• 2

    posted a message on Preliminary AH Poll Results
    Quote from ErU

    1- I'm not talking about regular, normal gear, i'm talking about legendaries, these are rare end game drops that most people will never see(even in D2, if it weren't for dupes, most people would never have access to WF, GF, runewords, etc), chinese farmers will be farming the same elite boss 24/7, other players will be leveling, dueling, talking with friends, so yes, they are the ones making a real profit of it.

    It doesn't matter if it's super-rare or super-common, they're still having to compete with everyone. But now, those of people that don't have 20 hours a day to play can supplement their time with real money, if they want.

    The thing is once you have the item, you can turn around and sell it yourself to get the money back out of it, depending on the market value of the item at the time.

    Quote from ErU

    2- I have no problem with people acquiring godly gear throught conventional means(aka as trading, item for item) this means that i can't just jump on the game, drop a thousand and instantly dominate pvp. Secondly, that is just you assuming that people would rather keep that ''super sexy sword of doom'' instead of selling it for $600+, it's a pretty clear choice for me.

    Yep, just like it's you assuming that people would rather buy items then try and find them for themselves.

    3- This is quickly turning into another AH topic...

    Yep.

    Quote from okrane

    Two cents:

    a ) The overall expected longevity of the game from the perspective of the player will heavily influenced by the RMAH.

    Diablo 3's end game will most likely be centered around item hunting in one form or another. The main difference between a gold based AH and a dollar based one is the fact that at the start of the game the player starts with 0 gold, whereas he can potentially start with an infinite amount of dollars.

    Gold intake and item rarity can help control the pace at which players gain gear and ultimately the number of (estimated) hours a player must spend in game in order to obtain everything there is to obtain. Dollars circumvent this issue. In fact, nothing is stopping the player to level up to level 60, put in a great amount of money to fully gear up his character and then be done with the game.

    It is actually in the detriment of the player to invest amounts of money into the game as it will limit his game time and his overall enjoyability of the game. Let's keep in mind that this game won't be like wow: it is the process of gaining the gear that must be the fun part; once all gear aquired there is simply nothing left to do.

    Basically this dollar AH will function like a big "Cheat" button on the game's screen. I dont know how many players would play a game with an "I cheat" button attach to it. Personally, when I start cheating at a game I know that quitting will come soon after.


    Mostly agreed. But this is no way a "Cheat". What would be a cheat is if this item wasn't coming from inside the game and was artificially injected into the economy (like a dupe). Trading for items with money is no more a cheat then trading items for items or gold. They all have a cost and all of their costs are relative to each other. The item still had to be acquired by someone, and that investment in time by someone is real and was paid for by the buyer.

    Quote from okrane

    b ) Because Blizzard will make money out of every transaction, the game's design will be altered to encourage players to use the service.

    < Let's make a quick parallel with wow : blizzard makes money from players paying sub fees for months: so they will release a shitty content and make sure you have to grind at it for months before finishing it. Dont tell me dailies are fun gameplay >

    We will see in the close future the same effects on Diablo's gameplay: item resets, item nerfs, new recipes, and other arbitrary stuff in order to force the economy to flourish and the players to echange more and more items on the AH so that the cash goes into their pockets.

    The design of the game already catered to the nature of the auction house well before it was in place. So to assume that the design will some how be altered is simply a theory, and it reflects your lack of faith in a company that has a responsibility to maintain a good image with both it's players and it's investors.

    Additionally the auction house was designed to minimize the profit they'd actually be receiving to make it more profitable for players. Sure, they'll make money, but they're not maximizing their potential. There is also the overhead of the infrastructure (servers, software) and employees to consider. I'm fine paying a nominal fee to use the new system if it means blizzard will be around to enhance this and make more great games. Especially when it's easy for me to cover that fee simply by playing a game I was going to anyway.
    Posted in: Old Trading
  • 1

    posted a message on Skill customization in ruin?
    Quote from rexbo88

    I don't understand why people say that fact that you don't feel the need to look at a guide good is a positive attribute. I feel like Jay Wilson uses this as a cop-out instead of realizing that maybe it's easy to use because its so over simplified you cannot make a mistake.

    I also still think that the reason they made these changes was a quick way out of balancing, instead of saying everyone is taking arcane orb over arcane missle maybe we should make arcane missle more attractive, they just say "OK lets just make it easier to respec to skip this ability".

    I'm not sure if this new system will be good as I havent played the game, but it sounds like it will make the game really shallow when making each character.

    The point is it's no more shallow then the other systems when it comes to the depth it gives characters. If anything it provides more depth to your character then the other systems because now you have more meaningful options. If you think this system is going to make shallow characters then you have to think the same thing about the old system - period.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Could changes mean more $ for Blizzard?
    Quote from Burgestrum

    First of all I'd like to say hi :) I have only just come across this community and it definitely seems like the place to be if you are a Diablo fan (excuse the pun)

    I've had a few things going on in my head since the changes were announced and I've really wanted to share them but unfortunately no one I know plays Diablo so I hope you don't mind me bouncing them around here.

    This choice to remove skill points really bothers me. One thing I've loved about Diablo is the customization I have with my character, but now I feel like it's being stripped away (or shifted away, but I'll get onto that). Taking Magic Missile as an example, if you have 2 naked lvl 60 Wizards standing next to each other you know that no matter what, both of them will do the same damage if its dependant on clvl. What if you want to make a powerful Magic Missile build?

