Tweet says Systems, UI, and Online designers. And whatever it is it would "make people happy." A little general but Im guessing its something we have all look forward to.
So the guesses, Ive crossed out the least likely:
Ladders- would involve all 3 teams and would make many people happy
PvPvE- would involve all 3 teams and would make many people happy
Offline mode- kind of goes against what they have been saying again, and again, and again, but still possible
new trading system-possible, would have to be very innovative and not destroy the BOA system they have and not exactly like the AH (still dont know why they removed it since BOA already defeats the purpose of using AH to get the best gear).
I would guess a ladder and/or PvPvE
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Not quite because I believe the original proposition was to use the friend's list as the only means of trading. If item binds on 1st trade you run into the same problem as the items that drop as BOA. Put another way, if Player A trades Player B item0, item0 is now bound to player B right. Well now if player B wants to trade for item1 that Player C has, he wont be able to use item0 in that trade. And its quite likely item0 is worth trading since player B traded for it in the first place... so now you got people complaining they cant trade an item more than once with their friends (no trading back and forth as well).
The only true way to facilitate user-friendly, safe, and fair trading is the Auction House... thats it. All of these friend-trade or clan-trade ideas have major flaws in them and trying to fix these flaws would only make the game mechanics so convoluted the entire game would become repulsive to play. You either want to be able to trade... in which case we need the AH back, or you don't want trade in which case say hello BOAs for the future of D3.
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http://www.diablofan...56#entry1194856
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Be careful what you wish for!
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"First off, it means that Nephalem Rifts are completely randomized—random interior and exterior tile sets, random layouts, random lighting and weather, random monsters, and (of course) a random boss encounter to cap it all off. Each Nephalem Rift dungeon can be up to 10 levels deep, but even that's random too!"
kind of sounds alot like my idea #2 from way back when, even though this is not for PvP and Im sure others have said the same thing
http://www.diablofans.com/topic/98869-suggestion-pvp-ideas-yet-again/page__p__1194856#entry1194856
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The bad news is: Diablo 3 PvP is in a separate game, heroes of storm or some crap like that
Why they didnt just stick the DoTA/PvP gameplay in D3 could only be because of money
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D3 for XBox 360 for me
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Good point! I will mention though that legally, because of the end user license agreement (the game is licensed to you not sold), Blizzard could change anything they want in the game while real money is involved. When you buy those Blizzard bucks you aren't trading currency for currency, you are technically buying the right to use X amount of blizzard bucks which Blizzard can take or modify in anyway....... But socially I definitely agree I could see an outrage and it would still be an annoyance for their legal team; removing the AH will help in that regards.
Your right, it should be about finding something cool, but people's minds don't like working that way. The problem is that even when a minority of the population starts using 3rd party sites it will affect the rest of the population- this is afterall a social game. The people that go out and trade and/or buy will be significantly better than the casual player. This in turn causes those casual players to either quit because they can't keep up or begin trading/buying themselves-- this also is the status quo.
What Im getting at here is this: 2 scenarios
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The diablo team does admit loot 2.0 has to be the other half of the solution to the AH. But really the only way loot 2.0 can help is if it gives every single player a statistically realistic-yet not too time consuming- way to obtain optimal gear.If im a DH, and I want a 2 socket max damage, max CD Manticore; there MUST be a way for me to obtain it after only a few hours of farming or I will seek to save time by obtaining such an item through out-of game means.
In short you should not pass judgement on the "AH removal", good or bad, until you see what Loot 2.0 will actually do. So far we only have a vague idea.
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The only way for the AH-removal to work is if Loot 2.0 is really ingeniously designed such that you can obtain the best possible items for your character just by playing a reasonable amount of time, and once you have the "best" possible gear you stay engaged because you want to keep trying to re-roll that near-perfect gear. An amazing feat if they can accomplish it
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Plus with loot 2.0 immensely larger item diversity it would seem an AH would be more desired to obtain that special item you always wanted
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