Brian Kindregan gave an interview to gaming site AusGamers. It actually contains quite interesting topics like PvP, lore, game mechanics and much more. We've posted some quotes below but the whole thing is definitely worth checking out!
DiabloFans Quote:
Kevin: I think it’s really interesting to think about the background of this Universe, and: what choices do angels and demons have? That’s a classic thing in Western mythology, that humans have a choice. You could argue that Lucifer, for example, and Diablo beside him, that neither of them have a choice, they have to do what they were built to do. Lucifer, in his case, he had to tempt humans etc, and Diablo is the Lord of Terror: what can he do but terrorise? What can he do but corrupt? Does he even have a choice? That’s interesting, and it’s a question we’ll explore in the future, by the way [laughs].
An interesting point to make, for anyone that is a lore-nerd out there, is that Malthael did make a choice to do something different, and he was no longer Wisdom; he became Death. Players obviously have a choice, but previous to this, humanity haven’t often had the power where their choices mattered, they were at the mercy of angels and demons. That’s no longer true; clearly proven by the hero of Diablo III.
Kevin: So PvP has been difficult for us. The reasons are actually pretty easy, it’s when people start asking “What about this, and what about this?” that things start getting complex. The reason why it’s difficult to do PvP, is that we made a vast PvE game. The core fantasy for us was “I want to kill lots of monsters in lots of awesome ways”. You can’t kill lots of players in those awesome ways, or lots of players will get ticked off because they have the exact same fantasy as you, and they want to kill you in vast ways, so essentially, the game is automatically changing.
That, plus the vast differentiation in power, and gear, and we didn’t try to balance the classes against each other, we tried to balance the classes against monsters. So your DPS versus all of the different kinds of monsters works well, but with DPS against each other, it becomes a super-rapid game of “Oh, you’re dead; oh, you’re dead; oh, you’re dead” and it’s just not fun.
We also don’t want people to play a different character: “That’s my hero; that’s the gear I found; I killed X monster and got X legendary” that’s the fantasy of Diablo. People say “well, why not make pre-made characters? Give me two different Barbs I can chose from, and that’s my PvP Barb”, but that’s not your PvP Barb, that’s some random one. If your gear doesn’t matter, and this game is about killing monsters and getting loot, what we’re actually making is a different game.
So we’re trying to find that balance, where we can find a PvP mode, a type of game where you can use your hero, that’s really important to us, or else we might as well make a new game.
Fist Weapons, Wands and Transmogrification
As it currently stands Fist Weapons and Wands will be their own category when it comes to Transmogrification, so they won't be able to be Transmogrified into other types of weapons.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To answer your question simply, fist weapons are in their own category for transmogrification, and cannot be changed into one-handed swords or other weapons.
Same with other 1hd class specific weapons (excluding bows/xbows/2hd xbows). Like transmorg 1hd sword into wands or 1hd sword into ceremonial knives? Possible?
Wands are also unique, as they do not share their animations with any other weapon. Ceremonial knives, however, have overlap with a couple of other categories, including daggers and some spears, so they can be transmogrified into those.
Estimates on Pre-Expansion Patch
Lylirra revealed that the pre-expansion patch will come "2 weeks to 2 months" before the expansion. It's not exactly a date, but it's good info!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
What about the PTR?
We're definitely looking forward to providing a PTR, but don't have a set date for that either. Once we do, you can be sure that we'll announce it (you know, as we do).
Will the skill tuning in recent datamining be coming into the pre-expansion patch?
such as Battle Rage - Into the Fray, Shadow Power - Gloom, and etc.
That's currently the plan, yup. Just keep in mind that datamined information isn't considered final and may actually change quite a bit before making its way into a public build.
Blue Posts
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To the community, I present: My Diablo 3 Pumpkins!
http://i.imgur.com/zW3gaDk.jpg
http://i.imgur.com/sXhhoSU.jpg
http://i.imgur.com/vIXx7de.jpg
http://i.imgur.com/77GpFC1.jpg
I am no professional by any means, just a fan :-)
So love 'em or hate 'em, here you are! Happy Halloween everyone!
