• 0

    posted a message on Any Aussie's in the World of Sanctuary?
    If you're willing to migrate to USWest (which has considerably less delay for Australian players) I know a few groups you could play with.
    Posted in: Diablo II
  • 0

    posted a message on Latency does not effect "your" combat
    Unless Blizzard plans to deploy a private communication medium capable of propagating information >c at each customers premise then they didn't solve a thing.

    Bestowing clients authority in relation to any facet of the game-state is a blatent security hole irrespective of any magical "anti-tampering" they think they've come up with.

    Warden was hardly a challenge; I hope this one will be.


    When we think of anything thats client->server, it has to be in sync, we send in info that we want to attack, server checks if its ok, then it sends it back, we get it and attack, however, this is NOT how combat works, when you use an attack, you use the attack right away. It sends the information to the server, but it does not wait for the server for it to happen. (so the server is always checking to see if it was legal, but you dont have to wait for the server to tell you it was) So your doing combat without lag.
    Technically Diablo II didn't require explicit acknowledgement for "combat" either (if we defined combat as movement and skill* usage)


    * A notable exception being teleport
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D-Clone Hunting
    I wrote a simple tool for someone awhile back to help with this process:

    http://www.laserblue.org/D2SM/D2SM.exe
    http://www.laserblue.org/D2SM/D2SM.zip (source, if interested)

    You'll receive an audio notification upon entering a DClone server (which you must input to the program, also accepts wildcards)
    Posted in: Diablo II
  • 0

    posted a message on Gay Marriage
    Tradition is the spawn of all ignorance.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Chat-system for DiabloFans.com
    Could you tell us where in the process you are at in creating this? (That looks so grammatically wrong, but I don't care.)
    Approximately 70% complete; the client software is complete which was the most time-consuming task as I despise the language it's written in (Java). I'm working on the server at the moment.
    Posted in: Site Feedback
  • 0

    posted a message on Chat-system for DiabloFans.com
    Channels are a fundamental design concept so they will certainly be available but can be omitted if desired. As for access to member information, yes, this is available and therefor your meetings could indeed be facilitated. Channel passwords could also be implemented if desired.
    Posted in: Site Feedback
  • 0

    posted a message on College Help
    I think you should clarify what role in the development process you wish to overseer. The majority of people who proclaim a desire to "create games" would typically fit the visionary title; there are more of these people than there are ants on earth.

    [Game design] certification is negligible; the endeavour to aquire it is utterly fruitless. Practical experience is what matters, get yourself involved in a project composed of serious developers -- plenty are available on collaboration services such as SourceForge.net

    Game development is composed of many disciplines that overlap considerably; fundamental knowledge of software development and computer science is an implicit requirement (noone will hire someone who can promote ideas with no consideration of the implementation implications)

    Contrary to popular belief, math of any grand degree is not a prerequisite to software development and where it is relevant is only in specific subfields (even if you're going to be writing the physics engine yourself, traditional math is of little consequence). Besides, these days there is so much middle-ware utilized in game programming that you may aswell be using a drag-n-drop control.

    I can't make any suggestions as to colleges as they're called university here.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Diablofans Gaming Networks over Hamachi!
    I do not think Eastern Sun would run on Open Battlenet anyway since it is a 1.10 mod only since it uses d2mods plugin manager. The mac version of the mod also has modified code due to the full inventory for the mercs and a few other code changes.
    Sslong as both players have the same version there will be no problems. Again, all Open Battle.net does is advertise your game (name:address) nothing else. The only case where it would not work would be if the mod stripped the Battle.net functionality.
    Posted in: Diablo II
  • 0

    posted a message on Diablofans Gaming Networks over Hamachi!
    Wait, whoa?
    No, we can't play mods on open battlenet.

    We could play them on custom closed battle net realms, but those are illegal n' such.
    Not to mention full of hackers.
    I'm not sure where you got the idea that you can't but I assure you that you can. Open Battle.net simply provides an advertising service for your game; there are zero checks of your game client (nor does Warden exist)

    There are often Eastern Sun games advertised on Open.


    EDIT: And in either case you may find a program I wrote for moderating your games useful: http://www.laserblue.org/D2Guard-1.1a.zip
    Posted in: Diablo II
  • 0

    posted a message on Diablofans Gaming Networks over Hamachi!
    Because multiple members are from different countries, therefore this would create major LAG(Europe players connecting to US realms etc.) + you can't play mods on battle.net
    Well I don't see how that problem can be solved elsewise other than by specifying by the game's identifier of the host's country; there's no difference between "LAN" and "Open" and therefor you can still play mods.
    Posted in: Diablo II
  • 0

    posted a message on Diablofans Gaming Networks over Hamachi!
    Why don't you just use Open Battle.net?
    Posted in: Diablo II
  • 0

    posted a message on What really, deep down, made D2 LOD so addicting?
    Oh well in that case; the music. Nowadays I just enjoy reversing Blizzard's anti-cheating attempts (e.g, Warden) as it's the only thing that provides a challenge.
    Posted in: Diablo II
  • 0

    posted a message on What really, deep down, made D2 LOD so addicting?
    Title says it all, what REALLY, deep down, made D2 LOD so friggin' addicting back in the day (and for some still today)???
    Humans are naturally attracted to repetitive tasks; the reward system present in these games provides a false sense of accomplishment. Then there's the whole over-compenstation for a lack of real-life status.

    Newer generations of games (e.g, WoW) exploit this; older games it's an indirect result (it's not uncommon for behavioural psychologists to be on the payroll in gamedev)
    Posted in: Diablo II
  • 0

    posted a message on Diablo II Design Interview (Peter Hu)
    I can't recall where I found this but figured I'd share.


    Interview with Peter Hu
    Posted in: Diablo II
  • 0

    posted a message on Chat-system for DiabloFans.com
    How long will it take for something like this to be implemented?
    As I'm volunteering (hence unpaid) my time to the development it's not a priority; I'll see if I can get it done within the next fortnight.
    Posted in: Site Feedback
  • To post a comment, please or register a new account.