We will bash every angel and demon we find if that means Sanctuary will be safe!
So I don't think it's impossible that we're going to fight angels.
- Shatterer
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Member for 15 years, 3 months, and 3 days
Last active Mon, Jul, 11 2011 18:09:46
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Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?Posted in: News
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Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?That world would be a better place if Heaven and Hell would just vanish.Posted in: News
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Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?Posted in: NewsQuote from "emilemil1" »2. Lilith, a demon in Sanctuary, eventually slayed every single demon and angel (except Inarius). She had problems with this peace thing xD
She wanted to use the power of the Nephalem to stop the conflict and rule everything, if I'm correct. -
Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?Posted in: NewsQuote from "maka" »humans are half angel and half demon.
Yeah, I should have pointed that out a bit better. Here's a bit of lore history:
[spoil]
At some time during the Great Conflict one of the angels (Inarius) was sick of battle and decided to create a little world of peace called Sanctuary. This was a world cloaked from both the High Heavens and the Burning Hells by means of the Worldstone.
Here, both angel and demon could flee to experience peace, and that's where some mated. The child of this union was called a Nephalem, some hugely overpowered humanlike being stronger than angel or demon.
Inarius saw this creature and altered the Worldstone to dampen their powers. After many generations their powers diminished and that leaves us with the humans we know today.
[/spoil]
But I have no idea what happens when humans die in Sanctuary. Or how new angels or demons are created. I think only the priests of Rathma (necromancers) know the answer to that -
Jan 20, 2010Shatterer posted a message on Speculation: Will We Fight Angels in Diablo III?Posted in: NewsQuote from "luc1027" »I know that !! but if we start to change definitions of words just because we change the world, it's suck. I mean, people in the sanctuary talk in english ? why not change the whole language at the same time ?
We don't know if the people talk English. If it would be another language then we wouldn't be able to understand, so everything is translated to English.
Say you're reading a story about an African village. The dialogue will probably be in English while the natives talk to each other in their native tongue.
I do believe that Sanctuary's Heaven will be a beautiful place, in contrast to the not so happy Burning Hells. What we do know that there are Angels who are not happy with the existence of humans, because they are demonspawn. I don't know how many angels agree to this view, but if there are a lot of them this might end in a giant 3-way battle between Sanctuary/Heaven/Hell.
--Disclaimer--
I haven't read the Sin War trilogy or any other lore stuff. This is only my personal opinion combined with scraps of knowledge I gathered on this site. -
Jan 18, 2010Shatterer posted a message on New Forum Feature: Experience the ExperiencePosted in: NewsQuote from ""Sixen"" »I haven't figured out what creates the blank space just yet though...
Do you mean the faded green/white?
Because those seem to be
http://www.diablofans.com/forums/xperience/images/red_faded.png
and
http://www.diablofans.com/forums/xperience/images/green_faded.png
From what I can understand from the code it creates a table with that background color. -
Jan 18, 2010Shatterer posted a message on New Forum Feature: Experience the ExperienceAs far as I know those bars scale with the width of the postbit; they don't have a defined width. Maybe that has some implications for those pictures you made.Posted in: News
I like where this is going. -
Jan 18, 2010Shatterer posted a message on New Forum Feature: Experience the ExperienceThe only thing that really distracts me is the lvl-up bar. That's probably better in the username-thing, since it seems a bit redundant in the postbit. To me the post-bit should show you the posting habit of the user, not when he gains a new level.Posted in: News
Still, cool system and I'm quite anxious to know what lies ahead. - To post a comment, please login or register a new account.
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The problem I had in D2 with using gems is that it sort of felt like throwing them away. Well, when you didn't put them in stellar gear that is. I mean, putting a normal ruby in a random rare sword is something I never EVER did. It just felt like a waste, you know?
Now with there (apparently) being an option to remove them for gold I might use them a bit more. But if I don't need to use them I won't, saves me money.
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Well lookee here, what a mighty fine introduction. You really have quite a thing to say. And a lot of different things as well. Let's just say that it's cool to have such a passionate person around here. I'm sure you'll fit right in.
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I do hope that a possible expansion (or perhaps even the actual game) lets us fight angels. I really want to kill those self-righteous bastards.
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Lots of people already said welcome, but I'll say it again: welcome! I hope you like being around here and posting stuff. I certainly do.
Have fun, post your opinion and be excellent!
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When you look in the trailer you can see the ground on fire. I've heard that that's an actual mechanic, so everybody that's on that patch gets some dps or something. Here's hoping for some 'entagle' or 'slowing sludge' type of AoE spells.
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I'm trying to think of a cute pony name for it but I can't think of one. Sanctuary?
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Kinda cool that they made references to both stuff old and new in these jokes.
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2 November would be cool: 2/11/2011. It's on a Wednesday, so I dunno...
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Apparently there's no smiter build...
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I'm not really endorsing this to be honest. I prefer the idea of finding it, though I really want to make it easier a set than in was in D2.
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And I didn't get the SC:Ghost reference. I feel stoopid nau.
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Poor kitty.
Oh, and Anathemic. That means you're special! Like everybody around you is special in their own way, you're special as well.
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Due to lack of appreciation by players, the Mothership has been surgically altered to be sleeker and more visually appealing, and has been renamed to the Cougarship. The Cougarship will automatically gravitate toward enemy units that have been in play for 18-21 minutes and attempt to bring them back to the nearest friendly base.
I found that to be pretty funny myself.