This is not about "those people", it's about your bizzare claim that knowing the polygon count of a specific model has more weight than the software that is actually responsible for rendering it.There is no need to explain all the complicated stuff if these people if they even fail to understand basics about computer hardware.
It's like explaining something like politics to a 3y old.
Anyway I know my stuff, read the above part of my post.
While I did decide to focus on management, I did enroll in CMD where designing and making games and working with programs to render 3d models etc you get the drill.
We had to create flash games, sites, 3d animations and games that used 3d models and much more.
Though it was all pretty easy stuff. Flash and html5 are easy. And C++ was also pretty easy if you think logical.
Though management is more my thing, I hate scripting things. And since I could not decide to drop the boring scrypting I decided to take the next best thing. Managing people that work with that kind of stuff.
Media and Entertainment Management. But might drop the gaming industry all together and just make my own broadcast channel.
You can believe me or not, I have proof of my enrollments at the NHL and CHN (Stenden University, well known for their Hotel Management) in the Netherlands Leeuwarden.
If that's the case then why do you have such a seemingly novice understanding of 3D rendering? It's as if your entire knowledge of the domain has been gleamed from the user manual of a modelling program; the only concepts you make references to are trivial such polygon counts and skin resolution accompanied by all these fanciful claims based on of which.
If you have indeed developed or been involved in the development of a game; what is the fundamental problem with high-velocity objects in a simulation that operates at a constant frequency?
It's a very simple question with a very simple answer that anyone who has developed a game would know; graphic designers must also be aware of this problem to properly integrate their models into the system.