-bluephoenix
I said it once on Twitter, and I'll say it again here: these are absolutely diabolical pumpkins! Thanks so much for sharing them with us! (Blue Tracker / Official Forums)
Changes to the Other Acts
Monsters and loot are receiving changes across the board. While some of the other randomization features coming in Act V are unique to that act, Acts I-IV will still benefit from changes coming in Loot 2.0. (Blue Tracker / Official Forums)
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Transmogrification No Longer Binds items
Lylirra confirmed today that Transmogrification no longer binds items to accounts! At the end of the post there are a few more interesting things: some dyes have been disabled from being applied to dropped gear and a lot of legendaries have already been reworked and are now dye-able!
The change to dyes on dropped gear has been made so less random colors appear on dropped gear and the character can look a bit more consistent when equipped only with dropped gear that hasn't been dyed manually.
There's also a lot more in the post, so read on! The change to Transmog is at about the middle.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Yes, not everyone will want to take advantage of transmogrification, but many players will and ideally it'll make their in-game experience more enjoyable as a result.
*See also: awesome, manly, epic, badass, like a boss, [positive adjective here].
forgive me....for being a party pooper
I don't think you're being a party pooper at all. I just think you're voicing an opinion that might be different from other players you interact with. Having a differing opinion isn't bad and it certainly doesn't fall into party pooper territory. It's when you assume that your opinion is more valid than others (particularly if said opinion seeks to belittle the enjoyment of people who aren't you) and start to be a jerk about it that you need to be careful of your Double-P status.
i can think of so many other things i would like to see
instead of transmog
The majority of design decisions aren't really binary like that (i.e. you get this OR that), and we've no plans to remove transmogrification at this point given the positive feedback it's received thus far.
Even so, let's entertain the discussion. What kind of features would you like to see in Reaper of Souls instead of or in addition to transmogrification? And why?
i want less wow stuff
and more diablo stuff
We’ve no plans to suddenly starting adding features from World of Warcraft simply because they’re from World of Warcraft. We based transmogrification in Diablo III on the working model we have for World of Warcraft, yes, but the impetus for adding it wasn't because "it's in World of Warcraft, therefore it should be in Diablo III"; it was because (we feel) it provides a meaningful service to players, one that's at present missing and has been repeatedly asked for. It's not just a direct port, either; we've made several changes to the system to ensure that it makes sense within Sanctuary and fits the D3 game model.
So, the process is kind of like this:
- Identify an issue or area that needs improvement > Discuss solutions > Is the best possible solution based on World of Warcraft? > Yes. > Okay, let’s tailor it to Diablo III.
OR
- Identify an issue or area that needs improvement > Discuss solutions > Is the best possible solution based on a mechanic from World of Warcraft? > No. > Okay, cool. Let’s do something else.
NOT this:
- Let’s arbitrarily add a World of Warcraft feature to Diablo III > Does it make sense to add this feature or solve any issues? > lol, no > Find excuses to add it anyway.
It's all about having an issue to address or a role to fill first then developing a feature to fit, not vice-versa.
I think your transmog feature is a mistake, and I would much rather see you blatantly copy rifts wardrobe tab. I'm sorry, im very excited for transmog.. but not this transmog.
Cosmetic slots are pretty sweet! Though, perhaps not the best solution for Diablo III specifically. We feel the transmogrification system is a little more robust and a lot easier for players to maintain, especially in terms of item management.
For reference: unlike cosmetic slots (or even the way transmogrification works in World of Warcraft), the system in Diablo III doesn't actually require players to keep the "visual" item in order to use its appearance. Which is great when stash space is limited. Instead, you unlock appearances by leveling up the Mystic – or, in the case of Legendary items, by identifying them. Once an appearance is unlocked, it'll be available across all Normal characters or all Hardcore characters on your account, depending on which game mode you're playing. Any appearance you unlock will then be stored in the transmogrification UI.
(For people who may have missed it, here’s a big write up by Vaeflare on the Mystic that goes over a lot of its functionality: http://us.battle.net.../blog/11337855/)
Jennifer poops at the parties?
It's easier than shooting some fish in a barrel. (Where do you get a barrel these days, anyway?)
The legitimate pve you said we would have at release.
The build and item diversity you said we would have at release. And In loot 1.04.
Better replayability, greater build diversity and balance, and a (more) meaningful item hunt are all core pillars for both the expansion and pre-expansion patch. Those three goals are guiding nearly every decision and change we're making, which includes but is certainly not limited to: smart drops, enchanting, Paragon improvements, loot runs, and the yet-to-be-officially-announced Adventure Mode (which you'll hear more about at BlizzCon).
