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    posted a message on Guild support
    Quote from Wingless

    You can buy it on the RMAH.

    ;)

    No clue, it might come later. I remember an older interview stating it's one of the features they would like to make, but probably won't be ready come launch.

    I might remember wrong.

    Overall that makes me sad. But if it was going to impact the release date i'll be fine waiting for it. I can just keep track of my "clan" another way.
    Posted in: Diablo III General Discussion
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    posted a message on Skills/Abilities Concerns
    Agreed twice over.

    It's worth noting that as you gain higher levels there will likely be the cost of having to manage more and more runes if you want to swap skills without impacting your characters relative effectiveness.

    Remember, runes are now (will be?) tied to specific skills.

    It's not something that will prevent it, but there is at least one reason it won't be as easy as swapping the skill in and out.
    Posted in: Diablo III General Discussion
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    posted a message on Skill customization in ruin?
    Quote from flawkstawker45

    Yea I think your hitting the nail on the head pretty much but in my opinion choosing what skills your bad/good at is customization and in the respec build while your building your char you don't know how awesome all the other skills until you put points into them so if it is bad it can still be fun. You still make choices that make the build your trying to make, feel awesome with out having to see that well another skill at the same level is 10 times better(or whatever). And respecing its self was a choice that you'd have to spend in game currency on and you don't really know if your going to make another build that is better or worse. I mean eventually after playing the game alot your are gonna start to know. but with how it is now that's all very different. (lol yea my articulation is atrocious at times)

    Well most of that is also mitigated in a well balanced system where you don't have such wildly varying strengths of similar skills. Whether or not that can be achieved in D3 -we have no idea.
    Posted in: Diablo III General Discussion
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    posted a message on Guild support
    I know some other topics have come up about this, but It didn't seem right to necro them.

    With all of the news i'm pretty disappointed that we didn't get any information on guild/clan support. Am I missing anything?
    Posted in: Diablo III General Discussion
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    posted a message on D3 isn't Pay to play right?
    Quote from Dagget

    Quote from Caniroth

    Once you pay the 60 dollar, or whatever currency for the game, there won't be any additional costs to play, no :).

    Right, except you have to pay for a internet connection or you have a 60$ box with 2 cent art on it.

    Technicalities make me all warm and fuzzy inside. I get a "tingle" every time someone points one out.
    Posted in: Diablo III General Discussion
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    posted a message on Will You Stop?
    Quote from Diisfunk

    WE DON'T WANT AN E-SPORT ARE YOU ALL BLIND

    Is it that hard to understand? Stop repeating that

    The font is too big, I can't make out the words. It looks like it says something to the effect of:

    "WEWANTDIABLOTOBEANESPORTANDWILLKICKPUPPIESTOGETIT" or something...

    :D
    Posted in: Diablo III General Discussion
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    posted a message on D3 isn't Pay to play right?
    Quote from Zero(pS)

    Quote from Nightblaze1

    It was said on another forum. Diablo 3 is free to play, but pay to win. =)
    After giving some thought to that, I'll happily stomp guys in PvP who buy all their gear from the Real Money Auction House while having 0 experience at how the game plays (because while they played 30 minutes you played 8 hours, and while they tried 3 skills, you tested all possible builds).

    In PvE it's also going to be pretty obvious who bought all their gear and got "rushed" to high lvl by friends, and who actually played the game and knows stuff (how monster behaves, their resistances, which resistances you should have against said enemy, which skills work better, 'x' boss patterns/weaknesses).

    What about us guys who have played the game and maximized our potential by buying gear through RMAH?*

    *DISCLAIMER:

    I'm actually completely for the RMAH I just slightly resent the idea that anyone who uses it is a noob who hasn't a clue about how the game works. I don't really intend to use it much, but I can foresee myself buying something that I haven't been able to trade/find/craft for myself.

    The thing is the items you have are completely independent of where they came from. Given 2 people with the same item, same experience and the same effective character if one buys the item from the RMAH and the other finds it the only difference between the two is that one invested time while the other invested real money. There isn't an advantage to one or the other.
    Posted in: Diablo III General Discussion
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    posted a message on Skill customization in ruin?
    Quote from flawkstawker45

    The way a game feels is important to everyone. And when you get in the game build the char the way you want to build it if you didnt pick one of the best builds by luck or lets say you picked one of the worst you are going to know it the moment you test out another skill why because you didn't have a choice to be bad at anything. And when your playing an RPG the way you wanted to in your mind and you can find out that quickly that your build sucks it feels bad for everyone, not just me. Yes your powers are going to grow and be stronger but so is every single other skill. Do you have a build in mind how would it feel your at lvl 30 and you already found out it sucked? Unless your going with a build and your not even gonna try out other skills your going to know too much to create an illusion of supreme power unless of course the build you picked rocks and you lucked out on that. Part of every good RPGs char customization is having things you choose to be bad and that choice effects the feel of the game for everyone! And i double posted in hopes that you would be able to pull more info out of it.

