Impossible; chickens, camels, bats, ect are client-side only and therefor interaction with the latter will have no impact on gameplay as the server is not aware of such objects.so if you chase the chicken out from act 1 in hell to the burial grounds and kill it via killing blood raven it will drop the charm that way.
There is no correlation between the location of the portal and monster experience; the reason it's "No Name" is due to a bug caused by the portal being spawned on significant game boundary that exists between the town and the field (the portal is offset into an invalid region)For a better cow moo expirience it is bette to try and make the No name level. You do this bye making the cow portal on the edge of the gate where blood moor and the camp connect. If you get the portal exactly on the line you will make the No name level and the cows reward much more expirience and I belive theres more of them.
Utter fluff.Lots of people insist that making the Cow portal either next to Akara or next to the Stash yields the most cows. They even get violent about it if you make it somewhere else.
It does nothing, nada, zip. The affects of triggering the gem are contained purely within the gem's graphical display state and thus have no consequence on the game whatsoever.It's "working as intended," they say. It's featured on the official Diablo III website. It's settled itself cozily between the chat and game list areas in Diablo II's GUI for nearly a decade. But what does it do?
The lack of a known purpose has led to, among some, a religious fanaticism for a number of things:
- Getting the Perfect Gem Activated state improves gem drops.
- Getting the Perfect Gem Activated state improves chances of finding a Gem Shrine.
- Activating the Mooooo! state increases the number of Hell Bovines or the drops of monsters in the Secret Cow Level.
- Garners better drops from bosses when the Perfect Gem Activated state occurs.
Although I will continue to keep my eye out for any anomalies that may arise in relation to the gem
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In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
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The current design plan entails a global channel which is accessible to anyone on any forum page (placed under the forum path (e.g, [..] DiabloFans.com > Diablofans General > Off-Topic Forum) and will retain state across reloads (which is, frankly, a pain in the ass to provide on the technical side). The reasoning behind this design choice (as opposed to multiple independent chats) is to avoid situations where users, particularly those who are new, preemptively dismiss usage of the chat due to a lack of visible activity when others are gathered in the non-default.
You bring up a good point about chat congestion and have considered it myself; the only real solution, again, is to segregate the chat and possibly to assign users to home channels in a round-robin fashion. In any instance of a multiple-channel design the capability to join and enumerate a list of available channels will be facilitated.
The load-time overhead associated with using this system (which will be a Java applet) is negligible; the software itself is cached and operates asynchronously within the page and thus will not affect overall rendering time. The applet (of which is fetched by the client) along with the server software will both be hosted by myself to alleviate the burden on the DFans server [as I have unmetered upload and a system uptime of 99.98%, it is of no consequence to me]
P.S., ofcourse another option in the multiple-channel design is to enable the viewing of multiple channels (most likely via tabbed display)
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I've heard drowning is peaceful; unfortuantely it's the only viable method due to server dependencies and the desire to be as least intrusive as possible with the site (the backend is written in C)
There were concerns such a feature may draw attention away from the forums themself.
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As the software is being written by me personally you may also suggest features and such.
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Then again, it could be worse.
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If you don't have a simple method of enumerating all the files on your computer then you can use this (May take up to a minute, usually much less)
Thanks for your input.
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You can utilize the service provided by the bot in channel Op DClone to be notified when DClone is about to spawn; you can easily gather 20+ anni's a day using the information.
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