There's also changes like:
The pvp you said we would have at release.
As for PvP, that's a fair request, but not one we have any immediate plans to address. Right now, our priority is focused on addressing issues with core gameplay and building upon the PvE experience. We really want to nail that first.
Okay, so stupid question: Will I have access to the appearances of the identified legends I already have, or will I have to find/craft new ones to gains those appearances?
Not stupid at all.
Legacy Legendaries that are already identified will definitely not unlock an appearance. We're still determining whether or notunidentified legacy Legendaries will work the same way/have the same restriction. Once that decision is made, we'll be sure to let everyone know. I'd definitely recommend checking out Vaeflare's blog in the meantime; lots of great details in there!
FYI: legacy (in this case) = items that drop before the pre-expansion patch goes live.
Can I just point out the flaw in this logic? The process should be based on innovation. You shouldn't go right to working models and just tailor it to diablo 3. That seems like the basis of reasoning that has made diablo 3 a mediocre game.
You're trying to read between the lines when there's no need to. We're not immediately looking to pre-existing solutions. Rather, the scenario I provided was simply to illustrate that we don't go out of our way to implement features from World of Warcraft "just because." We do so if it makes sense for Diablo III and also happens to be (what we feel) is the best possible solution available.
Another way of putting it is:
- Identify an issue or area that needs improvement. > Explore and examine many different solutions, new and pre-existing. > Is the best possible solution based on World of Warcraft? > Yes. > Okay, let’s tailor it to Diablo III.
I've learned not to waste my time giving devs/blue my opinion. They rarely listen, and when they do, it takes them 2 years to act on it. Why bother?
Oh STAHP. We're absolutely open to feedback and have made many changes based on it since launch, and are continuing to draw upon said feedback as we develop Reaper of Souls.
If you're perhaps wondering why we may not be acting on your particular feedback, though? That could be for two reasons, I suppose. On one hand, it's possible the goals we have for Diablo III may not align with the goals you have. On the other, you may just be having a hard time communicating your wants or needs in a way we can understand and relate to. Seriously. It helps heaps if you voice your opinions constructively and leave them open to debate and discussion, rather than taking a completely offensive position and then just shutting down to alternative viewpoints (as I've noticed you're sometimes wont to do). From a design perspective, it's much easier to understand what an individual, or a even a community, wants/needs -- and then figure out what we can potentially do to address that -- if feedback is expressed in a way that encourages dialogue and is open to compromise.
/friendly, though somewhat off-topic 2cents
How about the team bases solutions on ... wait for it ... Diablo 2?
If the best solution to an issue draws from Diablo II, we've no problem with that at all. There are many features in the game right now that are based on or pay homage to features in previous Diablo games. However, what we consider to be the best solution and what players consider to be the best solution will sometimes vary, and that I think that's really the crux of the debate here.
When implementing new features or making changes to existing ones, our goal is to improve the game as a whole and hopefully make your play experience much more enjoyable as a result. It's not about where ideas come from, but whether or not they're achieving said goal. We think transmogrification is something that will both improve the game and the play experience, and a lot of players would agree.
As you can see by this discussion, though, we can't always please everyone. This is where feedback comes in. While we may not be able to reach a 100% please-rate, we're happy to re-examine our design decisions to see how we might get closer to that mark.
Please the Diablo players, WoW players be damned
So you're saying that the many people who asked for visual customization options and will enjoy transmogrification somehow aren't true Diablo players and should (therefore) have their feedback ignored? Interesting.
I'd like to hear your argument for why a service like transmogrification doesn't fit with a Diablo game, by the way (beyond "it's from WoW"). How do you personally feel it takes away from the core gameplay experience? That's not really been articulated yet.
Transmorg you say? !@#$ that's priority number one, lets get it done and have an entire panel at blizzcon about how cool it's going to be to change up how my char looks between a handful of different possible options.
There's a transmogrifcation panel at BlizzCon?! BUT IT'S NOT ON MY SPREADSHEETS.
Seriously, though (and I noted this earlier): transmogrification is simply one part of a much larger picture. It's not a linchpin; it's a complement to many other features and changes being worked on for our expansion and pre-expansion patch milestones.