    Sheesh it is super hard to read your posts.

    Ok, so I think we agree, even if you want to portray it as a conflicting idea, you're really saying you like to have the option to make sucky characters because it changes the gaming experience for you. It helps reinforce the fact that you made a good decision later, with different skills. I get that and I can respect that.

    But that's completely different then saying the system limits your customization of the character. It might change the way you intend to "experience" the character, but the system is fundamentally the same.

    What you really don't like is the ability to change your character so easily. And that sort of change was introduced with the idea of respecing characters much longer ago, not with the change to the skill system.

    The good news is you can still mess characters up. I haven't really looked to much at the skills, mainly because they keep changing, so I don't have an example ready. But, given the number of skill combinations, you can still pair up skills that just don't work well together.
    Posted in: Diablo III General Discussion
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    posted a message on Suggestion- skill system
    Quote from VladDracul

    In Diablo 2 I could make a different druid or a different barb and still be the same yet hold my own advantages. It wasn't 100% cookie cutter like it will be now. I could get Max Heart of the oak before nado so I had more life then the other druids and that was my advantage, while everyone else went for damage. This made my druid unique at high level PvP and is the reason I was #1. Now with this build we are all the same, runes will get picked at till the best combo is found and everything will truely be 1 build for this 1 build for that. There is no variation anymore, no choices, no thinking really.

    You know, I've been stomping all over posts today about people arguing that this system will lower the amount of customization in the game and this is the first one that stopped an made me think a bit.

    You're absolutely right that the variability from level to level is removed by the system. In that sense, yes, the customization has been impacted.

    But you haven't changed my mind, overall. Really the system still remains the same as it did before. The only thing you're losing is the ability to have that "advantage" by leveling one skill over another from level to level. In essence you lose the ability to make your characters weaker/stronger relative to the people you're playing with within a certain skill. Really, it only matters when you're in the same group as another character of equal level using the same skills as you.

    Ultimately it really doesn't even matter if you're playing with 3 other classes, right? Because they're going to have a completely different skill base.

    Secondly what is the context of the "advantage" really? The game is designed to be PVE, so the advantage you're looking for is really an advantage over characters of the same class that may be playing with you. But you're all fighting a common enemy, so who cares right?

    The advantage is further diminished when you consider the fact that the relative strength of 2 characters at the same level of the same class are going to be the same in both systems. On the old system you could have a monk that was really focused on defense but didn't do good damage, while the other did just the opposite, more damage but took a beating like a wet napkin. Oh wait, it's the same in the new system. Not because of the skill points, but because of the skill choices. It's the skills that define your character not how many points you put into them.
    Posted in: Diablo III General Discussion
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    posted a message on Skill customization in ruin?
    Quote from flawkstawker45

    to quote a movie " When everybody is perfect....nobody is"
    Your skill choices don't have to change on either build A or B but how your choices actually feel will as a direct result!

    Ok, double posting doesn't really enhance you're argument. I read your first post.

    I'm not going to argue your "feelings" about a system because I can't, it'd be silly. We all can feel a certain way about things. But just because we feel something doesn't necessarily mean it's true.

    My skill choices are still going to "grow in power and develop" from level to level like they would have before, so, again, what you're really saying is you want the option for your character (or other people's characters) to suck more because they allocate their skill points wrong or differently. You like math for the sake of math, I get it.

    Hey, if that's the system you want then I can't argue. But that's all you're getting from the old system compared to the new. I say focus on the stuff that really defines your character and let the system do all the stupid math for you.
    Posted in: Diablo III General Discussion
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    posted a message on For all the haters
    Quote from def0

    Yes, that's exactly what I want to express: this system has a build-in cheating mechanism, the RMAH.

    Well, then, express it. Because so far you're not. Comparing the auction house to a starcraft cheat doesn't prove anything. If anything it supports my argument more.

