Impossible; chickens, camels, bats, ect are client-side only and therefor interaction with the latter will have no impact on gameplay as the server is not aware of such objects.so if you chase the chicken out from act 1 in hell to the burial grounds and kill it via killing blood raven it will drop the charm that way.
There is no correlation between the location of the portal and monster experience; the reason it's "No Name" is due to a bug caused by the portal being spawned on significant game boundary that exists between the town and the field (the portal is offset into an invalid region)For a better cow moo expirience it is bette to try and make the No name level. You do this bye making the cow portal on the edge of the gate where blood moor and the camp connect. If you get the portal exactly on the line you will make the No name level and the cows reward much more expirience and I belive theres more of them.
Utter fluff.Lots of people insist that making the Cow portal either next to Akara or next to the Stash yields the most cows. They even get violent about it if you make it somewhere else.
It does nothing, nada, zip. The affects of triggering the gem are contained purely within the gem's graphical display state and thus have no consequence on the game whatsoever.It's "working as intended," they say. It's featured on the official Diablo III website. It's settled itself cozily between the chat and game list areas in Diablo II's GUI for nearly a decade. But what does it do?
The lack of a known purpose has led to, among some, a religious fanaticism for a number of things:
- Getting the Perfect Gem Activated state improves gem drops.
- Getting the Perfect Gem Activated state improves chances of finding a Gem Shrine.
- Activating the Mooooo! state increases the number of Hell Bovines or the drops of monsters in the Secret Cow Level.
- Garners better drops from bosses when the Perfect Gem Activated state occurs.
Although I will continue to keep my eye out for any anomalies that may arise in relation to the gem
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In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
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Bestowing clients authority in relation to any facet of the game-state is a blatent security hole irrespective of any magical "anti-tampering" they think they've come up with.
Warden was hardly a challenge; I hope this one will be.
Technically Diablo II didn't require explicit acknowledgement for "combat" either (if we defined combat as movement and skill* usage)
* A notable exception being teleport
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http://www.laserblue.org/D2SM/D2SM.exe
http://www.laserblue.org/D2SM/D2SM.zip (source, if interested)
You'll receive an audio notification upon entering a DClone server (which you must input to the program, also accepts wildcards)
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[Game design] certification is negligible; the endeavour to aquire it is utterly fruitless. Practical experience is what matters, get yourself involved in a project composed of serious developers -- plenty are available on collaboration services such as SourceForge.net
Game development is composed of many disciplines that overlap considerably; fundamental knowledge of software development and computer science is an implicit requirement (noone will hire someone who can promote ideas with no consideration of the implementation implications)
Contrary to popular belief, math of any grand degree is not a prerequisite to software development and where it is relevant is only in specific subfields (even if you're going to be writing the physics engine yourself, traditional math is of little consequence). Besides, these days there is so much middle-ware utilized in game programming that you may aswell be using a drag-n-drop control.
I can't make any suggestions as to colleges as they're called university here.
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There are often Eastern Sun games advertised on Open.
EDIT: And in either case you may find a program I wrote for moderating your games useful: http://www.laserblue.org/D2Guard-1.1a.zip
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Newer generations of games (e.g, WoW) exploit this; older games it's an indirect result (it's not uncommon for behavioural psychologists to be on the payroll in gamedev)
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Interview with Peter Hu
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