Lylirra can you help us understand why a cosmetic change disables any further trading?
Why is this requirement on par with a complex game mechanic like an affix reroll?
Currently, the binding is part of the cost of the service and helps function as an item sink. While we'll be removing the gold and real-money auction houses, we're still evaluating what measures are required (in their absence) to ensure a good item acquisition/reward loop for any given player.
Basically: it's something we're experimenting with, but isn't set in stone. We definitely appreciate all the feedback. I've already passed on a lot of the discussions here to designers working on the Mystic, and they agree you've all brought up many great points (re: BoA).
I really hope this is a subtle hint that your devs may find the complainants are right on this one and that BoA on transmog has a chance of disappearing into the aether. It's a great system (even by the consideration of many who have never been MMO guys, WoW in particular) that I'd love to not see crippled for the sake of sinking items. =)
It’s more than a subtle hint. I actually just spoke to Wyatt this morning, and they’ve already tasked removing BoA from transmogrification.
About transmogrification skins and crafted legendaries.
Since transmogrification skins for legendaries will be unlocked by identifying the item, what happens with crafted legendaries that come already identified?
Will craft at least one of them count as having identified one?
Will we be able to use those skins for transmogrification if the blacksmith knows how to craft them?
Wyatt told me to tell you “great point.” We’re looking into it right now. If the tech can support it, we’d like to grant players visual appearances for crafted Legendaries the first time they craft the item.
However, making the item BoA for upgrading it still makes a lot of sense. I hope that part gets left in there.
Enchanting an item will still bind it to your account, yup!
May I inquire as to why the dev team is so determined to add binding to this game? You've removed efficient trading already, so why more binding?
Same philosophy I provided before:
However, we agreed with the feedback of "BoA should be a price to pay for power, not cosmetics," as well as several other cases provided in this thread (which is why we elected to remove the BoA cost from transmogrification).
i think its great this is being done but its a bit scary that 1. it was to go ahead in the first place and 2. the devs change their minds as quickly as i change my shorts.
I wouldn't panic. We added BoA to transmogrification in the first place to see how it would play out; it was never set in stone, but instead was something we wanted to explore as a possibility in the actual game environment. That's how iteration works, especially during the development stages we're in right now (where there's still experimentation happening and lots of internal testing).
Any news about whether or not we'll be able to carry forward legacy UNIDENTIFIED items to unlock skins in RoS?
No updates yet!
If it gets rid of the clown look....I'm all for it.
So, relatedly (I just made that word up), on the whole "clown-like" topic:
As some of you may know, when a Rare item drops, they have a random dye color automatically assigned to them. Currently, all dyes are considered valid options for Rare drops, which can lead to some pretty interesting outcomes.
We recently made a change to this mechanic, however, to restrict the kind of dyes that can do this. Basically, we've disabled a handful of the more...uhh, fabulous dyes from being auto-applied to Rare items.
The following dyes will be continue to roll automatically on Rare items: Abyssal, Infernal, Purity, Mariner's, Winter, Cardinal, Ranger's, Tanner's, and Desert.
The following dyes will (as of the pre-expansion patch, I believe) no longer roll automatically on Rare items: Lovely, Royal, Elegant, Summer, Golden, Autumn, Aquatic, and Forester's.
This should outright eliminate the dilemma of "Oh sweet, an upgrade for my Barbarian! Aaand it's bright pink again. Awesome."
Legendary and Set items that can be dyed? That thing we were told was being worked on. Even an update on that would be really nice.
That's certainly the goal, but it's a work in progress at the moment so not yet confirmed to happen 100%. In our internal builds, we've got dyes working for a lot of Legendaries, but certainly not all. We've still got some work to do to get the tech right, and of course...testing.
"Stay Awhile and Listen" Review
The book "Stay Awhile and Listen" is out! Some of you might remember our contest "Tristram's Tune" a few months back, which was related to it. Now that it's published we took some time to read it and review it.
DiabloFans Quote:
Do you love Diablo? Have you spent countless hours playing Diablo I? Did you like "The Social Network"? If the answer to any of these questions is "yes" there is a great read for you that just came out two days ago.
David Cradock's "Stay Awhile and Listen" is able to enchant any reader with its short and clearly written passages, genuine and involving storytelling, and an abundance of facts and information straight from the source.