    The auction house provides another medium on which trading (a system built into the game) can happen it's designed to work within the intention of the game and doesn't break any of the "rules". If you consider the auction houses cheating, then really you're saying trading, of any kind, is cheating.


    EDIT:

    Gotcha!
    Posted in: Diablo III General Discussion
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    posted a message on Skill customization in ruin?
    Quote from Archaeon

    If skill points are gone, then class sub-identities will suffer. For example, in D2 you could be a frozen orb sorc, nova sorc, meteor sorc, etc. With this system, you're just a sorc (or, in D3's case, Wizard).


    Quote from flawkstawker45

    dude did you actually read what was said? I've actually stated several times in this topic that runes are the only hope we have especially with the attunement feature they talked about. So why would you use that as a counter arguement? Try explaining the in validness of the Build A vs Build B thing i just posted not something the topic has already covered. This is a discussion if your going to say someones point is invalid don't do it by proposing an argument that has already been covered as our only hope (as I claim it to be). If you need assitance the last post is about 2 things
    A
    it is removing player customization
    and B
    Becasue everything through out the game is available to you and everyone else the best builds will be known in a rediculously(<--- this word is stressed) quick amount time , in comparrison.)
    When you play a game like this your suppose to feel like the build you wanna make is getting better and better even if it's not the best. Build B promotes a feeling of wow I like playing blank build but if I use these skills I'm so much better. And the build B vs build A argument both have uses of runes so again can you please read a lil more critically and contribute to the conversation?

    How exactly is it removing customization? Customization is not achieved through the distribution of the skill points it's achieved through the actual skills you choose to use and that is something that has not changed. The skill points were just a mechanism for gauging the strength of those skills compared to your character level.

    The only "customization" functionality you're losing with the new system is the ability to make your characters weaker, either on purpose or otherwise. All other functionality is still intact.

    In the new system you still have to choose which skills you want, but now you don't need to worry about which skills you want weaker then others. You just use all of your skills with the same amount of relative strength (your character level).

    The depth of the system isn't dependent on the allocation of the skill points. It's dependent on the active skills chosen and why. You still need to think about how each of the skills affect your build and how they will interact. That's not to mention the fact that you will have runes, gear and passive skills to deal with too.

    Why is this so hard to grasp for everyone? Step back a minute and really think about how this affects the system, because, it doesn't.
    Posted in: Diablo III General Discussion
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    posted a message on For all the haters
    Quote from def0

    One question: how about built-in cheating code? ShowMeTheMoney not cheating?

    I'm pretty sure the fact that the word "cheat" in the name answers your question, irregardless of whether it was built into the system intentionally or not. It's still a cheat because it breaks the rules of the game, it bypasses the intent of the system in which it works.

    Oh, and by the way taking one small part of a statement out of context and arguing it may seem cool, but it really doesn't do anything to further the debate one side or another.
    Posted in: Diablo III General Discussion
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    posted a message on For all the haters
    Quote from Gharbad

    Yep, i agree with most everything. Especially on the skillpoints thing. I didn't like it at first but the more i read about it, and the more i understand it, the less i hate it (the more i understand something the less i dislike it, what a surprise right?)

    The way i see the new skill system is like this: In Diablo 2, if you were a Blizzard sorc, you'd max about 3-4 skills to 20 points each including blizzard, then your blizzard did a shit-ton of damage.

    If you were a blizzard sorc, you had these spells at your disposal:

    ice bolt (which was useles)
    ice blast (which was slightly more powerful than ice bolt, sort of, but pretty useless)
    glacial spike (in hell froze enemies for such a short period and in such a small AOE it wasn't really viable)
    blizzard (OMG!! a spell that can actually kill enemies, holy crap, wow, this is awesome[unless they're immune])

    So you'd just spam blizzard, teleport, spam, teleport, maybe throw in a few glacial spikes for the fun of it, then spam blizzard some more.

    With the new skill system it's like having 6 skills maxed to 20 all of which should serve a decent purpose. And that's not including runes etc.

    Does it kill "character builds" not really. All character builds really were was "i'm going to pick these skills and level with them" which a person is still allowed to do.

    Thank god, i'm glad someone else realizes that. :)
    Posted in: Diablo III General Discussion
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    posted a message on Aggro?
    Quote from N0kI

    THe monsters will attack those with the largest e-balance ;)

    LMAO - that'd be hilarious.
    Posted in: Diablo III General Discussion
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