    Back in D2 I could have chosen to make a Magic Missile build by pumping my points into it (also its synergies, but I don't want to suggest they should be in D3). In D3 I can only assume it will be my gear that will allow my build to stand out from every other Wizard. If this is the case then this looks to me like it will be a lot harder to do.

    With skill points I knew 100% that when I levelled up I would be given a point, and that I could use that point to make Magic Missile more powerful if I chose to. Now I have to rely on a fraction of a % that gear will drop that gives Magic Missile a boost. Then there's runes which have a drop % to begin with, and now there is the possibility there will be even more chance % added if they are blind until put into the skill. So has the customization of characters/builds been shifted totally to gear which you can't be guaranteed to get in drops like you would in skill points?

    Never fear though, because that is what the AH is for right?... This makes me feel like I'm being funnelled into the AH if I want to have choice in the direction of my character to make it different from the generic mob. I'm going to assume that the ability to be different and be customizable are big parts of what players want, so if (and this is a big IF) the real money AH is where the majority of trading is going to happen, then Blizzard stands to make a fair bit of $ if this is the way they are shifting us to customize our characters. Could this be an additional motive for the changes they have made?

    Please feel free to tell me way off track with what I'm saying because I'm sure most of you are more knowledgeable than me in about this stuff, I just needed to get this out of my head.

    Whoa, really?

    Ok, it seems like you're sincere so I won't rant at you. But there are some things i'd like to point out here.

    You're not alone in your feelings regarding the skill point changes. A lot of people feel the same way. But I can't help but feeling that people are feeling this way because they expect a system that plays very much like Diablo 2. That's fine, but your expectations are falling short.

    If you step back a moment and think about how the old system worked versus the new system, specifically talking about the distribution of skill points, the new system functions in very much the same way. But instead of having to choose which skill gets better, they all simply do. It's like putting 1 point in every skill from Diablo 2.

    The customization comes from the skills you choose to use, and the runes you find and want to apply to those skills. Keep in mind you can only have 6 skills chosen at any one time. I also suspect (though it's just speculation) that if you switch your skills, you'll have to find more runes.

    Now, stepping back to your example of the 2 wizards. What's different about that between Diablo 2? I know my build was never unique, because there were only a handful of good builds for each class that EVERYONE used. With the new system in Diablo 3 it makes it much easier for people to have viable builds using other skills. So it's more likely in the new system that you will see people that *don't* have the same skills. Yeah, sure you'll find those people that do, but that's just a lesson in statistics i'd rather not talk about.

    Customization through gear has always been an integral part of the system, yet again, in Diablo 2 the system was pigeon holed because people wanted specific things for their specific builds. So what happened is that more and more people had the same exact build because it was the best, mathematically, for that class. Diablo 3 just stays truer to the original intention in that people are exposed to many more options.

    As i'm sure you know the AH has 2 versions a real money one and a gold one, right? But I'm sure you also know that the auction house is fueled by people who have *found* those items in the game, right? You're not forced to buy *anything* from the auction house. Go out there, kill shit, and find it yourself. If you don't find the item you're looking for, sell the stuff you did find and bid on it, trade for it, or cry.

    Granted it's hard to say how any of these systems is going to be utilized by the player base, but the way they've set it up definitely caters to a much broader system allowing for many more unique builds. And when I say "allowing" I don't mean system limitations, I mean social limitations. People are more likely to have 2 polarized builds that are equally as cool and effective.

    My 2 cents.
    Posted in: Old Trading
  • 1

    posted a message on Mephisto, Baal, and other lesser evils?
    Quote from Daemaro

    I think it's a fair assumption we'll see Mephisto and Baal if not physically then a lot of story about it. The church of the triune has surfaced again as well which worships the Prime Evils.

    I don't expect to see Andariel or Duriel back. They failed at their task the first time, why carry them along again? They're probably being punished. It seems we will however see the Mistress of Pain, seems to be Duriel's lover.

    I can also guarantee we'll hear a lot about Azmodan and Belial. That's almost a given.

    I can't f'n wait to punch some evil mofos in the face.
    Posted in: Lore & Storyline
  • 1

    posted a message on AtomicGamer Interviews Kevin Martens
    I think overall they have made the right decisions on the way to go with DIII and this interview sheds some light on their reasoning. I'm a bit of an optimist but it would take some effort for these guys to come out with something that I would utterly despise. They have a challenge to keep me playing DIII as long as I have DII, but if anyone is up to the task it's them.

    I think having the random quests and what not setup the way they do may actually allow them to release content updates easier. They could literally focus on creating random content "tiles" and drop them into the available pool. Granted this is speculation, but I could see something like that happening easier. At worst, it will keep people like me interested for a long time.

    Ultimately i'm super-happy about them sticking with the isometric view and despite the long, somewhat loosened, debates about how the game looks; I think it looks amazing. I can't stop drooling over some of the environments we see in the various movies and screens.

    Just as a side note regarding the quests: Diablo isn't really known for having quest failures. I'm sure it's something they could, and may have, implemented. But quests in the Diablo games have always been a matter of do until complete or die trying. I'm not sure how a quest failure (like an NPC dying) would fit into the ARPG model anyhow - but I suppose we will see.
    Posted in: News & Announcements
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