It's a book about game design; a book about business; failure; success; conflict; passion; people; companies. It's a book about a game... a book about Diablo.
"Stay Awhile and Listen" introduces us to young David Brevik and Max and Erich Schaefer. It leads us through their lives from the point of their first steps into adulthood. The first consoles and games they ever played. Their interest in their respective fields. The three young men try their luck in various companies in the mid and late 80's, but just can't seem to settle in until they decide to create their own game company - Condor.
"The rest is history", some would say. Well, no, the rest is a story that's very interesting and important to read.
Nothing is sugar coated - there is no overnight success. The three young men worked hard. They worked really freaking hard. For years. A few times they are on the verge of bankruptcy. And yet they made it. Thankfully for them Blizzard believed in their skills and enthusiasm right after the arrival of one of those financially dooming moments.
David Cradock has gone far and beyond what most authors would do as research for their creations. He has included what surmounts to many, many hours of interviews over the phone, over email and even chat. This is not only with Brevik and the Schaefers, but also the majority of their team at Condor, ex-colleagues from different companies and some of the ex-Blizzard employees as well. Sadly, the book does not include interviews with anyone from the current Blizzard staff.
This is also a great and even exemplary read for anyone interested in joining the gaming industry. Condor and Blizzard have shared quite a lot of the process of creation of not only Diablo, but also WarCraft I. Programmers talk about the challenges they've faced and how they've overcome them, the collective game design creation process in the two companies, the inspirations, ideas, the every day life in the studio. Nothing has been spared from the pages of the book.
Sweet little details on the life as a young game developer, the revelation-like feeling of creating something as revolutionary as Diablo and the character growth of every person that has gone through such existential metamorphoses. These and A LOT more is bubbling on the pages of David Cradock's "Stay Awhile and Listen"!
Upon finishing the book you're not sure if you've just read a novel, seen a biographical movie or learned about the history and tendencies of technology. Such book gives you pleasure, fulfillment and yet - a craving for more.
The book is available on Kindle, iBooks, Nook and Google Play
Community Commentary: To Live is to Die
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Every now and then the community likes to exchange ideas about dying in Normal mode, and this week we're highlighting one of those discussions started by Magna on the official Diablo III forums, who asks:
What do you think about the death penalty in Diablo III? Would you like to see a steeper penalty? Would you prefer a system that incentivizes survival rather than punishing mistakes? Let us know in the comment section below, or join the discussion on the Diablo III forums!
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RoS Icon Present in Beta Profile Settings
Our forum member vaskobgn noticed that Reaper of Souls is now present in the Beta Profile Settings page on Battle.net! For those not aware the Beta Profile Page is where you volunteer to participate in Blizzard Beta tests. Previously the icon was the old Diablo III one. This could mean that Reaper of Soul's testing phase is closing in! Could.
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BlizzCon Lore and Story Panel - What Would You Ask?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Source: Book of Tyrael
Over the course of the two-day convention, we'll be hosting several panels about Diablo III and its upcoming expansion, Reaper of Souls, including an open Q&A focused completely on the game's story and lore. The Q&A is scheduled for 5:00 p.m. PDT on Friday, November 8th, so be sure to mark your calendars!
In the meantime, we know there are a lot of players who enjoy exploring the history of Sanctuary to its finest depths and would love to hear more about what topics interest you. For our latest community question, we want to know:
Are you curious about Malthael's motivations? Do you ever wonder what may have transpired within the Angiris Council after the Prime Evil was defeated? Perhaps you'd like to learn more about the Crusader's background, or what lies ahead for Lyndon, Kormac, and Eirena?
Leave a comment below to let us know!
Design a Legendary, Part 1: Choose Your Weapon Results
Originally Posted by Blizzard (Blue Tracker / Official Forums)
*cue fancy trumpet flare*
A big thanks to everyone who voted, posted, shared, and tweeted. This is only the beginning, though. We'll be kicking off another community vote next week, so be sure to keep an eye on diablo3.com for Design a Legendary: Part 2!
BlizzCon 2013 Mobile App Now Live
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This convenient app is designed to help you make the most of your BlizzCon experience, and this year we've added even more functionality, including the ability to watch this year's free live BlizzCon streams. (Unfortunately, Bubble-Hearthing didn't make the cut.)
