- youwillneverknow
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Member for 12 years, 10 months, and 23 days
Last active Tue, Jul, 21 2015 20:48:52
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Sep 10, 2011youwillneverknow posted a message on Much Ado About ColorsReally?! this is still going on? just look at the main colors in the background picture of THIS forum-- Red and blue ther ya goPosted in: News
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Aug 26, 2011youwillneverknow posted a message on Beta WarningSC2 also had their beta 2 weeks after their press event.... so no real corrrelationPosted in: News
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Aug 20, 2011youwillneverknow posted a message on DiabloCast: Episode XXII - Be Your Own DemonCORRECTION: Id like to state that from what I can remember horde mode was in Left 4 Dead Before it was in Gears of War. It was called SURVIVOR mode in l4dPosted in: News
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I believe Jay phrased it as they would like their skill system to be like Borderlands, ironically I believe borderlands said their game was like Diablo and their gear gave "+ 1" to X skill- and this such feature Jay foolishly already said was removed.
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There are other reasons out there but for me its mainly two things: If I can see your hand I can beat you; and vise-versa. I personally don't like getting beat I don't take it that seriously, but when you are doing Diablo tournaments (which will likely happen either officially or un-officially ) and a PvP ladder, winning and losing does hold some merit. Say I create a build where Im winning 75% of the time, people take notice and inspect me, they like it and post on a website. Now with multiple people using this successful build my winning % drops to say 50%, not terrible but definitley not as fun as winning 75% of the time. 1st problem: Now people develop a counter to it and now the winning % drops to 30%. This is where in most build-based games you just have to move on and make a new build. And here's the second problem: re-building. In order to make a new build, Id either have to make an entirely different character or respec my old char, either way a Complete pain-in-the-ass.
Of course Im guessing your next argument is that this kind of trouble can still happen without the inspect feature, on Diablo fan sites. And this is where you'd be dead wrong. Only a select few people actually post on fan sites, not every user of a game. And the chance that someone has the exact same build as me and that someone posts builds on fansites is extremely small.
Either way this is my own competitive perspective and I sincerely hope Blizzard includes a toggle option. The only reason I posted in here was because for some reason the Diablocast guys thought a toggle option was a ridiculous idea yet they provided no explanation why.
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To each his own bud. Chill out.
It may be your view to have a communal-sharing game. but some people prefer Competitive gameplay to Communal-fun-loving gameplay. Sure D3 will be a community but only so far as each user is playing the same game. And there will likely be sub-communities beneath that where people will share a little bit more. But even between sub-communities (lets just call them clans) I would argue people will be wanting a competitive edge.
So what's wrong with having a toggle option? No one can seem to answer this with logical justification. Again I dont think people should be FORCED to display their stuff if they don't want to. The option can be there to allow for Communal-fun-loving gamers like you but there should also be an option suited for more competitive gamers.
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UH huh thats one kitten as good as kicked,
So i think its fine to share your gear as you please, but not everyone has the "flaunt my stuff to the public" kind of personality. I don't think that we should be Forced to show everyone our gear and build. I personally see no benefit to the Diablo gameplay by forcing people to reveal their build. Think of it as playing poker with the cards face up.
Thats why Im hoping they include a toggle option. THe guys in the diablocast apparently are still programmed on WoW thinking and believe a toggle option is a bad idea.
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You are only providing more arguments against inspection, or at least FOR a toggle option. If as you say, cookie-cutter builds will be impossible to determine in the first place (which I think is not true), but if what you say is correct, Then whats the purpose for inspect feature at all? All people will do is glance at someone's build aaaaand thats it because they can't determine if its godly good or not. Hell, you could probably just get a better representation of how good their build is by simpply playing with them.
Of course who knows, maybe the next feature they release is an AI player feature where other players can not only look at your build, But play with an AI version of your character and build too! It would be just like playing with a real person and their build except it'd be AI controlled! wouldn't that be awesome!?
BTW thnx for not mentioning WoW
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And a little more about this whole inspect thing. Yeh, I get it, you Diablocast guys played WoW and loved it, but dammit Diablo isn't WoW. What worked in WoW won't necessarily work in Diablo. WoW isn't nearly as build heavy as Diablo. You aren't even going to have a ton of players googling at your gear in-game because its not an MMO.
And because you are relating Diablo to WoW you are assuming cookie cutter builds will dominate. Not true, I would bet my car that: without an inspect feature, cookie cutter builds will not dominate. Wana know why, because games like Diablo that are based heavily on builds get a flood of random players and random builds each countering each other. Without an inspect, the builds that are doing somewhat better than average don't necessarily get discovered---in other words everything stays random.- What in the world is wrong with playing with essentially random players and builds?? True some builds/team strategy get posted online but most players don't end up doing that. Mathematically that means cookie cutter builds will probablistically take a long time to be found if at all (In other words, the chance a user finds a build that works well above average without a current counter combined with the chance that the same user likes to post all of his builds online is very small).
Again, my characters will go naked to protest if theres no toggle..
And for the last time Diablo is not WoW, If one person replies anything like "But Inspect works great in WoW! Thats how you know it will be great for Diablo" I swear to God Ill kick a kitten.
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As for a 2 minute cooldown, Im quite confident you will understand why its that long, once you see the skill in action. They are not putting a 2 minute cooldown on "flare" or some crap skill. They are putting it on a truly epic, destructive, colorful, legendary-like skill. Its supposed to be your "Ace in the hole" its going to "knock their socks off" its your "last stand strike" the "knock-out punch" your "ultimate weapon" it is supposed to change the tide of battle!
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Polrayne, Well put Good Sir!
popo_joe, you are full of crap. Stop trying to sidestep the issue, your not fooling anyone. Your problem has nothing to do with a gold economy. As stated above, you just want to rip people off so you can build your character up. Not surprisingly, Im sure there are lots of people with your mentality.
1. haggling does not equal socializing, just stop saying that. Socializing is "hi, what did you do today?" haggling is "WUG." There is no interest in the other person, only interest in the items you can gain. So stop saying: "I enjoy haggling, I even help people out" cause thats a load of shit. If you haggle, you are only interested in what you can get out of other people, especially noobs. This really irks me because I was "helped out" by lots of people from D2 just to find out later I actually helped them out a lot. Seeing the prices in an AH would help this problem
2. For the last time, Yes. when you buy something with currency, that is STILL trading. Go look it up. The only reason a grocery store won't accept your socks and shoes is because Currency is standard and dependable. A one dollar bill always equals $1. you can't argue what a dollar is worth, its static and it removes arguments and makes transactions go much faster. This is why we want a GOLD based economy.
3. About the whole 'unique' thing (I can tell its a smokescreen but Ill still address it), No, haggling was not unique to Diablo; you could and still can haggle in a lot of online games. And just because something is unique doesn't mean that it should remain the status quo.
The old diablo skill system was unique, not-Talking properly is unique to Sylvester Stallone (sorry just watched one of his movies, I don't know how the hell he made it so far without knowing english), and Sucking every year is unique to the Mets.
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In my opinion I don't see why you don't just use a barb with a fiery magical sword - Ther ya go magic and melee combined.