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    posted a message on Which class will be the most popular and why?
    Honestly, I think there will be a pretty even distribution after just a few weeks, maybe slightly leaning toward the barb at first because he's "recognizable" and comfortable for many people.

    Personally the monk is my favorite and I have very little interest in the barb or demon hunter. My second character will likely be a wizard.
    Posted in: Diablo III General Discussion
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    posted a message on Question about Hardcore Mode and Internet Connection
    Quote from dmyles

    I'm sure this has ben asked but I couldn't find it specifically addressed.

    With the announcement of the always on internet requirement no offline / single player mode, have Blizzard released their plans on what they propose to do about player death due to Internet dropouts?

    I'm in Australia and my net is far from perfect. Usually I just suck it up. I was MT for my Aussie WoW Guild before I quit and you could be almost certain that at least 1 person will disconnect. Depending on who it was you may or may not wipe (ie critical healer, tank or offtank). No sweat, worst case scenario you wipe and do it again.

    I've also been playing a fair bit of bad company 2 these days. Again I DC, no biggie I just relog after net comes back and reenter the game, only drawback is my score resets.

    With hardcore mode however, if I DC due to a lose of Internet thats it. My character has been killed because I lost my connection with battle.net and there as nothing I could do about it. If my character dies due to an error on my behalf I can deal with that, thats a tactical error I have made and I need to suck it up but this is completely different.

    I honestly have no issues with the always on connection requirement other than this massive problem, that of hardcore and the risk of losing everything.

    Can you imagine losing a potentially max level hardcore character after you have invested so many months and months of labor in them?

    Hopefully Blizzard have already or will come out and address this.

    There are a lot of issues with this. First and most important is that the internet is really just the wild west. There is no "hard line" from your computer to blizzard that they have the ability to maintain. Instead the information you send from your computer goes through networks owned and operated by dozens, if not hundreds of different people, companies and countries.

    That being said, they can only monitor issues *inside* their network. While nothing has been released about it, i'm sure if there are network issues caused by them that they will take care of their customers in some way. But there is a whole world between you and them where things can go wrong and that's not their fault. I'm sure there are technical solutions that can minimize the impact to you as a player, but nothing will completely eliminate it.

    My feeling is they'll take the stance that if you play HC you're accepting the risk of death being permanent irregardless of the nature of that death.

    Ultimately, that's why i'll be playing softcore.

    Oh, and btw, the "always active internet connection" has nothing to do with this problem. This was an issue for Diablo 2 players too.
    Posted in: Diablo III General Discussion
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    posted a message on So what changes at level up?
    Quote from jay44cafe

    Im surprised no one here seems to even be aware that this system will effectively murder the replayability of D3. Over at the 'other' forums there's quite a bit of concern being expressed over this.

    Being able to use all skills without any consequence is not a good thing. Sure it might be fun experimenting with your level 60 for a few months... heck, ill be really generous and say maybe even a year. But once you try your hand at all the skill/rune combinations, the novelty will be wear off. It destroys any and all incentive for us to create another character.

    Have a level 60 barb? Congratulations you are now the grandmaster of all 24 barb skills. See another cool looking barb build running around? No problem, just switch your skills to match his and boom, within minutes you've "been there done that".

    So once we finish normal whats to keep us playing? To continue character development? Na we have no control over that now. To find better loot? Who cares, we can just buy it. Wilson seems to have idiot-proofed this game to a fault. It's so vanilla now that I bet even casual players will get bored with it in a years time.

    I'm surprised this misinformed nonsense keeps coming up.

    Ultimately there will likely be some restrictions on skill swapping, though that's speculation. I'd image you'll need to be in town and there might be a cost associated with it too. Not to mention swapping skills affects your rune decisions.

    In the end, you still had the same functionality with the re-spec system. So go beat your wooden club against that topic instead.

    The character development comes from your skill decisions. The loot is a driving force for anyone. You can only buy it if it's available. It will only be available if someone else found it and wants to sell it.

    The fact is there is more customization and "flavor" to the series now then ever. The replay-ability of d3 will exceed that of d2 because, not only do you have systems that mimic all of the existing functionality of d2, but you have merchants to upgrade and random content to experience. Everything that was in the past games is there now. So, how is replay-ability lowered by any of this?
    Posted in: Diablo III General Discussion
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    posted a message on How do you feel about only 4 people in party?
    Quote from WinglesAngel

    I just want to get peoples opinion on the four player partys. I know it hasnt been finalized yet, but im really hoping that they make it 5! It would make more sence seeing there are 5 classes. I just really hope that they go "People are right. We should go 5 people"

    Tell me your thougths

    You know, I'm a bit sad we can't have as many people as before. But since the game is different and I haven't played it, I trust Blizzards judgement on this one. To them, it wasn't system limitations or anything, it was the way the game played out. I'm sure balancing encounters likely becomes easier too...

    5 would be nice and seems like a good compromise. It also allows one of each of the original classes. But something tells me they probably looked at that too.
    Posted in: Diablo III General Discussion
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    posted a message on Press Kit Pics Compilation
    Awesome! Nice work.
    Posted in: Diablo III General Discussion
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    posted a message on Skill customization in ruin?
    Quote from theSkaBoss

    I don't think there's necessarily such a thing as a bad or wrong skill. Either it's a bad/wrong skill ONLY in relation to the other five you picked, or it's a skill used badly/incorrectly. I shall maintain this view until I see otherwise in actual gameplay.

