Impossible; chickens, camels, bats, ect are client-side only and therefor interaction with the latter will have no impact on gameplay as the server is not aware of such objects.so if you chase the chicken out from act 1 in hell to the burial grounds and kill it via killing blood raven it will drop the charm that way.
There is no correlation between the location of the portal and monster experience; the reason it's "No Name" is due to a bug caused by the portal being spawned on significant game boundary that exists between the town and the field (the portal is offset into an invalid region)For a better cow moo expirience it is bette to try and make the No name level. You do this bye making the cow portal on the edge of the gate where blood moor and the camp connect. If you get the portal exactly on the line you will make the No name level and the cows reward much more expirience and I belive theres more of them.
Utter fluff.Lots of people insist that making the Cow portal either next to Akara or next to the Stash yields the most cows. They even get violent about it if you make it somewhere else.
It does nothing, nada, zip. The affects of triggering the gem are contained purely within the gem's graphical display state and thus have no consequence on the game whatsoever.It's "working as intended," they say. It's featured on the official Diablo III website. It's settled itself cozily between the chat and game list areas in Diablo II's GUI for nearly a decade. But what does it do?
The lack of a known purpose has led to, among some, a religious fanaticism for a number of things:
- Getting the Perfect Gem Activated state improves gem drops.
- Getting the Perfect Gem Activated state improves chances of finding a Gem Shrine.
- Activating the Mooooo! state increases the number of Hell Bovines or the drops of monsters in the Secret Cow Level.
- Garners better drops from bosses when the Perfect Gem Activated state occurs.
Although I will continue to keep my eye out for any anomalies that may arise in relation to the gem
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In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
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Updated to reflect changes.
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Download (176KB)
Download Source (6KB)
Upon creating/joining a game of which resides on the user-supplied server-list you'll receive an audio cue (along with the game-name being highlighted in the output console)
Commands
add ip-address -- Adds a server to monitor for; wildcard octets honored.
rem index -- Removes a server from the monitor; index obtained via view command.
view -- View all current servers being monitored.
Requirements
Windows NT4.0+
Administrator privileges (userland network promiscuous-mode)
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Impossible; chickens, camels, bats, ect are client-side only and therefor interaction with the latter will have no impact on gameplay as the server is not aware of such objects.
There is no correlation between the location of the portal and monster experience; the reason it's "No Name" is due to a bug caused by the portal being spawned on significant game boundary that exists between the town and the field (the portal is offset into an invalid region)
Utter fluff.
It does nothing, nada, zip. The affects of triggering the gem are contained purely within the gem's graphical display state and thus have no consequence on the game whatsoever.
Although I will continue to keep my eye out for any anomalies that may arise in relation to the gem
--
In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
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I see no reason why the same principles cannot be applied in Diablo, other than limiting factors such as the proven programming ineptitude of Blizzard.
It's true that many widespread CAPTCHA implementations can be systematically solved but that's not to say all are especially when it's an ad hoc solution.
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I've personally went with an Orb/ES build that is sufficient to run hell Mephisto on quite mediocre gear; Smoke, Spirit, Moser's (2xPDiamond), Frostburn, String, Iratha's Helm providing (max resistances in Hell)
A character-editor for single player is an invaluable tool for designing your builds prior to the real thing.
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In the future, please ensure there's a thorough understanding of the domain before attempting to debate; at present it's like dealing with a toddler trying to explain gravity based on visual cues and personal experiences.
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#489
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You do realize these two statements contradict each other, right?
Yes, you do; that or you're just running on emotion.
The parameters of my argument did not include a yearly scope; I suggest you actually read the statement I made before making (yet another) completely irrelevant remark.
You're either choosing to ignore them, or you fail to understand the basic tenets of economics as you have yet to provide any form of insightful argument and continue to resort to your own cavil methodology.
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Having to redo Act 1 for a friend; laserblue2//xxtv
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This is an open invitation to anyone who wishes to participate in a full game rush upon ladder reset.
There are no formal prerequisites other than a mature attitude and ability to commit atleast 2 hours play-time.
You are welcome to play whichever class you desire presuming the resulting team collectively contains both a summoner (early tanking) and Barbarian (battle orders)
Confirmed Players
Contact
Players are to meet in the channel Op LaserBlue on the USWest realm by 12:00PM PDT
P.S., if you do not have an alternate method of connecting to Battle.net feel free to add me to MSN (see left panel)
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That being said, as all that program is doing is exposing further worldspace I would not suggest you use it on Battle.net as it's beyond simple to detect (Warden, last time I looked, does check the region of memory that program modifies... infact, it shouldn't even work with Battle.net)
In regards to the resolution vs "size", it simply depends on the pixel density within a physical area of the display; with vector games these semantics are abstracted and thus everything will appear the same physical size up to the monitor's native resolution (the benefit ofcourse being greater detail due to the greater number of discernable points)