With the app, you can:
©2013 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, StarCraft, Diablo, Hearthstone: Heroes of Warcraft, Heroes of the Storm, and BlizzCon are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S., and/or other countries. iPhone® and iPod® touch are trademarks of Apple Inc. Android™ is a trademark of Google Inc. Use of this trademark is subject to Google Permissions.
2013 Pumpkin Contest Winners
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The winners of this year's pumpkin-carving contest have been chosen -- and they're monstrously spectacular. We've shared some of favorite designs below, but be sure check out all of the creepy, incredible, and creative winning pumpkins here.
We'd like to thank everyone who participated this year, and we can't wait to see your mad scientist skills in action again next time around. Happy Halloween, Sanctuary!
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Party with Blink-182 at BlizzCon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Do you want to come to a party? Southern California punk rock legends Blink-182 will be playing in front of a sold-out BlizzCon® crowd on November 9, and you’re invited! If you’ve already scored tickets to BlizzCon 2013, then we’ll see you there! If you’re not on the guest list, don’t worry—we’ve got you covered.
To enjoy the show from the comfort of your home, check out the BlizzCon Virtual Ticket, and you’ll have a front-row seat to all the festivities, from exclusive developer panels to our famous costume contest, and what is sure to be an epic concert from Blink-182 to close out the show.
So what are you waiting for? Order the BlizzCon Virtual Ticket BlizzCon Virtual Ticket to catch the action online, or check out thepress release for more details. We’ll see you at the rock show!
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Last Chance Contest: Win 2 BlizzCon Tickets!
You weren't able to buy a BlizzCon ticket? You didn't win a Box from our BlizzCon in a Box contest? You really want to go to BlizzCon, but are already starting to feel desperate?
We have good news! You have a last minute opportunity to grab not one, but TWO (!) BlizzCon tickets by entering DiabloFans' easiest contest so far!
And you can try your luck at MMO-Champion's and HearthPwn's contest as well!
How to Enter and Rules
Resources
You can remind yourself the tons of datamined information we dug in the last few months from the following list:
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Looks like you're new to this industry. Welcome!
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A new blog has been posted, this time about Westmarch's level design!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There was a time when Westmarch was a lively, vibrant city. Now, an unnatural chill hangs over the sprawling mass of Gothic architecture, and the unmistakable stench of decay chokes its few remaining survivors.
Take a trip with us through Reaper of Souls's first zone and peer behind the scenes at our design team's process in putting together the gloom and eeriness of a city under Death's siege.
Westmarch, Interrupted
When discussing Westmarch, we've often referred to it as the site of a "haunted apocalypse." What was once a bustling metropolis and the military capital of the west has now been reduced to something of a wasteland, its previous grandeur (and population) gutted by Malthael's vile, soul-pillaging minions. The elegant Western European and Gothic themes, upon which this city draws heavily, are now juxtaposed by the stomach-knotting dread that only the Angel of Death and his agents can bring.
Don't expect Westmarch to be a simple palette of browns, blacks, and grays, though. More than a swatch of colors was considered when crafting this locale. Creating a truly dark and foreboding city requires evoking an emotional atmosphere, and you'll feel the burden of that weight as you brave the dangers wrought by Maltheal's reapers.
The Lay of the Land
Picture the fog-laden cobblestone streets of London in the 1800's, in the midst of England's Gothic revival. The rows upon rows of buildings tightly packed together, occasionally punctuated with small, dilapidated shops and sprawling passageways. The rotting clotheslines hung precariously between shingled rooftops and grimy windows, heavy with freshly-washed laundry. Or the pools of fetid water flooded with animal waste and discarded trash stagnating in neglected gutters and potholes, ideal breeding grounds for unspeakable plague.
That foreboding feeling, a setting where Jack the Ripper or Mr. Hyde might seem perfectly at home, is what you can expect as you navigate the winding, narrow alleyways and broad town squares of Westmarch. Our artists and designers worked to further this sense of dread and doom by leaving visual breadcrumbs of Malthael's presense, covering the city in a blue-green haze and littering its byways with freshly-reaped corpses. To give Westmarch a more worn-torn, apocalyptic feel, they also peppered the landscape with tattered remnants of failed defenses (smashed bulwarks, supply carts, and spiked blockades, for example) and emptied the city of its living denizens, replacing them with animated constructs—all macabre reminders of the slaughter that has occurred.
