We will bash every angel and demon we find if that means Sanctuary will be safe!
So I don't think it's impossible that we're going to fight angels.
- Shatterer
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Member for 15 years, 3 months, and 11 days
Last active Mon, Jul, 11 2011 18:09:46
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Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?Posted in: News
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Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?That world would be a better place if Heaven and Hell would just vanish.Posted in: News
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Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?Posted in: NewsQuote from "emilemil1" »2. Lilith, a demon in Sanctuary, eventually slayed every single demon and angel (except Inarius). She had problems with this peace thing xD
She wanted to use the power of the Nephalem to stop the conflict and rule everything, if I'm correct. -
Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?Posted in: NewsQuote from "maka" »humans are half angel and half demon.
Yeah, I should have pointed that out a bit better. Here's a bit of lore history:
[spoil]
At some time during the Great Conflict one of the angels (Inarius) was sick of battle and decided to create a little world of peace called Sanctuary. This was a world cloaked from both the High Heavens and the Burning Hells by means of the Worldstone.
Here, both angel and demon could flee to experience peace, and that's where some mated. The child of this union was called a Nephalem, some hugely overpowered humanlike being stronger than angel or demon.
Inarius saw this creature and altered the Worldstone to dampen their powers. After many generations their powers diminished and that leaves us with the humans we know today.
[/spoil]
But I have no idea what happens when humans die in Sanctuary. Or how new angels or demons are created. I think only the priests of Rathma (necromancers) know the answer to that -
Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?Posted in: NewsQuote from "luc1027" »I know that !! but if we start to change definitions of words just because we change the world, it's suck. I mean, people in the sanctuary talk in english ? why not change the whole language at the same time ?
We don't know if the people talk English. If it would be another language then we wouldn't be able to understand, so everything is translated to English.
Say you're reading a story about an African village. The dialogue will probably be in English while the natives talk to each other in their native tongue.
I do believe that Sanctuary's Heaven will be a beautiful place, in contrast to the not so happy Burning Hells. What we do know that there are Angels who are not happy with the existence of humans, because they are demonspawn. I don't know how many angels agree to this view, but if there are a lot of them this might end in a giant 3-way battle between Sanctuary/Heaven/Hell.
--Disclaimer--
I haven't read the Sin War trilogy or any other lore stuff. This is only my personal opinion combined with scraps of knowledge I gathered on this site. -
Jan 18, 2010Shatterer posted a message on New Forum Feature: Experience the ExperiencePosted in: NewsQuote from ""Sixen"" »I haven't figured out what creates the blank space just yet though...
Do you mean the faded green/white?
Because those seem to be
http://www.diablofans.com/forums/xperience/images/red_faded.png
and
http://www.diablofans.com/forums/xperience/images/green_faded.png
From what I can understand from the code it creates a table with that background color. -
Jan 18, 2010Shatterer posted a message on New Forum Feature: Experience the ExperienceAs far as I know those bars scale with the width of the postbit; they don't have a defined width. Maybe that has some implications for those pictures you made.Posted in: News
I like where this is going. -
Jan 18, 2010Shatterer posted a message on New Forum Feature: Experience the ExperienceThe only thing that really distracts me is the lvl-up bar. That's probably better in the username-thing, since it seems a bit redundant in the postbit. To me the post-bit should show you the posting habit of the user, not when he gains a new level.Posted in: News
Still, cool system and I'm quite anxious to know what lies ahead. - To post a comment, please login or register a new account.
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Yay for cool concept art. I don't care about that screenshot but yay for concept art.
^^
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Do note that I prefer to stay out of any economy related issues since I suck at them. This is just an idea that I came up with.
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Also, I've got two problems with using the mystic. First and foremost, what about the start of the game? This is where you want to pull people into the game, but when you don't have the mystic to swap out runes you might end up having a skill you don't like. I mean, a description is one thing but actual gameplay is something else. Of course you'll get her eventually, but it's the first impressions that matters. The second point is that the mystic involves a few more clicks before you get where you want to be. It's a small point, for sure, but one that goes a long way in making the game more streamlined. Less people and options you have to click = more time for action.
In the end I'm for the 'out of combat' option. Or the 'in town' option. Or the 'safe haven' option. Or whatever place they want to name it. From there you can venture forth with a rune loadout, but when you're engaged in a fight you have to work with what you've got.
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I went digging in the news archive and found this gem of an article written by Zhar. It shows that music will be of the more epic scale, yet still have a very distinct sound which hopefully will make it Diablo. Now personally I don't think I want the entire soundtrack to consist of sweeping melodies, since that would become quite tedious. Making you feel awesome is great, but there is something that's called overkill.
Now I trust the guys know what they're doing and I want them to do their own thing. It's a new game, so there should be a new and distinct soundtrack. It would be awesome if they made a 'desert' like song (or simply a tune that prominently features a djembe), but they would have to make it fit in with the game.
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Let's read the Newbie guide in the forums!
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Oh yeah, my character'll be German.
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Max Wolff
Age:
35
Gender:
Male
Physical description:
[spoil][/spoil]
Job:
Electrical Engineer, both hardware and software. He has been working at MIT since the chaos began to escalate.
Background:
..
Reason for joining:
Having experienced the dangers of the harsh, apocalyptic landscape he needs a group to travel with.
Equipment:
Backpack.
High Capacity Energy Cell.
Solar pad (for recharging).
Modular Archive (or MA. Basically a PDA with extraordinary memory. Is able to interface with a lot of equipment).
Stick (for walking long distances and rudimentary defence).
Text Colour:
This one of course!.
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Also Zhuge, your pics don't load for me.
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Ah well, the only reason I didn't really try it yet is because I don't have an interesting PW. Yet.
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Now I'm wondering if there's people having a cardboard fetish...
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It won't be today, unfortunately. I'm with my folks now and want to spend some quality time with them this evening.