    Yep I think that's the intention and if they are all balanced well there won't be a tendency for people to pick the same set of skills all the time.
    Posted in: Diablo III General Discussion
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    posted a message on No more potions
    Quote from tiffanym

    To my understandings there will be no more potions, monsters will now drop red orbs that will heal you.
    So my questions are:

    While playing in multiplayer, will enough orbs be dropped for everyone to regain health?

    When fighting bosses, will bosses occasionally drop orbs when you hit them?

    And lastly, will there be mana orbs?

    Potions are, actually, still in the game. They just have cool downs now.

    Yes, there are health orbs that replenish health too. The health orbs actually heal the whole party.

    Not sure if bosses will drop them or not. I could see this being a mechanic used to make bosses harder but i'm not sure there is official information on that.

    Most of the resource systems are self supporting anymore. They regenerate through different means (either over time, by hitting/fighting, etc). But i'm not sure if there are going to be items that will replenish them either.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 background music
    Wow, i'm totally digging the sound so far. MOAR!
    Posted in: Diablo III General Discussion
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    posted a message on maybe I am wrong but DIII just doesn't look or feel like DII
    Quote from Zero(pS)

    I was one of the few privileged to play the D3 Blizzcon 2010 demo, and you can rest assured my friend, the game feels like Diablo, it plays pretty much like D2 with cautious progression and tons of monster bashing.

    I'm not going to jump on the "flame wagon", I just wanted to give you my personal opinion on the subject that the "feeling" of the game, despite all the changes, is still being a Diablo spiritual successor.

    Amen to that.
    Posted in: Diablo III General Discussion
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    posted a message on Skill customization in ruin?
    Quote from rexbo88

    I don't understand why people say that fact that you don't feel the need to look at a guide good is a positive attribute. I feel like Jay Wilson uses this as a cop-out instead of realizing that maybe it's easy to use because its so over simplified you cannot make a mistake.

    I also still think that the reason they made these changes was a quick way out of balancing, instead of saying everyone is taking arcane orb over arcane missle maybe we should make arcane missle more attractive, they just say "OK lets just make it easier to respec to skip this ability".

    I'm not sure if this new system will be good as I havent played the game, but it sounds like it will make the game really shallow when making each character.

    The point is it's no more shallow then the other systems when it comes to the depth it gives characters. If anything it provides more depth to your character then the other systems because now you have more meaningful options. If you think this system is going to make shallow characters then you have to think the same thing about the old system - period.
    Posted in: Diablo III General Discussion
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    posted a message on Skill customization in ruin?
    Quote from Highborne_D2

    News from Elder Scrolls V: Skyrim.

    THEY HAVE TALENT TREES.

    Look a game which didn't have any, figured...probably a good idea to get these since it wasn't as fun without them.

    Fantastic. Yet that has nothing to do with the conversation. It's a completely different game, built for a completely different fan base, play style & community, in a completely different genre and has it's own development goals and agendas. What are you trying to suggest?
    Posted in: Diablo III General Discussion
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    posted a message on Off-topic poll?
    Ha, good read. Thanks for posting.
    Posted in: Off-Topic
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    posted a message on Beta Duration
    Quote from Squino

    From a testing perspective, how can automated tests not cover server load etc in an acceptable fashion?

    Eh, i'm sure it could. But then you spend a lot of time and resources developing the testing infrastructure when you could get the same results, without the development by testing it against the community.

    My 2 cents.
    Posted in: Diablo III General Discussion
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    posted a message on Favorite Play Styles
    Ok, I think the forum could use a topic that isn't based in controversy. Maybe a topic to help us identify with some of the community members just a bit better. Hopefully i'm dropping this in the right place.

    Basically what I'm looking for is what play styles everyone prefers. I'm not talking about classes, but the way in which you prefer to play. Now, since none of us have played Diablo 3, you can use similar games as a reference. Feel free to list a class that might fit that archetype, but this isn't a discussion about classes specifically.

    I think everyone probably enjoys more then one so feel free to discuss. Please let me know if there are some archetypes that I have missed.

    For me I think my preference is for a character that does exceedingly well in precise attacks. Not so much about brute force damage but about getting into a mob, laying some good blows and getting back out before you take much damage. I like speed and maneuverability, paired up with a higher damage potential, at the cost of a higher average rate of damage. Obviously the way the monk seems to be panning out, that's a good fit. But I can also see the DH fitting that role to some extent too.

    A close second for me is the ranged combatant, who can kill things before they are even a threat. This is especially fun if it's paired up with maneuverability, but I don't quite enjoy kiting things to get them dead. I'd rather do my best to kill them before they get in my face. I can see the wizard, witch doctor and demon hunter easily fitting those roles, depending on skills of course.
    Posted in: Diablo III General Discussion
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    posted a message on RE: New skill system
    Quote from def0


    The thing is, once you hit lv 60, your only interest is hell diablo. You'll never go to other place. Let's say blizzard release a new patch with one skill enhanced. In the past, you may want to re-level a new charactor for it. And that gives you 20 more hours game play from normal to hell.

    Now, you switch to the new skill and go directly to hell diablo to see how it looks, that 2 hours game play.

    No, that's how *you* choose to play. It's not something that was taken away from you. Just because there is a shorter path, doesn't mean you have to take it. If you want to restart every time your skills change then do so. But why complain that you now have the "option" to do something? Just don't do it. Why should the rest of us suffer for what you want?

    Also on the point that the skill system supports "sub-classes". That wasn't granted by the distribution of skill that was granted by the skills you choose to dump your "extra points" into. With the new system you still have "sub-classes" because you still get others skills. It's just that those skills will be as strong as your character is, not how many points you choose to put (or not put) into them. The skills you choose for your character and choose to use define it's identity not how many points you have in those skills.
    Posted in: Diablo III General Discussion
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