A Welcomed Reprieve:
The inspiration of this Gothic age does not stop there, however. The Survivor's Enclave, the artisan and quest hub for Act V located in the heart of Westmarch, was designed to be a place where the remaining citizens could feel safe as they seek refuge from Malthael's army, and also a location where the nephalem can rest and regroup.
Settled atop a hill overlooking the city, this cathedral square has been modeled after a real world locale in Toledo, Spain. As a densely packed city originally built in the 13th century, its large cloister safeguarded by soaring towers seemed to fit the safe haven tone just right.
Event Planning:
Littered throughout the zone, you'll also find multitudes of randomized sequences we affectionately refer to as "cellars," named after the one-room events scattered throughout Old Tristram in Act I.
This concept of one-room events has been taken to a new level in Reaper of Souls, to the point where you might consider these less like events and more like mini dungeons. One of our artists, Johannes Thé, came up with a new idea on how to chain together multiple types of rooms, which has allowed our designers to create some truly immersive experiences!
Imagine starting in a small house that opens up into a courtyard, where a path guides you through an alleyway to a new house. Not only is this a great way to introduce larger, more interesting story elements, but it's an opportunity to experience Westmarch as though you were actually traveling through it.
Overall, there are about 30 different cellars, more than in any other zone, scattered throughout Westmarch, each providing more juicy insight to the city’s history and people (and, of course, luscious loot).
Per Ardua ad Astra: Adversity in Design
Designing Westmarch did not come without its difficulties, however. The camera system used in Diablo III quickly proved an interesting obstacle when creating an urban feel. Our lead level designer Dave Adams offered some insight on this challenge.
What then, was the best solution to this issue? The fading of buildings has been reduced by positioning the buildings of Westmarch on opposite sides of the street to the regular camera angle. Roofs, similarly, have been angled away to minimize foreground distractions.
This effect results in the feeling that you are really making your way through a realistic cityscape.
The Journey Begins
Westmarch has been a challenging delight to explore, design, and implement. With this particular zone, we didn’t just want to set the stage for Reaper of Souls. We wanted to take you to a place of which you have heard only the faintest of whispers, to bring forth from your imagination a legendary location and make it breathe. Through the greatest depths of our artists' and designers' passion, it has been brought to life. . .only to be crushed beneath Malthael’s advancing legions.
Are you ready to face the horrors that loom around each cobblestoned turn? Prepare yourselves, nephalem: Death awaits you.
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Man, watching someone play this game the first time is always super awesome. Specially when they're great Blizzard fans already!
Also just one small eye twitch that I get everytime youtube people do this - don't say hurtstone. :<
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Datamined about 3 weeks ago: http://www.diablofans.com/news/2085-new-datamined-patch-class-changes-passive-effects-item-graphics-and-much-more/
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From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.
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They're likely preparing for a stable BlizzCon build. Major changes are bad at this point. But then, who knows?
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SPOILERS AHEAD - We have strings, items, maps, you name it.
THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing.
DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.
Adventure Mode Maps
New maps have been added for Adventure mode! They can, of course, completely change before release.
Adventure Mode Tutorials and Other Strings
New Strings have been added, including new tutorials that shed some light on how Adventure mode might function. Might.
DiabloFans Quote:
Conv_x1_AdventureMode_Tutorial01.txt
Call of the Ancients Change
A single skill change was pushed to the internal test servers.
DiabloFans Quote:
Barbarian
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A great lore blog post has been released!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
What first comesto mind when one thinks of Westmarch, the first zone players will encounter in Diablo III's upcoming expansion, Reaper of Souls? From the home base of an eponymous order of knights to an architectural wonder built of monuments to King Rakkis's conquests, it is a city steeped in tales both heroic and bloody.
But what of its founding? Or the secrets that drove King Rakkis to be buried in a fetid swamp rather than his shining capital? It is said that the best preparation for the future is to study the past, so let's take a closer look at these legends as we steel ourselves for the impending destruction and chaos of Malthael, the Angel of Death.
