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Sep 18, 2011Unless Blizzard plans to deploy a private communication medium capable of propagating information >c at each customers premise then they didn't solve a thing.Posted in: Diablo III General Discussion
Bestowing clients authority in relation to any facet of the game-state is a blatent security hole irrespective of any magical "anti-tampering" they think they've come up with.
Warden was hardly a challenge; I hope this one will be.
Technically Diablo II didn't require explicit acknowledgement for "combat" either (if we defined combat as movement and skill* usage)When we think of anything thats client->server, it has to be in sync, we send in info that we want to attack, server checks if its ok, then it sends it back, we get it and attack, however, this is NOT how combat works, when you use an attack, you use the attack right away. It sends the information to the server, but it does not wait for the server for it to happen. (so the server is always checking to see if it was legal, but you dont have to wait for the server to tell you it was) So your doing combat without lag.
* A notable exception being teleport
Feb 22, 2011I wrote a simple tool for someone awhile back to help with this process:Posted in: Diablo II
http://www.laserblue.org/D2SM/D2SM.zip (source, if interested)
You'll receive an audio notification upon entering a DClone server (which you must input to the program, also accepts wildcards)
Jul 14, 2010Posted in: Site Suggestions and Questions
Approximately 70% complete; the client software is complete which was the most time-consuming task as I despise the language it's written in (Java). I'm working on the server at the moment.Could you tell us where in the process you are at in creating this? (That looks so grammatically wrong, but I don't care.)
Jul 8, 2010Channels are a fundamental design concept so they will certainly be available but can be omitted if desired. As for access to member information, yes, this is available and therefor your meetings could indeed be facilitated. Channel passwords could also be implemented if desired.Posted in: Site Suggestions and Questions
Jun 29, 2010I think you should clarify what role in the development process you wish to overseer. The majority of people who proclaim a desire to "create games" would typically fit the visionary title; there are more of these people than there are ants on earth.Posted in: General Discussion
[Game design] certification is negligible; the endeavour to aquire it is utterly fruitless. Practical experience is what matters, get yourself involved in a project composed of serious developers -- plenty are available on collaboration services such as SourceForge.net
Game development is composed of many disciplines that overlap considerably; fundamental knowledge of software development and computer science is an implicit requirement (noone will hire someone who can promote ideas with no consideration of the implementation implications)
Contrary to popular belief, math of any grand degree is not a prerequisite to software development and where it is relevant is only in specific subfields (even if you're going to be writing the physics engine yourself, traditional math is of little consequence). Besides, these days there is so much middle-ware utilized in game programming that you may aswell be using a drag-n-drop control.
I can't make any suggestions as to colleges as they're called university here.
Jun 28, 2010Posted in: Diablo II
Sslong as both players have the same version there will be no problems. Again, all Open Battle.net does is advertise your game (name:address) nothing else. The only case where it would not work would be if the mod stripped the Battle.net functionality.I do not think Eastern Sun would run on Open Battlenet anyway since it is a 1.10 mod only since it uses d2mods plugin manager. The mac version of the mod also has modified code due to the full inventory for the mercs and a few other code changes.
Jun 27, 2010Posted in: Diablo II
I'm not sure where you got the idea that you can't but I assure you that you can. Open Battle.net simply provides an advertising service for your game; there are zero checks of your game client (nor does Warden exist)Wait, whoa?
No, we can't play mods on open battlenet.
We could play them on custom closed battle net realms, but those are illegal n' such.
Not to mention full of hackers.
There are often Eastern Sun games advertised on Open.
EDIT: And in either case you may find a program I wrote for moderating your games useful: http://www.laserblue.org/D2Guard-1.1a.zip
Jun 27, 2010Posted in: Diablo II
Well I don't see how that problem can be solved elsewise other than by specifying by the game's identifier of the host's country; there's no difference between "LAN" and "Open" and therefor you can still play mods.Because multiple members are from different countries, therefore this would create major LAG(Europe players connecting to US realms etc.) + you can't play mods on battle.net
Jun 23, 2010Posted in: Diablo II
Bear in mind that timeouts are not an indicator of failure; alot of WAN routers will not respond to such requests. The idea of the traceroute is to identify if there is any unusual latency at any point along the route to Battle.netYes, im playing quakelive and the ping is mostly normal but recently on some europen servers i have pretty bad connection and a week ago it was fine.
So it seems that my ISP has changed the routing because other users have the same probs.
I have done a few traceroutes already and everything seems fine until the 10th row and then the rest (20 hops)
are timing out.
If your ISP has indeed changed the routing table then unfortunately it's out of your hands.
Jun 22, 2010Firstly, have you verified this issue is unique to Diablo II?Posted in: Diablo II
Most network registry tweaks are only relevant if you have an usual network setup (e.g, variable MTU) and are certainly not going to affect performance elsewise and can even be detrimental (such as if you've disabled delayed ACKs)
I suggest you run a traceroute to your realm to discern the source of the latency between software and network. You can do this by:
Start -> Run -> "cmd"
In the subsequent console type: tracert europe.battle.net
Jun 22, 2010Posted in: Diablo II
Humans are naturally attracted to repetitive tasks; the reward system present in these games provides a false sense of accomplishment. Then there's the whole over-compenstation for a lack of real-life status.Title says it all, what REALLY, deep down, made D2 LOD so friggin' addicting back in the day (and for some still today)???
Newer generations of games (e.g, WoW) exploit this; older games it's an indirect result (it's not uncommon for behavioural psychologists to be on the payroll in gamedev)
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Apr 6, 2010I guess I'll play devil's advocate here and burst some bubbles.Posted in: News
Impossible; chickens, camels, bats, ect are client-side only and therefor interaction with the latter will have no impact on gameplay as the server is not aware of such objects.so if you chase the chicken out from act 1 in hell to the burial grounds and kill it via killing blood raven it will drop the charm that way.
There is no correlation between the location of the portal and monster experience; the reason it's "No Name" is due to a bug caused by the portal being spawned on significant game boundary that exists between the town and the field (the portal is offset into an invalid region)For a better cow moo expirience it is bette to try and make the No name level. You do this bye making the cow portal on the edge of the gate where blood moor and the camp connect. If you get the portal exactly on the line you will make the No name level and the cows reward much more expirience and I belive theres more of them.
Utter fluff.Lots of people insist that making the Cow portal either next to Akara or next to the Stash yields the most cows. They even get violent about it if you make it somewhere else.
It does nothing, nada, zip. The affects of triggering the gem are contained purely within the gem's graphical display state and thus have no consequence on the game whatsoever.It's "working as intended," they say. It's featured on the official Diablo III website. It's settled itself cozily between the chat and game list areas in Diablo II's GUI for nearly a decade. But what does it do?
The lack of a known purpose has led to, among some, a religious fanaticism for a number of things:
- Getting the Perfect Gem Activated state improves gem drops.
- Getting the Perfect Gem Activated state improves chances of finding a Gem Shrine.
- Activating the Mooooo! state increases the number of Hell Bovines or the drops of monsters in the Secret Cow Level.
- Garners better drops from bosses when the Perfect Gem Activated state occurs.
Although I will continue to keep my eye out for any anomalies that may arise in relation to the gem
In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
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