Product of Conquest
Nearly two and a half centuries past, at a time when the Zakarum faith was quickly gaining momentum, the empire of Kehjistan was beset by a myriad of troubles. From famine and disease to rioting amongst the citizenry, the stage was set for a new faith to rise and stoke the fires of hope in the hearts of the desperate. While many politicians and nobles saw this evangelical traction as a threat, Emperor Tassara, fresh to his rule, realized the teachings of Akarat could be used as a tool to solidify his reputation. By embracing the burgeoning religion, Tassara would hasten the rapid acceptance of the Zakarum doctrines, allowing him to ensure the people would stay devoted to his cause.
The Rise of Rakkis:
Soon after his ascension, competitors for Tassara's throne banded together in an attempt to overthrow the emperor before his position was fully secured. Anticipating this insurrection, Tassara enlisted the help of one of the most zealous Zakarum converts and a skilled military general: Rakkis. The exploits of Rakkis echo through the annals of history, but it is important to note that his undeniable strength and his series of victories to protect the crown were an inspiration to the common folk.
Rakkis's popularity proved a double-edged sword, however, as Tassara began to consider the general a potential threat to his own rule. Thus, he ordered Rakkis to venture west and spread the Zakarum faith through conquest.
As this crusade tore across the land, Rakkis's army faced steep resistance, especially from the nation of Ivgorod and the barbarians of Mount Arreat. Despite these setbacks, Rakkis eventually banded together nine warring clans of the subcontinent under his banner, slowly integrating the Zakarum faith into their culture. This new force allowed him to crush the remaining resistant natives of the south.
Rakkis' army marches forth after a victorious battle.
Soon, it came time for the general to claim proof of his deeds. To this end, he declared the land he seized Westmarch, in honor of the task to which Tassara had assigned him. Its capital, which would share the same name, was settled as a river port, and its convenient proximity to the sea allowed the city to quickly flourish into the mighty martial and mercantile power it is today.
The City Under Siege
Westmarch enjoyed many decades of peace and prosperity, as few would dare the wrath of its intimidating military. Those who did, such as Khanduras’s ill-fated invasion during the Darkening of Tristram, were slaughtered, with few survivors left to tell of their decimation. In the two hundred plus years since Westmarch’s founding, no outside force would visit harm upon those within the city’s formidable walls, until the arrival of Malthael, intent on slaughtering the entire population of the capital for an as yet undetermined purpose.
This begs the question: Why Westmarch? What secrets does the city hold that would lure the Angel of Death to its doorstep?
A Secret History
Generally speaking, if one were to carve a vast nation from the wilderness, the least appealing location to build one's new home would be next to a sprawl of fetid marshes. Yet, that is precisely what Rakkis did when he chose the location for his nation’s capital. Was there an ulterior motive? Surely there must have been, as the site would later draw forth the interest of not one, but two independent members of the Angiris Council.
Near Westmarch lay a treasure far more valuable than anything Rakkis had procured during his campaign. After his coronation, the king spent many years of his reign wandering the cyclopean ruins that lay forgotten beneath the adjacent marsh. At his behest, King Rakkis was laid to rest within it after his death. It was whispered by some that the ruins were not those of just any civilization, but rather, a lost city of the Nephalem.
Left: A curious adventurer explores the Nephalem ruins. Right: The Angiris Council discuss the fate of the Black Soulstone.
This location holds undeniable power, and few have managed to pry secrets from its ancient corridors. The greatest quality the lost city is said to possess, however, is remarkable warding against the trespass of both angels and demons. Mentions of this warding were well hidden, but the new mortal Aspect of Wisdom, Tyrael, learned of the ancient protection in a time of great need. Seeking a place of refuge on Sanctuary for the Black Soulstone, he planned on using these ruins to hide the terrible artifact, shielding it from both demonic and angelic intervention alike. With power of the Prime Evil stored within the stone’s murky facets, not even the High Heavens could be trusted with its safekeeping.
Unfortunately, no one, not even Tyrael himself, could have foreseen the adversary who would pluck the Black Soulstone from its refuge. . .
Like Tyrael, Malthael had undergone a transformation, and his new incarnation as Death allowed him to cross the threshold of the ruined city unhindered.
The Future of Westmarch
Now, dangers beyond imagining threaten to lay waste to Westmarch, and only you, brave Nephalem, can save the historic city from ruin. Its residents are being culled and raised as an undead army bent on serving Maltheal’s every whim. How will you help cleanse Westmarch of the evil that’s befallen it? What unknown horrors do you imagine wait to stop you?
Let us know in the comments below, and remember: Be careful what you wish for!
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